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b479eff940
* Keyboard: add treeadstone48 * rename layout defines * Use of pragma once * move common include code * fixed info.json * change keymap layout from kc to normal * fix alpha revision keymap * fixed info.json * remove USE_Link_Time_Optimization * Add center sprit keymap for nomu30
69 lines
4.2 KiB
Markdown
69 lines
4.2 KiB
Markdown
# The center sprit (as known as treadstone/stonehenge style staggered like keymap)
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See [stonehenge30](https://github.com/marksard/qmk_firmware/tree/my_customize/keyboards/stonehenge30)
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A Nomu30 can use full color LED strip used by B5 pin. This keymap can use LED animation option.
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## Keymap Description
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- KC_SLSF ...... / key is one tap, Shift key is long push.
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- KC_Z_CT ...... Z key is one tap, Ctrl key is long tap.
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- KC_X_AL ...... X key is one tap, Alt key is long tap.
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- KC_C_GU ...... C key is one tap, GUI key is long tap.
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- KC_M_CT ...... M key is one tap, Ctrl key is long tap.
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- KC_ENSF ...... Enter key is one tap, Ctrl key is long tap.
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- KC_CODO ...... , key is one tap, . key is double tap.
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- KC_BSLO ...... Backspace key is one tap, Move to Lower layer with long push.
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- KC_SPRA ...... Space key is one tap, Move to Raise layer with.
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- AG_NORM ...... If you use Mac set to mode.
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- AG_SWAP ...... If you use Win set to mode.
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- KANJI ...... Japanese IME toggle key.
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## How to move to Ajdust Layer
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At first, Move to Lower layer with long push. After that Adjust key with long push. Now you have into Adjust layer state.
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```c
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[_BASE] = LAYOUT(
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//,-------------------------------------------------------------------------------------------------------------.
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_BSLO, KC_Y, KC_U, KC_I, KC_O, KC_P,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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KC_SLSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENSF,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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KC_Z_CT, KC_X_AL, KC_C_GU, KC_V, KC_B, KC_SPRA, KC_N, KC_M_CT, KC_CODO
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//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
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),
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[_LOWER] = LAYOUT(
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//,-------------------------------------------------------------------------------------------------------------.
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSSF,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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KC_11CT, KC_12AL, KC_ESC, KC_TAB, KANJI, KC_MLAD, XXXXXXX, KC_COMM, KC_DOT
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//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
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),
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[_RAISE] = LAYOUT(
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//,-------------------------------------------------------------------------------------------------------------.
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KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_SLSH, KC_RO
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//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
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),
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[_ADJUST] = LAYOUT(
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//,-------------------------------------------------------------------------------------------------------------.
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RESET, RGBRST, AG_NORM, AG_SWAP, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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_______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, _______, KC_BTN1, KC_BTN2, XXXXXXX
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//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
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)
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```
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