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LEADER_KEY needs to be set in config.h, not keymap.c. Credit goes to @randywallace for figuring this one out: https://github.com/qmk/qmk_firmware/issues/2514#issuecomment-384847485
50 lines
2.1 KiB
Markdown
50 lines
2.1 KiB
Markdown
# The Leader Key: A New Kind of Modifier
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If you've ever used Vim, you know what a Leader key is. If not, you're about to discover a wonderful concept. :) Instead of hitting Alt+Shift+W for example (holding down three keys at the same time), what if you could hit a _sequence_ of keys instead? So you'd hit our special modifier (the Leader key), followed by W and then C (just a rapid succession of keys), and something would happen.
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That's what `KC_LEAD` does. Here's an example:
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1. Pick a key on your keyboard you want to use as the Leader key. Assign it the keycode `KC_LEAD`. This key would be dedicated just for this -- it's a single action key, can't be used for anything else.
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2. Include the line `#define LEADER_TIMEOUT 300` in your config.h. The 300 there is 300ms -- that's how long you have for the sequence of keys following the leader. You can tweak this value for comfort, of course.
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3. Within your `matrix_scan_user` function, do something like this:
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```
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LEADER_EXTERNS();
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void matrix_scan_user(void) {
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LEADER_DICTIONARY() {
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leading = false;
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leader_end();
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SEQ_ONE_KEY(KC_F) {
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// Anything you can do in a macro.
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SEND_STRING("QMK is awesome.");
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}
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SEQ_TWO_KEYS(KC_D, KC_D) {
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SEND_STRING(SS_LCTRL("a")SS_LCTRL("c"));
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}
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SEQ_THREE_KEYS(KC_D, KC_D, KC_S) {
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SEND_STRING("https://start.duckduckgo.com"SS_TAP(X_ENTER));
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}
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SEQ_TWO_KEYS(KC_A, KC_S) {
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register_code(KC_LGUI);
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register_code(KC_S);
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unregister_code(KC_S);
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unregister_code(KC_LGUI);
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}
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}
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}
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```
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As you can see, you have a few function. You can use `SEQ_ONE_KEY` for single-key sequences (Leader followed by just one key), and `SEQ_TWO_KEYS`, `SEQ_THREE_KEYS` up to `SEQ_FIVE_KEYS` for longer sequences.
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Each of these accepts one or more keycodes as arguments. This is an important point: You can use keycodes from **any layer on your keyboard**. That layer would need to be active for the leader macro to fire, obviously.
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## Adding Leader Key Support in the `rules.mk`
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To add support for Leader Key you simply need to add a single line to your keymap's `rules.mk`:
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```
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LEADER_ENABLE = yes
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```
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