mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-23 09:59:53 +00:00
205ffc277c
* Remove duplicate 'program' files and refactor to use atmega32a_program.py * Update readme references from 'program' to 'atmega32a_program.py'
84 lines
3.9 KiB
Markdown
84 lines
3.9 KiB
Markdown
YMD75 / MT84
|
|
==========================
|
|
|
|
This is a port of the QMK firmware for boards that are based on the
|
|
ps2avrGB firmware, like the [ps2avrGB keyboard] (https://www.keyclack.com/product/gb-ps2avrgb/), for use on the YMD75, from YMDK. YMDK sell the board and name it "YMD75", however the PCB has "MT84" printed on both sides.
|
|
|
|
Most of the code was taken and amended from YMD96 and my port JJ50, which in itself was taken from ps2avrGB and amended by Andrew Novak.
|
|
|
|
Note that this is a complete replacement for the firmware, so you won't be
|
|
using Bootmapper Client to change any keyboard settings, since not all the
|
|
USB report options are supported.
|
|
|
|
Hardware Supported: YMD75/MT84 with the ATmega32a chip.
|
|
Hardware Availability: The YMD75/MT84 PCB is available from YMDK on AliExpress and suchlike.
|
|
|
|
This version by Wayne K Jones (github.com/WarmCatUK)
|
|
|
|
## Installing and Building
|
|
|
|
Make example for this keyboard (after setting up your build environment):
|
|
|
|
```
|
|
$ make ymd75:default:program
|
|
```
|
|
It should detect the keyboard and set it to bootloader mode automatically, prior to flashing firmware.
|
|
I've found that I need to remove the previous build/file before making a new one as it doesn't overwrite it; but this might just be my personal experience.
|
|
|
|
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
|
|
|
|
Note that this is a complete replacement for the firmware, so you won't be
|
|
using Bootmapper Client to change any keyboard settings, since not all the
|
|
USB report options are supported.
|
|
In addition you may need the AVR toolchain and `bootloadHID` for flashing:
|
|
|
|
```
|
|
$ brew cask install crosspack-avr
|
|
$ brew install --HEAD https://raw.githubusercontent.com/robertgzr/homebrew-tap/master/bootloadhid.rb
|
|
```
|
|
|
|
In order to use the `./util/atmega32a_program.py` script, which can reboot the board into
|
|
the bootloader, you'll need Python 2 with PyUSB installed:
|
|
|
|
```
|
|
$ pip install pyusb
|
|
```
|
|
|
|
If you prefer, you can just build it and flash the firmware directly with
|
|
`bootloadHID` if you boot the board while holding down `Left Control` to keep it
|
|
in the bootloader:
|
|
|
|
```
|
|
$ make ymd75
|
|
$ bootloadHID -r ymd75_default.hex
|
|
```
|
|
I dont use windows personally, but the following is from ymd96 regarding flashing the atmega32a:
|
|
|
|
Since the YMD75/MT84 uses an ATmega32a chip instead of the 32u4, you need to download [HIDBootFlash v.1.0](http://vusb.wikidot.com/project:hidbootflash) for Windows. If anyone knows of a Linux/Mac bootflasher that works, edit this readme!
|
|
On Windows, I use [MINGw](http://www.mingw.org/) to compile the keymaps. On Linux or OSX you can simply use the terminal.
|
|
|
|
Once you have those two pieces of software:
|
|
Build the keyboard with
|
|
```
|
|
$ make ymd75:default
|
|
```
|
|
If you make your own layout, change the `default` word to whatever your layout is.
|
|
|
|
And flash the compiled hex file with `HIDBootFlash`. Simply put the board in flashing mode by plugging it in while holding the key below the top right key, and click `find device`. Then you can specify the .hex file and flash it to the device.
|
|
|
|
|
|
## Troubleshooting
|
|
|
|
1. Try plugging the board in while pressing `Backspace` (`Key below the top right key`). This will force it to boot only the bootloader without loading the firmware. Once this is done, just reflash the board with the original firmware.
|
|
2. Sometimes USB hubs can act weird, so try connecting the board directly to your computer or plugging/unplugging the USB hub.
|
|
3. If you get an error such as "Resource Unavailable" when attemting to flash on Linux, you may want to compile and run `tools/usb_detach.c`. See `tools/README.md` for more info.
|
|
4. I was occasionally finding that I wasn't flashing changes that I was making to my keymap. If that happens, remove the previous build and simply force rebuild by making with:
|
|
```
|
|
$ rm ymd75_default.hex
|
|
$ make -B ymd75:default
|
|
$ make -B ymd75:default:program
|
|
```
|
|
|
|
|
|
|