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Co-authored-by: zvecr <git@zvecr.com>
40 lines
1.8 KiB
Markdown
40 lines
1.8 KiB
Markdown
# gBoards Monorepo
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Ever wanted to do some crazy stuff with combos or onboard steno? Here's a big repo for you to include into your
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keymaps. You may need to do some configuration on your part, for the documentation hit up [docs.gboards.ca](http://docs.gboards.ca/)
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## Building
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You can find all of my keyboards under the k/ folder. Make with
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`make gboards/k/gergoplex:default:flash` or similar
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## Configuration
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Dictionaries are layered ontop of each other at compile time, you specify these in dicts.def and combos.def respectively.
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This system allows the easy integration of other users combos and a simple way to break out combos by functionality.
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If you have a cool dictionary, please submit a PR against the respective directory!
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## Combos
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This is a set of dicts that templates macros ontop of QMK. Use this for augmenting your current setup with
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multi-chords! You can browse the available combo lists in combos/
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## Engine
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This is the onboard chording engine for all sorts of fun shenanigans. Be aware that this currently is a bit of a QMK
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replacement focused on pure chording. Take a look at the configuration in keyboards/gboards/ginny for ideas, all these dicts
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are stored over in dicts/
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## Installation
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You will need to add the following bits to your rules.mk, refer to keyboards/gboards/ginny for a working example
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`VPATH += keyboards/gboards/`
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And if you're using the chording engine, this as well.
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`SRC += g/engine.c `
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For combos, add `#include "g/keymap_combos.h"` to keymap.c to compile your combos.def into your keymap
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For the chording engine, add `#include "g/keymap_engine.h"` to keymap.c compile your dicts.def into your keymap. If you
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don't have a config_engine.h file for your keyboard, you will need to create it. (Once again, look at keyboards/gboards/ginny/
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for a example of how to do this.
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