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* VEA Support * Update LEDs to use QMK methods * Enable Backlight * Update Vendor ID * Updates to enable split RGB * Update readme * Update to split RGB * remove unnecessary reference * Knight animation starts at the back * remove hardcoded variable Co-authored-by: Major Koos <MajorKoos@noreply.users.github.com>
31 lines
1.3 KiB
Markdown
31 lines
1.3 KiB
Markdown
# Vermillion's Ergo - Armored Edition
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
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This is a port of the QMK firmware for the VE.A.
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* Keyboard Maintainer: [Major Koos](https://github.com/MajorKoos)
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* Keyboard Manufacturer: OddForge
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* Hardware Availability: [Drop.com](https://drop.com/buy/ve-a)
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Make example for this keyboard (after setting up your build environment):
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make oddforge/vea:default
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Flashing example for this keyboard ([after setting up the bootloadHID flashing environment](https://docs.qmk.fm/#/flashing_bootloadhid))
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make oddforge/vea:default:flash
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or
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bootloadHID -r oddforge_vea_default.hex
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## How to get QMK working on the VE.A
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**Reset Key**: Hold down the key located at 3rd left position in the bottom row, commonly programmed as Left Control while plugging in the keyboard. There is also a jumper on the bottom of the PCB (JP_FW) which you can short to get into the bootloader.
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
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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