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ccfe60eb57
* give ps2avrgb a specific readme * add homebrew and crosspack avr step * update readme of all ps2avrgb boards to reflect the new template
54 lines
2.1 KiB
Markdown
54 lines
2.1 KiB
Markdown
# FaceW
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A 60% no frills keyboard.
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The FaceW is a special run of the WKL B.Face sourced from Sprit that doesn't have underglow RGB LEDs
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but does have in switch LEDs. Also unlike the B.Face, it is based on ps2avru instead of ps2avrGB. It
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is designed and manufactured in Korea. It originally uses BootMapperClient for programming but
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can now also use QMK.
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Keyboard Maintainer: [MechMerlin](www.github.com/mechmerlin)
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Hardware Supported: FaceW Sprit Edition PCB
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Hardware Availability: https://mechanicalkeyboards.com/shop/index.php?l=product_detail&p=1352
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## Keyboard Notes
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- The FaceW Sprit Edition can be purchased on [mechanicalkeyboards.com](www.mechanicalkeyboards.com)
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- Uses ps2avru instead of ps2avrgb
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- To put in reset mode hold `q` while inserting the USB cable
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Make example for this keyboard (after setting up your build environment):
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make facew:default
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Flashing
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ps2avr(GB) boards use an atmega32a microcontroller and a different bootloader. It is not flashable using the regular QMK methods.
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Windows:
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1. Download [HIDBootFlash](http://vusb.wikidot.com/project:hidbootflash).
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2. Place your keyboard into reset.
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3. Press the `Find Device` button and ensure that your keyboard is found.
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4. Press the `Open .hex File` button and locate the `.hex` file you created.
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5. Press the `Flash Device` button and wait for the process to complete.
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macOS:
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1. Install homebrew by typing the following:
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```
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/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
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```
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2. Install `crosspack-avr`.
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```
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brew cask install crosspack-avr
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```
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3. Install the following packages:
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```
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brew install python
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brew install pyusb
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brew install --HEAD`https://raw.githubusercontent.com/robertgzr/homebrew-tap/master/bootloadhid.rb
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4. Place your keyboard into reset.
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5. Flash the board by typing `bootloadHID -r` followed by the path to your `.hex` file.
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See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
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