mirror of https://github.com/qmk/qmk_firmware
197 lines
7.7 KiB
Markdown
197 lines
7.7 KiB
Markdown
Overview
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========
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This is my personal userspace file. Most of my code exists here, as it's heavily shared.
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Custom userspace handlers
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-------------------------
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Specifically QMK works by using customized handlers for everything. This allows for multiple levels of customization.
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`matrix_scan` calls `matrix_scan_quantum`, which alls `matrix_scan_kb`, which calls `matrix_scan_user`.
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`process_record` calls a bunch of stuff, but eventually calls `process_record_kb` which calls `process_record_user`
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The same goes for `matrix_init`, `layer_state_set`, `led_set`, and a few other functions.
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All (most) `_user` functions are handled here instead. To allow keyboard specific configuration, I've created `_keymap` functions that can be called by the keymap.c files instead.
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This allows for keyboard specific configuration while maintaining the ability to customize the board.
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My [Ergodox EZ Keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/ergodox_ez/keymaps/drashna/keymap.c#L399) is a good example of this, as it uses the LEDs as modifier indicators.
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Keyboard Layout Templates
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-------------------------
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This borrows from @jola5's "Not quite neo" code. This allows me to maintain blocks of keymaps in the userspace, so that I can modify the userspace, and this is reflected in all of the keyboards that use it, at once.
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This makes adding tap/hold mods, or other special keycodes or functions to all keyboards super easy, as it's done to all of them at once.
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The caveat here is that the keymap needs a processor/wrapper, as it doesn't like the substitutions. However, this is as simple as just pushing it through a define. For instance:
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`#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)`
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Once that's been done and you've switched the keymaps to use the "wrapper", it will read the substitution blocks just fine.
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Credit goes to @jola5 for first implementing this awesome idea.
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Custom Keycodes
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---------------
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Keycodes are defined in the drashna.h file and need to be included in the keymap.c files, so that they can be used there.
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A bunch of macros are present and are only included on boards that are not the Ergodox EZ or Orthodox, as they are not needed for those boards.
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Included is a custom macro for compiling my keyboards. This includes the bootloader target (`:teensy`, `:avrdude`, or `:dfu`), and keeps RGBLIGHT, AUDIO and/or FAUXCLICKY enabled, if it previously was (regardless of the rules file).
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This also includes a modified RESET keycode as well, that sets the underglow to red.
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Layer Indication
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----------------
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This uses the `layer_state_set_*` command to change the layer color, to indicate which layer it is on. This includes the default keymap, as well.
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Since this is done via userspace, it is the same between all systems.
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Additionally, there is a custom keycode to toggle layer indication. And all RGB keycodes disable layer indication by default, as well. This way, I can leave special effects doing when I want.
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Also. I use `rgblight_sethsv` since it works with animation modes (that support it).
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Diablo Layer
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------------
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This layer has some special handling.
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When Tap Dances are enabled, this layer has the ability to "spam" keypresses.
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For instance, tapping the TD "1" twice causes the layer to hit "1" ever 1 second (appoximately). This is useful for auto-hotkeying skills (such as bone armor or devour).
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Tappind once disables this, and switching layers temporarily disables this, until you switch back to the layer.
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For critics that think this is cheating, search "diablo 3 num lock auto cast". This is just a simpler method, since I no longer own a normal (non QMK) numpad.
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Secret Macros
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-------------
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With help from gitter and Colinta, this adds the ability to add hidden strings to be used for macros.
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I have a number of long strings that I need to use that are semi-private. This uses the `__has_include` function to check for the file. If it exists, then it includes the custom text. Otherwise, it uses some default values.
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If you would *also* like to take advantage of this feature, you'll first want to make sure your "secrets" file isn't included in the repo. Open `.git/info/exclude` and add `secrets.h` to that file, below the comments.
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###### .git/info/exclude
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```
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# git ls-files --others --exclude-from=.git/info/exclude
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# Lines that start with '#' are comments.
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# For a project mostly in C, the following would be a good set of
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# exclude patterns (uncomment them if you want to use them):
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# *.[oa]
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# *~
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/users/drashna/secrets.h
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```
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Then you can create this file and add your macro strings to it:
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###### secrets.h
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```c
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static const char * const secrets[] = {
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"secret1",
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"secret2",
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"secret3",
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"secret4",
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"secret5"
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};
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```
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Replacing the strings with the codes that you need.
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In the `<name>.c` file, you will want to add this to the top:
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```c
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#if (__has_include("secrets.h") && !defined(NO_SECRETS))
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#include "secrets.h"
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#else
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// `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
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// And I'm not familiar enough to know which is better or why...
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static const char * const secrets[] = {
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"test1",
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"test2",
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"test3",
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"test4",
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"test5"
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};
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#endif
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```
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And then, in the `process_record_user` function, you'll want to add this block:
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```c
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case KC_SECRET_1 ... KC_SECRET_5:
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if (!record->event.pressed) {
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send_string_P(secret[keycode - KC_SECRET_1]);
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}
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return false;
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break;
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```
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And this requires `KC_SECRET_1` through `KC_SECRET_5` to be defined in your `<name>.h` file fo the new macros, as well.
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Additionally, if you want to make sure that you can disable the function without messing with the file, you need to add this to your `/users/<name>/rules.mk`, so that it catches the flag:
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```c
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ifeq ($(strip $(NO_SECRETS)), yes)
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OPT_DEFS += -DNO_SECRETS
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endif
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```
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Then, if you run `make keyboard:name NO_SECRETS=yes`, it will default to the test strings in your `<name>.c` file, rather than reading from your file.
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Userspace EEPROM config
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-----------------------
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This adds EEPROM support fo the userspace, so that certain values are configurable in such a way that persists when power is lost. Namely, just the clicky feature and the Overwatch macro option ("is_overwatch"). This is done by reading and saving the structure from EEPROM.
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To implement this, first you need to specify the location:
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```c
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#define EECONFIG_USERSPACE (uint8_t *)20
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```
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This tells us where in the EEPROM that the data structure is located, and this specifies that it's a byte (8 bits). However, to maximize it's usage, we want to specify a data structure here, so that we can use multiple settings. To do that:
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```c
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typedef union {
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uint8_t raw;
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struct {
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bool clicky_enable :1;
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bool is_overwatch :1;
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};
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} userspace_config_t;
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```
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Then, in your C file, you want to add: `userspace_config_t userspace_config;`, and in your `matrix_init_*` function, you want to add `userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);`
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From there, you'd want to use the data structure (such as `userspace_config.is_overwatch`) when you want to check this value.
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And if you want to update it, update directly and then use `eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);` to write the value back to the EEPROM.
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Pro Micro Hacking
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-----------------
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Well, you can get the QMK DFU bootloader working on the ProMicro. But you need to change fuses.
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What worked to get into the firmware properly was:
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```
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Low: 0x5E High: 0x99 Extended: 0xF3 Lock: 0xFF
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```
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But some of the columns and rows didn't work, like the pin mapping was wrong. Even when setting the bootloader settings.
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This is here for future reference. And the default fuse settings I believe were:
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```
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Low: 0xFF High: 0xD8 Extended: 0xC3 Lock: 0x3F
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```
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