mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-11-23 03:42:59 +00:00
53a6501d71
* More Iris Tweaks * Mess with iris arrow keys * Massive layout overhaul to make everything more OLKB * Additional tweaks * Cleanup Userspace Remove unused layer code, and properly set userspace eeprom structure. * EEPROM stuff * Only use indicators if layer indication is enabled * Iris and Orthodox Tweaks (Status Indicators) * Additional tweaks to finish tri layer conversion * Disable ProMicro ligths globally * Add Pro Micro hacking info * Successfully get mod indication working on thumb clusters * Enable printing when console is enabled * Make Modifier Indicator lights more modular * Keymap cleanup * Tapping test changes * Cleanup and minor tweaks
197 lines
7.7 KiB
Markdown
197 lines
7.7 KiB
Markdown
Overview
|
|
========
|
|
|
|
This is my personal userspace file. Most of my code exists here, as it's heavily shared.
|
|
|
|
|
|
Custom userspace handlers
|
|
-------------------------
|
|
|
|
Specifically QMK works by using customized handlers for everything. This allows for multiple levels of customization.
|
|
|
|
`matrix_scan` calls `matrix_scan_quantum`, which alls `matrix_scan_kb`, which calls `matrix_scan_user`.
|
|
`process_record` calls a bunch of stuff, but eventually calls `process_record_kb` which calls `process_record_user`
|
|
The same goes for `matrix_init`, `layer_state_set`, `led_set`, and a few other functions.
|
|
|
|
All (most) `_user` functions are handled here instead. To allow keyboard specific configuration, I've created `_keymap` functions that can be called by the keymap.c files instead.
|
|
|
|
This allows for keyboard specific configuration while maintaining the ability to customize the board.
|
|
|
|
My [Ergodox EZ Keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/ergodox_ez/keymaps/drashna/keymap.c#L399) is a good example of this, as it uses the LEDs as modifier indicators.
|
|
|
|
|
|
Keyboard Layout Templates
|
|
-------------------------
|
|
|
|
This borrows from @jola5's "Not quite neo" code. This allows me to maintain blocks of keymaps in the userspace, so that I can modify the userspace, and this is reflected in all of the keyboards that use it, at once.
|
|
|
|
This makes adding tap/hold mods, or other special keycodes or functions to all keyboards super easy, as it's done to all of them at once.
|
|
|
|
The caveat here is that the keymap needs a processor/wrapper, as it doesn't like the substitutions. However, this is as simple as just pushing it through a define. For instance:
|
|
|
|
`#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)`
|
|
|
|
Once that's been done and you've switched the keymaps to use the "wrapper", it will read the substitution blocks just fine.
|
|
|
|
Credit goes to @jola5 for first implementing this awesome idea.
|
|
|
|
|
|
Custom Keycodes
|
|
---------------
|
|
|
|
Keycodes are defined in the drashna.h file and need to be included in the keymap.c files, so that they can be used there.
|
|
|
|
A bunch of macros are present and are only included on boards that are not the Ergodox EZ or Orthodox, as they are not needed for those boards.
|
|
|
|
Included is a custom macro for compiling my keyboards. This includes the bootloader target (`:teensy`, `:avrdude`, or `:dfu`), and keeps RGBLIGHT, AUDIO and/or FAUXCLICKY enabled, if it previously was (regardless of the rules file).
|
|
|
|
This also includes a modified RESET keycode as well, that sets the underglow to red.
|
|
|
|
Layer Indication
|
|
----------------
|
|
|
|
This uses the `layer_state_set_*` command to change the layer color, to indicate which layer it is on. This includes the default keymap, as well.
|
|
|
|
Since this is done via userspace, it is the same between all systems.
|
|
|
|
Additionally, there is a custom keycode to toggle layer indication. And all RGB keycodes disable layer indication by default, as well. This way, I can leave special effects doing when I want.
|
|
|
|
Also. I use `rgblight_sethsv` since it works with animation modes (that support it).
|
|
|
|
|
|
Diablo Layer
|
|
------------
|
|
|
|
This layer has some special handling.
|
|
|
|
When Tap Dances are enabled, this layer has the ability to "spam" keypresses.
|
|
|
|
For instance, tapping the TD "1" twice causes the layer to hit "1" ever 1 second (appoximately). This is useful for auto-hotkeying skills (such as bone armor or devour).
|
|
|
|
Tappind once disables this, and switching layers temporarily disables this, until you switch back to the layer.
|
|
|
|
For critics that think this is cheating, search "diablo 3 num lock auto cast". This is just a simpler method, since I no longer own a normal (non QMK) numpad.
|
|
|
|
Secret Macros
|
|
-------------
|
|
|
|
With help from gitter and Colinta, this adds the ability to add hidden strings to be used for macros.
|
|
|
|
I have a number of long strings that I need to use that are semi-private. This uses the `__has_include` function to check for the file. If it exists, then it includes the custom text. Otherwise, it uses some default values.
|
|
|
|
If you would *also* like to take advantage of this feature, you'll first want to make sure your "secrets" file isn't included in the repo. Open `.git/info/exclude` and add `secrets.h` to that file, below the comments.
|
|
|
|
###### .git/info/exclude
|
|
```
|
|
# git ls-files --others --exclude-from=.git/info/exclude
|
|
# Lines that start with '#' are comments.
|
|
# For a project mostly in C, the following would be a good set of
|
|
# exclude patterns (uncomment them if you want to use them):
|
|
# *.[oa]
|
|
# *~
|
|
/users/drashna/secrets.h
|
|
```
|
|
|
|
Then you can create this file and add your macro strings to it:
|
|
|
|
###### secrets.h
|
|
```c
|
|
PROGMEM const char secret[][64] = {
|
|
"secret1",
|
|
"secret2",
|
|
"secret3",
|
|
"secret4",
|
|
"secret5"
|
|
};
|
|
```
|
|
|
|
Replacing the strings with the codes that you need.
|
|
|
|
In the `<name>.c` file, you will want to add this to the top:
|
|
|
|
```c
|
|
|
|
#if (__has_include("secrets.h") && !defined(NO_SECRETS))
|
|
#include "secrets.h"
|
|
#else
|
|
// `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
|
|
// And I'm not familiar enough to know which is better or why...
|
|
PROGMEM const char secret[][64] = {
|
|
"test1",
|
|
"test2",
|
|
"test3",
|
|
"test4",
|
|
"test5"
|
|
};
|
|
#endif
|
|
```
|
|
|
|
And then, in the `process_record_user` function, you'll want to add this block:
|
|
```c
|
|
case KC_SECRET_1 ... KC_SECRET_5:
|
|
if (!record->event.pressed) {
|
|
send_string_P(secret[keycode - KC_SECRET_1]);
|
|
}
|
|
return false;
|
|
break;
|
|
```
|
|
|
|
And this requires `KC_SECRET_1` through `KC_SECRET_5` to be defined in your `<name>.h` file fo the new macros, as well.
|
|
|
|
Additionally, if you want to make sure that you can disable the function without messing with the file, you need to add this to your `/users/<name>/rules.mk`, so that it catches the flag:
|
|
```c
|
|
ifeq ($(strip $(NO_SECRETS)), yes)
|
|
OPT_DEFS += -DNO_SECRETS
|
|
endif
|
|
```
|
|
|
|
Then, if you run `make keyboard:name NO_SECRETS=yes`, it will default to the test strings in your `<name>.c` file, rather than reading from your file.
|
|
|
|
|
|
Userspace EEPROM config
|
|
-----------------------
|
|
|
|
This adds EEPROM support fo the userspace, so that certain values are configurable in such a way that persists when power is lost. Namely, just the clicky feature and the Overwatch macro option ("is_overwatch"). This is done by reading and saving the structure from EEPROM.
|
|
|
|
To implement this, first you need to specify the location:
|
|
|
|
```c
|
|
#define EECONFIG_USERSPACE (uint8_t *)20
|
|
```
|
|
This tells us where in the EEPROM that the data structure is located, and this specifies that it's a byte (8 bits). However, to maximize it's usage, we want to specify a data structure here, so that we can use multiple settings. To do that:
|
|
|
|
```c
|
|
typedef union {
|
|
uint8_t raw;
|
|
struct {
|
|
bool clicky_enable :1;
|
|
bool is_overwatch :1;
|
|
};
|
|
} userspace_config_t;
|
|
```
|
|
Then, in your C file, you want to add: `userspace_config_t userspace_config;`, and in your `matrix_init_*` function, you want to add `userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);`
|
|
|
|
From there, you'd want to use the data structure (such as `userspace_config.is_overwatch`) when you want to check this value.
|
|
|
|
And if you want to update it, update directly and then use `eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);` to write the value back to the EEPROM.
|
|
|
|
|
|
Pro Micro Hacking
|
|
-----------------
|
|
|
|
Well, you can get the QMK DFU bootloader working on the ProMicro. But you need to change fuses.
|
|
|
|
What worked to get into the firmware properly was:
|
|
|
|
```
|
|
Low: 0x5E High: 0x99 Extended: 0xF3 Lock: 0xFF
|
|
```
|
|
|
|
But some of the columns and rows didn't work, like the pin mapping was wrong. Even when setting the bootloader settings.
|
|
|
|
This is here for future reference. And the default fuse settings I believe were:
|
|
|
|
```
|
|
Low: 0xFF High: 0xD8 Extended: 0xC3 Lock: 0x3F
|
|
```
|