qmk_firmware/quantum/keymap_introspection.c
2024-07-06 00:57:54 +01:00

135 lines
4.5 KiB
C

// Copyright 2022 Nick Brassel (@tzarc)
// SPDX-License-Identifier: GPL-2.0-or-later
// Pull the actual keymap code so that we can inspect stuff from it
#include KEYMAP_C
// Allow for keymap or userspace rules.mk to specify an alternate location for the keymap array
#ifdef INTROSPECTION_KEYMAP_C
# include INTROSPECTION_KEYMAP_C
#endif // INTROSPECTION_KEYMAP_C
#include "keymap_introspection.h"
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Key mapping
#define NUM_KEYMAP_LAYERS_RAW ((uint8_t)(sizeof(keymaps) / ((MATRIX_ROWS) * (MATRIX_COLS) * sizeof(uint16_t))))
uint8_t keymap_layer_count_raw(void) {
return NUM_KEYMAP_LAYERS_RAW;
}
__attribute__((weak)) uint8_t keymap_layer_count(void) {
return keymap_layer_count_raw();
}
#ifdef DYNAMIC_KEYMAP_ENABLE
_Static_assert(NUM_KEYMAP_LAYERS_RAW <= MAX_LAYER, "Number of keymap layers exceeds maximum set by DYNAMIC_KEYMAP_LAYER_COUNT");
#else
_Static_assert(NUM_KEYMAP_LAYERS_RAW <= MAX_LAYER, "Number of keymap layers exceeds maximum set by LAYER_STATE_(8|16|32)BIT");
#endif
uint16_t keycode_at_keymap_location_raw(uint8_t layer_num, uint8_t row, uint8_t column) {
if (layer_num < NUM_KEYMAP_LAYERS_RAW && row < MATRIX_ROWS && column < MATRIX_COLS) {
return pgm_read_word(&keymaps[layer_num][row][column]);
}
return KC_TRNS;
}
__attribute__((weak)) uint16_t keycode_at_keymap_location(uint8_t layer_num, uint8_t row, uint8_t column) {
return keycode_at_keymap_location_raw(layer_num, row, column);
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Encoder mapping
#if defined(ENCODER_ENABLE) && defined(ENCODER_MAP_ENABLE)
# define NUM_ENCODERMAP_LAYERS_RAW ((uint8_t)(sizeof(encoder_map) / ((NUM_ENCODERS) * (NUM_DIRECTIONS) * sizeof(uint16_t))))
uint8_t encodermap_layer_count_raw(void) {
return NUM_ENCODERMAP_LAYERS_RAW;
}
__attribute__((weak)) uint8_t encodermap_layer_count(void) {
return encodermap_layer_count_raw();
}
_Static_assert(NUM_KEYMAP_LAYERS_RAW == NUM_ENCODERMAP_LAYERS_RAW, "Number of encoder_map layers doesn't match the number of keymap layers");
uint16_t keycode_at_encodermap_location_raw(uint8_t layer_num, uint8_t encoder_idx, bool clockwise) {
if (layer_num < NUM_ENCODERMAP_LAYERS_RAW && encoder_idx < NUM_ENCODERS) {
return pgm_read_word(&encoder_map[layer_num][encoder_idx][clockwise ? 0 : 1]);
}
return KC_TRNS;
}
__attribute__((weak)) uint16_t keycode_at_encodermap_location(uint8_t layer_num, uint8_t encoder_idx, bool clockwise) {
return keycode_at_encodermap_location_raw(layer_num, encoder_idx, clockwise);
}
#endif // defined(ENCODER_ENABLE) && defined(ENCODER_MAP_ENABLE)
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Dip Switch mapping
#if defined(DIP_SWITCH_ENABLE) && defined(DIP_SWITCH_MAP_ENABLE)
uint16_t keycode_at_dip_switch_map_location_raw(uint8_t switch_idx, bool on) {
if (switch_idx < NUM_DIP_SWITCHES) {
return pgm_read_word(&dip_switch_map[switch_idx][!!on]);
}
return KC_TRNS;
}
uint16_t keycode_at_dip_switch_map_location(uint8_t switch_idx, bool on) {
return keycode_at_dip_switch_map_location_raw(switch_idx, on);
}
#endif // defined(DIP_SWITCH_ENABLE) && defined(DIP_SWITCH_MAP_ENABLE)
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Combos
#if defined(COMBO_ENABLE)
uint16_t combo_count_raw(void) {
return sizeof(key_combos) / sizeof(combo_t);
}
__attribute__((weak)) uint16_t combo_count(void) {
return combo_count_raw();
}
combo_t* combo_get_raw(uint16_t combo_idx) {
return &key_combos[combo_idx];
}
__attribute__((weak)) combo_t* combo_get(uint16_t combo_idx) {
return combo_get_raw(combo_idx);
}
#endif // defined(COMBO_ENABLE)
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Tap Dance
#if defined(TAP_DANCE_ENABLE)
uint16_t tap_dance_count_raw(void) {
return sizeof(tap_dance_actions) / sizeof(tap_dance_action_t);
}
uint16_t tap_dance_count(void) {
return tap_dance_count_raw();
}
tap_dance_action_t* tap_dance_get_raw(uint16_t tap_dance_idx) {
return &tap_dance_actions[tap_dance_idx];
}
tap_dance_action_t* tap_dance_get(uint16_t tap_dance_idx) {
return tap_dance_get_raw(tap_dance_idx);
}
#endif // defined(TAP_DANCE_ENABLE)