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* include variables and .h files as pp directives * start layout compilation * split ergodoxes up * don't compile all layouts for everything * might seg fault * reset layouts variable * actually reset layouts * include rules.mk instead * remove includes from rules.mk * update variable setting * load visualizer from path * adds some more examples * adds more layouts * more boards added * more boards added * adds documentation for layouts * use lowercase names for LAYOUT_ * add layout.json files for each layout * add community folder, default keymaps for layouts * touch-up default layouts * touch-up layouts, some keyboard rules.mk * update documentation for layouts * fix up serial/i2c switches
37 lines
1.4 KiB
Markdown
37 lines
1.4 KiB
Markdown
# Swedish (sv_SE) Qwerty layout for ErgoDox EZ, based on the Default configuration
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*NOTE:* it might still be desirable to set the software layout to sv_SE in your
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OS.
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Remind me and I'll provide a picture of the layout.
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I have tried making this as close of a match I could between the [default
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ErgoDox EZ configuration](https://ergodox-ez.com/pages/our-firmware) and a
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standard Swedish Qwerty layout.
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## Notable differences from default:
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* There are three special character buttons (acute accent, circumflex/tilde and
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apostrophe/asterisk) that don't have any buttons to map to naturally. I've put
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these at other places:
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* Acute accent (´) can be found in the lower left corner, conveniently
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placed to reach for making an é.
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* Apostrophe (') was put in the lower left corner, close to acute accent.
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* Circumflex (^) and asterisk (*) was placed in the lower right corner.
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* Tilde (~) and diaeresis (¨) I couldn't find a good place for, so I left
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those out. I could only get the buttons to produce a single one of the
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characters. How can I get it to work properly?
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* The Alt button on right thumb was exchanged for AltGr (RAlt).
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* I changed the backslash in the numpad (layer 1) for a minus. Thought it was
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more sensible.
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* I didn't find a good place for the "<>|" button, so that one was left out.
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That is a problem that really needs to be resolved. Pipe can be found on layer
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one, however.
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