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* Add yuuki keymap Documentation is still a TODO and the keymap may not be final * GRV on colon * add KC_GRV to FN ESC * more RGB modes * Update README.md Add image of layout and fix typo * switch from jpg to png For some reason the JPG had red outlines around the keys. * remove whitespace * add instruction to reset keyboard before flashing * gh60 stytle layout * moved the GH60 style layout to new folder * add HOME and END * Add heading * moved ayanami to other branch
1.5 KiB
1.5 KiB
yuuki's Layout
Customized xd60 keymap with inspirations from HHKB and the layout I used on my Vortex Core (a 40% keyboard).
Programming Instructions
Change the layout in keymap.c
then run make xd60:yuuki
. The compiled file will be located in .build/xd60_yuuki.hex
relative to the project root. To flash it onto your keyboard, use whatever program works on your OS. I personally use dfu-programmer
, and run:
- reset keyboard by pressing the reset button on the back of the PCB
sudo dfu-programmer atmega32u4 erase
sudo dfu-programmer atmega32u4 flash .build/xd60_yuuki.hex
sudo dfu-programmer atmega32u4 start
Layout
Upper row is default layer, bottom row is function layer. I Didn't include the symbols, such as @,# or $, as their placement is just as you'd expect it.
Summary of Changes
Key | Function |
---|---|
Capslock | Forward Slash when tapped and Left Control when held |
Left Control | Temporarily activate function layer |
FN + ESC | Grave |
Space Cadet Shift | Left Shift tapped writes ( and Right Shift tapped writes ) |
FN + HJKL | Arrow Keys |
Rightmost key in second row from bottom | Temporarily activate function layer |
FN + C | ^ |
FN + V | & (both for convenience as I use these keys a lot with VIM navigation and I find them hard reach) |