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* [Core] Add KC_MAKE keycode to core fix linting fix testing error work around test idiocyncracies fix more lint something something stupid tests add doc * updates based on feedback * Add bad names * Fixup docs * semantics but cleaner Co-authored-by: precondition <57645186+precondition@users.noreply.github.com> * Hide oneshot checks behind preprocessors * Move no-compile option around * Fix formatting * make shift optional * Make opt in * fix formatting * update send string function name Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: precondition <57645186+precondition@users.noreply.github.com> Co-authored-by: Joel Challis <git@zvecr.com>
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Quantum Keycodes
Quantum keycodes allow for easier customization of your keymap than the basic ones provide, without having to define custom actions.
All keycodes within quantum are numbers between 0x0000
and 0xFFFF
. Within your keymap.c
it may look like you have functions and other special cases, but ultimately the C preprocessor will translate those into a single 4 byte integer. QMK has reserved 0x0000
through 0x00FF
for standard keycodes. These are keycodes such as KC_A
, KC_1
, and KC_LCTL
, which are basic keys defined in the USB HID specification.
On this page we have documented keycodes between 0x00FF
and 0xFFFF
which are used to implement advanced quantum features. If you define your own custom keycodes they will be put into this range as well.
QMK Keycodes :id=qmk-keycodes
Key | Aliases | Description |
---|---|---|
QK_BOOTLOADER |
QK_BOOT |
Put the keyboard into bootloader mode for flashing |
QK_DEBUG_TOGGLE |
DB_TOGG |
Toggle debug mode |
QK_CLEAR_EEPROM |
EE_CLR |
Reinitializes the keyboard's EEPROM (persistent memory) |
QK_MAKE |
Sends qmk compile -kb (keyboard) -km (keymap) , or qmk flash if shift is held |