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3587e20e70
* Add Kudox Game rev2. * Add the keymap of Kudox Game a layer for regulating RGB. * Modified rgblight_init when RGBLIGHT_ENABLE=no. * Remove invalid codes. * Modified *init* function right intention of framework.
27 lines
946 B
Markdown
27 lines
946 B
Markdown
# The Kudox Game keyboard
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<p align="center">
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<img src="https://raw.githubusercontent.com/kumaokobo/kudox-keyboard/master/img/kudox.png" alt="Kudox logo" width="600"/>
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</p>
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<p align="center">
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<img src="https://raw.githubusercontent.com/kumaokobo/kudox-keyboard/master/img/kudox-game-pcb.jpg" alt="Kudox Game PCB rev1.0" width="600"/>
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</p>
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- Keyboard Maintainer: [Kumao Kobo](https://github.com/kumaokobo)
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- Hardware Supported: Kudox Game PCB rev1.0 rev2.0 w/ Pro Micro
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Make example for this keyboard (after setting up your build environment):
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```sh
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make kudox_game/rev2:default
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```
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Example of flashing this keyboard:
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```sh
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make kudox_game/rev2:default:avrdude
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```
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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