qmk_firmware/keyboards/crkbd/keymaps/kidbrazil/README.md
Lucas Moreira fdc144d215 [Keymap] Improvements to KidBrazil keymap to better handle OLED/LED Matrix timeout. (#7688)
* Added KidBrazil custom keymap for CRKBD
-Custom Font
-Custom OLED output

* Added missing readme

* Oled Timeout Update for KidBrazil Keymap (#1)

* Setup Oled timeout based on simple timer

* Cleaned up comments and added timeout for LEDs

* Fixed some small errors

* Updated oled timout with matrix scan

* Updated oled timout with matrix scan

* Update withou eeprom

* Update timer code

* Use process user instead of keymap

* Added ifdef to protect oledtimer

* Updated with half timeout state for logo

* Removed middle tier timer

* Final cleanup of unused files

* Updated code as per suggestions & requests

* Second round of revisions

* Updated keymap to better handle LED timeout
- Added boolean to hold LED state
- Added init function to set rgb to known state
- Modified RGB_TOG to work with noeeprom commands

* Finished adding the timeout for OLED and testing on CRKBD

* Updated documentation

* fixed the timeout logic so it works as intended

* Update keyboards/crkbd/keymaps/kidbrazil/README.md
2020-01-07 17:28:06 -08:00

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Markdown

# KidBrazil's custom CRKBD Layout
![Loose Transistor Crkbd](https://user-images.githubusercontent.com/4823043/71268460-0862c000-231b-11ea-8f32-2fe8da4d348a.jpg)
This is a simple layout that I use for both programming and gaming. It is very
closely based on the original CRKBD layout with some modifications to the
position of CTRL and SHIFT.
## Layers
This keymap includes a total of 4 Layers:
- QWERTY
- NUMBERS
- SYMBOLS
- GAMING
- WEAPONS
The first three layers are pretty self explanatory and follow closely the
default keymap for this keyboard. The magic really starts to happen with the
gaming layer.
### Gaming Layer
The gaming layer can be toggled on/off from the SYMBOLS layer. Once on the
gaming layer it will stay there until you toggle it off again. The gaming layer
includes normal WASD and most of the keys FPS games use on the left hand. On the
right hand we have F1-F12 and a few other special keys for games that require
it.
### Weapon
The weapon layer is a momentary layer that can only be reached from the gaming
layer. This layer preserves the left hand almost unchanged, except for when the
layer is activated the top row becomes NUM 1 - 6 for wepon selection. The right
hand is KC_TRNS the whole way so basically it is still the gaming layer.
## Custom Font
This keymap includes a custom font for my LooseTransistor logo. It is fine if
you want to use it I certainly don't mind but if you want your own, just replace
the glcdfont file here and you should be fine.
Alternatively you could remove the font config line from the config.h file so it
will use the default QMK one.
## OLED
This Keymap is setup to use the newer OLED API. Some work has been done to
customize this with showing layer and USB information. I also tried my best to
get a dormant / sleep state going but it is hit or miss and often only works on
the master hand.
## OLED & RGB Matrix timeout
This keymap will set a automated timeout system for the OLED screen and the RGB
matrix. After 3 minutes or so the LED screen will display the logo on both
halves and 5 minutes after that both the LED and the Matrix will be switched
off.
Once a user hits the keys again, the LED matrix will turn back on unless the
user has disabled it via RGB_TOG.
## Flashing
To flash this on your CRKBD simply use the `make crkbd:kidbrazil:flash`
command.
### TODO
- Wait for Spit_common to be implemented in CRKBD and revisit the special color
layers and animations