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2.2 KiB
2.2 KiB
60_ansi
This is the standard 60% ANSI keyboard layout.
Requirements
1. Layout defined
A keyboard's .h
file needs to have LAYOUT_60_ansi
defined
#define LAYOUT_60_ansi( \
K36, K37, K46, K47, K56, K57, K66, K67, K76, K77, K06, K07, K17, K27, \
K34, K35, K44, K45, K54, K55, K64, K65, K75, K05, K15, K16, K25, K24, \
K32, K33, K43, K52, K53, K63, K73, K74, K03, K04, K13, K14, K23, \
K31, K42, K51, K61, K62, K71, K72, K01, K02, K11, K12, K21, \
K30, K40, K50, K60, K70, K00, K10, K20 \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07 }, \
{ K10, K11, K12, K13, K14, K15, K16, K17 }, \
{ K20, K21, KC_NO, K23, K24, K25, KC_NO, K27 }, \
{ K30, K31, K32, K33, K34, K35, K36, K37 }, \
{ K40, KC_NO, K42, K43, K44, K45, K46, K47 }, \
{ K50, K51, K52, K53, K54, K55, K56, K57 }, \
{ K60, K61, K62, K63, K64, K65, K66, K67 }, \
{ K70, K71, K72, K73, K74, K75, K76, K77 } \
}
This layout needs to match the layout defined in
qmk_firmware/layouts/community/layout.json
2. Configuring rules.mk
rules.mk
needs to have the following line:
LAYOUTS = 60_ansi
3. Defining a keymap
A keymap must be defined at
qmk_firmware/layouts/community/60_ansi/yourfoldername/keymap.c
This keymap must have a LAYOUT_60_ansi
layout defined.
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT_60_ansi(
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LALT, KC_LGUI, KC_SPACE, MO(1), KC_RALT, KC_RGUI, KC_RCTL),
};
Usage
To make generate a hex file, type
make yourkeyboard:yourfoldername
This hex file will contain a keymap with layout LAYOUT_60_ansi
derived from
qmk_firmware/layouts/community/60_ansi/yourfoldername/keymap.c