feat: add classic48 keyboard

This commit is contained in:
Pablo Jimenez Mateo 2025-07-14 16:37:37 +02:00
parent f0b04b2a3a
commit e2308167ff
6 changed files with 409 additions and 0 deletions

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@ -879,6 +879,9 @@
"christmas_tree": { "christmas_tree": {
"target": "maple_computing/christmas_tree" "target": "maple_computing/christmas_tree"
}, },
"classic48": {
"target": "pablojimenezmateo/classic48"
},
"claw44/rev1": { "claw44/rev1": {
"target": "dailycraft/claw44/rev1" "target": "dailycraft/claw44/rev1"
}, },

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/* Copyright 2024 Pablo Jiménez Mateo (@pablojimenezmateo)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define EE_HANDS
#define MK_KINETIC_SPEED
#define MOUSEKEY_INITIAL_SPEED 200
#define MOUSEKEY_WHEEL_INITIAL_MOVEMENTS 2
#define MOUSEKEY_WHEEL_BASE_MOVEMENTS 16

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{
"manufacturer": "Pablo Jimenez Mateo",
"keyboard_name": "classic48",
"maintainer": "pablojimenezmateo",
"development_board": "promicro_rp2040",
"diode_direction": "COL2ROW",
"features": {
"bootmagic": false,
"command": false,
"console": false,
"extrakey": true,
"mousekey": true,
"nkro": false,
"rgblight": false,
"rgb_matrix": true
},
"matrix_pins": {
"cols": ["GP23", "GP21", "GP16", "GP15", "GP14", "GP13"],
"rows": ["GP27", "GP26", "GP22", "GP20"]
},
"url": "",
"usb": {
"device_version": "1.0.0",
"pid": "0x0000",
"vid": "0xFEED"
},
"split": {
"enabled": true,
"serial": {
"driver": "vendor",
"pin": "GP28"
},
"transport":{
"sync": {
"layer_state": true
}
}
},
"tapping": {
"term": 200
},
"ws2812": {
"pin": "GP29",
"driver": "vendor"
},
"rgb_matrix": {
"driver": "ws2812",
"layout": [
{"flags": 4, "matrix": [0, 0], "x": 0, "y": 0},
{"flags": 4, "matrix": [0, 1], "x": 20, "y": 0},
{"flags": 4, "matrix": [0, 2], "x": 40, "y": 0},
{"flags": 4, "matrix": [0, 3], "x": 60, "y": 0},
{"flags": 4, "matrix": [0, 4], "x": 80, "y": 0},
{"flags": 4, "matrix": [0, 5], "x": 100, "y": 0},
{"flags": 4, "matrix": [4, 0], "x": 240, "y": 0},
{"flags": 4, "matrix": [4, 1], "x": 220, "y": 0},
{"flags": 4, "matrix": [4, 2], "x": 200, "y": 0},
{"flags": 4, "matrix": [4, 3], "x": 180, "y": 0},
{"flags": 4, "matrix": [4, 4], "x": 160, "y": 0},
{"flags": 4, "matrix": [4, 5], "x": 140, "y": 0},
{"flags": 4, "matrix": [1, 0], "x": 0, "y": 20},
{"flags": 4, "matrix": [1, 1], "x": 20, "y": 20},
{"flags": 4, "matrix": [1, 2], "x": 40, "y": 20},
{"flags": 4, "matrix": [1, 3], "x": 60, "y": 20},
{"flags": 4, "matrix": [1, 4], "x": 80, "y": 20},
{"flags": 4, "matrix": [1, 5], "x": 100, "y": 20},
{"flags": 4, "matrix": [5, 0], "x": 240, "y": 20},
{"flags": 4, "matrix": [5, 1], "x": 220, "y": 20},
{"flags": 4, "matrix": [5, 2], "x": 200, "y": 20},
{"flags": 4, "matrix": [5, 3], "x": 180, "y": 20},
{"flags": 4, "matrix": [5, 4], "x": 160, "y": 20},
{"flags": 4, "matrix": [5, 5], "x": 140, "y": 20},
{"flags": 4, "matrix": [2, 0], "x": 0, "y": 40},
{"flags": 4, "matrix": [2, 1], "x": 20, "y": 40},
{"flags": 4, "matrix": [2, 2], "x": 40, "y": 40},
{"flags": 4, "matrix": [2, 3], "x": 60, "y": 40},
{"flags": 4, "matrix": [2, 4], "x": 80, "y": 40},
{"flags": 4, "matrix": [2, 5], "x": 100, "y": 40},
{"flags": 4, "matrix": [6, 0], "x": 240, "y": 40},
{"flags": 4, "matrix": [6, 1], "x": 220, "y": 40},
{"flags": 4, "matrix": [6, 2], "x": 200, "y": 40},
{"flags": 4, "matrix": [6, 3], "x": 180, "y": 40},
{"flags": 4, "matrix": [6, 4], "x": 160, "y": 40},
{"flags": 4, "matrix": [6, 5], "x": 140, "y": 40},
{"flags": 4, "matrix": [3, 0], "x": 0, "y": 60},
{"flags": 4, "matrix": [3, 1], "x": 20, "y": 60},
{"flags": 4, "matrix": [3, 2], "x": 40, "y": 60},
{"flags": 4, "matrix": [3, 3], "x": 60, "y": 60},
{"flags": 4, "matrix": [3, 4], "x": 80, "y": 60},
{"flags": 4, "matrix": [3, 5], "x": 100, "y": 60},
{"flags": 4, "matrix": [7, 0], "x": 240, "y": 60},
{"flags": 4, "matrix": [7, 1], "x": 220, "y": 60},
{"flags": 4, "matrix": [7, 2], "x": 200, "y": 60},
{"flags": 4, "matrix": [7, 3], "x": 180, "y": 60},
{"flags": 4, "matrix": [7, 4], "x": 160, "y": 60},
{"flags": 4, "matrix": [7, 5], "x": 140, "y": 60}
],
"max_brightness": 200
},
"layouts": {
"LAYOUT": {
"layout": [
{"matrix": [0, 0], "x": 0, "y": 0},
{"matrix": [0, 1], "x": 1, "y": 0},
{"matrix": [0, 2], "x": 2, "y": 0},
{"matrix": [0, 3], "x": 3, "y": 0},
{"matrix": [0, 4], "x": 4, "y": 0},
{"matrix": [0, 5], "x": 5, "y": 0},
{"matrix": [4, 5], "x": 7, "y": 0},
{"matrix": [4, 4], "x": 8, "y": 0},
{"matrix": [4, 3], "x": 9, "y": 0},
{"matrix": [4, 2], "x": 10, "y": 0},
{"matrix": [4, 1], "x": 11, "y": 0},
{"matrix": [4, 0], "x": 12, "y": 0},
{"matrix": [1, 0], "x": 0, "y": 1},
{"matrix": [1, 1], "x": 1, "y": 1},
{"matrix": [1, 2], "x": 2, "y": 1},
{"matrix": [1, 3], "x": 3, "y": 1},
{"matrix": [1, 4], "x": 4, "y": 1},
{"matrix": [1, 5], "x": 5, "y": 1},
{"matrix": [5, 5], "x": 7, "y": 1},
{"matrix": [5, 4], "x": 8, "y": 1},
{"matrix": [5, 3], "x": 9, "y": 1},
{"matrix": [5, 2], "x": 10, "y": 1},
{"matrix": [5, 1], "x": 11, "y": 1},
{"matrix": [5, 0], "x": 12, "y": 1},
{"matrix": [2, 0], "x": 0, "y": 2},
{"matrix": [2, 1], "x": 1, "y": 2},
{"matrix": [2, 2], "x": 2, "y": 2},
{"matrix": [2, 3], "x": 3, "y": 2},
{"matrix": [2, 4], "x": 4, "y": 2},
{"matrix": [2, 5], "x": 5, "y": 2},
{"matrix": [6, 5], "x": 7, "y": 2},
{"matrix": [6, 4], "x": 8, "y": 2},
{"matrix": [6, 3], "x": 9, "y": 2},
{"matrix": [6, 2], "x": 10, "y": 2},
{"matrix": [6, 1], "x": 11, "y": 2},
{"matrix": [6, 0], "x": 12, "y": 2},
{"matrix": [3, 0], "x": 0, "y": 3},
{"matrix": [3, 1], "x": 1, "y": 3},
{"matrix": [3, 2], "x": 2, "y": 3},
{"matrix": [3, 3], "x": 3, "y": 3},
{"matrix": [3, 4], "x": 4, "y": 3},
{"matrix": [3, 5], "x": 5, "y": 3},
{"matrix": [7, 5], "x": 7, "y": 3},
{"matrix": [7, 4], "x": 8, "y": 3},
{"matrix": [7, 3], "x": 9, "y": 3},
{"matrix": [7, 2], "x": 10, "y": 3},
{"matrix": [7, 1], "x": 11, "y": 3},
{"matrix": [7, 0], "x": 12, "y": 3}
]
}
}
}

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/* Copyright 2024 Pablo Jiménez Mateo (@pablojimenezmateo)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Spanish
#define ES_ACUT KC_QUOT
#define ES_NTIL KC_SCLN
#define ES_SLSH S(KC_7)
#define ES_PIPE ALGR(KC_1)
#define ES_AT ALGR(KC_2)
#define ES_LCBR ALGR(KC_QUOT)
#define ES_RCBR ALGR(KC_NUHS)
#define ES_CIRC S(KC_LBRC)
#define ES_IEXL KC_EQL
#define ES_LPRN S(KC_8)
#define ES_RPRN S(KC_9)
#define ES_HASH ALGR(KC_3)
#define ES_LBRC ALGR(KC_LBRC)
#define ES_RBRC ALGR(KC_RBRC)
#define ES_TILD ALGR(KC_4)
#define ES_APOS KC_MINS
#define ES_DQUO S(KC_2)
#define ES_EQL S(KC_0)
#define ES_AMPR S(KC_6)
#define ES_ASTR S(KC_RBRC)
#define ES_GRV KC_LBRC
#define ES_IQUE S(KC_EQL)
#define ES_QUES S(KC_MINS)
#define ES_COLN S(KC_DOT)
#define ES_SCLN S(KC_COMM)
#define ES_PLUS KC_RBRC
#define ES_LESS KC_NUBS
#define ES_GRTR S(KC_NUBS)
#define ES_MINS KC_SLSH
#define ES_UNDS S(KC_SLSH)
#define ES_BSLS ALGR(KC_GRV)
#define LED_ROWS_PER_HALF 4
#define LED_COLS_PER_HALF 6
#define LED_COLS (LED_COLS_PER_HALF * 2)
#define LED_TOTAL 48
enum layer_names {
_MAIN = 0,
_NUMBERS,
_SYMBOLS,
_NAVIGATION,
_GAMING,
_GAMING_NUM
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MAIN] = LAYOUT(
KC_NO, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_NO,
KC_TAB, KC_A, MT(MOD_LSFT, KC_S), MT(MOD_LALT, KC_D), MT(MOD_LCTL, KC_F), KC_G, KC_H, MT(MOD_RCTL, KC_J), MT(MOD_LALT, KC_K), MT(MOD_RSFT, KC_L), ES_NTIL, ES_ACUT,
KC_ESCAPE, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, ES_SLSH, KC_NO,
LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_NO, MO(1), LT(3, KC_SPC), LT(2, KC_ENTER), KC_LSFT, KC_NO, KC_LEFT_GUI, KC_NO, LCTL(KC_F)
),
[_NUMBERS] = LAYOUT(
KC_NO, KC_F1, KC_F2, KC_F3, KC_F4, KC_NO, KC_NO, KC_7, KC_8, KC_9, KC_NO, KC_NO,
KC_NO, KC_F5, KC_F6, KC_F7, KC_F8, KC_NO, KC_NO, KC_4, KC_5, KC_6, KC_NO, KC_NO,
KC_NO, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO, KC_1, KC_2, KC_3, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_0, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
),
[_SYMBOLS] = LAYOUT(
KC_NO, ES_PIPE, ES_AT, ES_LCBR, ES_RCBR, ES_CIRC, ES_APOS, ES_DQUO, ES_EQL, ES_AMPR, ES_ASTR, ES_GRV,
KC_NO, ES_IEXL, KC_EXLM, ES_LPRN, ES_RPRN, KC_DLR, ES_IQUE, ES_QUES, ES_SLSH, ES_COLN, ES_SCLN, ES_PLUS,
KC_NO, ES_HASH, KC_PERC, ES_LBRC, ES_RBRC, ES_TILD, ES_LESS, ES_GRTR, ES_MINS, ES_UNDS, ES_BSLS, KC_PSCR,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_BSPC, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, QK_BOOT
),
[_NAVIGATION] = LAYOUT(
TG(_GAMING), KC_NO, MS_BTN4, MS_UP, MS_BTN5, KC_NO, LSFT(KC_LEFT), LALT(KC_DOWN), LALT(KC_UP), LSFT(KC_RGHT), KC_NO, KC_VOLU,
KC_NO, QK_LLCK, MS_LEFT, MS_DOWN, MS_RGHT, KC_LEFT_CTRL, KC_HOME, MS_BTN1, MS_BTN3, MS_BTN2, KC_END, KC_VOLD,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_BRIU,
LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_NO, KC_NO, KC_NO, MS_WHLD, MS_WHLU, KC_NO, KC_NO, KC_NO, KC_BRID
),
[_GAMING] = LAYOUT(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, ES_ACUT,
KC_LEFT_CTRL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, ES_NTIL, KC_NO,
KC_ESCAPE, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, ES_SLSH, KC_NO,
TG(_GAMING), KC_NO, KC_NO, KC_LEFT_SHIFT, KC_SPC, MO(_GAMING_NUM), KC_NO, KC_1, KC_2, KC_3, KC_4, KC_5
),
[_GAMING_NUM] = LAYOUT(
KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_Y, KC_U, KC_I, KC_O, KC_P, ES_ACUT,
KC_LEFT_CTRL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, ES_NTIL, KC_NO,
KC_ESCAPE, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, ES_SLSH, KC_NO,
TG(4), KC_NO, KC_NO, KC_LEFT_SHIFT, KC_SPC, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
),
};
// In RGB
const uint8_t PROGMEM ledmap[][LED_TOTAL][3] = {
[_MAIN] = {
{255,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,0},
{255,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,0},
{255,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,0},
{255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0},
},
[_NUMBERS] = {
{0,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,0,255},
{0,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,0,255},
{0,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,0,255},
{0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255},
},
[_SYMBOLS] = {
{255,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,255},
{255,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,255},
{255,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,255},
{255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255},
},
[_NAVIGATION] = {
{0,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,255,0},
{0,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,255,0},
{0,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,255,0},
{0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0},
},
[_GAMING] = {
{255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0},
{255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0},
{255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0},
{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0},
},
[_GAMING_NUM] = {
{255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0},
{255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0},
{255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0},
{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0},
},
};
// We use this to get the correct values from the ledmap
// depending on the half we are on
uint8_t index_offset;
void keyboard_post_init_user(void) {
bool is_left = eeconfig_read_handedness();
if (is_left) {
index_offset = 0;
} else {
index_offset = LED_COLS_PER_HALF;
}
}
// So we can keep the ledmap with a "visual" representation
// each half uses indexes from 0-23, we cannot use 0-47
const uint8_t PROGMEM physical_index[LED_TOTAL] = {
0, 1, 2, 3, 4, 5, 5, 4, 3, 2, 1, 0,
11, 10, 9, 8, 7, 6, 6, 7, 8, 9, 10, 11,
12, 13, 14, 15, 16, 17, 17, 16, 15, 14, 13, 12,
23, 22, 21, 20, 19, 18, 18, 19, 20, 21, 22, 23,
};
// This is run in each half per cycle
bool rgb_matrix_indicators_user(void) {
uint8_t layer = get_highest_layer(layer_state);
for (uint8_t row = 0; row < LED_ROWS_PER_HALF; row++) {
for (uint8_t col = 0; col < LED_COLS_PER_HALF; col++) {
uint8_t linear_index = row * LED_COLS + col + index_offset;
uint8_t index = pgm_read_byte(&physical_index[linear_index]);
uint8_t r = pgm_read_byte(&ledmap[layer][linear_index][0]);
uint8_t g = pgm_read_byte(&ledmap[layer][linear_index][1]);
uint8_t b = pgm_read_byte(&ledmap[layer][linear_index][2]);
rgb_matrix_set_color(index, r, g, b);
}
}
return true;
}

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# pablojimenezmateo/classic48
![pablojimenezmateo/classic48](https://i.imgur.com/czFWWhX.jpeg)
A custom split keyboard with 48 keys and addressable LEDs. The config allows you to set the color of each individual LED easily.
* Keyboard Maintainer: [Pablo Jimenez Mateo](https://github.com/pablojimenezmateo)
* Hardware Supported: RP2040 Pro Micro
* Hardware Availability: https://github.com/pablojimenezmateo/classic48
Make example for this keyboard (after setting up your build environment):
make pablojimenezmateo/classic48:default
Flashing example for this keyboard:
qmk flash -kb pablojimenezmateo/classic48 -km default -bl uf2-split-left
qmk flash -kb pablojimenezmateo/classic48 -km default -bl uf2-split-right
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available

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LAYER_LOCK_ENABLE = yes