diff --git a/data/mappings/keyboard_aliases.hjson b/data/mappings/keyboard_aliases.hjson index db62bce419c..6d00d8f7d2a 100644 --- a/data/mappings/keyboard_aliases.hjson +++ b/data/mappings/keyboard_aliases.hjson @@ -879,6 +879,9 @@ "christmas_tree": { "target": "maple_computing/christmas_tree" }, + "classic48": { + "target": "pablojimenezmateo/classic48" + }, "claw44/rev1": { "target": "dailycraft/claw44/rev1" }, diff --git a/keyboards/pablojimenezmateo/classic48/config.h b/keyboards/pablojimenezmateo/classic48/config.h new file mode 100644 index 00000000000..5ecbe795b6a --- /dev/null +++ b/keyboards/pablojimenezmateo/classic48/config.h @@ -0,0 +1,20 @@ +/* Copyright 2024 Pablo Jiménez Mateo (@pablojimenezmateo) + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ +#define EE_HANDS +#define MK_KINETIC_SPEED +#define MOUSEKEY_INITIAL_SPEED 200 +#define MOUSEKEY_WHEEL_INITIAL_MOVEMENTS 2 +#define MOUSEKEY_WHEEL_BASE_MOVEMENTS 16 \ No newline at end of file diff --git a/keyboards/pablojimenezmateo/classic48/keyboard.json b/keyboards/pablojimenezmateo/classic48/keyboard.json new file mode 100644 index 00000000000..878e055255f --- /dev/null +++ b/keyboards/pablojimenezmateo/classic48/keyboard.json @@ -0,0 +1,169 @@ +{ + "manufacturer": "Pablo Jimenez Mateo", + "keyboard_name": "classic48", + "maintainer": "pablojimenezmateo", + "development_board": "promicro_rp2040", + "diode_direction": "COL2ROW", + "features": { + "bootmagic": false, + "command": false, + "console": false, + "extrakey": true, + "mousekey": true, + "nkro": false, + "rgblight": false, + "rgb_matrix": true + }, + "matrix_pins": { + "cols": ["GP23", "GP21", "GP16", "GP15", "GP14", "GP13"], + "rows": ["GP27", "GP26", "GP22", "GP20"] + }, + "url": "", + "usb": { + "device_version": "1.0.0", + "pid": "0x0000", + "vid": "0xFEED" + }, + "split": { + "enabled": true, + "serial": { + "driver": "vendor", + "pin": "GP28" + }, + "transport":{ + "sync": { + "layer_state": true + } + } + }, + "tapping": { + "term": 200 + }, + "ws2812": { + "pin": "GP29", + "driver": "vendor" + }, + "rgb_matrix": { + "driver": "ws2812", + "layout": [ + {"flags": 4, "matrix": [0, 0], "x": 0, "y": 0}, + {"flags": 4, "matrix": [0, 1], "x": 20, "y": 0}, + {"flags": 4, "matrix": [0, 2], "x": 40, "y": 0}, + {"flags": 4, "matrix": [0, 3], "x": 60, "y": 0}, + {"flags": 4, "matrix": [0, 4], "x": 80, "y": 0}, + {"flags": 4, "matrix": [0, 5], "x": 100, "y": 0}, + + + {"flags": 4, "matrix": [4, 0], "x": 240, "y": 0}, + {"flags": 4, "matrix": [4, 1], "x": 220, "y": 0}, + {"flags": 4, "matrix": [4, 2], "x": 200, "y": 0}, + {"flags": 4, "matrix": [4, 3], "x": 180, "y": 0}, + {"flags": 4, "matrix": [4, 4], "x": 160, "y": 0}, + {"flags": 4, "matrix": [4, 5], "x": 140, "y": 0}, + + {"flags": 4, "matrix": [1, 0], "x": 0, "y": 20}, + {"flags": 4, "matrix": [1, 1], "x": 20, "y": 20}, + {"flags": 4, "matrix": [1, 2], "x": 40, "y": 20}, + {"flags": 4, "matrix": [1, 3], "x": 60, "y": 20}, + {"flags": 4, "matrix": [1, 4], "x": 80, "y": 20}, + {"flags": 4, "matrix": [1, 5], "x": 100, "y": 20}, + + {"flags": 4, "matrix": [5, 0], "x": 240, "y": 20}, + {"flags": 4, "matrix": [5, 1], "x": 220, "y": 20}, + {"flags": 4, "matrix": [5, 2], "x": 200, "y": 20}, + {"flags": 4, "matrix": [5, 3], "x": 180, "y": 20}, + {"flags": 4, "matrix": [5, 4], "x": 160, "y": 20}, + {"flags": 4, "matrix": [5, 5], "x": 140, "y": 20}, + + {"flags": 4, "matrix": [2, 0], "x": 0, "y": 40}, + {"flags": 4, "matrix": [2, 1], "x": 20, "y": 40}, + {"flags": 4, "matrix": [2, 2], "x": 40, "y": 40}, + {"flags": 4, "matrix": [2, 3], "x": 60, "y": 40}, + {"flags": 4, "matrix": [2, 4], "x": 80, "y": 40}, + {"flags": 4, "matrix": [2, 5], "x": 100, "y": 40}, + + {"flags": 4, "matrix": [6, 0], "x": 240, "y": 40}, + {"flags": 4, "matrix": [6, 1], "x": 220, "y": 40}, + {"flags": 4, "matrix": [6, 2], "x": 200, "y": 40}, + {"flags": 4, "matrix": [6, 3], "x": 180, "y": 40}, + {"flags": 4, "matrix": [6, 4], "x": 160, "y": 40}, + {"flags": 4, "matrix": [6, 5], "x": 140, "y": 40}, + + {"flags": 4, "matrix": [3, 0], "x": 0, "y": 60}, + {"flags": 4, "matrix": [3, 1], "x": 20, "y": 60}, + {"flags": 4, "matrix": [3, 2], "x": 40, "y": 60}, + {"flags": 4, "matrix": [3, 3], "x": 60, "y": 60}, + {"flags": 4, "matrix": [3, 4], "x": 80, "y": 60}, + {"flags": 4, "matrix": [3, 5], "x": 100, "y": 60}, + + {"flags": 4, "matrix": [7, 0], "x": 240, "y": 60}, + {"flags": 4, "matrix": [7, 1], "x": 220, "y": 60}, + {"flags": 4, "matrix": [7, 2], "x": 200, "y": 60}, + {"flags": 4, "matrix": [7, 3], "x": 180, "y": 60}, + {"flags": 4, "matrix": [7, 4], "x": 160, "y": 60}, + {"flags": 4, "matrix": [7, 5], "x": 140, "y": 60} + ], + "max_brightness": 200 + }, + "layouts": { + "LAYOUT": { + "layout": [ + {"matrix": [0, 0], "x": 0, "y": 0}, + {"matrix": [0, 1], "x": 1, "y": 0}, + {"matrix": [0, 2], "x": 2, "y": 0}, + {"matrix": [0, 3], "x": 3, "y": 0}, + {"matrix": [0, 4], "x": 4, "y": 0}, + {"matrix": [0, 5], "x": 5, "y": 0}, + + {"matrix": [4, 5], "x": 7, "y": 0}, + {"matrix": [4, 4], "x": 8, "y": 0}, + {"matrix": [4, 3], "x": 9, "y": 0}, + {"matrix": [4, 2], "x": 10, "y": 0}, + {"matrix": [4, 1], "x": 11, "y": 0}, + {"matrix": [4, 0], "x": 12, "y": 0}, + + {"matrix": [1, 0], "x": 0, "y": 1}, + {"matrix": [1, 1], "x": 1, "y": 1}, + {"matrix": [1, 2], "x": 2, "y": 1}, + {"matrix": [1, 3], "x": 3, "y": 1}, + {"matrix": [1, 4], "x": 4, "y": 1}, + {"matrix": [1, 5], "x": 5, "y": 1}, + + {"matrix": [5, 5], "x": 7, "y": 1}, + {"matrix": [5, 4], "x": 8, "y": 1}, + {"matrix": [5, 3], "x": 9, "y": 1}, + {"matrix": [5, 2], "x": 10, "y": 1}, + {"matrix": [5, 1], "x": 11, "y": 1}, + {"matrix": [5, 0], "x": 12, "y": 1}, + + {"matrix": [2, 0], "x": 0, "y": 2}, + {"matrix": [2, 1], "x": 1, "y": 2}, + {"matrix": [2, 2], "x": 2, "y": 2}, + {"matrix": [2, 3], "x": 3, "y": 2}, + {"matrix": [2, 4], "x": 4, "y": 2}, + {"matrix": [2, 5], "x": 5, "y": 2}, + + {"matrix": [6, 5], "x": 7, "y": 2}, + {"matrix": [6, 4], "x": 8, "y": 2}, + {"matrix": [6, 3], "x": 9, "y": 2}, + {"matrix": [6, 2], "x": 10, "y": 2}, + {"matrix": [6, 1], "x": 11, "y": 2}, + {"matrix": [6, 0], "x": 12, "y": 2}, + + {"matrix": [3, 0], "x": 0, "y": 3}, + {"matrix": [3, 1], "x": 1, "y": 3}, + {"matrix": [3, 2], "x": 2, "y": 3}, + {"matrix": [3, 3], "x": 3, "y": 3}, + {"matrix": [3, 4], "x": 4, "y": 3}, + {"matrix": [3, 5], "x": 5, "y": 3}, + + {"matrix": [7, 5], "x": 7, "y": 3}, + {"matrix": [7, 4], "x": 8, "y": 3}, + {"matrix": [7, 3], "x": 9, "y": 3}, + {"matrix": [7, 2], "x": 10, "y": 3}, + {"matrix": [7, 1], "x": 11, "y": 3}, + {"matrix": [7, 0], "x": 12, "y": 3} + ] + } + } +} \ No newline at end of file diff --git a/keyboards/pablojimenezmateo/classic48/keymaps/default/keymap.c b/keyboards/pablojimenezmateo/classic48/keymaps/default/keymap.c new file mode 100644 index 00000000000..23356d14786 --- /dev/null +++ b/keyboards/pablojimenezmateo/classic48/keymaps/default/keymap.c @@ -0,0 +1,188 @@ +/* Copyright 2024 Pablo Jiménez Mateo (@pablojimenezmateo) + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include QMK_KEYBOARD_H + +// Spanish +#define ES_ACUT KC_QUOT +#define ES_NTIL KC_SCLN +#define ES_SLSH S(KC_7) +#define ES_PIPE ALGR(KC_1) +#define ES_AT ALGR(KC_2) +#define ES_LCBR ALGR(KC_QUOT) +#define ES_RCBR ALGR(KC_NUHS) +#define ES_CIRC S(KC_LBRC) +#define ES_IEXL KC_EQL +#define ES_LPRN S(KC_8) +#define ES_RPRN S(KC_9) +#define ES_HASH ALGR(KC_3) +#define ES_LBRC ALGR(KC_LBRC) +#define ES_RBRC ALGR(KC_RBRC) +#define ES_TILD ALGR(KC_4) +#define ES_APOS KC_MINS +#define ES_DQUO S(KC_2) +#define ES_EQL S(KC_0) +#define ES_AMPR S(KC_6) +#define ES_ASTR S(KC_RBRC) +#define ES_GRV KC_LBRC +#define ES_IQUE S(KC_EQL) +#define ES_QUES S(KC_MINS) +#define ES_COLN S(KC_DOT) +#define ES_SCLN S(KC_COMM) +#define ES_PLUS KC_RBRC +#define ES_LESS KC_NUBS +#define ES_GRTR S(KC_NUBS) +#define ES_MINS KC_SLSH +#define ES_UNDS S(KC_SLSH) +#define ES_BSLS ALGR(KC_GRV) + +#define LED_ROWS_PER_HALF 4 +#define LED_COLS_PER_HALF 6 +#define LED_COLS (LED_COLS_PER_HALF * 2) +#define LED_TOTAL 48 + +enum layer_names { + _MAIN = 0, + _NUMBERS, + _SYMBOLS, + _NAVIGATION, + _GAMING, + _GAMING_NUM +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_MAIN] = LAYOUT( + KC_NO, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_NO, + KC_TAB, KC_A, MT(MOD_LSFT, KC_S), MT(MOD_LALT, KC_D), MT(MOD_LCTL, KC_F), KC_G, KC_H, MT(MOD_RCTL, KC_J), MT(MOD_LALT, KC_K), MT(MOD_RSFT, KC_L), ES_NTIL, ES_ACUT, + KC_ESCAPE, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, ES_SLSH, KC_NO, + LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_NO, MO(1), LT(3, KC_SPC), LT(2, KC_ENTER), KC_LSFT, KC_NO, KC_LEFT_GUI, KC_NO, LCTL(KC_F) + ), + [_NUMBERS] = LAYOUT( + KC_NO, KC_F1, KC_F2, KC_F3, KC_F4, KC_NO, KC_NO, KC_7, KC_8, KC_9, KC_NO, KC_NO, + KC_NO, KC_F5, KC_F6, KC_F7, KC_F8, KC_NO, KC_NO, KC_4, KC_5, KC_6, KC_NO, KC_NO, + KC_NO, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO, KC_1, KC_2, KC_3, KC_NO, KC_NO, + KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_0, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO + ), + [_SYMBOLS] = LAYOUT( + KC_NO, ES_PIPE, ES_AT, ES_LCBR, ES_RCBR, ES_CIRC, ES_APOS, ES_DQUO, ES_EQL, ES_AMPR, ES_ASTR, ES_GRV, + KC_NO, ES_IEXL, KC_EXLM, ES_LPRN, ES_RPRN, KC_DLR, ES_IQUE, ES_QUES, ES_SLSH, ES_COLN, ES_SCLN, ES_PLUS, + KC_NO, ES_HASH, KC_PERC, ES_LBRC, ES_RBRC, ES_TILD, ES_LESS, ES_GRTR, ES_MINS, ES_UNDS, ES_BSLS, KC_PSCR, + KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_BSPC, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, QK_BOOT + ), + [_NAVIGATION] = LAYOUT( + TG(_GAMING), KC_NO, MS_BTN4, MS_UP, MS_BTN5, KC_NO, LSFT(KC_LEFT), LALT(KC_DOWN), LALT(KC_UP), LSFT(KC_RGHT), KC_NO, KC_VOLU, + KC_NO, QK_LLCK, MS_LEFT, MS_DOWN, MS_RGHT, KC_LEFT_CTRL, KC_HOME, MS_BTN1, MS_BTN3, MS_BTN2, KC_END, KC_VOLD, + KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_BRIU, + LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_NO, KC_NO, KC_NO, MS_WHLD, MS_WHLU, KC_NO, KC_NO, KC_NO, KC_BRID + ), + [_GAMING] = LAYOUT( + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, ES_ACUT, + KC_LEFT_CTRL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, ES_NTIL, KC_NO, + KC_ESCAPE, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, ES_SLSH, KC_NO, + TG(_GAMING), KC_NO, KC_NO, KC_LEFT_SHIFT, KC_SPC, MO(_GAMING_NUM), KC_NO, KC_1, KC_2, KC_3, KC_4, KC_5 + ), + [_GAMING_NUM] = LAYOUT( + KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_Y, KC_U, KC_I, KC_O, KC_P, ES_ACUT, + KC_LEFT_CTRL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, ES_NTIL, KC_NO, + KC_ESCAPE, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, ES_SLSH, KC_NO, + TG(4), KC_NO, KC_NO, KC_LEFT_SHIFT, KC_SPC, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO + ), +}; + +// In RGB +const uint8_t PROGMEM ledmap[][LED_TOTAL][3] = { + [_MAIN] = { + {255,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,0}, + {255,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,0}, + {255,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,0}, + {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, + }, + [_NUMBERS] = { + {0,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,0,255}, + {0,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,0,255}, + {0,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,0,255}, + {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, + }, + [_SYMBOLS] = { + {255,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,255}, + {255,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,255}, + {255,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,255}, + {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, + }, + [_NAVIGATION] = { + {0,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,255,0}, + {0,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,255,0}, + {0,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,255,0}, + {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, + }, + [_GAMING] = { + {255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0}, + {255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0}, + {255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0}, + {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, + }, + [_GAMING_NUM] = { + {255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0}, + {255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0}, + {255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0}, + {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, + }, +}; + +// We use this to get the correct values from the ledmap +// depending on the half we are on +uint8_t index_offset; + +void keyboard_post_init_user(void) { + bool is_left = eeconfig_read_handedness(); + + if (is_left) { + index_offset = 0; + } else { + index_offset = LED_COLS_PER_HALF; + } +} + +// So we can keep the ledmap with a "visual" representation +// each half uses indexes from 0-23, we cannot use 0-47 +const uint8_t PROGMEM physical_index[LED_TOTAL] = { + 0, 1, 2, 3, 4, 5, 5, 4, 3, 2, 1, 0, + 11, 10, 9, 8, 7, 6, 6, 7, 8, 9, 10, 11, + 12, 13, 14, 15, 16, 17, 17, 16, 15, 14, 13, 12, + 23, 22, 21, 20, 19, 18, 18, 19, 20, 21, 22, 23, +}; + + +// This is run in each half per cycle +bool rgb_matrix_indicators_user(void) { + uint8_t layer = get_highest_layer(layer_state); + + for (uint8_t row = 0; row < LED_ROWS_PER_HALF; row++) { + for (uint8_t col = 0; col < LED_COLS_PER_HALF; col++) { + + uint8_t linear_index = row * LED_COLS + col + index_offset; + uint8_t index = pgm_read_byte(&physical_index[linear_index]); + + uint8_t r = pgm_read_byte(&ledmap[layer][linear_index][0]); + uint8_t g = pgm_read_byte(&ledmap[layer][linear_index][1]); + uint8_t b = pgm_read_byte(&ledmap[layer][linear_index][2]); + + rgb_matrix_set_color(index, r, g, b); + } + } + + return true; +} \ No newline at end of file diff --git a/keyboards/pablojimenezmateo/classic48/readme.md b/keyboards/pablojimenezmateo/classic48/readme.md new file mode 100644 index 00000000000..ae69538bc9c --- /dev/null +++ b/keyboards/pablojimenezmateo/classic48/readme.md @@ -0,0 +1,28 @@ +# pablojimenezmateo/classic48 + +![pablojimenezmateo/classic48](https://i.imgur.com/czFWWhX.jpeg) + +A custom split keyboard with 48 keys and addressable LEDs. The config allows you to set the color of each individual LED easily. + +* Keyboard Maintainer: [Pablo Jimenez Mateo](https://github.com/pablojimenezmateo) +* Hardware Supported: RP2040 Pro Micro +* Hardware Availability: https://github.com/pablojimenezmateo/classic48 + +Make example for this keyboard (after setting up your build environment): + + make pablojimenezmateo/classic48:default + +Flashing example for this keyboard: + + qmk flash -kb pablojimenezmateo/classic48 -km default -bl uf2-split-left + qmk flash -kb pablojimenezmateo/classic48 -km default -bl uf2-split-right + +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). + +## Bootloader + +Enter the bootloader in 3 ways: + +* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard +* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead +* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available diff --git a/keyboards/pablojimenezmateo/classic48/rules.mk b/keyboards/pablojimenezmateo/classic48/rules.mk new file mode 100644 index 00000000000..79948cbf5ea --- /dev/null +++ b/keyboards/pablojimenezmateo/classic48/rules.mk @@ -0,0 +1 @@ +LAYER_LOCK_ENABLE = yes \ No newline at end of file