diff --git a/data/mappings/keyboard_aliases.hjson b/data/mappings/keyboard_aliases.hjson
index db62bce419c..6d00d8f7d2a 100644
--- a/data/mappings/keyboard_aliases.hjson
+++ b/data/mappings/keyboard_aliases.hjson
@@ -879,6 +879,9 @@
"christmas_tree": {
"target": "maple_computing/christmas_tree"
},
+ "classic48": {
+ "target": "pablojimenezmateo/classic48"
+ },
"claw44/rev1": {
"target": "dailycraft/claw44/rev1"
},
diff --git a/keyboards/pablojimenezmateo/classic48/config.h b/keyboards/pablojimenezmateo/classic48/config.h
new file mode 100644
index 00000000000..5ecbe795b6a
--- /dev/null
+++ b/keyboards/pablojimenezmateo/classic48/config.h
@@ -0,0 +1,20 @@
+/* Copyright 2024 Pablo Jiménez Mateo (@pablojimenezmateo)
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+#define EE_HANDS
+#define MK_KINETIC_SPEED
+#define MOUSEKEY_INITIAL_SPEED 200
+#define MOUSEKEY_WHEEL_INITIAL_MOVEMENTS 2
+#define MOUSEKEY_WHEEL_BASE_MOVEMENTS 16
\ No newline at end of file
diff --git a/keyboards/pablojimenezmateo/classic48/keyboard.json b/keyboards/pablojimenezmateo/classic48/keyboard.json
new file mode 100644
index 00000000000..878e055255f
--- /dev/null
+++ b/keyboards/pablojimenezmateo/classic48/keyboard.json
@@ -0,0 +1,169 @@
+{
+ "manufacturer": "Pablo Jimenez Mateo",
+ "keyboard_name": "classic48",
+ "maintainer": "pablojimenezmateo",
+ "development_board": "promicro_rp2040",
+ "diode_direction": "COL2ROW",
+ "features": {
+ "bootmagic": false,
+ "command": false,
+ "console": false,
+ "extrakey": true,
+ "mousekey": true,
+ "nkro": false,
+ "rgblight": false,
+ "rgb_matrix": true
+ },
+ "matrix_pins": {
+ "cols": ["GP23", "GP21", "GP16", "GP15", "GP14", "GP13"],
+ "rows": ["GP27", "GP26", "GP22", "GP20"]
+ },
+ "url": "",
+ "usb": {
+ "device_version": "1.0.0",
+ "pid": "0x0000",
+ "vid": "0xFEED"
+ },
+ "split": {
+ "enabled": true,
+ "serial": {
+ "driver": "vendor",
+ "pin": "GP28"
+ },
+ "transport":{
+ "sync": {
+ "layer_state": true
+ }
+ }
+ },
+ "tapping": {
+ "term": 200
+ },
+ "ws2812": {
+ "pin": "GP29",
+ "driver": "vendor"
+ },
+ "rgb_matrix": {
+ "driver": "ws2812",
+ "layout": [
+ {"flags": 4, "matrix": [0, 0], "x": 0, "y": 0},
+ {"flags": 4, "matrix": [0, 1], "x": 20, "y": 0},
+ {"flags": 4, "matrix": [0, 2], "x": 40, "y": 0},
+ {"flags": 4, "matrix": [0, 3], "x": 60, "y": 0},
+ {"flags": 4, "matrix": [0, 4], "x": 80, "y": 0},
+ {"flags": 4, "matrix": [0, 5], "x": 100, "y": 0},
+
+
+ {"flags": 4, "matrix": [4, 0], "x": 240, "y": 0},
+ {"flags": 4, "matrix": [4, 1], "x": 220, "y": 0},
+ {"flags": 4, "matrix": [4, 2], "x": 200, "y": 0},
+ {"flags": 4, "matrix": [4, 3], "x": 180, "y": 0},
+ {"flags": 4, "matrix": [4, 4], "x": 160, "y": 0},
+ {"flags": 4, "matrix": [4, 5], "x": 140, "y": 0},
+
+ {"flags": 4, "matrix": [1, 0], "x": 0, "y": 20},
+ {"flags": 4, "matrix": [1, 1], "x": 20, "y": 20},
+ {"flags": 4, "matrix": [1, 2], "x": 40, "y": 20},
+ {"flags": 4, "matrix": [1, 3], "x": 60, "y": 20},
+ {"flags": 4, "matrix": [1, 4], "x": 80, "y": 20},
+ {"flags": 4, "matrix": [1, 5], "x": 100, "y": 20},
+
+ {"flags": 4, "matrix": [5, 0], "x": 240, "y": 20},
+ {"flags": 4, "matrix": [5, 1], "x": 220, "y": 20},
+ {"flags": 4, "matrix": [5, 2], "x": 200, "y": 20},
+ {"flags": 4, "matrix": [5, 3], "x": 180, "y": 20},
+ {"flags": 4, "matrix": [5, 4], "x": 160, "y": 20},
+ {"flags": 4, "matrix": [5, 5], "x": 140, "y": 20},
+
+ {"flags": 4, "matrix": [2, 0], "x": 0, "y": 40},
+ {"flags": 4, "matrix": [2, 1], "x": 20, "y": 40},
+ {"flags": 4, "matrix": [2, 2], "x": 40, "y": 40},
+ {"flags": 4, "matrix": [2, 3], "x": 60, "y": 40},
+ {"flags": 4, "matrix": [2, 4], "x": 80, "y": 40},
+ {"flags": 4, "matrix": [2, 5], "x": 100, "y": 40},
+
+ {"flags": 4, "matrix": [6, 0], "x": 240, "y": 40},
+ {"flags": 4, "matrix": [6, 1], "x": 220, "y": 40},
+ {"flags": 4, "matrix": [6, 2], "x": 200, "y": 40},
+ {"flags": 4, "matrix": [6, 3], "x": 180, "y": 40},
+ {"flags": 4, "matrix": [6, 4], "x": 160, "y": 40},
+ {"flags": 4, "matrix": [6, 5], "x": 140, "y": 40},
+
+ {"flags": 4, "matrix": [3, 0], "x": 0, "y": 60},
+ {"flags": 4, "matrix": [3, 1], "x": 20, "y": 60},
+ {"flags": 4, "matrix": [3, 2], "x": 40, "y": 60},
+ {"flags": 4, "matrix": [3, 3], "x": 60, "y": 60},
+ {"flags": 4, "matrix": [3, 4], "x": 80, "y": 60},
+ {"flags": 4, "matrix": [3, 5], "x": 100, "y": 60},
+
+ {"flags": 4, "matrix": [7, 0], "x": 240, "y": 60},
+ {"flags": 4, "matrix": [7, 1], "x": 220, "y": 60},
+ {"flags": 4, "matrix": [7, 2], "x": 200, "y": 60},
+ {"flags": 4, "matrix": [7, 3], "x": 180, "y": 60},
+ {"flags": 4, "matrix": [7, 4], "x": 160, "y": 60},
+ {"flags": 4, "matrix": [7, 5], "x": 140, "y": 60}
+ ],
+ "max_brightness": 200
+ },
+ "layouts": {
+ "LAYOUT": {
+ "layout": [
+ {"matrix": [0, 0], "x": 0, "y": 0},
+ {"matrix": [0, 1], "x": 1, "y": 0},
+ {"matrix": [0, 2], "x": 2, "y": 0},
+ {"matrix": [0, 3], "x": 3, "y": 0},
+ {"matrix": [0, 4], "x": 4, "y": 0},
+ {"matrix": [0, 5], "x": 5, "y": 0},
+
+ {"matrix": [4, 5], "x": 7, "y": 0},
+ {"matrix": [4, 4], "x": 8, "y": 0},
+ {"matrix": [4, 3], "x": 9, "y": 0},
+ {"matrix": [4, 2], "x": 10, "y": 0},
+ {"matrix": [4, 1], "x": 11, "y": 0},
+ {"matrix": [4, 0], "x": 12, "y": 0},
+
+ {"matrix": [1, 0], "x": 0, "y": 1},
+ {"matrix": [1, 1], "x": 1, "y": 1},
+ {"matrix": [1, 2], "x": 2, "y": 1},
+ {"matrix": [1, 3], "x": 3, "y": 1},
+ {"matrix": [1, 4], "x": 4, "y": 1},
+ {"matrix": [1, 5], "x": 5, "y": 1},
+
+ {"matrix": [5, 5], "x": 7, "y": 1},
+ {"matrix": [5, 4], "x": 8, "y": 1},
+ {"matrix": [5, 3], "x": 9, "y": 1},
+ {"matrix": [5, 2], "x": 10, "y": 1},
+ {"matrix": [5, 1], "x": 11, "y": 1},
+ {"matrix": [5, 0], "x": 12, "y": 1},
+
+ {"matrix": [2, 0], "x": 0, "y": 2},
+ {"matrix": [2, 1], "x": 1, "y": 2},
+ {"matrix": [2, 2], "x": 2, "y": 2},
+ {"matrix": [2, 3], "x": 3, "y": 2},
+ {"matrix": [2, 4], "x": 4, "y": 2},
+ {"matrix": [2, 5], "x": 5, "y": 2},
+
+ {"matrix": [6, 5], "x": 7, "y": 2},
+ {"matrix": [6, 4], "x": 8, "y": 2},
+ {"matrix": [6, 3], "x": 9, "y": 2},
+ {"matrix": [6, 2], "x": 10, "y": 2},
+ {"matrix": [6, 1], "x": 11, "y": 2},
+ {"matrix": [6, 0], "x": 12, "y": 2},
+
+ {"matrix": [3, 0], "x": 0, "y": 3},
+ {"matrix": [3, 1], "x": 1, "y": 3},
+ {"matrix": [3, 2], "x": 2, "y": 3},
+ {"matrix": [3, 3], "x": 3, "y": 3},
+ {"matrix": [3, 4], "x": 4, "y": 3},
+ {"matrix": [3, 5], "x": 5, "y": 3},
+
+ {"matrix": [7, 5], "x": 7, "y": 3},
+ {"matrix": [7, 4], "x": 8, "y": 3},
+ {"matrix": [7, 3], "x": 9, "y": 3},
+ {"matrix": [7, 2], "x": 10, "y": 3},
+ {"matrix": [7, 1], "x": 11, "y": 3},
+ {"matrix": [7, 0], "x": 12, "y": 3}
+ ]
+ }
+ }
+}
\ No newline at end of file
diff --git a/keyboards/pablojimenezmateo/classic48/keymaps/default/keymap.c b/keyboards/pablojimenezmateo/classic48/keymaps/default/keymap.c
new file mode 100644
index 00000000000..23356d14786
--- /dev/null
+++ b/keyboards/pablojimenezmateo/classic48/keymaps/default/keymap.c
@@ -0,0 +1,188 @@
+/* Copyright 2024 Pablo Jiménez Mateo (@pablojimenezmateo)
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+#include QMK_KEYBOARD_H
+
+// Spanish
+#define ES_ACUT KC_QUOT
+#define ES_NTIL KC_SCLN
+#define ES_SLSH S(KC_7)
+#define ES_PIPE ALGR(KC_1)
+#define ES_AT ALGR(KC_2)
+#define ES_LCBR ALGR(KC_QUOT)
+#define ES_RCBR ALGR(KC_NUHS)
+#define ES_CIRC S(KC_LBRC)
+#define ES_IEXL KC_EQL
+#define ES_LPRN S(KC_8)
+#define ES_RPRN S(KC_9)
+#define ES_HASH ALGR(KC_3)
+#define ES_LBRC ALGR(KC_LBRC)
+#define ES_RBRC ALGR(KC_RBRC)
+#define ES_TILD ALGR(KC_4)
+#define ES_APOS KC_MINS
+#define ES_DQUO S(KC_2)
+#define ES_EQL S(KC_0)
+#define ES_AMPR S(KC_6)
+#define ES_ASTR S(KC_RBRC)
+#define ES_GRV KC_LBRC
+#define ES_IQUE S(KC_EQL)
+#define ES_QUES S(KC_MINS)
+#define ES_COLN S(KC_DOT)
+#define ES_SCLN S(KC_COMM)
+#define ES_PLUS KC_RBRC
+#define ES_LESS KC_NUBS
+#define ES_GRTR S(KC_NUBS)
+#define ES_MINS KC_SLSH
+#define ES_UNDS S(KC_SLSH)
+#define ES_BSLS ALGR(KC_GRV)
+
+#define LED_ROWS_PER_HALF 4
+#define LED_COLS_PER_HALF 6
+#define LED_COLS (LED_COLS_PER_HALF * 2)
+#define LED_TOTAL 48
+
+enum layer_names {
+ _MAIN = 0,
+ _NUMBERS,
+ _SYMBOLS,
+ _NAVIGATION,
+ _GAMING,
+ _GAMING_NUM
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_MAIN] = LAYOUT(
+ KC_NO, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_NO,
+ KC_TAB, KC_A, MT(MOD_LSFT, KC_S), MT(MOD_LALT, KC_D), MT(MOD_LCTL, KC_F), KC_G, KC_H, MT(MOD_RCTL, KC_J), MT(MOD_LALT, KC_K), MT(MOD_RSFT, KC_L), ES_NTIL, ES_ACUT,
+ KC_ESCAPE, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, ES_SLSH, KC_NO,
+ LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_NO, MO(1), LT(3, KC_SPC), LT(2, KC_ENTER), KC_LSFT, KC_NO, KC_LEFT_GUI, KC_NO, LCTL(KC_F)
+ ),
+ [_NUMBERS] = LAYOUT(
+ KC_NO, KC_F1, KC_F2, KC_F3, KC_F4, KC_NO, KC_NO, KC_7, KC_8, KC_9, KC_NO, KC_NO,
+ KC_NO, KC_F5, KC_F6, KC_F7, KC_F8, KC_NO, KC_NO, KC_4, KC_5, KC_6, KC_NO, KC_NO,
+ KC_NO, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO, KC_1, KC_2, KC_3, KC_NO, KC_NO,
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_0, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
+ ),
+ [_SYMBOLS] = LAYOUT(
+ KC_NO, ES_PIPE, ES_AT, ES_LCBR, ES_RCBR, ES_CIRC, ES_APOS, ES_DQUO, ES_EQL, ES_AMPR, ES_ASTR, ES_GRV,
+ KC_NO, ES_IEXL, KC_EXLM, ES_LPRN, ES_RPRN, KC_DLR, ES_IQUE, ES_QUES, ES_SLSH, ES_COLN, ES_SCLN, ES_PLUS,
+ KC_NO, ES_HASH, KC_PERC, ES_LBRC, ES_RBRC, ES_TILD, ES_LESS, ES_GRTR, ES_MINS, ES_UNDS, ES_BSLS, KC_PSCR,
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_BSPC, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, QK_BOOT
+ ),
+ [_NAVIGATION] = LAYOUT(
+ TG(_GAMING), KC_NO, MS_BTN4, MS_UP, MS_BTN5, KC_NO, LSFT(KC_LEFT), LALT(KC_DOWN), LALT(KC_UP), LSFT(KC_RGHT), KC_NO, KC_VOLU,
+ KC_NO, QK_LLCK, MS_LEFT, MS_DOWN, MS_RGHT, KC_LEFT_CTRL, KC_HOME, MS_BTN1, MS_BTN3, MS_BTN2, KC_END, KC_VOLD,
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_BRIU,
+ LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_NO, KC_NO, KC_NO, MS_WHLD, MS_WHLU, KC_NO, KC_NO, KC_NO, KC_BRID
+ ),
+ [_GAMING] = LAYOUT(
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, ES_ACUT,
+ KC_LEFT_CTRL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, ES_NTIL, KC_NO,
+ KC_ESCAPE, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, ES_SLSH, KC_NO,
+ TG(_GAMING), KC_NO, KC_NO, KC_LEFT_SHIFT, KC_SPC, MO(_GAMING_NUM), KC_NO, KC_1, KC_2, KC_3, KC_4, KC_5
+ ),
+ [_GAMING_NUM] = LAYOUT(
+ KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_Y, KC_U, KC_I, KC_O, KC_P, ES_ACUT,
+ KC_LEFT_CTRL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, ES_NTIL, KC_NO,
+ KC_ESCAPE, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, ES_SLSH, KC_NO,
+ TG(4), KC_NO, KC_NO, KC_LEFT_SHIFT, KC_SPC, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
+ ),
+};
+
+// In RGB
+const uint8_t PROGMEM ledmap[][LED_TOTAL][3] = {
+ [_MAIN] = {
+ {255,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,0},
+ {255,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,0},
+ {255,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,0},
+ {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0},
+ },
+ [_NUMBERS] = {
+ {0,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,0,255},
+ {0,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,0,255},
+ {0,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,0,255},
+ {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255},
+ },
+ [_SYMBOLS] = {
+ {255,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,255},
+ {255,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,255},
+ {255,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,255},
+ {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255},
+ },
+ [_NAVIGATION] = {
+ {0,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,255,0},
+ {0,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,255,0},
+ {0,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,255,0},
+ {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0},
+ },
+ [_GAMING] = {
+ {255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0},
+ {255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0},
+ {255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0},
+ {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0},
+ },
+ [_GAMING_NUM] = {
+ {255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0},
+ {255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0},
+ {255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0},
+ {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0},
+ },
+};
+
+// We use this to get the correct values from the ledmap
+// depending on the half we are on
+uint8_t index_offset;
+
+void keyboard_post_init_user(void) {
+ bool is_left = eeconfig_read_handedness();
+
+ if (is_left) {
+ index_offset = 0;
+ } else {
+ index_offset = LED_COLS_PER_HALF;
+ }
+}
+
+// So we can keep the ledmap with a "visual" representation
+// each half uses indexes from 0-23, we cannot use 0-47
+const uint8_t PROGMEM physical_index[LED_TOTAL] = {
+ 0, 1, 2, 3, 4, 5, 5, 4, 3, 2, 1, 0,
+ 11, 10, 9, 8, 7, 6, 6, 7, 8, 9, 10, 11,
+ 12, 13, 14, 15, 16, 17, 17, 16, 15, 14, 13, 12,
+ 23, 22, 21, 20, 19, 18, 18, 19, 20, 21, 22, 23,
+};
+
+
+// This is run in each half per cycle
+bool rgb_matrix_indicators_user(void) {
+ uint8_t layer = get_highest_layer(layer_state);
+
+ for (uint8_t row = 0; row < LED_ROWS_PER_HALF; row++) {
+ for (uint8_t col = 0; col < LED_COLS_PER_HALF; col++) {
+
+ uint8_t linear_index = row * LED_COLS + col + index_offset;
+ uint8_t index = pgm_read_byte(&physical_index[linear_index]);
+
+ uint8_t r = pgm_read_byte(&ledmap[layer][linear_index][0]);
+ uint8_t g = pgm_read_byte(&ledmap[layer][linear_index][1]);
+ uint8_t b = pgm_read_byte(&ledmap[layer][linear_index][2]);
+
+ rgb_matrix_set_color(index, r, g, b);
+ }
+ }
+
+ return true;
+}
\ No newline at end of file
diff --git a/keyboards/pablojimenezmateo/classic48/readme.md b/keyboards/pablojimenezmateo/classic48/readme.md
new file mode 100644
index 00000000000..ae69538bc9c
--- /dev/null
+++ b/keyboards/pablojimenezmateo/classic48/readme.md
@@ -0,0 +1,28 @@
+# pablojimenezmateo/classic48
+
+
+
+A custom split keyboard with 48 keys and addressable LEDs. The config allows you to set the color of each individual LED easily.
+
+* Keyboard Maintainer: [Pablo Jimenez Mateo](https://github.com/pablojimenezmateo)
+* Hardware Supported: RP2040 Pro Micro
+* Hardware Availability: https://github.com/pablojimenezmateo/classic48
+
+Make example for this keyboard (after setting up your build environment):
+
+ make pablojimenezmateo/classic48:default
+
+Flashing example for this keyboard:
+
+ qmk flash -kb pablojimenezmateo/classic48 -km default -bl uf2-split-left
+ qmk flash -kb pablojimenezmateo/classic48 -km default -bl uf2-split-right
+
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
+
+## Bootloader
+
+Enter the bootloader in 3 ways:
+
+* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
+* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
+* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available
diff --git a/keyboards/pablojimenezmateo/classic48/rules.mk b/keyboards/pablojimenezmateo/classic48/rules.mk
new file mode 100644
index 00000000000..79948cbf5ea
--- /dev/null
+++ b/keyboards/pablojimenezmateo/classic48/rules.mk
@@ -0,0 +1 @@
+LAYER_LOCK_ENABLE = yes
\ No newline at end of file