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Update IKeJIさんの方法(とりあえずCOL2COLと呼ぶ)の動作テストOK
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@ -31,11 +31,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Base */
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/* Base */
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[_BASE] = LAYOUT(
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[_BASE] = LAYOUT(
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KC_1, KC_2, KC_3, KC_4, \
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KC_1, KC_2, KC_3, KC_4, \
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KC_A, KC_B, KC_C, KC_D
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KC_A, KC_B, KC_C, KC_D, \
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KC_MINS, KC_EQL, KC_SPC, KC_ENT
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),
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),
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[_FN] = LAYOUT(
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[_FN] = LAYOUT(
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KC_1, KC_2, KC_3, KC_4, \
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KC_1, KC_2, KC_3, KC_4, \
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KC_A, KC_B, KC_C, KC_D
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KC_A, KC_B, KC_C, KC_D, \
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KC_MINS, KC_EQL, KC_SPC, KC_ENT
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)
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)
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};
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};
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@ -173,12 +173,12 @@ static void unselect_rows(void) {
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}
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}
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}
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}
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static void select_col(uint8_t col) {
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// static void select_col(uint8_t col) {
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setPinOutput(col_pins[col]);
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// setPinOutput(col_pins[col]);
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writePinLow(col_pins[col]);
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// writePinLow(col_pins[col]);
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}
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// }
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static void unselect_col(uint8_t col) { setPinInputHigh(col_pins[col]); }
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// static void unselect_col(uint8_t col) { setPinInputHigh(col_pins[col]); }
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static void unselect_cols(void) {
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static void unselect_cols(void) {
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for (uint8_t x = 0; x < MATRIX_COLS; x++) {
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for (uint8_t x = 0; x < MATRIX_COLS; x++) {
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@ -243,45 +243,45 @@ static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row)
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return (last_row_value != current_matrix[current_row]);
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return (last_row_value != current_matrix[current_row]);
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}
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}
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static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col) {
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// static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col) {
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//
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bool matrix_changed = false;
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// bool matrix_changed = false;
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//
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// Select col and wait for col selecton to stabilize
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// // Select col and wait for col selecton to stabilize
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select_col(current_col);
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// select_col(current_col);
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// matrix_io_delay();
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// // matrix_io_delay();
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wait_us(30);
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// wait_us(30);
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//
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// For each row...
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// // For each row...
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uint8_t matrix_index = 0;
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// uint8_t matrix_index = 0;
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for (uint8_t row_index = 0; row_index < ROWS_PER_HAND; row_index++) {
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// for (uint8_t row_index = 0; row_index < ROWS_PER_HAND; row_index++) {
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// Store last value of row prior to reading
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// // Store last value of row prior to reading
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matrix_row_t last_row_value = current_matrix[row_index];
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// matrix_row_t last_row_value = current_matrix[row_index];
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//
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if (row_index != current_col) {
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// if (row_index != current_col) {
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// Check row pin state
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// // Check row pin state
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if (readPin(row_pins[row_index]) == 0) {
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// if (readPin(row_pins[row_index]) == 0) {
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// Pin LO, set col bit
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// // Pin LO, set col bit
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current_matrix[row_index] |= (ROW_SHIFTER << (current_col + MATRIX_COLS / 2));
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// current_matrix[row_index] |= (ROW_SHIFTER << (current_col + MATRIX_COLS / 2));
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} else {
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// } else {
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// Pin HI, clear col bit
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// // Pin HI, clear col bit
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current_matrix[row_index] &= ~(ROW_SHIFTER << (current_col + MATRIX_COLS / 2));
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// current_matrix[row_index] &= ~(ROW_SHIFTER << (current_col + MATRIX_COLS / 2));
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}
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// }
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// dprintf("\nRoC %d\n", current_matrix[row_index]);
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// // dprintf("\nRoC %d\n", current_matrix[row_index]);
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// Determine if the matrix changed state
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// // Determine if the matrix changed state
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if ((last_row_value != current_matrix[row_index]) && !(matrix_changed)) {
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// if ((last_row_value != current_matrix[row_index]) && !(matrix_changed)) {
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matrix_changed = true;
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// matrix_changed = true;
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}
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// }
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}
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// }
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//
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matrix_index++;
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// matrix_index++;
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}
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// }
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//
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// Unselect col
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// // Unselect col
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unselect_col(current_col);
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// unselect_col(current_col);
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// dprintf("\nRoC %d\n" ,matrix_changed);
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// // dprintf("\nRoC %d\n" ,matrix_changed);
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return matrix_changed;
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// return matrix_changed;
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}
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// }
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@ -366,9 +366,9 @@ uint8_t matrix_scan(void) {
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changed |= read_cols_on_row(raw_matrix, current_row);
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changed |= read_cols_on_row(raw_matrix, current_row);
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}
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}
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// Set col, read rows
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// Set col, read rows
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for (uint8_t current_col = 0; current_col < MATRIX_COLS; current_col++) {
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// for (uint8_t current_col = 0; current_col < MATRIX_COLS; current_col++) {
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changed |= read_rows_on_col(raw_matrix, current_col);
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// changed |= read_rows_on_col(raw_matrix, current_col);
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}
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// }
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debounce(raw_matrix, matrix + thisHand, ROWS_PER_HAND, changed);
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debounce(raw_matrix, matrix + thisHand, ROWS_PER_HAND, changed);
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@ -27,12 +27,15 @@
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* represents the switch matrix.
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* represents the switch matrix.
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*/
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*/
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#define LAYOUT( \
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#define LAYOUT( \
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l00, l01, r00, r01, \
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l13, l23, r13, r23, \
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l10, l11, r10, r11 \
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l31, l21, r31, r21, \
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l32, l12, r32, r12 \
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) \
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) \
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{ \
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{ \
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{ l00, l01, KC_NO }, \
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{ KC_NO, l21, l31 }, \
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{ KC_NO, l10, l11 }, \
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{ l12, KC_NO, l32 }, \
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{ r00, r01, KC_NO }, \
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{ l13, l23, KC_NO }, \
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{ KC_NO, r10, r11 }, \
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{ KC_NO, r21, r31 }, \
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{ r12, KC_NO, r32 }, \
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{ r13, r23, KC_NO }, \
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}
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}
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