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Remove RGBLIGHT config
We're on matrix now, baby
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@ -35,21 +35,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define QMK_ESC_INPUT D4 // usually ROW
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#define QMK_LED B0
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#ifdef RGBLIGHT_ENABLE
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#undef RGBLED_NUM
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLED_NUM 27
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#define RGBLIGHT_LIMIT_VAL 120
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 10
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#define RGBLIGHT_SLEEP
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#endif
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
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@ -2,11 +2,6 @@
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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// Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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extern uint8_t is_master;
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enum layer_names {
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@ -43,3 +43,11 @@ Most notable here is that there are no tap and hold differences anymore on left
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### GAMING_EXT
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This is the gaming extended layer where movement keys remain the same. This means I can keep moving while accessing second layer keys. All other keys are keys on which I can easily rebind something. Besides that it gives me the function keys and an ENTER key which does not change. This is good when a game requires you to hold ENTER.
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## Notes
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I am using DFU and have to flash both halves individually.
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Left half: `make crkbd/rev1:rpbaptist:dfu-split-left`
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Right half: `make crkbd/rev1:rpbaptist:dfu-split-right RGB_MATRIX_SPLIT_RIGHT=yes`
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