Remove RGBLIGHT config

We're on matrix now, baby
This commit is contained in:
Richard Baptist 2019-09-30 15:18:14 +02:00
parent 6a20e565bc
commit 8b3da994aa
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GPG Key ID: 115D8B1815981F35
3 changed files with 8 additions and 20 deletions

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@ -35,21 +35,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define QMK_ESC_INPUT D4 // usually ROW
#define QMK_LED B0
#ifdef RGBLIGHT_ENABLE
#undef RGBLED_NUM
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLED_NUM 27
#define RGBLIGHT_LIMIT_VAL 120
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 10
#define RGBLIGHT_SLEEP
#endif
#ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150

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@ -2,11 +2,6 @@
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE
// Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
extern uint8_t is_master;
enum layer_names {

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@ -43,3 +43,11 @@ Most notable here is that there are no tap and hold differences anymore on left
### GAMING_EXT
This is the gaming extended layer where movement keys remain the same. This means I can keep moving while accessing second layer keys. All other keys are keys on which I can easily rebind something. Besides that it gives me the function keys and an ENTER key which does not change. This is good when a game requires you to hold ENTER.
## Notes
I am using DFU and have to flash both halves individually.
Left half: `make crkbd/rev1:rpbaptist:dfu-split-left`
Right half: `make crkbd/rev1:rpbaptist:dfu-split-right RGB_MATRIX_SPLIT_RIGHT=yes`