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Update Numレイヤー追加。キーマップ調整。レイヤーインジケータLED調整。
This commit is contained in:
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@ -68,7 +68,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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#define RGBLIGHT_LIMIT_VAL 127 /* The maximum brightness level */
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#define RGBLIGHT_LIMIT_VAL 50 /* The maximum brightness level */
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// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== Lighting Layers ==*/
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#define RGBLIGHT_LAYERS
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@ -84,7 +84,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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// #define RGBLIGHT_EFFECT_KNIGHT
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// #define RGBLIGHT_EFFECT_CHRISTMAS
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// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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// #define RGBLIGHT_EFFECT_RGB_TEST
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// #define RGBLIGHT_EFFECT_ALTERNATING
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// /*== customize breathing effect ==*/
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// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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@ -20,12 +20,16 @@
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extern rgblight_config_t rgblight_config;
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#endif
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// Defines names for use in layer keycodes and the keymap
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enum layer_number {
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_MAC = 0,
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_WIN,
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_NUM,
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_LOWER,
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_RAISE,
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_NUM_RAISE,
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_ADJUST
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};
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@ -33,61 +37,121 @@ enum layer_number {
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enum custom_keycodes {
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MAC = SAFE_RANGE,
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WIN,
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NUM,
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LOWER,
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RAISE,
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NUM_RAISE,
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ADJUST,
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ALT_US,
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ALT_JP
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ALT_JP,
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MAC_IME,
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WIN_IME,
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};
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// Tap Dance
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enum tap_dances{
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TD_GRV_ESC = 0 ,
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TD_Y_LBRC,
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TD_LSFT_CAPS,
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TD_LBRC_RBRC,
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TD_ESC_NUM
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};
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// Tap Dance state
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// for toggle layer by ESC
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enum {
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SINGLE_TAP = 1,
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SINGLE_HOLD,
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DOUBLE_TAP
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};
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// Declare the functions to be used with your tap dance key(s)
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// Function associated with all tap dances
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uint8_t cur_dance(qk_tap_dance_state_t *state);
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// Functions associated with individual tap dances
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void ql_finished(qk_tap_dance_state_t *state, void *user_data);
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void ql_reset(qk_tap_dance_state_t *state, void *user_data);
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// Tap Dance definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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// [TD_GRV_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, KC_ESC),
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[TD_Y_LBRC] = ACTION_TAP_DANCE_DOUBLE(KC_Y, KC_LBRC),
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[TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
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[TD_LBRC_RBRC] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_RBRC),
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[TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275)
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};
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#define ESC_NUM TD(TD_ESC_NUM)
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// #define ESC_NUM LT(_NUM, KC_ESC)
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// #define GRV_ESC TD(TD_GRV_ESC)
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#define Y_LBRC TD(TD_Y_LBRC)
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#define S_CAP TD(TD_LSFT_CAPS)
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#define L_R_BRC TD(TD_LBRC_RBRC)
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//#define TG_NUM TT(_NUM)
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#define SP_LOW LT(_LOWER, KC_SPC)
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#define SP_RAI LT(_RAISE, KC_SPC)
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#define SP_NRAI LT(_NUM_RAISE, KC_SPC)
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#define SP_ADJ LT(_ADJUST, KC_SPC)
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#define SP_GUI MT(MOD_LGUI, KC_SPC)
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#define SP_SFT MT(MOD_LSFT, KC_SPC)
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// #define ZERO_NR LT(_NUM_RAISE, KC_P0)
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#define S_SLS RSFT_T(KC_SLSH)
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#define C_SCLN RCTL_T(KC_SCLN)
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// #define RAI_OP LALT_T(IME_US)
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#define C_E LCTL(KC_E)
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#define C_A LCTL(KC_A)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_MAC] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_GRV, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC,KC_RBRC,KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
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ESC_NUM, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_GRV,KC_BSLS,KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, L_R_BRC,KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
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KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_QUOT,KC_H, KC_J, KC_K, KC_L, C_SCLN, KC_ENT, \
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RAISE, KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, S_SLS, LOWER, \
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RAISE, ALT_US, KC_LGUI,SP_SFT, SP_SFT, SP_SFT, SP_RAI, SP_RAI, KC_LGUI,KC_LALT,LOWER, KC_MUTE \
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RAISE, S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LEFT,KC_RGHT,KC_N, KC_M, KC_COMM,KC_DOT, S_SLS, LOWER, \
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RAISE, RAISE, ALT_US, KC_LGUI,SP_SFT, MAC_IME, SP_RAI, SP_RAI, KC_LGUI,ALT_JP, LOWER, KC_MUTE \
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),
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[_WIN] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_GRV, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC,KC_RBRC,KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
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KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_QUOT,KC_H, KC_J, KC_K, KC_L, C_SCLN, KC_ENT, \
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RAISE, KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, S_SLS, LOWER, \
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RAISE, KC_LGUI,KC_LALT,SP_SFT, SP_SFT, SP_SFT, SP_RAI, SP_RAI, KC_LALT,KC_APP, LOWER, KC_MUTE \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
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_______,_______,KC_LGUI,KC_LALT,_______, WIN_IME, _______,_______,KC_LALT,KC_APP, _______,_______ \
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),
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[_NUM] = LAYOUT(
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_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_PSLS,KC_PSLS,KC_PSLS,KC_PAST,_______,_______, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PPLS,_______, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, KC_P6, _______, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PENT,_______, \
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_______,_______,_______,_______,_______, _______, SP_NRAI,SP_NRAI,KC_P0, KC_PDOT,_______,_______ \
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),
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[_LOWER] = LAYOUT(
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_______,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_UP, KC_END, KC_VOLU, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT,_______,KC_VOLD, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,_______,_______, \
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ADJUST, _______,_______,_______,_______, _______, ADJUST, ADJUST, _______,_______,_______,_______ \
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KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_INS, KC_DEL, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
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KC_PSCR,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_UP, KC_END, KC_DEL, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT,_______,KC_INS, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,KC_VOLD,KC_VOLU,_______, \
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ADJUST, _______,_______,_______,_______, _______, ADJUST, ADJUST, _______,KC_MUTE,_______,_______ \
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),
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[_RAISE] = LAYOUT(
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_______,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
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_______,_______,_______,C_E, _______,_______,_______,_______,_______,_______,KC_PGUP,KC_DEL, _______,KC_VOLU, \
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_______,C_A, _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,_______,_______,_______,KC_VOLD, \
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_______,_______,_______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,_______,_______,_______,_______,ADJUST, \
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_______,_______,_______,_______,_______, _______, _______,_______,_______,ADJUST, _______,_______ \
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KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
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KC_PSCR,_______,_______,C_E, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_DEL, \
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_______,C_A, _______,KC_DEL, KC_RGHT,KC_ESC, _______,_______,KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,_______,KC_INS, \
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_______,_______,_______,_______,_______,_______,KC_LEFT,_______,_______,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,ADJUST, \
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_______,_______,_______,_______,_______, _______, _______,_______,_______,KC_MPLY,ADJUST, _______ \
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),
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[_NUM_RAISE] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_GRV, KC_BSLS,KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, L_R_BRC,KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
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KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_QUOT,KC_H, KC_J, KC_K, KC_L, C_SCLN, KC_ENT, \
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RAISE, S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LEFT,KC_RGHT,KC_N, KC_M, KC_COMM,KC_DOT, S_SLS, ADJUST, \
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_______,_______,_______,_______,_______, _______, _______,_______,_______,_______,ADJUST, _______ \
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),
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[_ADJUST] = LAYOUT(
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
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_______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
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_______,_______,DF(_WIN),_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, \
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_______,_______,_______,_______,_______,_______,_______,_______,RGB_M_P, RGB_TOG,RGB_MOD,_______,_______,_______, \
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_______,_______,_______,_______,_______,_______,_______,_______,DF(_MAC),_______,_______,_______,_______,_______,_______, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RGB_M_P,RGB_TOG,RGB_MOD,_______, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,TG(_NUM),DF(_MAC),_______,_______,_______,_______, \
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_______,_______,_______,_______,_______, _______, _______,_______,_______,_______,_______,_______ \
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)
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};
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@ -124,19 +188,19 @@ switch (keycode) {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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/*
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長押し時に入力キャンセルする場合
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if (lower_pressed && (TIMER_DIFF_16(record->event.time, lower_pressed_time) < TAPPING_TERM)) {
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長押しキャンセルなしの場合
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if (lower_pressed) {
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*/
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if (lower_pressed && (TIMER_DIFF_16(record->event.time, lower_pressed_time) < TAPPING_TERM)) {
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register_code(KC_LANG1); // for macOS
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register_code(KC_HENK);
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unregister_code(KC_HENK);
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unregister_code(KC_LANG1);
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}
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// /*
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// 長押し時に入力キャンセルする場合
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// if (lower_pressed && (TIMER_DIFF_16(record->event.time, lower_pressed_time) < TAPPING_TERM)) {
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//
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// 長押しキャンセルなしの場合
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// if (lower_pressed) {
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// */
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// if (lower_pressed && (TIMER_DIFF_16(record->event.time, lower_pressed_time) < TAPPING_TERM)) {
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// register_code(KC_LANG1); // for macOS
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// register_code(KC_HENK);
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// unregister_code(KC_HENK);
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// unregister_code(KC_LANG1);
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// }
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lower_pressed = false;
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}
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return false;
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@ -152,16 +216,16 @@ switch (keycode) {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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/*
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長押し時に入力キャンセルする場合はこれ
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if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) {
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*/
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if (raise_pressed) {
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register_code(KC_LANG2); // for macOS
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register_code(KC_MHEN);
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unregister_code(KC_MHEN);
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unregister_code(KC_LANG2);
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}
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// /*
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// 長押し時に入力キャンセルする場合はこれ
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// if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) {
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// */
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// if (raise_pressed) {
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// register_code(KC_LANG2); // for macOS
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// register_code(KC_MHEN);
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// unregister_code(KC_MHEN);
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// unregister_code(KC_LANG2);
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// }
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raise_pressed = false;
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}
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return false;
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@ -185,7 +249,8 @@ switch (keycode) {
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長押し時に入力キャンセルする場合はこれ
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if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) {
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*/
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if (alt_us_pressed) {
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// if (alt_us_pressed) {
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if (alt_us_pressed && (TIMER_DIFF_16(record->event.time, alt_us_pressed_time) < TAPPING_TERM)) {
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register_code(KC_LANG2); // for macOS
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register_code(KC_MHEN);
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unregister_code(KC_MHEN);
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@ -206,7 +271,8 @@ switch (keycode) {
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長押し時に入力キャンセルする場合はこれ
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if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) {
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*/
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if (alt_jp_pressed) {
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// if (alt_jp_pressed) {
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if (alt_jp_pressed && (TIMER_DIFF_16(record->event.time, alt_jp_pressed_time) < TAPPING_TERM)) {
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register_code(KC_LANG1); // for macOS
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register_code(KC_HENK);
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unregister_code(KC_HENK);
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@ -216,6 +282,22 @@ switch (keycode) {
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}
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return false;
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break;
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case MAC_IME:
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if (record->event.pressed) {
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// when pressed
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SEND_STRING(SS_LCTL(" "));
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} else {
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// when released
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}
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break;
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case WIN_IME:
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if (record->event.pressed) {
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// when pressed
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SEND_STRING(SS_LALT("`"));
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} else {
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// when released
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}
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break;
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default:
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if (record->event.pressed) {
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// reset the flags
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@ -229,70 +311,95 @@ switch (keycode) {
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return true;
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}
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// レイヤー切り替えにともなって、インジケータLEDを発光
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// layer_state_t layer_state_set_user(layer_state_t state) {
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// #ifdef RGBLIGHT_ENABLE
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// // rgblight_sethsv_at (200,200,200, 0);
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//
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// switch (get_highest_layer(state)) {
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// case _LOWER:
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// rgblight_sethsv_range(HSV_CYAN,0,2);
|
||||
// break;
|
||||
// case _RAISE:
|
||||
// rgblight_sethsv_range(HSV_RED,0,1);
|
||||
// break;
|
||||
// case _ADJUST:
|
||||
// rgblight_sethsv_range(HSV_GREEN,0,1);
|
||||
// break;
|
||||
// default: // for any other layers, or the default layer
|
||||
// rgblight_sethsv_range(200,200,200,0,2);
|
||||
// break;
|
||||
// }
|
||||
// rgblight_set_effect_range(0,1);
|
||||
// #endif
|
||||
// return state;
|
||||
// }
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// RGB Light settings
|
||||
#ifdef RGBLIGHT_LAYERS
|
||||
// Light LEDs 1 in cyan when keyboard layer 1 is active
|
||||
const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{0, 2, HSV_RED}
|
||||
|
||||
// 1st LED
|
||||
const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{0, 1, HSV_WHITE}
|
||||
);
|
||||
// Light LEDs 1 in red when keyboard layer 2 is active
|
||||
const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{0, 2, HSV_CYAN}
|
||||
const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{0, 1, HSV_BLUE}
|
||||
);
|
||||
// Light LEDs 1 in green when keyboard layer 3 is active
|
||||
const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{0, 2, HSV_GREEN}
|
||||
const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{0, 1, HSV_YELLOW}
|
||||
);
|
||||
|
||||
// 2nd LED
|
||||
const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{1, 1, HSV_MAGENTA}
|
||||
);
|
||||
|
||||
const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{1, 1, HSV_GREEN}
|
||||
);
|
||||
|
||||
const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{1, 1, HSV_CYAN}
|
||||
);
|
||||
|
||||
const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{1, 1, HSV_GOLD}
|
||||
);
|
||||
|
||||
const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{1, 1, HSV_RED}
|
||||
);
|
||||
|
||||
|
||||
// Define the array of layers. Later layers take precedence
|
||||
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
|
||||
my_layer1_layer,
|
||||
my_layer2_layer, // Overrides other layers
|
||||
my_layer3_layer // Overrides other layers
|
||||
my_mac_layer,
|
||||
my_win_layer,
|
||||
my_num_layer,
|
||||
my_caps_layer,
|
||||
my_lower_layer,
|
||||
my_raise_layer,
|
||||
my_num_raise_layer,
|
||||
my_adjust_layer
|
||||
);
|
||||
|
||||
void keyboard_post_init_user(void) {
|
||||
// Enable the LED layers
|
||||
rgblight_layers = my_rgb_layers;
|
||||
}
|
||||
|
||||
// Enabling and disabling lighting layers
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
// Both layers will light up if both kb layers are active
|
||||
rgblight_set_layer_state(0, layer_state_cmp(state, 2));
|
||||
rgblight_set_layer_state(1, layer_state_cmp(state, 3));
|
||||
rgblight_set_layer_state(2, layer_state_cmp(state, 4));
|
||||
rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
|
||||
rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
|
||||
rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
|
||||
rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
|
||||
rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
// Enabling and disabling lighting layers for default layer
|
||||
layer_state_t default_layer_state_set_user(layer_state_t state) {
|
||||
// TODO change color when CAPS Lock is enebled
|
||||
rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
|
||||
rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
|
||||
rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
bool led_update_user(led_t led_state) {
|
||||
rgblight_set_layer_state(3, led_state.caps_lock);
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// TEST LEDs
|
||||
// void keyboard_post_init_user(void) {
|
||||
// rgblight_enable_noeeprom();
|
||||
// rgblight_mode_noeeprom(RGBLIGHT_MODE_RGB_TEST);
|
||||
// }
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Rotary Encoder
|
||||
void encoder_update_user(uint8_t index, bool clockwise) {
|
||||
if (index == 0) { /* First encoder */
|
||||
@ -304,6 +411,65 @@ void encoder_update_user(uint8_t index, bool clockwise) {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// ESCキーの動作を、次のようにする設定
|
||||
// シングルタップ:ESC
|
||||
// シングルタップしてホールド:NUMレイヤー
|
||||
// ダブルタップ:Numレイヤーをトグル
|
||||
|
||||
typedef struct {
|
||||
bool is_press_action;
|
||||
uint8_t state;
|
||||
} tap;
|
||||
|
||||
// Determine the current tap dance state
|
||||
uint8_t cur_dance(qk_tap_dance_state_t *state) {
|
||||
if (state->count == 1) {
|
||||
if (!state->pressed) return SINGLE_TAP;
|
||||
else return SINGLE_HOLD;
|
||||
} else if (state->count == 2) return DOUBLE_TAP;
|
||||
else return 8;
|
||||
}
|
||||
|
||||
// Initialize tap structure associated with example tap dance key
|
||||
static tap ql_tap_state = {
|
||||
.is_press_action = true,
|
||||
.state = 0
|
||||
};
|
||||
|
||||
// Functions that control what our tap dance key does
|
||||
void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
|
||||
ql_tap_state.state = cur_dance(state);
|
||||
switch (ql_tap_state.state) {
|
||||
case SINGLE_TAP:
|
||||
tap_code(KC_ESC);
|
||||
break;
|
||||
case SINGLE_HOLD:
|
||||
layer_on(_NUM);
|
||||
break;
|
||||
case DOUBLE_TAP:
|
||||
// Check to see if the layer is already set
|
||||
if (layer_state_is(_NUM)) {
|
||||
// If already set, then switch it off
|
||||
layer_off(_NUM);
|
||||
} else {
|
||||
// If not already set, then switch the layer on
|
||||
layer_on(_NUM);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
|
||||
// If the key was held down and now is released then switch off the layer
|
||||
if (ql_tap_state.state == SINGLE_HOLD) {
|
||||
layer_off(_NUM);
|
||||
}
|
||||
ql_tap_state.state = 0;
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
/*
|
||||
void matrix_init_user(void) {
|
||||
|
||||
|
@ -33,3 +33,4 @@ FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
|
||||
HD44780_ENABLE = no # Enable support for HD44780 based LCDs
|
||||
|
||||
ENCODER_ENABLE = yes # Rotary Encoder
|
||||
TAP_DANCE_ENABLE = yes # Tap Dance
|
||||
|
Loading…
Reference in New Issue
Block a user