Update Numレイヤー追加。キーマップ調整。レイヤーインジケータLED調整。

This commit is contained in:
Takeshi Nishio 2020-08-21 05:29:15 +09:00
parent 2d5a237c73
commit 6a60310a9f
3 changed files with 265 additions and 98 deletions

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@ -68,7 +68,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#define RGBLIGHT_LIMIT_VAL 127 /* The maximum brightness level */
#define RGBLIGHT_LIMIT_VAL 50 /* The maximum brightness level */
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== Lighting Layers ==*/
#define RGBLIGHT_LAYERS
@ -84,7 +84,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/

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@ -20,12 +20,16 @@
extern rgblight_config_t rgblight_config;
#endif
// Defines names for use in layer keycodes and the keymap
enum layer_number {
_MAC = 0,
_WIN,
_NUM,
_LOWER,
_RAISE,
_NUM_RAISE,
_ADJUST
};
@ -33,61 +37,121 @@ enum layer_number {
enum custom_keycodes {
MAC = SAFE_RANGE,
WIN,
NUM,
LOWER,
RAISE,
NUM_RAISE,
ADJUST,
ALT_US,
ALT_JP
ALT_JP,
MAC_IME,
WIN_IME,
};
// Tap Dance
enum tap_dances{
TD_GRV_ESC = 0 ,
TD_Y_LBRC,
TD_LSFT_CAPS,
TD_LBRC_RBRC,
TD_ESC_NUM
};
// Tap Dance state
// for toggle layer by ESC
enum {
SINGLE_TAP = 1,
SINGLE_HOLD,
DOUBLE_TAP
};
// Declare the functions to be used with your tap dance key(s)
// Function associated with all tap dances
uint8_t cur_dance(qk_tap_dance_state_t *state);
// Functions associated with individual tap dances
void ql_finished(qk_tap_dance_state_t *state, void *user_data);
void ql_reset(qk_tap_dance_state_t *state, void *user_data);
// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// [TD_GRV_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, KC_ESC),
[TD_Y_LBRC] = ACTION_TAP_DANCE_DOUBLE(KC_Y, KC_LBRC),
[TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
[TD_LBRC_RBRC] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_RBRC),
[TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275)
};
#define ESC_NUM TD(TD_ESC_NUM)
// #define ESC_NUM LT(_NUM, KC_ESC)
// #define GRV_ESC TD(TD_GRV_ESC)
#define Y_LBRC TD(TD_Y_LBRC)
#define S_CAP TD(TD_LSFT_CAPS)
#define L_R_BRC TD(TD_LBRC_RBRC)
//#define TG_NUM TT(_NUM)
#define SP_LOW LT(_LOWER, KC_SPC)
#define SP_RAI LT(_RAISE, KC_SPC)
#define SP_NRAI LT(_NUM_RAISE, KC_SPC)
#define SP_ADJ LT(_ADJUST, KC_SPC)
#define SP_GUI MT(MOD_LGUI, KC_SPC)
#define SP_SFT MT(MOD_LSFT, KC_SPC)
// #define ZERO_NR LT(_NUM_RAISE, KC_P0)
#define S_SLS RSFT_T(KC_SLSH)
#define C_SCLN RCTL_T(KC_SCLN)
// #define RAI_OP LALT_T(IME_US)
#define C_E LCTL(KC_E)
#define C_A LCTL(KC_A)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MAC] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_GRV, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC,KC_RBRC,KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
ESC_NUM, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_GRV,KC_BSLS,KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, L_R_BRC,KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_QUOT,KC_H, KC_J, KC_K, KC_L, C_SCLN, KC_ENT, \
RAISE, KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, S_SLS, LOWER, \
RAISE, ALT_US, KC_LGUI,SP_SFT, SP_SFT, SP_SFT, SP_RAI, SP_RAI, KC_LGUI,KC_LALT,LOWER, KC_MUTE \
RAISE, S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LEFT,KC_RGHT,KC_N, KC_M, KC_COMM,KC_DOT, S_SLS, LOWER, \
RAISE, RAISE, ALT_US, KC_LGUI,SP_SFT, MAC_IME, SP_RAI, SP_RAI, KC_LGUI,ALT_JP, LOWER, KC_MUTE \
),
[_WIN] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_GRV, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC,KC_RBRC,KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_QUOT,KC_H, KC_J, KC_K, KC_L, C_SCLN, KC_ENT, \
RAISE, KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, S_SLS, LOWER, \
RAISE, KC_LGUI,KC_LALT,SP_SFT, SP_SFT, SP_SFT, SP_RAI, SP_RAI, KC_LALT,KC_APP, LOWER, KC_MUTE \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______,_______,KC_LGUI,KC_LALT,_______, WIN_IME, _______,_______,KC_LALT,KC_APP, _______,_______ \
),
[_NUM] = LAYOUT(
_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_PSLS,KC_PSLS,KC_PSLS,KC_PAST,_______,_______, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PPLS,_______, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, KC_P6, _______, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PENT,_______, \
_______,_______,_______,_______,_______, _______, SP_NRAI,SP_NRAI,KC_P0, KC_PDOT,_______,_______ \
),
[_LOWER] = LAYOUT(
_______,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_UP, KC_END, KC_VOLU, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT,_______,KC_VOLD, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,_______,_______, \
ADJUST, _______,_______,_______,_______, _______, ADJUST, ADJUST, _______,_______,_______,_______ \
KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_INS, KC_DEL, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
KC_PSCR,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_UP, KC_END, KC_DEL, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT,_______,KC_INS, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,KC_VOLD,KC_VOLU,_______, \
ADJUST, _______,_______,_______,_______, _______, ADJUST, ADJUST, _______,KC_MUTE,_______,_______ \
),
[_RAISE] = LAYOUT(
_______,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
_______,_______,_______,C_E, _______,_______,_______,_______,_______,_______,KC_PGUP,KC_DEL, _______,KC_VOLU, \
_______,C_A, _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,_______,_______,_______,KC_VOLD, \
_______,_______,_______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,_______,_______,_______,_______,ADJUST, \
_______,_______,_______,_______,_______, _______, _______,_______,_______,ADJUST, _______,_______ \
KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
KC_PSCR,_______,_______,C_E, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_DEL, \
_______,C_A, _______,KC_DEL, KC_RGHT,KC_ESC, _______,_______,KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,_______,KC_INS, \
_______,_______,_______,_______,_______,_______,KC_LEFT,_______,_______,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,ADJUST, \
_______,_______,_______,_______,_______, _______, _______,_______,_______,KC_MPLY,ADJUST, _______ \
),
[_NUM_RAISE] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_GRV, KC_BSLS,KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, L_R_BRC,KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_QUOT,KC_H, KC_J, KC_K, KC_L, C_SCLN, KC_ENT, \
RAISE, S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LEFT,KC_RGHT,KC_N, KC_M, KC_COMM,KC_DOT, S_SLS, ADJUST, \
_______,_______,_______,_______,_______, _______, _______,_______,_______,_______,ADJUST, _______ \
),
[_ADJUST] = LAYOUT(
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______,_______,DF(_WIN),_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______,_______,_______,_______,_______,_______,_______,_______,RGB_M_P, RGB_TOG,RGB_MOD,_______,_______,_______, \
_______,_______,_______,_______,_______,_______,_______,_______,DF(_MAC),_______,_______,_______,_______,_______,_______, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RGB_M_P,RGB_TOG,RGB_MOD,_______, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,TG(_NUM),DF(_MAC),_______,_______,_______,_______, \
_______,_______,_______,_______,_______, _______, _______,_______,_______,_______,_______,_______ \
)
};
@ -124,19 +188,19 @@ switch (keycode) {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
/*
if (lower_pressed && (TIMER_DIFF_16(record->event.time, lower_pressed_time) < TAPPING_TERM)) {
if (lower_pressed) {
*/
if (lower_pressed && (TIMER_DIFF_16(record->event.time, lower_pressed_time) < TAPPING_TERM)) {
register_code(KC_LANG1); // for macOS
register_code(KC_HENK);
unregister_code(KC_HENK);
unregister_code(KC_LANG1);
}
// /*
// 長押し時に入力キャンセルする場合
// if (lower_pressed && (TIMER_DIFF_16(record->event.time, lower_pressed_time) < TAPPING_TERM)) {
//
// 長押しキャンセルなしの場合
// if (lower_pressed) {
// */
// if (lower_pressed && (TIMER_DIFF_16(record->event.time, lower_pressed_time) < TAPPING_TERM)) {
// register_code(KC_LANG1); // for macOS
// register_code(KC_HENK);
// unregister_code(KC_HENK);
// unregister_code(KC_LANG1);
// }
lower_pressed = false;
}
return false;
@ -152,16 +216,16 @@ switch (keycode) {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
/*
if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) {
*/
if (raise_pressed) {
register_code(KC_LANG2); // for macOS
register_code(KC_MHEN);
unregister_code(KC_MHEN);
unregister_code(KC_LANG2);
}
// /*
// 長押し時に入力キャンセルする場合はこれ
// if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) {
// */
// if (raise_pressed) {
// register_code(KC_LANG2); // for macOS
// register_code(KC_MHEN);
// unregister_code(KC_MHEN);
// unregister_code(KC_LANG2);
// }
raise_pressed = false;
}
return false;
@ -185,7 +249,8 @@ switch (keycode) {
if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) {
*/
if (alt_us_pressed) {
// if (alt_us_pressed) {
if (alt_us_pressed && (TIMER_DIFF_16(record->event.time, alt_us_pressed_time) < TAPPING_TERM)) {
register_code(KC_LANG2); // for macOS
register_code(KC_MHEN);
unregister_code(KC_MHEN);
@ -206,7 +271,8 @@ switch (keycode) {
if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) {
*/
if (alt_jp_pressed) {
// if (alt_jp_pressed) {
if (alt_jp_pressed && (TIMER_DIFF_16(record->event.time, alt_jp_pressed_time) < TAPPING_TERM)) {
register_code(KC_LANG1); // for macOS
register_code(KC_HENK);
unregister_code(KC_HENK);
@ -216,6 +282,22 @@ switch (keycode) {
}
return false;
break;
case MAC_IME:
if (record->event.pressed) {
// when pressed
SEND_STRING(SS_LCTL(" "));
} else {
// when released
}
break;
case WIN_IME:
if (record->event.pressed) {
// when pressed
SEND_STRING(SS_LALT("`"));
} else {
// when released
}
break;
default:
if (record->event.pressed) {
// reset the flags
@ -229,70 +311,95 @@ switch (keycode) {
return true;
}
// レイヤー切り替えにともなって、インジケータLEDを発光
// layer_state_t layer_state_set_user(layer_state_t state) {
// #ifdef RGBLIGHT_ENABLE
// // rgblight_sethsv_at (200,200,200, 0);
//
// switch (get_highest_layer(state)) {
// case _LOWER:
// rgblight_sethsv_range(HSV_CYAN,0,2);
// break;
// case _RAISE:
// rgblight_sethsv_range(HSV_RED,0,1);
// break;
// case _ADJUST:
// rgblight_sethsv_range(HSV_GREEN,0,1);
// break;
// default: // for any other layers, or the default layer
// rgblight_sethsv_range(200,200,200,0,2);
// break;
// }
// rgblight_set_effect_range(0,1);
// #endif
// return state;
// }
//------------------------------------------------------------------------------
// RGB Light settings
#ifdef RGBLIGHT_LAYERS
// Light LEDs 1 in cyan when keyboard layer 1 is active
const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 2, HSV_RED}
// 1st LED
const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 1, HSV_WHITE}
);
// Light LEDs 1 in red when keyboard layer 2 is active
const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 2, HSV_CYAN}
const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 1, HSV_BLUE}
);
// Light LEDs 1 in green when keyboard layer 3 is active
const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 2, HSV_GREEN}
const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 1, HSV_YELLOW}
);
// 2nd LED
const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 1, HSV_MAGENTA}
);
const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 1, HSV_GREEN}
);
const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 1, HSV_CYAN}
);
const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 1, HSV_GOLD}
);
const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 1, HSV_RED}
);
// Define the array of layers. Later layers take precedence
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
my_layer1_layer,
my_layer2_layer, // Overrides other layers
my_layer3_layer // Overrides other layers
my_mac_layer,
my_win_layer,
my_num_layer,
my_caps_layer,
my_lower_layer,
my_raise_layer,
my_num_raise_layer,
my_adjust_layer
);
void keyboard_post_init_user(void) {
// Enable the LED layers
rgblight_layers = my_rgb_layers;
}
// Enabling and disabling lighting layers
layer_state_t layer_state_set_user(layer_state_t state) {
// Both layers will light up if both kb layers are active
rgblight_set_layer_state(0, layer_state_cmp(state, 2));
rgblight_set_layer_state(1, layer_state_cmp(state, 3));
rgblight_set_layer_state(2, layer_state_cmp(state, 4));
rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));
return state;
}
// Enabling and disabling lighting layers for default layer
layer_state_t default_layer_state_set_user(layer_state_t state) {
// TODO change color when CAPS Lock is enebled
rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
return state;
}
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(3, led_state.caps_lock);
return true;
}
#endif
//------------------------------------------------------------------------------
// TEST LEDs
// void keyboard_post_init_user(void) {
// rgblight_enable_noeeprom();
// rgblight_mode_noeeprom(RGBLIGHT_MODE_RGB_TEST);
// }
//------------------------------------------------------------------------------
// Rotary Encoder
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder */
@ -304,6 +411,65 @@ void encoder_update_user(uint8_t index, bool clockwise) {
}
}
//------------------------------------------------------------------------------
// ESCキーの動作を、次のようにする設定
// シングルタップESC
// シングルタップしてホールドNUMレイヤー
// ダブルタップNumレイヤーをトグル
typedef struct {
bool is_press_action;
uint8_t state;
} tap;
// Determine the current tap dance state
uint8_t cur_dance(qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (!state->pressed) return SINGLE_TAP;
else return SINGLE_HOLD;
} else if (state->count == 2) return DOUBLE_TAP;
else return 8;
}
// Initialize tap structure associated with example tap dance key
static tap ql_tap_state = {
.is_press_action = true,
.state = 0
};
// Functions that control what our tap dance key does
void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
ql_tap_state.state = cur_dance(state);
switch (ql_tap_state.state) {
case SINGLE_TAP:
tap_code(KC_ESC);
break;
case SINGLE_HOLD:
layer_on(_NUM);
break;
case DOUBLE_TAP:
// Check to see if the layer is already set
if (layer_state_is(_NUM)) {
// If already set, then switch it off
layer_off(_NUM);
} else {
// If not already set, then switch the layer on
layer_on(_NUM);
}
break;
}
}
void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
// If the key was held down and now is released then switch off the layer
if (ql_tap_state.state == SINGLE_HOLD) {
layer_off(_NUM);
}
ql_tap_state.state = 0;
}
//------------------------------------------------------------------------------
/*
void matrix_init_user(void) {

View File

@ -33,3 +33,4 @@ FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
HD44780_ENABLE = no # Enable support for HD44780 based LCDs
ENCODER_ENABLE = yes # Rotary Encoder
TAP_DANCE_ENABLE = yes # Tap Dance