Update キーマップをNarrowとWideで書き換えるのが不便なので、分割した。

This commit is contained in:
Takeshi Nishio 2020-09-17 20:31:00 +09:00
parent 6001872d98
commit 3e337e518c
7 changed files with 698 additions and 29 deletions

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# The default keymap for jones

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/* Copyright 2020 Takeshi Nishio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#ifdef RGBLIGHT_ENABLE
#include "rgblight.h"
extern rgblight_config_t rgblight_config;
#endif
// Defines names for use in layer keycodes and the keymap
enum layer_number {
_MAC = 0,
_WIN,
_NUM,
_LOWER,
_RAISE,
_NUM_RAISE,
_ADJUST
};
// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {
MAC = SAFE_RANGE,
WIN,
NUM,
LOWER,
RAISE,
NUM_RAISE,
ADJUST,
ALT_US,
ALT_JP,
MAC_IME,
WIN_IME,
A_IME_M,
A_IME_W,
DBG_LAY,
};
// Tap Dance
enum tap_dances{
TD_GRV_ESC = 0 ,
TD_Y_LBRC,
TD_LSFT_CAPS,
TD_LBRC_RBRC,
TD_ESC_NUM,
TD_MINS_MAC_IME,
TD_MINS_WIN_IME,
TD_SCLN_MINS,
};
// Tap Dance state
// for toggle layer by ESC
enum {
SINGLE_TAP = 1,
DOUBLE_TAP,
TRIPLE_TAP,
TAP_HOLD,
};
// Declare the functions to be used with your tap dance key(s)
// Function associated with all tap dances
uint8_t cur_dance(qk_tap_dance_state_t *state);
// Functions associated with individual tap dances
void ql_finished(qk_tap_dance_state_t *state, void *user_data);
void ql_reset(qk_tap_dance_state_t *state, void *user_data);
void ql_each(qk_tap_dance_state_t *state, void *user_data);
// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_Y_LBRC] = ACTION_TAP_DANCE_DOUBLE(KC_Y, KC_LBRC),
[TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
[TD_LBRC_RBRC] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_RBRC),
[TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
[TD_MINS_MAC_IME] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
[TD_MINS_WIN_IME] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, WIN_IME),
[TD_SCLN_MINS] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 500),
};
#define ESC_NUM TD(TD_ESC_NUM)
#define Y_LBRC TD(TD_Y_LBRC)
#define S_CAP TD(TD_LSFT_CAPS)
#define L_R_BRC TD(TD_LBRC_RBRC)
#define M_M_IME TD(TD_MINS_MAC_IME)
#define M_W_IME TD(TD_MINS_WIN_IME)
#define SCLN_M TD(TD_SCLN_MINS)
#define SP_LOW LT(_LOWER, KC_SPC)
#define SP_RAI LT(_RAISE, KC_SPC)
#define SP_NRAI LT(_NUM_RAISE, KC_SPC)
#define SP_ADJ LT(_ADJUST, KC_SPC)
#define SP_GUI MT(MOD_LGUI, KC_SPC)
#define SP_SFT MT(MOD_LSFT, KC_SPC)
#define S_SLS RSFT_T(KC_SLSH)
#define C_SCLN RCTL_T(KC_SCLN)
#define C_QUOT RCTL_T(KC_QUOT)
#define C_MINS RCTL_T(KC_MINS)
#define C_SLSH RCTL_T(KC_SLSH)
#define CT_E LCTL(KC_E)
#define CT_A LCTL(KC_A)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MAC] = LAYOUT(
ESC_NUM, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_GRV, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,KC_LBRC,KC_RBRC, \
KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, SCLN_M, KC_ENT, KC_SCLN,KC_QUOT, \
RAISE, S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, C_SLSH, KC_RSFT,KC_UP,LOWER, \
RAISE, RAISE, KC_LALT, KC_LGUI,SP_SFT, SP_RAI, KC_RGUI,A_IME_M,KC_RGUI,KC_LEFT,KC_DOWN,KC_RGHT \
),
[_WIN] = LAYOUT(
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______,_______,KC_LGUI,KC_LALT,_______, _______, A_IME_W,KC_APP, _______,_______,_______,_______ \
),
[_NUM] = LAYOUT(
_______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______, \
_______,_______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PPLS,_______,_______,_______, \
_______,_______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, XXXXXXX, _______,_______,_______, \
_______,_______,_______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PENT,_______,_______,_______, \
_______,_______,_______,_______,_______, SP_NRAI, KC_P0, KC_PDOT,_______,_______,_______,_______ \
),
[_LOWER] = LAYOUT(
KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
KC_PSCR,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_UP, KC_END, KC_VOLU, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT,_______,KC_VOLD, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______, \
ADJUST, _______,_______,_______,_______, ADJUST, _______,_______,_______,KC_HOME,KC_PGDN,KC_END \
),
[_RAISE] = LAYOUT(
KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
KC_PSCR,_______,_______,CT_E, _______,_______,_______,_______,_______,_______,KC_PGUP,KC_DEL, _______,_______,\
_______,CT_A, _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,KC_MINS,KC_INS, _______,_______, \
_______,_______,_______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,ADJUST, \
_______,_______,_______,_______,_______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END \
),
[_NUM_RAISE] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_GRV, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,KC_LBRC,KC_RBRC, \
KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, KC_SCLN,KC_QUOT, \
RAISE, S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, S_SLS, KC_RSFT,XXXXXXX,ADJUST, \
_______,_______,_______,_______,_______, ADJUST, _______,_______,_______,_______,_______,_______ \
),
[_ADJUST] = LAYOUT(
_______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______,_______,WIN, _______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______,_______,_______,_______,_______,_______,_______,_______,RGB_M_P,RGB_TOG,RGB_MOD,_______,_______,_______, \
_______,_______,_______,_______,_______,_______,_______,TG(_NUM),MAC, _______,_______,_______,_______,_______,_______, \
_______,_______,_______,_______,_______, _______, _______,_______,_______,_______,_______,_______ \
)
};
// レイヤーキーを変換・無変換キーと共用する際に動作を改善する。
static bool lower_pressed = false;
static uint16_t lower_pressed_time = 0;
static bool raise_pressed = false;
static uint16_t raise_pressed_time = 0;
static bool alt_ime_pressed = false;
static uint16_t alt_ime_pressed_time = 0;
// デフォルトレイヤー格納用
static uint16_t current_default_layer = 0;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case DBG_LAY:
if (current_default_layer == _MAC) {
SEND_STRING("L-MAC");
} else if (current_default_layer == _WIN) {
SEND_STRING("L-WIN");
} else {
SEND_STRING("L-NO");
}
return false;
break;
case MAC: // Write default layer to EEPROM
if (record->event.pressed) {
set_single_persistent_default_layer(_MAC);
}
return false;
break;
case WIN: // Write default layer to EEPROM
if (record->event.pressed) {
set_single_persistent_default_layer(_WIN);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
lower_pressed = true;
lower_pressed_time = record->event.time;
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
// /*
// 長押し時に入力キャンセルする場合
// if (lower_pressed && (TIMER_DIFF_16(record->event.time, lower_pressed_time) < TAPPING_TERM)) {
//
// 長押しキャンセルなしの場合
// if (lower_pressed) {
// */
// if (lower_pressed && (TIMER_DIFF_16(record->event.time, lower_pressed_time) < TAPPING_TERM)) {
// register_code(KC_LANG1); // for macOS
// register_code(KC_HENK);
// unregister_code(KC_HENK);
// unregister_code(KC_LANG1);
// }
lower_pressed = false;
}
return false;
break;
case RAISE:
if (record->event.pressed) {
raise_pressed = true;
raise_pressed_time = record->event.time;
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
// /*
// 長押し時に入力キャンセルする場合はこれ
// if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) {
// */
// if (raise_pressed) {
// register_code(KC_LANG2); // for macOS
// register_code(KC_MHEN);
// unregister_code(KC_MHEN);
// unregister_code(KC_LANG2);
// }
raise_pressed = false;
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
case A_IME_M:
if (record->event.pressed) {
alt_ime_pressed = true;
alt_ime_pressed_time = record->event.time;
register_code(KC_RALT);
} else {
unregister_code(KC_RALT);
/*
if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) {
*/
// if (alt_ime_pressed) {
if (alt_ime_pressed && (TIMER_DIFF_16(record->event.time, alt_ime_pressed_time) < TAPPING_TERM)) {
register_code(KC_LCTL); // for macOS
register_code(KC_SPC);
unregister_code(KC_SPC);
unregister_code(KC_LCTL);
}
alt_ime_pressed = false;
}
return false;
break;
case A_IME_W:
if (record->event.pressed) {
alt_ime_pressed = true;
alt_ime_pressed_time = record->event.time;
register_code(KC_RALT);
} else {
unregister_code(KC_RALT);
/*
if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) {
*/
// if (alt_ime_pressed) {
if (alt_ime_pressed && (TIMER_DIFF_16(record->event.time, alt_ime_pressed_time) < TAPPING_TERM)) {
// register_code(KC_LALT);
// register_code(KC_GRV);
// unregister_code(KC_GRV);
// unregister_code(KC_LALT);
SEND_STRING(SS_LALT("`"));
}
alt_ime_pressed = false;
}
return false;
break;
case MAC_IME:
if (record->event.pressed) {
// when pressed
register_code(KC_LCTL);
register_code(KC_SPC);
} else {
// when released
unregister_code(KC_SPC);
unregister_code(KC_LCTL);
}
break;
case WIN_IME:
if (record->event.pressed) {
// when pressed
register_code(KC_LALT);
register_code(KC_GRV);
} else {
// when released
unregister_code(KC_GRV);
unregister_code(KC_LALT);
}
break;
default:
if (record->event.pressed) {
// reset the flags
lower_pressed = false;
raise_pressed = false;
alt_ime_pressed = false;
alt_ime_pressed = false;
}
break;
}
return true;
}
//------------------------------------------------------------------------------
// RGB Light settings
#ifdef RGBLIGHT_LAYERS
// 1st LED
const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 1, HSV_WHITE}
);
const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 1, HSV_BLUE}
);
const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 1, HSV_YELLOW}
);
// 2nd LED
const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 1, HSV_MAGENTA}
);
const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 1, HSV_GREEN}
);
const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 1, HSV_CYAN}
);
const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 1, HSV_GOLD}
);
const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 1, HSV_RED}
);
// Define the array of layers. Later layers take precedence
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
my_mac_layer,
my_win_layer,
my_num_layer,
my_caps_layer,
my_lower_layer,
my_raise_layer,
my_num_raise_layer,
my_adjust_layer
);
void keyboard_post_init_user(void) {
// Enable the LED layers
rgblight_layers = my_rgb_layers;
}
// Enabling and disabling lighting layers
layer_state_t layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));
return state;
}
// Enabling and disabling lighting layers for default layer
layer_state_t default_layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
if (layer_state_cmp(state, _MAC)) {
current_default_layer = _MAC;
} else if (layer_state_cmp(state, _WIN)) {
current_default_layer = _WIN;
}
return state;
}
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(3, led_state.caps_lock);
return true;
}
#endif
//------------------------------------------------------------------------------
// TEST LEDs
// void keyboard_post_init_user(void) {
// rgblight_enable_noeeprom();
// rgblight_mode_noeeprom(RGBLIGHT_MODE_RGB_TEST);
// }
//------------------------------------------------------------------------------
// Rotary Encoder
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder */
if (clockwise) {
tap_code(KC_VOLD);
} else {
tap_code(KC_VOLU);
}
}
}
//------------------------------------------------------------------------------
// Tap Dance function
// ESCキーの動作を、次のようにする設定
// シングルタップESC
// シングルタップしてホールドNUMレイヤー
// トリプルタップNumレイヤーをトグル
// NOTE:ESCを連打タブルタップして、Numレイヤーになるのを防止するためトリプルに。
typedef struct {
bool is_press_action;
uint8_t state;
} tap;
// Determine the current tap dance state
uint8_t cur_dance(qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (!state->pressed) return SINGLE_TAP;
else return TAP_HOLD;
} else if (state->count == 2) {
if (!state->pressed) return DOUBLE_TAP;
else return TAP_HOLD;
} else if (state->count == 3) return TRIPLE_TAP;
else return 8; // Magic number. At some point this method will expand to work for more presses
}
// Initialize tap structure associated with example tap dance key
static tap ql_tap_state = {
.is_press_action = true,
.state = 0
};
// Functions that control what our tap dance key does
void ql_each(qk_tap_dance_state_t *state, void *user_data) {
}
void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
ql_tap_state.state = cur_dance(state);
switch(state->keycode) {
case TD(TD_ESC_NUM):
switch (ql_tap_state.state) {
case SINGLE_TAP:
case DOUBLE_TAP:
tap_code(KC_ESC);
break;
case TAP_HOLD:
layer_on(_NUM);
break;
case TRIPLE_TAP:
// Check to see if the layer is already set
if (layer_state_is(_NUM)) {
// If already set, then switch it off
layer_off(_NUM);
} else {
// If not already set, then switch the layer on
layer_on(_NUM);
}
break;
}
break;
case TD(TD_MINS_MAC_IME):
switch (ql_tap_state.state) {
case SINGLE_TAP:
case TAP_HOLD:
register_code(KC_MINS);
break;
case DOUBLE_TAP:
//TODO デフォルトレイヤーが何かを読み取り、MAC or WINで処理を変える
register_code(KC_LCTL);
register_code(KC_SPC);
break;
}
break;
case TD(TD_SCLN_MINS):
switch (ql_tap_state.state) {
case SINGLE_TAP:
case TAP_HOLD:
register_code(KC_SCLN);
break;
case DOUBLE_TAP:
register_code(KC_MINS);
break;
}
break;
}
}
void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
switch(state->keycode) {
case TD(TD_ESC_NUM):
// If the key was held down and now is released then switch off the layer
if (ql_tap_state.state == TAP_HOLD) {
layer_off(_NUM);
}
ql_tap_state.state = 0;
break;
case TD(TD_MINS_MAC_IME):
switch (ql_tap_state.state) {
case SINGLE_TAP:
case TAP_HOLD:
unregister_code(KC_MINS);
break;
case DOUBLE_TAP:
//TODO デフォルトレイヤーが何かを読み取り、MAC or WINで処理を変える
unregister_code(KC_LCTL);
unregister_code(KC_SPC);
break;
}
break;
case TD(TD_SCLN_MINS):
switch (ql_tap_state.state) {
case SINGLE_TAP:
case TAP_HOLD:
unregister_code(KC_SCLN);
break;
case DOUBLE_TAP:
unregister_code(KC_MINS);
break;
}
break;
}
}
//------------------------------------------------------------------------------
/*
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool led_update_user(led_t led_state) {
return true;
}
*/

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@ -0,0 +1 @@
# The narrow keymap for jones

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@ -0,0 +1,23 @@
/* Copyright 2020 Takeshi Nishio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here
#define TAPPING_TOGGLE 2
// time for long press
#define TAPPING_TERM 200

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@ -54,7 +54,9 @@ enum tap_dances{
TD_Y_LBRC,
TD_LSFT_CAPS,
TD_LBRC_RBRC,
TD_ESC_NUM
TD_ESC_NUM,
TD_MINS_MAC_IME,
TD_MINS_WIN_IME,
};
// Tap Dance state
@ -74,19 +76,24 @@ uint8_t cur_dance(qk_tap_dance_state_t *state);
// Functions associated with individual tap dances
void ql_finished(qk_tap_dance_state_t *state, void *user_data);
void ql_reset(qk_tap_dance_state_t *state, void *user_data);
void ql_each(qk_tap_dance_state_t *state, void *user_data);
// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_Y_LBRC] = ACTION_TAP_DANCE_DOUBLE(KC_Y, KC_LBRC),
[TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
[TD_LBRC_RBRC] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_RBRC),
[TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275)
[TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
[TD_MINS_MAC_IME] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
[TD_MINS_WIN_IME] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, WIN_IME),
};
#define ESC_NUM TD(TD_ESC_NUM)
#define Y_LBRC TD(TD_Y_LBRC)
#define S_CAP TD(TD_LSFT_CAPS)
#define L_R_BRC TD(TD_LBRC_RBRC)
#define M_M_IME TD(TD_MINS_MAC_IME)
#define M_W_IME TD(TD_MINS_WIN_IME)
#define SP_LOW LT(_LOWER, KC_SPC)
#define SP_RAI LT(_RAISE, KC_SPC)
#define SP_NRAI LT(_NUM_RAISE, KC_SPC)
@ -95,6 +102,7 @@ qk_tap_dance_action_t tap_dance_actions[] = {
#define SP_SFT MT(MOD_LSFT, KC_SPC)
#define S_SLS RSFT_T(KC_SLSH)
#define C_SCLN RCTL_T(KC_SCLN)
#define C_MINS RCTL_T(KC_MINS)
#define C_E LCTL(KC_E)
#define C_A LCTL(KC_A)
@ -103,9 +111,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MAC] = LAYOUT(
ESC_NUM, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_GRV,KC_BSLS,KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC,KC_RBRC,KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_QUOT,KC_H, KC_J, KC_K, KC_L, C_SCLN, KC_ENT, \
KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_SCLN, KC_QUOT,KC_H, KC_J, KC_K, KC_L, C_MINS, KC_ENT, \
RAISE, S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LEFT,KC_RGHT,KC_N, KC_M, KC_COMM,KC_DOT, S_SLS, LOWER, \
RAISE, RAISE, ALT_US, KC_LGUI,SP_SFT, MAC_IME, SP_RAI, SP_RAI, KC_LGUI,ALT_JP, LOWER, KC_MUTE \
RAISE, RAISE, ALT_US, KC_LGUI,SP_SFT, M_M_IME, SP_RAI, SP_RAI, KC_LGUI,ALT_JP, LOWER, KC_MUTE \
),
[_WIN] = LAYOUT(
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
@ -131,7 +139,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_RAISE] = LAYOUT(
KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
KC_PSCR,_______,_______,C_E, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_DEL, \
_______,C_A, _______,KC_DEL, KC_RGHT,KC_ESC, _______,_______,KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,KC_MINS,KC_INS, \
_______,C_A, _______,KC_DEL, KC_RGHT,KC_ESC, _______,_______,KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,KC_SCLN,KC_INS, \
_______,_______,_______,_______,_______,_______,KC_LEFT,_______,_______,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,ADJUST, \
_______,_______,_______,_______,_______, _______, _______,_______,_______,KC_MPLY,ADJUST, _______ \
),
@ -411,6 +419,8 @@ void encoder_update_user(uint8_t index, bool clockwise) {
//------------------------------------------------------------------------------
// Tap Dance function
// ESCキーの動作を、次のようにする設定
// シングルタップESC
// シングルタップしてホールドNUMレイヤー
@ -431,7 +441,7 @@ uint8_t cur_dance(qk_tap_dance_state_t *state) {
if (!state->pressed) return DOUBLE_TAP;
else return TAP_HOLD;
} else if (state->count == 3) return TRIPLE_TAP;
else return 8;
else return 8; // Magic number. At some point this method will expand to work for more presses
}
// Initialize tap structure associated with example tap dance key
@ -441,37 +451,79 @@ static tap ql_tap_state = {
};
// Functions that control what our tap dance key does
void ql_each(qk_tap_dance_state_t *state, void *user_data) {
}
void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
ql_tap_state.state = cur_dance(state);
switch (ql_tap_state.state) {
case SINGLE_TAP:
tap_code(KC_ESC);
break;
case SINGLE_HOLD:
layer_on(_NUM);
break;
case TRIPLE_TAP:
// Check to see if the layer is already set
if (layer_state_is(_NUM)) {
// If already set, then switch it off
layer_off(_NUM);
} else {
// If not already set, then switch the layer on
layer_on(_NUM);
switch(state->keycode) {
case TD(TD_ESC_NUM):
switch (ql_tap_state.state) {
case SINGLE_TAP:
case DOUBLE_TAP:
tap_code(KC_ESC);
break;
case TAP_HOLD:
layer_on(_NUM);
break;
case TRIPLE_TAP:
// Check to see if the layer is already set
if (layer_state_is(_NUM)) {
// If already set, then switch it off
layer_off(_NUM);
} else {
// If not already set, then switch the layer on
layer_on(_NUM);
}
break;
}
break;
case TD(TD_MINS_MAC_IME):
switch (ql_tap_state.state) {
case SINGLE_TAP:
case TAP_HOLD:
register_code(KC_MINS);
break;
case DOUBLE_TAP:
//TODO デフォルトレイヤーが何かを読み取り、MAC or WINで処理を変える
register_code(KC_LCTL);
register_code(KC_SPC);
break;
}
break;
}
}
void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
// If the key was held down and now is released then switch off the layer
if (ql_tap_state.state == SINGLE_HOLD) {
layer_off(_NUM);
}
ql_tap_state.state = 0;
}
//------------------------------------------------------------------------------
switch(state->keycode) {
case TD(TD_ESC_NUM):
// If the key was held down and now is released then switch off the layer
if (ql_tap_state.state == TAP_HOLD) {
layer_off(_NUM);
}
ql_tap_state.state = 0;
break;
case TD(TD_MINS_MAC_IME):
switch (ql_tap_state.state) {
case SINGLE_TAP:
case TAP_HOLD:
unregister_code(KC_MINS);
break;
case DOUBLE_TAP:
//TODO デフォルトレイヤーが何かを読み取り、MAC or WINで処理を変える
unregister_code(KC_LCTL);
unregister_code(KC_SPC);
break;
}
break;
}
}
//------------------------------------------------------------------------------
/*
void matrix_init_user(void) {

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@ -0,0 +1 @@
# The wide keymap for jones