diff --git a/keyboards/jones/v.0.2/keymaps/default/readme.md b/keyboards/jones/v.0.2/keymaps/default/readme.md
deleted file mode 100644
index f5b8c1fb771..00000000000
--- a/keyboards/jones/v.0.2/keymaps/default/readme.md
+++ /dev/null
@@ -1 +0,0 @@
-# The default keymap for jones
diff --git a/keyboards/jones/v.0.2/keymaps/default/config.h b/keyboards/jones/v.0.2/keymaps/narrow/config.h
similarity index 100%
rename from keyboards/jones/v.0.2/keymaps/default/config.h
rename to keyboards/jones/v.0.2/keymaps/narrow/config.h
diff --git a/keyboards/jones/v.0.2/keymaps/narrow/keymap.c b/keyboards/jones/v.0.2/keymaps/narrow/keymap.c
new file mode 100644
index 00000000000..e5feb8263e9
--- /dev/null
+++ b/keyboards/jones/v.0.2/keymaps/narrow/keymap.c
@@ -0,0 +1,593 @@
+/* Copyright 2020 Takeshi Nishio
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+#include QMK_KEYBOARD_H
+
+#ifdef RGBLIGHT_ENABLE
+#include "rgblight.h"
+extern rgblight_config_t rgblight_config;
+#endif
+
+
+
+// Defines names for use in layer keycodes and the keymap
+enum layer_number {
+ _MAC = 0,
+ _WIN,
+ _NUM,
+ _LOWER,
+ _RAISE,
+ _NUM_RAISE,
+ _ADJUST
+};
+
+// Defines the keycodes used by our macros in process_record_user
+enum custom_keycodes {
+ MAC = SAFE_RANGE,
+ WIN,
+ NUM,
+ LOWER,
+ RAISE,
+ NUM_RAISE,
+ ADJUST,
+ ALT_US,
+ ALT_JP,
+ MAC_IME,
+ WIN_IME,
+ A_IME_M,
+ A_IME_W,
+ DBG_LAY,
+};
+
+// Tap Dance
+enum tap_dances{
+ TD_GRV_ESC = 0 ,
+ TD_Y_LBRC,
+ TD_LSFT_CAPS,
+ TD_LBRC_RBRC,
+ TD_ESC_NUM,
+ TD_MINS_MAC_IME,
+ TD_MINS_WIN_IME,
+ TD_SCLN_MINS,
+};
+
+// Tap Dance state
+// for toggle layer by ESC
+enum {
+ SINGLE_TAP = 1,
+ DOUBLE_TAP,
+ TRIPLE_TAP,
+ TAP_HOLD,
+};
+
+// Declare the functions to be used with your tap dance key(s)
+// Function associated with all tap dances
+uint8_t cur_dance(qk_tap_dance_state_t *state);
+// Functions associated with individual tap dances
+void ql_finished(qk_tap_dance_state_t *state, void *user_data);
+void ql_reset(qk_tap_dance_state_t *state, void *user_data);
+void ql_each(qk_tap_dance_state_t *state, void *user_data);
+
+// Tap Dance definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_Y_LBRC] = ACTION_TAP_DANCE_DOUBLE(KC_Y, KC_LBRC),
+ [TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
+ [TD_LBRC_RBRC] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_RBRC),
+ [TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
+ [TD_MINS_MAC_IME] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
+ [TD_MINS_WIN_IME] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, WIN_IME),
+ [TD_SCLN_MINS] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 500),
+};
+
+#define ESC_NUM TD(TD_ESC_NUM)
+#define Y_LBRC TD(TD_Y_LBRC)
+#define S_CAP TD(TD_LSFT_CAPS)
+#define L_R_BRC TD(TD_LBRC_RBRC)
+#define M_M_IME TD(TD_MINS_MAC_IME)
+#define M_W_IME TD(TD_MINS_WIN_IME)
+#define SCLN_M TD(TD_SCLN_MINS)
+#define SP_LOW LT(_LOWER, KC_SPC)
+#define SP_RAI LT(_RAISE, KC_SPC)
+#define SP_NRAI LT(_NUM_RAISE, KC_SPC)
+#define SP_ADJ LT(_ADJUST, KC_SPC)
+#define SP_GUI MT(MOD_LGUI, KC_SPC)
+#define SP_SFT MT(MOD_LSFT, KC_SPC)
+#define S_SLS RSFT_T(KC_SLSH)
+#define C_SCLN RCTL_T(KC_SCLN)
+#define C_QUOT RCTL_T(KC_QUOT)
+#define C_MINS RCTL_T(KC_MINS)
+#define C_SLSH RCTL_T(KC_SLSH)
+#define CT_E LCTL(KC_E)
+#define CT_A LCTL(KC_A)
+
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_MAC] = LAYOUT(
+ ESC_NUM, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_GRV, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,KC_LBRC,KC_RBRC, \
+ KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, SCLN_M, KC_ENT, KC_SCLN,KC_QUOT, \
+ RAISE, S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, C_SLSH, KC_RSFT,KC_UP,LOWER, \
+ RAISE, RAISE, KC_LALT, KC_LGUI,SP_SFT, SP_RAI, KC_RGUI,A_IME_M,KC_RGUI,KC_LEFT,KC_DOWN,KC_RGHT \
+ ),
+ [_WIN] = LAYOUT(
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
+ _______,_______,KC_LGUI,KC_LALT,_______, _______, A_IME_W,KC_APP, _______,_______,_______,_______ \
+ ),
+ [_NUM] = LAYOUT(
+ _______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______, \
+ _______,_______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PPLS,_______,_______,_______, \
+ _______,_______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, XXXXXXX, _______,_______,_______, \
+ _______,_______,_______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PENT,_______,_______,_______, \
+ _______,_______,_______,_______,_______, SP_NRAI, KC_P0, KC_PDOT,_______,_______,_______,_______ \
+ ),
+ [_LOWER] = LAYOUT(
+ KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
+ KC_PSCR,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_UP, KC_END, KC_VOLU, \
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT,_______,KC_VOLD, \
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______, \
+ ADJUST, _______,_______,_______,_______, ADJUST, _______,_______,_______,KC_HOME,KC_PGDN,KC_END \
+ ),
+ [_RAISE] = LAYOUT(
+ KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
+ KC_PSCR,_______,_______,CT_E, _______,_______,_______,_______,_______,_______,KC_PGUP,KC_DEL, _______,_______,\
+ _______,CT_A, _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,KC_MINS,KC_INS, _______,_______, \
+ _______,_______,_______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,ADJUST, \
+ _______,_______,_______,_______,_______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END \
+ ),
+ [_NUM_RAISE] = LAYOUT(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_GRV, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,KC_LBRC,KC_RBRC, \
+ KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, KC_SCLN,KC_QUOT, \
+ RAISE, S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, S_SLS, KC_RSFT,XXXXXXX,ADJUST, \
+ _______,_______,_______,_______,_______, ADJUST, _______,_______,_______,_______,_______,_______ \
+ ),
+ [_ADJUST] = LAYOUT(
+ _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
+ _______,_______,WIN, _______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, \
+ _______,_______,_______,_______,_______,_______,_______,_______,RGB_M_P,RGB_TOG,RGB_MOD,_______,_______,_______, \
+ _______,_______,_______,_______,_______,_______,_______,TG(_NUM),MAC, _______,_______,_______,_______,_______,_______, \
+ _______,_______,_______,_______,_______, _______, _______,_______,_______,_______,_______,_______ \
+ )
+};
+
+// レイヤーキーを変換・無変換キーと共用する際に動作を改善する。
+static bool lower_pressed = false;
+static uint16_t lower_pressed_time = 0;
+static bool raise_pressed = false;
+static uint16_t raise_pressed_time = 0;
+static bool alt_ime_pressed = false;
+static uint16_t alt_ime_pressed_time = 0;
+
+// デフォルトレイヤー格納用
+static uint16_t current_default_layer = 0;
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+
+switch (keycode) {
+ case DBG_LAY:
+ if (current_default_layer == _MAC) {
+ SEND_STRING("L-MAC");
+ } else if (current_default_layer == _WIN) {
+ SEND_STRING("L-WIN");
+ } else {
+ SEND_STRING("L-NO");
+ }
+ return false;
+ break;
+ case MAC: // Write default layer to EEPROM
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_MAC);
+ }
+ return false;
+ break;
+ case WIN: // Write default layer to EEPROM
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_WIN);
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ lower_pressed = true;
+ lower_pressed_time = record->event.time;
+
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+
+ // /*
+ // 長押し時に入力キャンセルする場合
+ // if (lower_pressed && (TIMER_DIFF_16(record->event.time, lower_pressed_time) < TAPPING_TERM)) {
+ //
+ // 長押しキャンセルなしの場合
+ // if (lower_pressed) {
+ // */
+ // if (lower_pressed && (TIMER_DIFF_16(record->event.time, lower_pressed_time) < TAPPING_TERM)) {
+ // register_code(KC_LANG1); // for macOS
+ // register_code(KC_HENK);
+ // unregister_code(KC_HENK);
+ // unregister_code(KC_LANG1);
+ // }
+ lower_pressed = false;
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ raise_pressed = true;
+ raise_pressed_time = record->event.time;
+
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+
+ // /*
+ // 長押し時に入力キャンセルする場合はこれ
+ // if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) {
+ // */
+ // if (raise_pressed) {
+ // register_code(KC_LANG2); // for macOS
+ // register_code(KC_MHEN);
+ // unregister_code(KC_MHEN);
+ // unregister_code(KC_LANG2);
+ // }
+ raise_pressed = false;
+ }
+ return false;
+ break;
+ case ADJUST:
+ if (record->event.pressed) {
+ layer_on(_ADJUST);
+ } else {
+ layer_off(_ADJUST);
+ }
+ return false;
+ break;
+ case A_IME_M:
+ if (record->event.pressed) {
+ alt_ime_pressed = true;
+ alt_ime_pressed_time = record->event.time;
+ register_code(KC_RALT);
+ } else {
+ unregister_code(KC_RALT);
+ /*
+ 長押し時に入力キャンセルする場合はこれ
+ if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) {
+ */
+ // if (alt_ime_pressed) {
+ if (alt_ime_pressed && (TIMER_DIFF_16(record->event.time, alt_ime_pressed_time) < TAPPING_TERM)) {
+ register_code(KC_LCTL); // for macOS
+ register_code(KC_SPC);
+ unregister_code(KC_SPC);
+ unregister_code(KC_LCTL);
+ }
+ alt_ime_pressed = false;
+ }
+ return false;
+ break;
+ case A_IME_W:
+ if (record->event.pressed) {
+ alt_ime_pressed = true;
+ alt_ime_pressed_time = record->event.time;
+ register_code(KC_RALT);
+ } else {
+ unregister_code(KC_RALT);
+ /*
+ 長押し時に入力キャンセルする場合はこれ
+ if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) {
+ */
+ // if (alt_ime_pressed) {
+ if (alt_ime_pressed && (TIMER_DIFF_16(record->event.time, alt_ime_pressed_time) < TAPPING_TERM)) {
+ // register_code(KC_LALT);
+ // register_code(KC_GRV);
+ // unregister_code(KC_GRV);
+ // unregister_code(KC_LALT);
+ SEND_STRING(SS_LALT("`"));
+ }
+ alt_ime_pressed = false;
+ }
+ return false;
+ break;
+ case MAC_IME:
+ if (record->event.pressed) {
+ // when pressed
+ register_code(KC_LCTL);
+ register_code(KC_SPC);
+ } else {
+ // when released
+ unregister_code(KC_SPC);
+ unregister_code(KC_LCTL);
+ }
+ break;
+ case WIN_IME:
+ if (record->event.pressed) {
+ // when pressed
+ register_code(KC_LALT);
+ register_code(KC_GRV);
+ } else {
+ // when released
+ unregister_code(KC_GRV);
+ unregister_code(KC_LALT);
+ }
+ break;
+ default:
+ if (record->event.pressed) {
+ // reset the flags
+ lower_pressed = false;
+ raise_pressed = false;
+ alt_ime_pressed = false;
+ alt_ime_pressed = false;
+ }
+ break;
+ }
+ return true;
+}
+
+//------------------------------------------------------------------------------
+// RGB Light settings
+#ifdef RGBLIGHT_LAYERS
+
+// 1st LED
+const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 1, HSV_WHITE}
+);
+const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 1, HSV_BLUE}
+);
+const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 1, HSV_YELLOW}
+);
+
+// 2nd LED
+const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {1, 1, HSV_MAGENTA}
+);
+
+const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {1, 1, HSV_GREEN}
+);
+
+const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {1, 1, HSV_CYAN}
+);
+
+const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {1, 1, HSV_GOLD}
+);
+
+const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {1, 1, HSV_RED}
+);
+
+
+// Define the array of layers. Later layers take precedence
+const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
+ my_mac_layer,
+ my_win_layer,
+ my_num_layer,
+ my_caps_layer,
+ my_lower_layer,
+ my_raise_layer,
+ my_num_raise_layer,
+ my_adjust_layer
+);
+
+void keyboard_post_init_user(void) {
+ // Enable the LED layers
+ rgblight_layers = my_rgb_layers;
+}
+
+// Enabling and disabling lighting layers
+layer_state_t layer_state_set_user(layer_state_t state) {
+ rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
+ rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
+ rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
+ rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
+ rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));
+
+ return state;
+}
+
+// Enabling and disabling lighting layers for default layer
+layer_state_t default_layer_state_set_user(layer_state_t state) {
+ rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
+ rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
+ rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
+
+ if (layer_state_cmp(state, _MAC)) {
+ current_default_layer = _MAC;
+ } else if (layer_state_cmp(state, _WIN)) {
+ current_default_layer = _WIN;
+ }
+
+ return state;
+}
+
+bool led_update_user(led_t led_state) {
+ rgblight_set_layer_state(3, led_state.caps_lock);
+ return true;
+}
+#endif
+
+//------------------------------------------------------------------------------
+// TEST LEDs
+// void keyboard_post_init_user(void) {
+// rgblight_enable_noeeprom();
+// rgblight_mode_noeeprom(RGBLIGHT_MODE_RGB_TEST);
+// }
+
+//------------------------------------------------------------------------------
+// Rotary Encoder
+void encoder_update_user(uint8_t index, bool clockwise) {
+ if (index == 0) { /* First encoder */
+ if (clockwise) {
+ tap_code(KC_VOLD);
+ } else {
+ tap_code(KC_VOLU);
+ }
+ }
+}
+
+
+//------------------------------------------------------------------------------
+// Tap Dance function
+
+// ESCキーの動作を、次のようにする設定
+// シングルタップ:ESC
+// シングルタップしてホールド:NUMレイヤー
+// トリプルタップ:Numレイヤーをトグル
+// NOTE:ESCを連打(=タブルタップ)して、Numレイヤーになるのを防止するためトリプルに。
+
+typedef struct {
+ bool is_press_action;
+ uint8_t state;
+} tap;
+
+// Determine the current tap dance state
+uint8_t cur_dance(qk_tap_dance_state_t *state) {
+ if (state->count == 1) {
+ if (!state->pressed) return SINGLE_TAP;
+ else return TAP_HOLD;
+ } else if (state->count == 2) {
+ if (!state->pressed) return DOUBLE_TAP;
+ else return TAP_HOLD;
+ } else if (state->count == 3) return TRIPLE_TAP;
+ else return 8; // Magic number. At some point this method will expand to work for more presses
+}
+
+// Initialize tap structure associated with example tap dance key
+static tap ql_tap_state = {
+ .is_press_action = true,
+ .state = 0
+};
+
+// Functions that control what our tap dance key does
+void ql_each(qk_tap_dance_state_t *state, void *user_data) {
+}
+
+void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
+ ql_tap_state.state = cur_dance(state);
+
+ switch(state->keycode) {
+ case TD(TD_ESC_NUM):
+ switch (ql_tap_state.state) {
+ case SINGLE_TAP:
+ case DOUBLE_TAP:
+ tap_code(KC_ESC);
+ break;
+ case TAP_HOLD:
+ layer_on(_NUM);
+ break;
+ case TRIPLE_TAP:
+ // Check to see if the layer is already set
+ if (layer_state_is(_NUM)) {
+ // If already set, then switch it off
+ layer_off(_NUM);
+ } else {
+ // If not already set, then switch the layer on
+ layer_on(_NUM);
+ }
+ break;
+ }
+ break;
+
+ case TD(TD_MINS_MAC_IME):
+ switch (ql_tap_state.state) {
+ case SINGLE_TAP:
+ case TAP_HOLD:
+ register_code(KC_MINS);
+ break;
+ case DOUBLE_TAP:
+ //TODO デフォルトレイヤーが何かを読み取り、MAC or WINで処理を変える
+ register_code(KC_LCTL);
+ register_code(KC_SPC);
+ break;
+ }
+ break;
+
+ case TD(TD_SCLN_MINS):
+ switch (ql_tap_state.state) {
+ case SINGLE_TAP:
+ case TAP_HOLD:
+ register_code(KC_SCLN);
+ break;
+ case DOUBLE_TAP:
+ register_code(KC_MINS);
+ break;
+ }
+ break;
+ }
+}
+
+void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
+ switch(state->keycode) {
+ case TD(TD_ESC_NUM):
+ // If the key was held down and now is released then switch off the layer
+ if (ql_tap_state.state == TAP_HOLD) {
+ layer_off(_NUM);
+ }
+ ql_tap_state.state = 0;
+ break;
+
+ case TD(TD_MINS_MAC_IME):
+ switch (ql_tap_state.state) {
+ case SINGLE_TAP:
+ case TAP_HOLD:
+ unregister_code(KC_MINS);
+ break;
+ case DOUBLE_TAP:
+ //TODO デフォルトレイヤーが何かを読み取り、MAC or WINで処理を変える
+ unregister_code(KC_LCTL);
+ unregister_code(KC_SPC);
+ break;
+ }
+ break;
+
+ case TD(TD_SCLN_MINS):
+ switch (ql_tap_state.state) {
+ case SINGLE_TAP:
+ case TAP_HOLD:
+ unregister_code(KC_SCLN);
+ break;
+ case DOUBLE_TAP:
+ unregister_code(KC_MINS);
+ break;
+ }
+ break;
+ }
+}
+
+//------------------------------------------------------------------------------
+/*
+void matrix_init_user(void) {
+
+}
+
+void matrix_scan_user(void) {
+
+}
+
+bool led_update_user(led_t led_state) {
+ return true;
+}
+*/
diff --git a/keyboards/jones/v.0.2/keymaps/narrow/readme.md b/keyboards/jones/v.0.2/keymaps/narrow/readme.md
new file mode 100644
index 00000000000..81357c31c2b
--- /dev/null
+++ b/keyboards/jones/v.0.2/keymaps/narrow/readme.md
@@ -0,0 +1 @@
+# The narrow keymap for jones
diff --git a/keyboards/jones/v.0.2/keymaps/wide/config.h b/keyboards/jones/v.0.2/keymaps/wide/config.h
new file mode 100644
index 00000000000..ada676b7f15
--- /dev/null
+++ b/keyboards/jones/v.0.2/keymaps/wide/config.h
@@ -0,0 +1,23 @@
+/* Copyright 2020 Takeshi Nishio
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+#pragma once
+
+// place overrides here
+#define TAPPING_TOGGLE 2
+
+// time for long press
+#define TAPPING_TERM 200
diff --git a/keyboards/jones/v.0.2/keymaps/default/keymap.c b/keyboards/jones/v.0.2/keymaps/wide/keymap.c
similarity index 85%
rename from keyboards/jones/v.0.2/keymaps/default/keymap.c
rename to keyboards/jones/v.0.2/keymaps/wide/keymap.c
index 2637fa36e78..afe79f658a1 100644
--- a/keyboards/jones/v.0.2/keymaps/default/keymap.c
+++ b/keyboards/jones/v.0.2/keymaps/wide/keymap.c
@@ -54,7 +54,9 @@ enum tap_dances{
TD_Y_LBRC,
TD_LSFT_CAPS,
TD_LBRC_RBRC,
- TD_ESC_NUM
+ TD_ESC_NUM,
+ TD_MINS_MAC_IME,
+ TD_MINS_WIN_IME,
};
// Tap Dance state
@@ -74,19 +76,24 @@ uint8_t cur_dance(qk_tap_dance_state_t *state);
// Functions associated with individual tap dances
void ql_finished(qk_tap_dance_state_t *state, void *user_data);
void ql_reset(qk_tap_dance_state_t *state, void *user_data);
+void ql_each(qk_tap_dance_state_t *state, void *user_data);
// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_Y_LBRC] = ACTION_TAP_DANCE_DOUBLE(KC_Y, KC_LBRC),
[TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
[TD_LBRC_RBRC] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_RBRC),
- [TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275)
+ [TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
+ [TD_MINS_MAC_IME] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
+ [TD_MINS_WIN_IME] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, WIN_IME),
};
#define ESC_NUM TD(TD_ESC_NUM)
#define Y_LBRC TD(TD_Y_LBRC)
#define S_CAP TD(TD_LSFT_CAPS)
#define L_R_BRC TD(TD_LBRC_RBRC)
+#define M_M_IME TD(TD_MINS_MAC_IME)
+#define M_W_IME TD(TD_MINS_WIN_IME)
#define SP_LOW LT(_LOWER, KC_SPC)
#define SP_RAI LT(_RAISE, KC_SPC)
#define SP_NRAI LT(_NUM_RAISE, KC_SPC)
@@ -95,6 +102,7 @@ qk_tap_dance_action_t tap_dance_actions[] = {
#define SP_SFT MT(MOD_LSFT, KC_SPC)
#define S_SLS RSFT_T(KC_SLSH)
#define C_SCLN RCTL_T(KC_SCLN)
+#define C_MINS RCTL_T(KC_MINS)
#define C_E LCTL(KC_E)
#define C_A LCTL(KC_A)
@@ -103,9 +111,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MAC] = LAYOUT(
ESC_NUM, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_GRV,KC_BSLS,KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC,KC_RBRC,KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
- KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_QUOT,KC_H, KC_J, KC_K, KC_L, C_SCLN, KC_ENT, \
+ KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_SCLN, KC_QUOT,KC_H, KC_J, KC_K, KC_L, C_MINS, KC_ENT, \
RAISE, S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LEFT,KC_RGHT,KC_N, KC_M, KC_COMM,KC_DOT, S_SLS, LOWER, \
- RAISE, RAISE, ALT_US, KC_LGUI,SP_SFT, MAC_IME, SP_RAI, SP_RAI, KC_LGUI,ALT_JP, LOWER, KC_MUTE \
+ RAISE, RAISE, ALT_US, KC_LGUI,SP_SFT, M_M_IME, SP_RAI, SP_RAI, KC_LGUI,ALT_JP, LOWER, KC_MUTE \
),
[_WIN] = LAYOUT(
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
@@ -131,7 +139,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_RAISE] = LAYOUT(
KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
KC_PSCR,_______,_______,C_E, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_DEL, \
- _______,C_A, _______,KC_DEL, KC_RGHT,KC_ESC, _______,_______,KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,KC_MINS,KC_INS, \
+ _______,C_A, _______,KC_DEL, KC_RGHT,KC_ESC, _______,_______,KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,KC_SCLN,KC_INS, \
_______,_______,_______,_______,_______,_______,KC_LEFT,_______,_______,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,ADJUST, \
_______,_______,_______,_______,_______, _______, _______,_______,_______,KC_MPLY,ADJUST, _______ \
),
@@ -411,6 +419,8 @@ void encoder_update_user(uint8_t index, bool clockwise) {
//------------------------------------------------------------------------------
+// Tap Dance function
+
// ESCキーの動作を、次のようにする設定
// シングルタップ:ESC
// シングルタップしてホールド:NUMレイヤー
@@ -431,7 +441,7 @@ uint8_t cur_dance(qk_tap_dance_state_t *state) {
if (!state->pressed) return DOUBLE_TAP;
else return TAP_HOLD;
} else if (state->count == 3) return TRIPLE_TAP;
- else return 8;
+ else return 8; // Magic number. At some point this method will expand to work for more presses
}
// Initialize tap structure associated with example tap dance key
@@ -441,37 +451,79 @@ static tap ql_tap_state = {
};
// Functions that control what our tap dance key does
+void ql_each(qk_tap_dance_state_t *state, void *user_data) {
+}
+
void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
ql_tap_state.state = cur_dance(state);
- switch (ql_tap_state.state) {
- case SINGLE_TAP:
- tap_code(KC_ESC);
- break;
- case SINGLE_HOLD:
- layer_on(_NUM);
- break;
- case TRIPLE_TAP:
- // Check to see if the layer is already set
- if (layer_state_is(_NUM)) {
- // If already set, then switch it off
- layer_off(_NUM);
- } else {
- // If not already set, then switch the layer on
- layer_on(_NUM);
+
+ switch(state->keycode) {
+ case TD(TD_ESC_NUM):
+ switch (ql_tap_state.state) {
+ case SINGLE_TAP:
+ case DOUBLE_TAP:
+ tap_code(KC_ESC);
+ break;
+ case TAP_HOLD:
+ layer_on(_NUM);
+ break;
+ case TRIPLE_TAP:
+ // Check to see if the layer is already set
+ if (layer_state_is(_NUM)) {
+ // If already set, then switch it off
+ layer_off(_NUM);
+ } else {
+ // If not already set, then switch the layer on
+ layer_on(_NUM);
+ }
+ break;
}
break;
+
+ case TD(TD_MINS_MAC_IME):
+ switch (ql_tap_state.state) {
+ case SINGLE_TAP:
+ case TAP_HOLD:
+ register_code(KC_MINS);
+ break;
+ case DOUBLE_TAP:
+ //TODO デフォルトレイヤーが何かを読み取り、MAC or WINで処理を変える
+ register_code(KC_LCTL);
+ register_code(KC_SPC);
+ break;
+ }
+ break;
}
}
void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
- // If the key was held down and now is released then switch off the layer
- if (ql_tap_state.state == SINGLE_HOLD) {
- layer_off(_NUM);
- }
- ql_tap_state.state = 0;
-}
-//------------------------------------------------------------------------------
+ switch(state->keycode) {
+ case TD(TD_ESC_NUM):
+ // If the key was held down and now is released then switch off the layer
+ if (ql_tap_state.state == TAP_HOLD) {
+ layer_off(_NUM);
+ }
+ ql_tap_state.state = 0;
+ break;
+ case TD(TD_MINS_MAC_IME):
+ switch (ql_tap_state.state) {
+ case SINGLE_TAP:
+ case TAP_HOLD:
+ unregister_code(KC_MINS);
+ break;
+ case DOUBLE_TAP:
+ //TODO デフォルトレイヤーが何かを読み取り、MAC or WINで処理を変える
+ unregister_code(KC_LCTL);
+ unregister_code(KC_SPC);
+ break;
+ }
+
+ break;
+ }
+}
+
+//------------------------------------------------------------------------------
/*
void matrix_init_user(void) {
diff --git a/keyboards/jones/v.0.2/keymaps/wide/readme.md b/keyboards/jones/v.0.2/keymaps/wide/readme.md
new file mode 100644
index 00000000000..8ffb79cc56a
--- /dev/null
+++ b/keyboards/jones/v.0.2/keymaps/wide/readme.md
@@ -0,0 +1 @@
+# The wide keymap for jones