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Update キーマップをNarrowとWideで書き換えるのが不便なので、分割した。
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# The default keymap for jones
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keyboards/jones/v.0.2/keymaps/narrow/keymap.c
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593
keyboards/jones/v.0.2/keymaps/narrow/keymap.c
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@ -0,0 +1,593 @@
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/* Copyright 2020 Takeshi Nishio
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#ifdef RGBLIGHT_ENABLE
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#include "rgblight.h"
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extern rgblight_config_t rgblight_config;
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#endif
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// Defines names for use in layer keycodes and the keymap
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enum layer_number {
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_MAC = 0,
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_WIN,
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_NUM,
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_LOWER,
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_RAISE,
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_NUM_RAISE,
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_ADJUST
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};
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// Defines the keycodes used by our macros in process_record_user
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enum custom_keycodes {
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MAC = SAFE_RANGE,
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WIN,
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NUM,
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LOWER,
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RAISE,
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NUM_RAISE,
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ADJUST,
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ALT_US,
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ALT_JP,
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MAC_IME,
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WIN_IME,
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A_IME_M,
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A_IME_W,
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DBG_LAY,
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};
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// Tap Dance
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enum tap_dances{
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TD_GRV_ESC = 0 ,
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TD_Y_LBRC,
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TD_LSFT_CAPS,
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TD_LBRC_RBRC,
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TD_ESC_NUM,
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TD_MINS_MAC_IME,
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TD_MINS_WIN_IME,
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TD_SCLN_MINS,
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};
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// Tap Dance state
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// for toggle layer by ESC
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enum {
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SINGLE_TAP = 1,
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DOUBLE_TAP,
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TRIPLE_TAP,
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TAP_HOLD,
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};
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// Declare the functions to be used with your tap dance key(s)
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// Function associated with all tap dances
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uint8_t cur_dance(qk_tap_dance_state_t *state);
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// Functions associated with individual tap dances
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void ql_finished(qk_tap_dance_state_t *state, void *user_data);
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void ql_reset(qk_tap_dance_state_t *state, void *user_data);
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void ql_each(qk_tap_dance_state_t *state, void *user_data);
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// Tap Dance definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_Y_LBRC] = ACTION_TAP_DANCE_DOUBLE(KC_Y, KC_LBRC),
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[TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
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[TD_LBRC_RBRC] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_RBRC),
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[TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
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[TD_MINS_MAC_IME] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
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[TD_MINS_WIN_IME] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, WIN_IME),
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[TD_SCLN_MINS] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 500),
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};
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#define ESC_NUM TD(TD_ESC_NUM)
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#define Y_LBRC TD(TD_Y_LBRC)
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#define S_CAP TD(TD_LSFT_CAPS)
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#define L_R_BRC TD(TD_LBRC_RBRC)
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#define M_M_IME TD(TD_MINS_MAC_IME)
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#define M_W_IME TD(TD_MINS_WIN_IME)
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#define SCLN_M TD(TD_SCLN_MINS)
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#define SP_LOW LT(_LOWER, KC_SPC)
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#define SP_RAI LT(_RAISE, KC_SPC)
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#define SP_NRAI LT(_NUM_RAISE, KC_SPC)
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#define SP_ADJ LT(_ADJUST, KC_SPC)
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#define SP_GUI MT(MOD_LGUI, KC_SPC)
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#define SP_SFT MT(MOD_LSFT, KC_SPC)
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#define S_SLS RSFT_T(KC_SLSH)
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#define C_SCLN RCTL_T(KC_SCLN)
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#define C_QUOT RCTL_T(KC_QUOT)
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#define C_MINS RCTL_T(KC_MINS)
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#define C_SLSH RCTL_T(KC_SLSH)
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#define CT_E LCTL(KC_E)
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#define CT_A LCTL(KC_A)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_MAC] = LAYOUT(
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ESC_NUM, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_GRV, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,KC_LBRC,KC_RBRC, \
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KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, SCLN_M, KC_ENT, KC_SCLN,KC_QUOT, \
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RAISE, S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, C_SLSH, KC_RSFT,KC_UP,LOWER, \
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RAISE, RAISE, KC_LALT, KC_LGUI,SP_SFT, SP_RAI, KC_RGUI,A_IME_M,KC_RGUI,KC_LEFT,KC_DOWN,KC_RGHT \
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),
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[_WIN] = LAYOUT(
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
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_______,_______,KC_LGUI,KC_LALT,_______, _______, A_IME_W,KC_APP, _______,_______,_______,_______ \
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),
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[_NUM] = LAYOUT(
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_______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______, \
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_______,_______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PPLS,_______,_______,_______, \
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_______,_______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, XXXXXXX, _______,_______,_______, \
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_______,_______,_______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PENT,_______,_______,_______, \
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_______,_______,_______,_______,_______, SP_NRAI, KC_P0, KC_PDOT,_______,_______,_______,_______ \
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),
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[_LOWER] = LAYOUT(
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KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
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KC_PSCR,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_UP, KC_END, KC_VOLU, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT,_______,KC_VOLD, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______, \
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ADJUST, _______,_______,_______,_______, ADJUST, _______,_______,_______,KC_HOME,KC_PGDN,KC_END \
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),
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[_RAISE] = LAYOUT(
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KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
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KC_PSCR,_______,_______,CT_E, _______,_______,_______,_______,_______,_______,KC_PGUP,KC_DEL, _______,_______,\
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_______,CT_A, _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,KC_MINS,KC_INS, _______,_______, \
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_______,_______,_______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,ADJUST, \
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_______,_______,_______,_______,_______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END \
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),
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[_NUM_RAISE] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_GRV, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,KC_LBRC,KC_RBRC, \
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KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, KC_SCLN,KC_QUOT, \
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RAISE, S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, S_SLS, KC_RSFT,XXXXXXX,ADJUST, \
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_______,_______,_______,_______,_______, ADJUST, _______,_______,_______,_______,_______,_______ \
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),
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[_ADJUST] = LAYOUT(
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_______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
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_______,_______,WIN, _______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, \
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_______,_______,_______,_______,_______,_______,_______,_______,RGB_M_P,RGB_TOG,RGB_MOD,_______,_______,_______, \
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_______,_______,_______,_______,_______,_______,_______,TG(_NUM),MAC, _______,_______,_______,_______,_______,_______, \
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_______,_______,_______,_______,_______, _______, _______,_______,_______,_______,_______,_______ \
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)
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};
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// レイヤーキーを変換・無変換キーと共用する際に動作を改善する。
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static bool lower_pressed = false;
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static uint16_t lower_pressed_time = 0;
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static bool raise_pressed = false;
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static uint16_t raise_pressed_time = 0;
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static bool alt_ime_pressed = false;
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static uint16_t alt_ime_pressed_time = 0;
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// デフォルトレイヤー格納用
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static uint16_t current_default_layer = 0;
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case DBG_LAY:
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if (current_default_layer == _MAC) {
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SEND_STRING("L-MAC");
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} else if (current_default_layer == _WIN) {
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SEND_STRING("L-WIN");
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} else {
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SEND_STRING("L-NO");
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}
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return false;
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break;
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case MAC: // Write default layer to EEPROM
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if (record->event.pressed) {
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set_single_persistent_default_layer(_MAC);
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}
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return false;
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break;
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case WIN: // Write default layer to EEPROM
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if (record->event.pressed) {
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set_single_persistent_default_layer(_WIN);
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}
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
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lower_pressed = true;
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lower_pressed_time = record->event.time;
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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// /*
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// 長押し時に入力キャンセルする場合
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// if (lower_pressed && (TIMER_DIFF_16(record->event.time, lower_pressed_time) < TAPPING_TERM)) {
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//
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// 長押しキャンセルなしの場合
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// if (lower_pressed) {
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// */
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// if (lower_pressed && (TIMER_DIFF_16(record->event.time, lower_pressed_time) < TAPPING_TERM)) {
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// register_code(KC_LANG1); // for macOS
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// register_code(KC_HENK);
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// unregister_code(KC_HENK);
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// unregister_code(KC_LANG1);
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// }
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lower_pressed = false;
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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raise_pressed = true;
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raise_pressed_time = record->event.time;
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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// /*
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// 長押し時に入力キャンセルする場合はこれ
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// if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) {
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// */
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// if (raise_pressed) {
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// register_code(KC_LANG2); // for macOS
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// register_code(KC_MHEN);
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// unregister_code(KC_MHEN);
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// unregister_code(KC_LANG2);
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// }
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raise_pressed = false;
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}
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return false;
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break;
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case ADJUST:
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if (record->event.pressed) {
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layer_on(_ADJUST);
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} else {
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layer_off(_ADJUST);
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}
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return false;
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break;
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case A_IME_M:
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if (record->event.pressed) {
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alt_ime_pressed = true;
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alt_ime_pressed_time = record->event.time;
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register_code(KC_RALT);
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} else {
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unregister_code(KC_RALT);
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/*
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長押し時に入力キャンセルする場合はこれ
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if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) {
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*/
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// if (alt_ime_pressed) {
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if (alt_ime_pressed && (TIMER_DIFF_16(record->event.time, alt_ime_pressed_time) < TAPPING_TERM)) {
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register_code(KC_LCTL); // for macOS
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register_code(KC_SPC);
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unregister_code(KC_SPC);
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unregister_code(KC_LCTL);
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}
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alt_ime_pressed = false;
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}
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return false;
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break;
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case A_IME_W:
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if (record->event.pressed) {
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alt_ime_pressed = true;
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alt_ime_pressed_time = record->event.time;
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register_code(KC_RALT);
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} else {
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unregister_code(KC_RALT);
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/*
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長押し時に入力キャンセルする場合はこれ
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if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) {
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*/
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// if (alt_ime_pressed) {
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if (alt_ime_pressed && (TIMER_DIFF_16(record->event.time, alt_ime_pressed_time) < TAPPING_TERM)) {
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// register_code(KC_LALT);
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// register_code(KC_GRV);
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// unregister_code(KC_GRV);
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// unregister_code(KC_LALT);
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SEND_STRING(SS_LALT("`"));
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}
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alt_ime_pressed = false;
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}
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return false;
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break;
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case MAC_IME:
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if (record->event.pressed) {
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// when pressed
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register_code(KC_LCTL);
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register_code(KC_SPC);
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} else {
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// when released
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unregister_code(KC_SPC);
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unregister_code(KC_LCTL);
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}
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break;
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case WIN_IME:
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if (record->event.pressed) {
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// when pressed
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register_code(KC_LALT);
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register_code(KC_GRV);
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} else {
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// when released
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unregister_code(KC_GRV);
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unregister_code(KC_LALT);
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}
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break;
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default:
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if (record->event.pressed) {
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// reset the flags
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lower_pressed = false;
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raise_pressed = false;
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alt_ime_pressed = false;
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alt_ime_pressed = false;
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}
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break;
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}
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return true;
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}
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//------------------------------------------------------------------------------
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// RGB Light settings
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#ifdef RGBLIGHT_LAYERS
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// 1st LED
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const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 1, HSV_WHITE}
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);
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const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 1, HSV_BLUE}
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);
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const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 1, HSV_YELLOW}
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);
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// 2nd LED
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const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{1, 1, HSV_MAGENTA}
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);
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|
||||
const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{1, 1, HSV_GREEN}
|
||||
);
|
||||
|
||||
const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{1, 1, HSV_CYAN}
|
||||
);
|
||||
|
||||
const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{1, 1, HSV_GOLD}
|
||||
);
|
||||
|
||||
const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{1, 1, HSV_RED}
|
||||
);
|
||||
|
||||
|
||||
// Define the array of layers. Later layers take precedence
|
||||
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
|
||||
my_mac_layer,
|
||||
my_win_layer,
|
||||
my_num_layer,
|
||||
my_caps_layer,
|
||||
my_lower_layer,
|
||||
my_raise_layer,
|
||||
my_num_raise_layer,
|
||||
my_adjust_layer
|
||||
);
|
||||
|
||||
void keyboard_post_init_user(void) {
|
||||
// Enable the LED layers
|
||||
rgblight_layers = my_rgb_layers;
|
||||
}
|
||||
|
||||
// Enabling and disabling lighting layers
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
|
||||
rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
|
||||
rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
|
||||
rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
|
||||
rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
// Enabling and disabling lighting layers for default layer
|
||||
layer_state_t default_layer_state_set_user(layer_state_t state) {
|
||||
rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
|
||||
rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
|
||||
rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
|
||||
|
||||
if (layer_state_cmp(state, _MAC)) {
|
||||
current_default_layer = _MAC;
|
||||
} else if (layer_state_cmp(state, _WIN)) {
|
||||
current_default_layer = _WIN;
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
bool led_update_user(led_t led_state) {
|
||||
rgblight_set_layer_state(3, led_state.caps_lock);
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// TEST LEDs
|
||||
// void keyboard_post_init_user(void) {
|
||||
// rgblight_enable_noeeprom();
|
||||
// rgblight_mode_noeeprom(RGBLIGHT_MODE_RGB_TEST);
|
||||
// }
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Rotary Encoder
|
||||
void encoder_update_user(uint8_t index, bool clockwise) {
|
||||
if (index == 0) { /* First encoder */
|
||||
if (clockwise) {
|
||||
tap_code(KC_VOLD);
|
||||
} else {
|
||||
tap_code(KC_VOLU);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Tap Dance function
|
||||
|
||||
// ESCキーの動作を、次のようにする設定
|
||||
// シングルタップ:ESC
|
||||
// シングルタップしてホールド:NUMレイヤー
|
||||
// トリプルタップ:Numレイヤーをトグル
|
||||
// NOTE:ESCを連打(=タブルタップ)して、Numレイヤーになるのを防止するためトリプルに。
|
||||
|
||||
typedef struct {
|
||||
bool is_press_action;
|
||||
uint8_t state;
|
||||
} tap;
|
||||
|
||||
// Determine the current tap dance state
|
||||
uint8_t cur_dance(qk_tap_dance_state_t *state) {
|
||||
if (state->count == 1) {
|
||||
if (!state->pressed) return SINGLE_TAP;
|
||||
else return TAP_HOLD;
|
||||
} else if (state->count == 2) {
|
||||
if (!state->pressed) return DOUBLE_TAP;
|
||||
else return TAP_HOLD;
|
||||
} else if (state->count == 3) return TRIPLE_TAP;
|
||||
else return 8; // Magic number. At some point this method will expand to work for more presses
|
||||
}
|
||||
|
||||
// Initialize tap structure associated with example tap dance key
|
||||
static tap ql_tap_state = {
|
||||
.is_press_action = true,
|
||||
.state = 0
|
||||
};
|
||||
|
||||
// Functions that control what our tap dance key does
|
||||
void ql_each(qk_tap_dance_state_t *state, void *user_data) {
|
||||
}
|
||||
|
||||
void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
|
||||
ql_tap_state.state = cur_dance(state);
|
||||
|
||||
switch(state->keycode) {
|
||||
case TD(TD_ESC_NUM):
|
||||
switch (ql_tap_state.state) {
|
||||
case SINGLE_TAP:
|
||||
case DOUBLE_TAP:
|
||||
tap_code(KC_ESC);
|
||||
break;
|
||||
case TAP_HOLD:
|
||||
layer_on(_NUM);
|
||||
break;
|
||||
case TRIPLE_TAP:
|
||||
// Check to see if the layer is already set
|
||||
if (layer_state_is(_NUM)) {
|
||||
// If already set, then switch it off
|
||||
layer_off(_NUM);
|
||||
} else {
|
||||
// If not already set, then switch the layer on
|
||||
layer_on(_NUM);
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case TD(TD_MINS_MAC_IME):
|
||||
switch (ql_tap_state.state) {
|
||||
case SINGLE_TAP:
|
||||
case TAP_HOLD:
|
||||
register_code(KC_MINS);
|
||||
break;
|
||||
case DOUBLE_TAP:
|
||||
//TODO デフォルトレイヤーが何かを読み取り、MAC or WINで処理を変える
|
||||
register_code(KC_LCTL);
|
||||
register_code(KC_SPC);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case TD(TD_SCLN_MINS):
|
||||
switch (ql_tap_state.state) {
|
||||
case SINGLE_TAP:
|
||||
case TAP_HOLD:
|
||||
register_code(KC_SCLN);
|
||||
break;
|
||||
case DOUBLE_TAP:
|
||||
register_code(KC_MINS);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
|
||||
switch(state->keycode) {
|
||||
case TD(TD_ESC_NUM):
|
||||
// If the key was held down and now is released then switch off the layer
|
||||
if (ql_tap_state.state == TAP_HOLD) {
|
||||
layer_off(_NUM);
|
||||
}
|
||||
ql_tap_state.state = 0;
|
||||
break;
|
||||
|
||||
case TD(TD_MINS_MAC_IME):
|
||||
switch (ql_tap_state.state) {
|
||||
case SINGLE_TAP:
|
||||
case TAP_HOLD:
|
||||
unregister_code(KC_MINS);
|
||||
break;
|
||||
case DOUBLE_TAP:
|
||||
//TODO デフォルトレイヤーが何かを読み取り、MAC or WINで処理を変える
|
||||
unregister_code(KC_LCTL);
|
||||
unregister_code(KC_SPC);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case TD(TD_SCLN_MINS):
|
||||
switch (ql_tap_state.state) {
|
||||
case SINGLE_TAP:
|
||||
case TAP_HOLD:
|
||||
unregister_code(KC_SCLN);
|
||||
break;
|
||||
case DOUBLE_TAP:
|
||||
unregister_code(KC_MINS);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
/*
|
||||
void matrix_init_user(void) {
|
||||
|
||||
}
|
||||
|
||||
void matrix_scan_user(void) {
|
||||
|
||||
}
|
||||
|
||||
bool led_update_user(led_t led_state) {
|
||||
return true;
|
||||
}
|
||||
*/
|
1
keyboards/jones/v.0.2/keymaps/narrow/readme.md
Normal file
1
keyboards/jones/v.0.2/keymaps/narrow/readme.md
Normal file
@ -0,0 +1 @@
|
||||
# The narrow keymap for jones
|
23
keyboards/jones/v.0.2/keymaps/wide/config.h
Normal file
23
keyboards/jones/v.0.2/keymaps/wide/config.h
Normal file
@ -0,0 +1,23 @@
|
||||
/* Copyright 2020 Takeshi Nishio
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
// place overrides here
|
||||
#define TAPPING_TOGGLE 2
|
||||
|
||||
// time for long press
|
||||
#define TAPPING_TERM 200
|
@ -54,7 +54,9 @@ enum tap_dances{
|
||||
TD_Y_LBRC,
|
||||
TD_LSFT_CAPS,
|
||||
TD_LBRC_RBRC,
|
||||
TD_ESC_NUM
|
||||
TD_ESC_NUM,
|
||||
TD_MINS_MAC_IME,
|
||||
TD_MINS_WIN_IME,
|
||||
};
|
||||
|
||||
// Tap Dance state
|
||||
@ -74,19 +76,24 @@ uint8_t cur_dance(qk_tap_dance_state_t *state);
|
||||
// Functions associated with individual tap dances
|
||||
void ql_finished(qk_tap_dance_state_t *state, void *user_data);
|
||||
void ql_reset(qk_tap_dance_state_t *state, void *user_data);
|
||||
void ql_each(qk_tap_dance_state_t *state, void *user_data);
|
||||
|
||||
// Tap Dance definitions
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
[TD_Y_LBRC] = ACTION_TAP_DANCE_DOUBLE(KC_Y, KC_LBRC),
|
||||
[TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
|
||||
[TD_LBRC_RBRC] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_RBRC),
|
||||
[TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275)
|
||||
[TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
|
||||
[TD_MINS_MAC_IME] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
|
||||
[TD_MINS_WIN_IME] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, WIN_IME),
|
||||
};
|
||||
|
||||
#define ESC_NUM TD(TD_ESC_NUM)
|
||||
#define Y_LBRC TD(TD_Y_LBRC)
|
||||
#define S_CAP TD(TD_LSFT_CAPS)
|
||||
#define L_R_BRC TD(TD_LBRC_RBRC)
|
||||
#define M_M_IME TD(TD_MINS_MAC_IME)
|
||||
#define M_W_IME TD(TD_MINS_WIN_IME)
|
||||
#define SP_LOW LT(_LOWER, KC_SPC)
|
||||
#define SP_RAI LT(_RAISE, KC_SPC)
|
||||
#define SP_NRAI LT(_NUM_RAISE, KC_SPC)
|
||||
@ -95,6 +102,7 @@ qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
#define SP_SFT MT(MOD_LSFT, KC_SPC)
|
||||
#define S_SLS RSFT_T(KC_SLSH)
|
||||
#define C_SCLN RCTL_T(KC_SCLN)
|
||||
#define C_MINS RCTL_T(KC_MINS)
|
||||
#define C_E LCTL(KC_E)
|
||||
#define C_A LCTL(KC_A)
|
||||
|
||||
@ -103,9 +111,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[_MAC] = LAYOUT(
|
||||
ESC_NUM, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_GRV,KC_BSLS,KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, \
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC,KC_RBRC,KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
|
||||
KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_QUOT,KC_H, KC_J, KC_K, KC_L, C_SCLN, KC_ENT, \
|
||||
KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_SCLN, KC_QUOT,KC_H, KC_J, KC_K, KC_L, C_MINS, KC_ENT, \
|
||||
RAISE, S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LEFT,KC_RGHT,KC_N, KC_M, KC_COMM,KC_DOT, S_SLS, LOWER, \
|
||||
RAISE, RAISE, ALT_US, KC_LGUI,SP_SFT, MAC_IME, SP_RAI, SP_RAI, KC_LGUI,ALT_JP, LOWER, KC_MUTE \
|
||||
RAISE, RAISE, ALT_US, KC_LGUI,SP_SFT, M_M_IME, SP_RAI, SP_RAI, KC_LGUI,ALT_JP, LOWER, KC_MUTE \
|
||||
),
|
||||
[_WIN] = LAYOUT(
|
||||
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
|
||||
@ -131,7 +139,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[_RAISE] = LAYOUT(
|
||||
KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
|
||||
KC_PSCR,_______,_______,C_E, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_DEL, \
|
||||
_______,C_A, _______,KC_DEL, KC_RGHT,KC_ESC, _______,_______,KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,KC_MINS,KC_INS, \
|
||||
_______,C_A, _______,KC_DEL, KC_RGHT,KC_ESC, _______,_______,KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,KC_SCLN,KC_INS, \
|
||||
_______,_______,_______,_______,_______,_______,KC_LEFT,_______,_______,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,ADJUST, \
|
||||
_______,_______,_______,_______,_______, _______, _______,_______,_______,KC_MPLY,ADJUST, _______ \
|
||||
),
|
||||
@ -411,6 +419,8 @@ void encoder_update_user(uint8_t index, bool clockwise) {
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Tap Dance function
|
||||
|
||||
// ESCキーの動作を、次のようにする設定
|
||||
// シングルタップ:ESC
|
||||
// シングルタップしてホールド:NUMレイヤー
|
||||
@ -431,7 +441,7 @@ uint8_t cur_dance(qk_tap_dance_state_t *state) {
|
||||
if (!state->pressed) return DOUBLE_TAP;
|
||||
else return TAP_HOLD;
|
||||
} else if (state->count == 3) return TRIPLE_TAP;
|
||||
else return 8;
|
||||
else return 8; // Magic number. At some point this method will expand to work for more presses
|
||||
}
|
||||
|
||||
// Initialize tap structure associated with example tap dance key
|
||||
@ -441,13 +451,20 @@ static tap ql_tap_state = {
|
||||
};
|
||||
|
||||
// Functions that control what our tap dance key does
|
||||
void ql_each(qk_tap_dance_state_t *state, void *user_data) {
|
||||
}
|
||||
|
||||
void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
|
||||
ql_tap_state.state = cur_dance(state);
|
||||
|
||||
switch(state->keycode) {
|
||||
case TD(TD_ESC_NUM):
|
||||
switch (ql_tap_state.state) {
|
||||
case SINGLE_TAP:
|
||||
case DOUBLE_TAP:
|
||||
tap_code(KC_ESC);
|
||||
break;
|
||||
case SINGLE_HOLD:
|
||||
case TAP_HOLD:
|
||||
layer_on(_NUM);
|
||||
break;
|
||||
case TRIPLE_TAP:
|
||||
@ -461,17 +478,52 @@ void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case TD(TD_MINS_MAC_IME):
|
||||
switch (ql_tap_state.state) {
|
||||
case SINGLE_TAP:
|
||||
case TAP_HOLD:
|
||||
register_code(KC_MINS);
|
||||
break;
|
||||
case DOUBLE_TAP:
|
||||
//TODO デフォルトレイヤーが何かを読み取り、MAC or WINで処理を変える
|
||||
register_code(KC_LCTL);
|
||||
register_code(KC_SPC);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
|
||||
switch(state->keycode) {
|
||||
case TD(TD_ESC_NUM):
|
||||
// If the key was held down and now is released then switch off the layer
|
||||
if (ql_tap_state.state == SINGLE_HOLD) {
|
||||
if (ql_tap_state.state == TAP_HOLD) {
|
||||
layer_off(_NUM);
|
||||
}
|
||||
ql_tap_state.state = 0;
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
break;
|
||||
|
||||
case TD(TD_MINS_MAC_IME):
|
||||
switch (ql_tap_state.state) {
|
||||
case SINGLE_TAP:
|
||||
case TAP_HOLD:
|
||||
unregister_code(KC_MINS);
|
||||
break;
|
||||
case DOUBLE_TAP:
|
||||
//TODO デフォルトレイヤーが何かを読み取り、MAC or WINで処理を変える
|
||||
unregister_code(KC_LCTL);
|
||||
unregister_code(KC_SPC);
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
/*
|
||||
void matrix_init_user(void) {
|
||||
|
1
keyboards/jones/v.0.2/keymaps/wide/readme.md
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# The wide keymap for jones
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Reference in New Issue
Block a user