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https://github.com/qmk/qmk_firmware.git
synced 2024-11-25 12:46:41 +00:00
tap-dance: Major rework, to make it more reliable
This reworks how the tap-dance feature works: instead of one global state, we have a state for each tap-dance key, so we can cancel them when another tap-dance key is in flight. This fixes #527. Since we have a state for each key, we can avoid situation where a keyup would mess with our global state. This fixes #563. And while here, we also make sure to fire events only once, and this fixes #574. There is one breaking change, though: tap-dance debugging support was removed, because dumping the whole state would increase the firmware size too much. Any keymap that made use of this, will have to be updated (but there's no such keymap in the repo). Also, there's a nice trick used in this rework: we need to iterate through tap_dance_actions in a few places, to check for timeouts, and so on. For this, we'd need to know the size of the array. We can't discover that at compile-time, because tap-dance gets compiled separately. We'd like to avoid having to terminate the list with a sentinel value, because that would require updates to all keymaps that use the feature. So, we keep track of the highest tap-dance code seen so far, and iterate until that index. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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@ -853,7 +853,7 @@ void ang_tap_dance_ta_reset (qk_tap_dance_state_t *state, void *user_data) {
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td_ta->finished_once = false;
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}
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const qk_tap_dance_action_t tap_dance_actions[] = {
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qk_tap_dance_action_t tap_dance_actions[] = {
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[CT_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, ang_tap_dance_cln_finished, ang_tap_dance_cln_reset)
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,[CT_MNS] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, ang_tap_dance_mns_finished, ang_tap_dance_mns_reset)
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,[CT_TA] = {
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@ -123,7 +123,7 @@ void music_scale_user(void)
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}
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const qk_tap_dance_action_t tap_dance_actions[] = {
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qk_tap_dance_action_t tap_dance_actions[] = {
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//Tap once for equal, twice for hyper + X (alfred lock)
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[TD_EQ_LOCK] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, HYPR(KC_X)),
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//Tap once for minus, twice for time.heals.nothing
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@ -1,19 +1,8 @@
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#include "quantum.h"
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#include "action_tapping.h"
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static qk_tap_dance_state_t qk_tap_dance_state;
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bool td_debug_enable = false;
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#if CONSOLE_ENABLE
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#define td_debug(s) if (td_debug_enable) \
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{ \
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xprintf ("D:tap_dance:%s:%s = { keycode = %d, count = %d, active = %d, pressed = %d }\n", __FUNCTION__, s, \
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qk_tap_dance_state.keycode, qk_tap_dance_state.count, \
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qk_tap_dance_state.active, qk_tap_dance_state.pressed); \
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}
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#else
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#define td_debug(s)
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#endif
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static uint16_t last_td;
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static int8_t highest_td = -1;
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void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
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@ -36,98 +25,110 @@ void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data) {
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}
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static inline void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
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void *user_data,
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qk_tap_dance_user_fn_t fn)
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void *user_data,
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qk_tap_dance_user_fn_t fn)
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{
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if (fn) {
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fn(state, user_data);
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}
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}
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static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t action)
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static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t *action)
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{
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td_debug("trigger");
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_process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_each_tap);
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_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_each_tap);
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}
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static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t action)
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static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t *action)
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{
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td_debug("trigger");
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_process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_dance_finished);
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if (action->state.finished)
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return;
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action->state.finished = true;
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_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_dance_finished);
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}
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static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t action)
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static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t *action)
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{
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td_debug("trigger")
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_process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_reset);
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_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_reset);
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}
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bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
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bool r = true;
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uint16_t idx = keycode - QK_TAP_DANCE;
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qk_tap_dance_action_t action;
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qk_tap_dance_action_t *action;
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if (last_td && last_td != keycode) {
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(&tap_dance_actions[last_td - QK_TAP_DANCE])->state.interrupted = true;
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}
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switch(keycode) {
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case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
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action = tap_dance_actions[idx];
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if ((int16_t)idx > highest_td)
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highest_td = idx;
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action = &tap_dance_actions[idx];
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process_tap_dance_action_on_each_tap (action);
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if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) {
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process_tap_dance_action_on_dance_finished (action);
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} else if (qk_tap_dance_state.active && qk_tap_dance_state.pressed) {
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reset_tap_dance (&qk_tap_dance_state);
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} else {
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r = false;
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}
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qk_tap_dance_state.active = true;
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qk_tap_dance_state.pressed = record->event.pressed;
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action->state.keycode = keycode;
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action->state.pressed = record->event.pressed;
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if (record->event.pressed) {
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qk_tap_dance_state.keycode = keycode;
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qk_tap_dance_state.timer = timer_read ();
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qk_tap_dance_state.count++;
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action->state.count++;
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action->state.timer = timer_read();
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if (last_td && last_td != keycode) {
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qk_tap_dance_action_t *paction = &tap_dance_actions[last_td - QK_TAP_DANCE];
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paction->state.interrupted = true;
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process_tap_dance_action_on_dance_finished (paction);
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reset_tap_dance (&paction->state);
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}
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}
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last_td = keycode;
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break;
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default:
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if (qk_tap_dance_state.keycode) {
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// if we are here, the tap dance was interrupted by a different key
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idx = qk_tap_dance_state.keycode - QK_TAP_DANCE;
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action = tap_dance_actions[idx];
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if (!record->event.pressed)
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return true;
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process_tap_dance_action_on_each_tap (action);
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if (highest_td == -1)
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return true;
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for (int i = 0; i <= highest_td; i++) {
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action = &tap_dance_actions[i];
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if (action->state.count == 0)
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continue;
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action->state.interrupted = true;
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process_tap_dance_action_on_dance_finished (action);
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reset_tap_dance (&qk_tap_dance_state);
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qk_tap_dance_state.active = false;
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reset_tap_dance (&action->state);
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}
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break;
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}
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return r;
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return true;
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}
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void matrix_scan_tap_dance () {
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if (qk_tap_dance_state.active && timer_elapsed (qk_tap_dance_state.timer) > TAPPING_TERM) {
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// if we are here, the tap dance was timed out
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uint16_t idx = qk_tap_dance_state.keycode - QK_TAP_DANCE;
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qk_tap_dance_action_t action = tap_dance_actions[idx];
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if (highest_td == -1)
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return;
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process_tap_dance_action_on_dance_finished (action);
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reset_tap_dance (&qk_tap_dance_state);
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for (int i = 0; i <= highest_td; i++) {
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qk_tap_dance_action_t *action = &tap_dance_actions[i];
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if (action->state.count && timer_elapsed (action->state.timer) > TAPPING_TERM) {
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process_tap_dance_action_on_dance_finished (action);
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reset_tap_dance (&action->state);
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}
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}
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}
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void reset_tap_dance (qk_tap_dance_state_t *state) {
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uint16_t idx = state->keycode - QK_TAP_DANCE;
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qk_tap_dance_action_t action;
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qk_tap_dance_action_t *action;
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if (state->pressed)
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return;
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action = tap_dance_actions[idx];
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action = &tap_dance_actions[state->keycode - QK_TAP_DANCE];
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process_tap_dance_action_on_reset (action);
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state->keycode = 0;
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state->count = 0;
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state->active = false;
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state->interrupted = false;
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state->finished = false;
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last_td = 0;
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}
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@ -11,8 +11,9 @@ typedef struct
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uint8_t count;
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uint16_t keycode;
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uint16_t timer;
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bool active:1;
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bool pressed:1;
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bool interrupted;
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bool pressed;
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bool finished;
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} qk_tap_dance_state_t;
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#define TD(n) (QK_TAP_DANCE + n)
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@ -26,6 +27,7 @@ typedef struct
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qk_tap_dance_user_fn_t on_dance_finished;
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qk_tap_dance_user_fn_t on_reset;
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} fn;
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qk_tap_dance_state_t state;
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void *user_data;
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} qk_tap_dance_action_t;
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@ -48,8 +50,7 @@ typedef struct
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.fn = { user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_reset } \
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}
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extern const qk_tap_dance_action_t tap_dance_actions[];
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extern bool td_debug_enable;
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extern qk_tap_dance_action_t tap_dance_actions[];
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/* To be used internally */
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@ -431,7 +431,7 @@ enum {
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};
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//Tap Dance Definitions
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const qk_tap_dance_action_t tap_dance_actions[] = {
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qk_tap_dance_action_t tap_dance_actions[] = {
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//Tap once for Esc, twice for Caps Lock
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[TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS)
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// Other declarations would go here, separated by commas, if you have them
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@ -517,7 +517,7 @@ void dance_flsh_reset(qk_tap_dance_state_t *state, void *user_data) {
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ergodox_right_led_3_off();
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}
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const qk_tap_dance_action_t tap_dance_actions[] = {
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qk_tap_dance_action_t tap_dance_actions[] = {
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[CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT)
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,[CT_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset)
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,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg)
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