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43 lines
1.4 KiB
C
43 lines
1.4 KiB
C
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#pragma once
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/*
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Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ericgebhart.h"
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// Stuff we need for locale and layer switching
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// there can be more but we need to know where they start and end.
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// remember there's limitations on layers.
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// Our locales. so it's easy to switch between them.
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const uint16_t base_layer_count = BASE_NAME_COUNT - 1;
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const uint16_t locale_layers[][2] = {
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[LOCALE_DEFAULT] = {0, base_layer_count},
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#ifdef SECOND_LOCALE
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[LOCALE_TWO] = {BASE_NAME_COUNT, BASE_NAME_COUNT + base_layer_count},
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#endif
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};
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uint32_t current_locale = LOCALE_DEFAULT;
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#define LOCALE_LAYER_RANGE locale_layers[current_locale]
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bool process_locales(uint16_t keycode, keyrecord_t *record);
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#define PROCESS_LOCALES \
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if (!process_locales(keycode, record)) { return false; }
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