Eric Gebhart user space and keymaps (#17487)

Co-authored-by: Drashna Jaelre <drashna@live.com>
This commit is contained in:
Eric Gebhart 2022-11-12 00:09:41 +01:00 committed by GitHub
parent 49a78b8114
commit 050472a4d0
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147 changed files with 13177 additions and 4102 deletions

46
keyboards/crkbd/keymaps/ericgebhart/keymap.c Executable file → Normal file
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@ -1,5 +1,5 @@
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -14,47 +14,5 @@
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ericgebhart.h"
#define Crkbd_base(...) Base_3x6_3(__VA_ARGS__)
#define Crkbd_bepo(...) Base_bepo_3x6_3(__VA_ARGS__)
#define Crkbd_bepo6(...) Base_bepo6_3x6_3(__VA_ARGS__)
#define Crkbd_transient(...) Transient6_3x6_3(__VA_ARGS__)
/*
* The `Crkbd_base` macro is a template to allow the use of identical
* modifiers for the default layouts (eg QWERTY, Colemak, Dvorak, etc), so
* that there is no need to set them up for each layout, and modify all of
* them if I want to change them. This helps to keep consistency and ease
* of use. K## is a placeholder to pass through the individual keycodes
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Qwerty based Base layers
[_DVORAK] = Crkbd_base(___DVORAK___),
[_BEAKL] = Crkbd_base(___BEAKL15___),
[_COLEMAK] = Crkbd_base(___COLEMAK_DH___),
[_QWERTY] = Crkbd_base(___QWERTY___),
// Bepo base layers
[_BEAKL_BP] = Crkbd_bepo(___BEAKL15_FR___),
[_DVORAK_BP] = Crkbd_bepo(___DVORAK_FR___),
[_BEPO] = Crkbd_bepo6(___BEPO6___),
// Transient layers.
[_SYMB] = Crkbd_transient(___SYMB_BEAKLB_3x12___),
[_SYMB_BP] = Crkbd_transient(___SYMB_BEAKLB_BP_3x12___),
[_KEYPAD] = Crkbd_transient(___KP_C_3x12___),
[_KEYPAD_BP] = Crkbd_transient(___KP_C_BP_3x12___),
[_TOPROWS] = Crkbd_transient(___TOPROWS_3x12___),
[_TOPROWS_BP] = Crkbd_transient(___TOPROWS_BP_3x12___),
[_NAV] = Crkbd_transient(___NAV_3x12___),
[_LAYERS] = Crkbd_transient(___LAYERS_3x12___),
//[_RGB] = Crkbd_transient(___RGB_3x12___),
[_ADJUST] = Crkbd_transient(___ADJUST_3x12___),
///HPT_TOG, KC_NUKE, ___, ___, TG_MODS, HPT_FBK
};
// See: users/ericgebhart.

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@ -1,5 +1,5 @@
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -14,35 +14,5 @@
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keymap_bepo.h"
#include "ericgebhart.h"
#include "layouts.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Qwerty Base layers
[_DVORAK] = Dox_base(___NUMS___, ___DVORAK___),
[_QWERTY] = Dox_base(___NUMS___, ___QWERTY___),
[_COLEMAK] = Dox_base(___NUMS___, ___COLEMAK_DH___),
[_BEAKL] = Dox_base(___NUMS___, ___BEAKL15___),
// Bepo Base layers
[_DVORAK_BP] = Dox_bepo_base(___NUMS_BP___, ___DVORAK_FR___),
[_BEAKL_BP] = Dox_bepo_base(___BKLNUMS_BP___, ___BEAKL15_FR___),
[_BEPO] = Dox_bepo_base6(___BEPO6___),
// transient layers.
// Switch to using a transient layer macro
[_SYMB] = Dox_transient(___12_FUNC___, ___SYMB_BEAKLA_3x12___),
[_SYMB_BP] = Dox_transient(___12_FUNC___, ___SYMB_BEAKLA_BP_3x12___),
[_TOPROWS] = Dox_transient(___12___, ___TOPROWS_3x12___),
[_TOPROWS_BP] = Dox_transient(___12___, ___TOPROWS_BP_3x12___),
[_KEYPAD] = Dox_transient(___KEYPAD_BKL_FUNC_4x12___),
[_KEYPAD_BP] = Dox_transient(___KEYPAD_BKL_FUNC_BP_4x12___),
[_NAV] = Dox_transient(___12___, ___NAV_3x12___),
[_LAYERS] = Dox_transient(___12___, ___LAYERS_3x12___),
[_RGB] = Dox_transient(___12___, ___RGB_3x12___),
};
// See: users/ericgebhart.

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@ -1,139 +0,0 @@
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/********************************************************************/
/* Ergodox EZ */
/********************************************************************/
// This one is is set up to pass in the number row.
// Beakl and bepo both change the number row.
// Left, middle, right, bottom, and thumbs all stay the same.
#define Base_dox( \
K01, K02, K03, K04, K05, \
K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, \
K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, \
K26, K27, K28, K29, K2A, \
K31, K32, K33, K34, K35, \
K36, K37, K38, K39, K3A \
) \
LVARG_edox( \
ROW0_LEFT(K01, K02, K03, K04, K05), \
___2_MIDDLE_1___, \
ROW0_RIGHT(K06, K07, K08, K09, K0A), \
\
ROW1_LEFT(K11, K12, K13, K14, K15), \
___2_MIDDLE_2___, \
ROW1_RIGHT(K16, K17, K18, K19, K1A), \
\
ROW2_LEFT(K21, K22, K23, K24, K25), \
ROW2_RIGHT(K26, K27, K28, K29, K2A), \
\
ROW3_LEFT(K31, K32, K33, K34, K35), \
___2_MIDDLE_3___, \
ROW3_RIGHT(K36, K37, K38, K39, K3A), \
___5_BOTTOM_LEFT___, ___5_BOTTOM_RIGHT___, \
___12_DOX_ALL_THUMBS___ \
)
#define Base_dox_bepo( \
K01, K02, K03, K04, K05, \
K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, \
K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, \
K26, K27, K28, K29, K2A, \
K31, K32, K33, K34, K35, \
K36, K37, K38, K39, K3A \
) \
LVARG_edox( \
ROW0_LEFT(K01, K02, K03, K04, K05), \
___2_MIDDLE_1___, \
ROW0_RIGHT(K06, K07, K08, K09, K0A), \
\
ROW1_LEFT(K11, K12, K13, K14, K15), \
___2_MIDDLE_2___, \
ROW1_RIGHT(K16, K17, K18, K19, K1A), \
\
ROW2_LEFT(K21, K22, K23, K24, K25), \
ROW2_RIGHT(K26, K27, K28, K29, K2A), \
\
ROW3_LEFT(K31, K32, K33, K34, K35), \
___2_MIDDLE_3___, \
ROW3_RIGHT(K36, K37, K38, K39, K3A), \
___5_BOTTOM_LEFT___, ___5_BOTTOM_RIGHT___, \
___12_DOX_ALL_THUMBS_BP___ \
)
#define Base_dox_bepo6( \
K01, K02, K03, K04, K05, K06, \
K07, K08, K09, K0A, K0B, K0C, \
K11, K12, K13, K14, K15, K16, \
K17, K18, K19, K1A, K1B, K1C, \
K21, K22, K23, K24, K25, K26, \
K27, K28, K29, K2A, K2B, K2C \
) \
LVARG_edox( \
___6SYMBOL_BEPO_L___, \
___2_MIDDLE_T_BP___, \
___6SYMBOL_BEPO_R___, \
ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06), \
___2_MIDDLE_2_BP___, \
ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C), \
\
ROW2_LEFT_BP6(K11, K12, K13, K14, K15, K16), \
ROW2_RIGHT_BP6(K17, K18, K19, K1A, K1B, K1C), \
\
ROW3_LEFT_BP6(K21, K22, K23, K24, K25, K26), \
___2_MIDDLE_3_BP___, \
ROW3_RIGHT_BP6(K27, K28, K29, K2A, K2B, K2C), \
\
___5_BOTTOM_LEFT_BP___, ___5_BOTTOM_RIGHT_BP___, \
___12_DOX_ALL_THUMBS_BP___ \
)
#define Transient_dox6( \
K01, K02, K03, K04, K05, K06, \
K07, K08, K09, K0A, K0B, K0C, \
K11, K12, K13, K14, K15, K16, \
K17, K18, K19, K1A, K1B, K1C, \
K21, K22, K23, K24, K25, K26, \
K27, K28, K29, K2A, K2B, K2C, \
K31, K32, K33, K34, K35, K36, \
K37, K38, K39, K3A, K3B, K3C \
) \
LVARG_edox( \
K01, K02, K03, K04, K05, K06, \
___2___, \
K07, K08, K09, K0A, K0B, K0C, \
K11, K12, K13, K14, K15, K16, \
___2___, \
K17, K18, K19, K1A, K1B, K1C, \
K21, K22, K23, K24, K25, K26, \
K27, K28, K29, K2A, K2B, K2C, \
K31, K32, K33, K34, K35, K36, \
___2___, \
K37, K38, K39, K3A, K3B, K3C, \
___5___, ___5___, \
___12___ \
)
#define Dox_base(...) Base_dox(__VA_ARGS__)
#define Dox_bepo_base(...) Base_dox_bepo(__VA_ARGS__)
#define Dox_bepo_base6(...) Base_dox_bepo6(__VA_ARGS__)
#define Dox_transient(...) Transient_dox6(__VA_ARGS__)

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@ -1,5 +1,5 @@
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -15,34 +15,4 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keymap_bepo.h"
#include "ericgebhart.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// 4x10
[_DVORAK] = BASE_5x14(___NUMS___, ___DVORAK___),
[_QWERTY] = BASE_5x14(___NUMS___, ___QWERTY___),
[_COLEMAK] = BASE_5x14(___NUMS___, ___COLEMAK_DH___),
[_BEAKL] = BASE_5x14(___BKLNUMS___, ___BEAKL15___),
//[_DVORAK_BP] = BASE_5x14_bepo(___DVORAK_FR___),
//[_BEAKL_BP] = BASE_5x14_bepo(___BEAKL15_FR___),
// 4x12
//[_BEPO] = BASE_5x14_bepo6(___BEPO6_FR___),
// transient macro takes a 3x12 for args
[_SYMB] = TRANSIENT_5x14(___12___, ___SYMB_BEAKLA_3x12___),
//[_SYMB_BP] = TRANSIENT_5x14(___SYMB_BEAKLA_BP_3x12___),
[_TOPROWS] = TRANSIENT_5x14(___12___, ___TOPROWS_3x12___),
//[_TOPROWS_BP] = TRANSIENT_5x14(___TOPROWS_BP_3x12___),
[_KEYPAD] = TRANSIENT_5x14(___12___, ___KP_C_3x12___),
//[_KEYPAD_BP] = TRANSIENT_5x14(___KP_C_BP_3x12___),
// Navigation and control
[_NAV] = TRANSIENT_5x14(___12___, ___NAV_3x12___),
[_LAYERS] = TRANSIENT_5x14(___12___, ___LAYERS_3x12___),
//[_RGB] = TRANSIENT_5x14(___12___, ___RGB_3x12___),
};
// See: users/ericgebhart.

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@ -1,5 +1,5 @@
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -14,40 +14,5 @@
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keymap_bepo.h"
#include "ericgebhart.h"
#define LAYOUT_PVARG(...) LAYOUT_pretty(__VA_ARGS__)
#define Kinesis_base(...) Base_4x6_4_6(__VA_ARGS__)
#define Kinesis_bepo_base(...) Base_bepo_4x6_4_6(__VA_ARGS__)
#define Kinesis_bepo_base6(...) Base_bepo6_4x6_4_6(__VA_ARGS__)
#define Kinesis_transient(...) Transient6_4x6_4_6(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Qwerty Base layers
[_DVORAK] = Kinesis_base(___NUMS___, ___DVORAK___),
[_QWERTY] = Kinesis_base(___NUMS___, ___QWERTY___),
[_COLEMAK] = Kinesis_base(___NUMS___, ___COLEMAK_DH___),
[_BEAKL] = Kinesis_base(___BKLNUMS___, ___BEAKL15___),
// Bepo Base layers
[_DVORAK_BP] = Kinesis_bepo_base(___NUMS_BP___, ___DVORAK_FR___),
[_BEAKL_BP] = Kinesis_bepo_base(___BKLNUMS_BP___, ___BEAKL15_FR___),
[_BEPO] = Kinesis_bepo_base6(___BEPO6___),
// transient layers.
// Switch to using a transient layer macro
[_SYMB] = Kinesis_transient(___12_FUNC___, ___SYMB_BEAKLA_3x12___),
[_SYMB_BP] = Kinesis_transient(___12_FUNC___, ___SYMB_BEAKLA_BP_3x12___),
[_TOPROWS] = Kinesis_transient(___12___, ___TOPROWS_3x12___),
[_TOPROWS_BP] = Kinesis_transient(___12___, ___TOPROWS_BP_3x12___),
[_NAV] = Kinesis_transient(___12___, ___NAV_3x12___),
[_LAYERS] = Kinesis_transient(___12___, ___LAYERS_3x12___),
[_ADJUST] = Kinesis_transient(___12___, ___ADJUST_3x12___),
//[_RGB] = Kinesis_transient(___12___, ___RGB_3x12___),
};
// See: users/ericgebhart.

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@ -11,6 +11,5 @@ BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output
UNICODE_ENABLE = no # Unicode
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

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@ -1,5 +1,5 @@
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -14,88 +14,5 @@
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ericgebhart.h"
#include "layouts.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Qwerty based Base layers
[_DVORAK] = Rebound_base(___DVORAK___),
[_BEAKL] = Rebound_base(___BEAKL15___),
[_COLEMAK] = Rebound_base(___COLEMAK_DH___),
[_QWERTY] = Rebound_base(___QWERTY___),
// Bepo base layers
[_BEAKL_BP] = Rebound_base_bepo(___BEAKL15_FR___),
[_DVORAK_BP] = Rebound_base_bepo(___DVORAK_FR___),
[_BEPO] = Rebound_base_bepo6(___BEPO6___),
// Transient layers.
[_SYMB] = Rebound_transient(___SYMB_BEAKLA_3x12___),
[_SYMB_BP] = Rebound_transient(___SYMB_BEAKLA_BP_3x12___),
[_KEYPAD] = Rebound_transient(___KP_C_3x12___),
[_KEYPAD_BP] = Rebound_transient(___KP_C_BP_3x12___),
[_TOPROWS] = Rebound_transient(___TOPROWS_3x12___),
[_TOPROWS_BP] = Rebound_transient(___TOPROWS_BP_3x12___),
[_NAV] = Rebound_transient(___NAV_3x12___),
[_LAYERS] = Rebound_transient(___LAYERS_3x12___),
};
bool encoder_update_user(uint8_t index, bool clockwise) {
switch(get_highest_layer(layer_state)){
case _DVORAK:
if (clockwise) {
tap_code16(KC_VOLD);
} else {
tap_code16(KC_VOLU);
}
break;
case _NAV:
if (clockwise) {
tap_code16(S(KC_TAB));
} else {
tap_code16(KC_TAB);
}
break;
}
return true;
}
#ifdef OLED_ENABLE
void oled_task_user(void) {
// Host Keyboard Layer Status
oled_write_P(PSTR(""), false);
switch (get_highest_layer(layer_state)) {
case _BASE:
oled_write_P(PSTR("Rebound\n"), false);
oled_write_P(PSTR("Rev4\n"), false);
break;
case _NAV:
oled_write_P(PSTR("Nav\n"), false);
break;
case _SYMB_BEAKL:
case _SYMB:
oled_write_P(PSTR("Symbols\n"), false);
break;
case _KEYPAD:
oled_write_P(PSTR("Top Rows\n"), false);
break;
default:
// Or use the write_ln shortcut over adding '\n' to the end of your string
oled_write_ln_P(PSTR("Undefined"), false);
}
// Host Keyboard LED Status
led_t led_state = host_keyboard_led_state();
oled_write_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
oled_write_P(led_state.caps_lock ? PSTR("CAPS") : PSTR(" "), false);
oled_write_P(led_state.scroll_lock ? PSTR("SCR ") : PSTR(" "), false);
}
#endif
// See: users/ericgebhart.

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@ -1,113 +0,0 @@
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/********************************************************************/
/* Rebound 4 rows, 1x12, 3x13 */
/********************************************************************/
#define LVARG_rebound(...) LAYOUT_all(__VA_ARGS__)
#define LAYOUT_rebound_base( \
K01, K02, K03, K04, K05, \
K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, \
K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, \
K26, K27, K28, K29, K2A \
) \
LVARG_rebound( \
ROW1_LEFT(K01, K02, K03, K04, K05), \
ROW1_RIGHT(K06, K07, K08, K09, K0A), \
\
ROW2_LEFT(K11, K12, K13, K14, K15), \
KC_CCCV, \
ROW2_RIGHT(K16, K17, K18, K19, K1A), \
\
ROW3_LEFT(K21, K22, K23, K24, K25), \
MO(_ADJUST), \
ROW3_RIGHT(K26, K27, K28, K29, K2A), \
___13_BOTTOM___ \
)
#define LAYOUT_rebound_base_bepo( \
K01, K02, K03, K04, K05, \
K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, \
K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, \
K26, K27, K28, K29, K2A \
) \
LVARG_rebound( \
ROW1_LEFT_BP(K01, K02, K03, K04, K05), \
ROW1_RIGHT_BP(K06, K07, K08, K09, K0A), \
\
ROW2_LEFT_BP(K11, K12, K13, K14, K15), \
KC_CCCV, \
ROW2_RIGHT_BP(K16, K17, K18, K19, K1A), \
\
ROW3_LEFT_BP(K21, K22, K23, K24, K25), \
MO(_ADJUST), \
ROW3_RIGHT_BP(K26, K27, K28, K29, K2A), \
___13_BOTTOM_BP___ \
)
// Just for bepo because it's a 3x6 matrix on each side.
// So 3 pairs of 6 keys, left and right.
#define LAYOUT_rebound_base_bepo6( \
K01, K02, K03, K04, K05, K06, \
K07, K08, K09, K0A, K0B, K0C, \
K11, K12, K13, K14, K15, K16, \
K17, K18, K19, K1A, K1B, K1C, \
K21, K22, K23, K24, K25, K26, \
K27, K28, K29, K2A, K2B, K2C \
) \
LVARG_rebound( \
ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06), \
ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C), \
\
ROW2_LEFT_BP6(K11, K12, K13, K14, K15, K16), \
KC_CCCV, \
ROW2_RIGHT_BP6(K17, K18, K19, K1A, K1B, K1C), \
\
ROW3_LEFT_BP6(K21, K22, K23, K24, K25, K26), \
MO(_ADJUST), \
ROW3_RIGHT_BP6(K27, K28, K29, K2A, K2B, K2C), \
___13_BOTTOM_BP___ \
)
#define LAYOUT_rebound_transient( \
K01, K02, K03, K04, K05, K06, \
K07, K08, K09, K0A, K0B, K0C, \
K11, K12, K13, K14, K15, K16, \
K17, K18, K19, K1A, K1B, K1C, \
K21, K22, K23, K24, K25, K26, \
K27, K28, K29, K2A, K2B, K2C \
) \
LVARG_rebound( \
K01, K02, K03, K04, K05, K06, \
K07, K08, K09, K0A, K0B, K0C, \
K11, K12, K13, K14, K15, K16, \
___, \
K17, K18, K19, K1A, K1B, K1C, \
K21, K22, K23, K24, K25, K26, \
___, \
K27, K28, K29, K2A, K2B, K2C, \
___, ___12___)
#define Rebound_base(...) LAYOUT_rebound_base(__VA_ARGS__)
#define Rebound_base_bepo(...) LAYOUT_rebound_base_bepo(__VA_ARGS__)
#define Rebound_base_bepo6(...) LAYOUT_rebound_base_bepo6(__VA_ARGS__)
#define Rebound_transient(...) LAYOUT_rebound_transient(__VA_ARGS__)

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@ -1,6 +1,7 @@
# Build Options
# change yes to no to disable
#
#
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
@ -11,6 +12,7 @@ BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
TAP_DANCE_ENABLE = yes # Enable the tap dance feature.

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@ -0,0 +1,25 @@
/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// otherwise the other promicro v3 isn't found
#define SPLIT_USB_DETECT
#define OLED_DISPLAY_128X64

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@ -0,0 +1,18 @@
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// See: users/ericgebhart.

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@ -0,0 +1,3 @@
EXTRAKEY_ENABLE = no # Audio control and System control
ENCODER_ENABLE = no # Enables the use of one or more encoders
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow

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@ -1,5 +1,5 @@
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -15,125 +15,4 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keymap_bepo.h"
#include "ericgebhart.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// 4x10
[_DVORAK] = BASE_5x15(___NUMS___, ___DVORAK___),
[_QWERTY] = BASE_5x15(___NUMS___, ___QWERTY___),
[_COLEMAK] = BASE_5x15(___NUMS___, ___COLEMAK_DH___),
[_BEAKL] = BASE_5x15(___BKLNUMS___, ___BEAKL15___),
//[_DVORAK_BP] = BASE_5x15_bepo(___DVORAK_FR___),
//[_BEAKL_BP] = BASE_5x15_bepo(___BEAKL15_FR___),
// 4x12
//[_BEPO] = BASE_5x15_bepo6(___BEPO6_FR___),
// transient macro takes a 4x12 for args
[_SYMB] = TRANSIENT_5x15(___12___, ___SYMB_BEAKLA_3x12___),
//[_SYMB_BP] = TRANSIENT_5x15(___12___, ___SYMB_BEAKLA_BP_3x12___),
[_TOPROWS] = TRANSIENT_5x15(___12___, ___TOPROWS_3x12___),
//[_TOPROWS_BP] = TRANSIENT_5x15(___12___, ___TOPROWS_BP_3x12___),
[_KEYPAD] = TRANSIENT_5x15(___12___, ___KP_C_3x12___),
//[_KEYPAD_BP] = TRANSIENT_5x15(___12___, ___KP_C_BP_3x12___),
// Navigation and control
[_NAV] = TRANSIENT_5x15(___12___, ___NAV_3x12___),
[_LAYERS] = TRANSIENT_5x15(___12___, ___LAYERS_3x12___),
//[_RGB] = TRANSIENT_5x15(___12___, ___RGB_3x12___),
[_ADJUST] = TRANSIENT_5x15(___12___, ___ADJUST_3x12___),
};
/********************************************************************************/
/* Using layers to do RGB underlighting */
/********************************************************************************/
const rgblight_segment_t PROGMEM on_bepo[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 2, HSV_AZURE}
);
const rgblight_segment_t PROGMEM bepo[] = RGBLIGHT_LAYER_SEGMENTS(
{3, 2, HSV_MAGENTA}
);
const rgblight_segment_t PROGMEM dvorak[] = RGBLIGHT_LAYER_SEGMENTS(
{3, 2, HSV_AZURE}
);
const rgblight_segment_t PROGMEM media[] = RGBLIGHT_LAYER_SEGMENTS(
{5, 1, HSV_GREEN}
);
const rgblight_segment_t PROGMEM symbol[] = RGBLIGHT_LAYER_SEGMENTS(
{4, 2, HSV_GOLD}
);
const rgblight_segment_t PROGMEM keypad[] = RGBLIGHT_LAYER_SEGMENTS(
{4, 2, HSV_BLUE}
);
const rgblight_segment_t PROGMEM layers[] = RGBLIGHT_LAYER_SEGMENTS(
{5, 1, HSV_RED}
);
const rgblight_segment_t PROGMEM rgb[] = RGBLIGHT_LAYER_SEGMENTS(
{5, 1, HSV_ORANGE}
);
const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST(on_bepo, bepo, dvorak, media, symbol,
keypad, layers, rgb);
void keyboard_post_init_user(void) {
rgblight_sethsv_noeeprom(HSV_PURPLE);
rgblight_layers = rgb_layers;
}
layer_state_t layer_state_set_user(layer_state_t state) {
// rgblight_set_layer_state(0, !on_qwerty());
rgblight_set_layer_state(0, layer_state_cmp(state, _DVORAK));
rgblight_set_layer_state(1, layer_state_cmp(state, _BEPO));
rgblight_set_layer_state(2, layer_state_cmp(state, _DVORAK));
//|| layer_state_cmp(state, DVORAK_ON_BEPO)));
rgblight_set_layer_state(3, layer_state_cmp(state, _NAV));
rgblight_set_layer_state(4, layer_state_cmp(state, _SYMB) );
//(layer_state_cmp(state, SYMB) || (layer_state_cmp(state, SYMB_ON_BEPO))));
rgblight_set_layer_state(5, layer_state_cmp(state, _KEYPAD) );
///(layer_state_cmp(state, KEYPAD) || (layer_state_cmp(state, KEYPAD_ON_BEPO))));
rgblight_set_layer_state(6, layer_state_cmp(state, _LAYERS));
rgblight_set_layer_state(7, layer_state_cmp(state, _RGB));
return state;
}
/* void suspend_power_down_user(void) { */
/* rgblight_disable(); */
/* } */
/* void suspend_wakeup_init_user(void) { */
/* rgblight_enable(); */
/* } */
/* bool is_shift_pressed = false; */
/* bool led_update_user(led_t led_state) { */
/* rgblight_set_layer_state(2, is_shift_pressed != led_state.caps_lock); */
/* return true; */
/* } */
/* bool process_record_user(uint16_t keycode, keyrecord_t* record) { */
/* switch (keycode) { */
/* case KC_LSFT: */
/* case KC_RSFT: */
/* is_shift_pressed = record->event.pressed; */
/* rgblight_set_layer_state(2, is_shift_pressed != host_keyboard_led_state().caps_lock); */
/* default: */
/* return true; */
/* } */
/* } */
// See: users/ericgebhart.

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@ -1 +0,0 @@
# The default keymap for xd75, with led controls

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@ -1,3 +1,3 @@
RGBLIGHT_ENABLE = yes
RGBLIGHT_ANIMATION = yes
RGBLIGHT_ANIMATION = no
# BACKLIGHT_ENABLE = yes

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@ -1,94 +0,0 @@
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ericgebhart.h"
#include "altlocal_keys.h"
#include "keymap_bepo.h"
// These are the keys for dvorak on bepo. column one is the keycode and mods for
// the unshifted key, the second column is the keycode and mods for the shifted key.
// GR is Good Range. It subtracts SAFE_RANGE from the keycode so we can make a
// reasnably sized array without difficulties. The macro is for the constant declarations
// the function is for when we use it.
const uint16_t key_translations[][2][2] = {
[GR(DB_1)] = {{BP_DQUO, MOD_LSFT}, {BP_DCIR, MOD_LSFT}},
[GR(DB_2)] = {{BP_LDAQ, MOD_LSFT}, {BP_AT, MOD_NONE}},
[GR(DB_3)] = {{BP_RDAQ, MOD_LSFT}, {BP_DLR, MOD_LSFT}},
[GR(DB_4)] = {{BP_LPRN, MOD_LSFT}, {BP_DLR, MOD_NONE}},
[GR(DB_5)] = {{BP_RPRN, MOD_LSFT}, {BP_PERC, MOD_NONE}},
[GR(DB_6)] = {{BP_AT, MOD_LSFT}, {BP_AT, MOD_BIT(KC_RALT)}},
[GR(DB_7)] = {{BP_PLUS, MOD_LSFT}, {BP_P, MOD_BIT(KC_RALT)}},
[GR(DB_8)] = {{BP_MINS, MOD_LSFT}, {BP_ASTR, MOD_NONE}},
[GR(DB_9)] = {{BP_SLSH, MOD_LSFT}, {BP_LPRN, MOD_NONE}},
[GR(DB_0)] = {{BP_ASTR, MOD_LSFT}, {BP_RPRN, MOD_NONE}},
[GR(DB_GRV)] = {{BP_PERC, MOD_LSFT}, {BP_K, MOD_BIT(KC_RALT)}},
[GR(DB_SCOLON)] = {{BP_COMM, MOD_LSFT}, {BP_DOT, MOD_LSFT}},
[GR(DB_SLASH)] = {{BP_SLSH, MOD_NONE}, {BP_QUOT, MOD_LSFT}},
[GR(DB_BACKSLASH)] = {{BP_AGRV, MOD_BIT(KC_RALT)}, {BP_B, MOD_BIT(KC_RALT)}},
[GR(DB_EQL)] = {{BP_EQL, MOD_NONE}, {BP_PLUS, MOD_NONE}},
[GR(DB_COMM)] = {{BP_COMM, MOD_NONE}, {BP_LDAQ, MOD_BIT(KC_RALT)}},
[GR(DB_DOT)] = {{BP_DOT, MOD_NONE}, {BP_RDAQ, MOD_BIT(KC_RALT)}},
[GR(DB_QUOT)] = {{BP_QUOT, MOD_NONE}, {BP_DQUO, MOD_NONE}},
[GR(DB_MINUS)] = {{BP_MINS, MOD_NONE}, {KC_SPC, MOD_BIT(KC_RALT)}},
[GR(DB_LPRN)] = {{BP_LPRN, MOD_NONE}, {BP_LPRN, MOD_BIT(KC_RALT)}},
[GR(DB_RPRN)] = {{BP_RPRN, MOD_NONE}, {BP_RPRN, MOD_BIT(KC_RALT)}},
[GR(DB_LBRC)] = {{BP_Y, MOD_BIT(KC_RALT)}, {BP_LPRN, MOD_BIT(KC_RALT)}},
[GR(DB_RBRC)] = {{BP_X, MOD_BIT(KC_RALT)}, {BP_RPRN, MOD_BIT(KC_RALT)}},
// For the symbol layer
[GR(DB_HASH)] = {{BP_DLR, MOD_LSFT}, {BP_DLR, MOD_LSFT}},
[GR(DB_LCBR)] = {{BP_LPRN, MOD_BIT(KC_RALT)}, {BP_LPRN, MOD_BIT(KC_RALT)}},
[GR(DB_RCBR)] = {{BP_LPRN, MOD_BIT(KC_RALT)}, {BP_RPRN, MOD_BIT(KC_RALT)}},
[GR(DB_PIPE)] = {{BP_B, MOD_BIT(KC_RALT)}, {BP_B, MOD_BIT(KC_RALT)}},
[GR(DB_TILD)] = {{BP_K, MOD_BIT(KC_RALT)}, {BP_K, MOD_BIT(KC_RALT)}},
[GR(DB_CIRC)] = {{BP_AT, MOD_BIT(KC_RALT)}, {BP_AT, MOD_BIT(KC_RALT)}},
[GR(DB_LESS)] = {{BP_LDAQ, MOD_BIT(KC_RALT)}, {BP_LDAQ, MOD_BIT(KC_RALT)}},
[GR(DB_GRTR)] = {{BP_RDAQ, MOD_BIT(KC_RALT)}, {BP_RDAQ, MOD_BIT(KC_RALT)}},
// Keys for BEAKL on Qwerty
[GR(BQ_COMM)] = {{KC_COMMA, MOD_NONE}, {KC_1, MOD_LSFT}},
[GR(BQ_DOT)] = {{KC_DOT, MOD_NONE}, {KC_2, MOD_LSFT}},
[GR(BQ_QUOT)] = {{KC_QUOT, MOD_NONE}, {KC_GRV, MOD_NONE}},
};
uint8_t gr(uint16_t kc){
return (kc - SAFE_RANGE);
}
// send the right keycode for the right mod.
// remove the mods we are taking care of,
// send our keycodes then restore them.
// all so we can make dvorak keys from bepo keycodes.
void send_keycode(uint16_t kc){
uint8_t tmp_mods = get_mods();
bool is_shifted = ( tmp_mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
//uint8_t key[2][2] = key_translations[GR(kc)];
// need to turn of the shift if it is on.
unregister_mods((MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)));
if(is_shifted){
register_mods(SHIFTED_MODS(kc));
register_code(SHIFTED_KEY(kc));
unregister_code(SHIFTED_KEY(kc));
unregister_mods(SHIFTED_MODS(kc));
} else{
register_mods(UNSHIFTED_MODS(kc));
register_code(UNSHIFTED_KEY(kc));
unregister_code(UNSHIFTED_KEY(kc));
unregister_mods(UNSHIFTED_MODS(kc));
}
clear_mods();
register_mods(tmp_mods);
}

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@ -0,0 +1,90 @@
#pragma once
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// probably best to have e and é on different fingers.
// doesnt work, oled displays garbage
/* #define CARTE_ACCENTED \ */
/* carte_de_map(" æœêùì ¿ïüöë ", \ */
/* " àôèéî ûçñß^", \ */
/* " âöíúí ") */
// need to figure out a better way to display these on the oled.
#define CARTE_ACCENTED \
carte_de_map(" aoeui ?iuoe ", \
" aoeei ucnS^", \
" aoiúi ")
#define ___ACCENTED___ \
LANG_MAP(_AE, _OE, _ECIR, _UGRV, _IGRV, _IQUE, _IIAE, _UIAE, _OIAE, _EIAE, \
_AGRV, _OCIR, _EGRV, _EACU, _ICIR, _UCIR, _CCED, _NTIL, _SS, _DCIR, \
_AACU, _ODIA, _IACU, _UACU, _IACU, _SPC, _SPC, _SPC , _SPC, _SPC)
// A dead key layer, optimized for Most common,
// western european.
#define CARTE_MORTE \
carte_de_map(" ˝˘̉ ̛ ˙° ", \
"/`^´ ¸¨~¤", \
" ,ˇ. ˛µ¯")
#define ___MORTE___ \
LANG_MAP(_, _DACU, _BREV, _HOKA, _, _, _HORN, _DOTA, _RNGA, _, \
_DSLS, _DGRV, _DCIR, _ACUT, _, _, _CEDL, _DIAE, _DTIL, _CURR, \
_, _DCMM, _CARN, _DOTB, _, _, _OGON, _DGRK, _MACR, _)
// Just taking a guess and putting the things I know are most
// used in easy to use places., not sure about ntil and ss, put
// them in their dvorak spots on the home row.
/* #define CARTE_ACCENTS_MORTE \ */
/* carte_de_map(" æœêùì ¿`^´ë ", \ */
/* " àôèéî ¸çñß~", \ */
/* " âö,úí ¨ˇ° ") */
#define CARTE_ACCENTS_MORTE \
carte_de_map(" aoeui ?`^'e ", \
" aoeei ,cnS~", \
" ao,ui \"^o")
#define ___ACCENTS_MORTE___ \
LANG_MAP(_AE, _OE, _ECIR, _UGRV, _IGRV, _IQUE, _DGRV, _DCIR, _ACUT, _EIAE, \
_AGRV, _OCIR, _EGRV, _EACU, _ICIR, _CEDL, _CCED, _NTIL, _SS, _DTIL, \
_AACU, _OIAE, _DCMM, _UACU, _IACU, _OGON, _DIAE, _CARN, _RNGA, _HORN)
/* // DEAD layer. */
/* BP_DCIR // ^ (dead) */
/* BP_ACUT // ´ (dead) */
/* BP_DGRV // ` (dead) */
/* BP_CARN // ˇ (dead) */
/* BP_DSLS // / (dead) */
/* BP_BREV // ˘ (dead) */
/* BP_DIAE // ¨ (dead) */
/* BP_DTIL // ~ (dead) */
/* BP_MACR // ¯ (dead) */
/* BP_CEDL // ¸ (dead) */
/* BP_RNGA // ° (dead) */
/* BP_DGRK // µ (dead Greek key) */
/* BP_OGON // ˛ (dead) */
/* BP_DACU // ˝ (dead) */
/* BP_DOTA // ˙ (dead) */
/* BP_CURR // ¤ (dead) */
/* BP_HORN // ̛ (dead) */
/* BP_DCMM // , (dead) */
/* BP_HOKA // ̉ (dead) */
/* BP_DOTB // ̣ (dead) */

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@ -0,0 +1,150 @@
#pragma once
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// e goes on the left thumb
#define CARTE_MALTRON \
carte_de_map(" qpycb vmuzl", \
" anisf ctdor", \
" ;/jg, .wk-x e")
#define ___MALTRON___ \
LANG_MAP(_Q, _P, _Y, _C, _B, _V, _M, _U, _Z, _L, \
_A, _N, _I, _S, _F, _D, _T, _D, _O, _R, \
TL_SCLN, TL_SLSH, _J, _G, TL_COMM, TL_DOT, _W, _K, TL_MINS, _X)
#define CARTE_EUCALYN \
carte_de_map(" /,.fq aoeiu", \
" zxcvw mrdyp", \
" gtksn bhjl;")
#define ___EUCALYN___ \
LANG_MAP(TL_SLSH, TL_COMM, TL_DOT, _F, _Q, _A, _O, _E, _I, _U, \
_Z, _X, _C, _V, _W, _M, _R, _D, _Y, _P, \
_G, _T, _K, _S, _N, _B, _H, _J, _L, TL_SCLN)
// RSTHD
/* j c y f k | z l , u q = */
/* r s t h d | m n a i o - */
/* / v g p b | x w . ; ' */
/* e */
// need a thumb cluster for this.
// removed = and -, edge keys if you've got them.
// e goes on left thumb
#define CARTE_RSTHD \
carte_de_map(" jcyfk zl,uq", \
" rsthd mnaio", \
" /vgpb xw.;' e")
#define ___RSTHD___ \
LANG_MAP(_J, _C, _Y, _F, _K, _Z, _L, TL_COMM, _U, _Q, \
_R, _S, _T, _H, _D, _M, _N, _A, _I, _O, \
_/, _V, _G, _P, _B, _X, _W, TL_DOT, TL_SCLN, TL_QUOT)
#define CARTE_HANDS_UP \
carte_de_map(" fyou, kwclp", \
" hiea. dtsrn", \
" bj'z; vmgxq")
#define ___HANDS_UP___ \
LANG_MAP(_F, _Y, _O, _U, TL_COMM, _K, _W, _C, _L, _P, \
_H, _I, _E, _A, TL_DOT , _D, _T, _S, _R, _N, \
_B, _J, TL_QUOT, _Z, TL_SCLN, _V, _M, _G, _X, _Q)
#define CARTE_WHITE \
carte_de_map(" vyd,' jmlu-", \
" atheb csnoi", \
" pkgwq xrf.z")
#define ___WHITE___ \
LANG_MAP(_V, _Y, _D, TL_COMM, TL_QUOT, _J, _M, _L, _U, _MINS, \
_A, _T, _H, _E, _B, _C, _S, _N, _O, _I, \
_P, _K, _G, _W, _Q, _X, _R, _F, TL_DOT, _Z)
#define CARTE_ISRT \
carte_de_map(" yclmk zfu,'", \
" isrtg pneao", \
" qvwdj bh/.x")
#define ___ISRT___ \
LANG_MAP(_Y, _C, _L, _M, _K, _Z, _F, _U, TL_COMM, TL_QUOT, \
_I, _S, _R, _T, _G, _P, _N, _E, _A, _O, \
_Q, _V, _W, _D, _J, _B, _H, TL_SLSH, TL_DOT, _X)
#define CARTE_SOUL \
carte_de_map(" qwldp kmuy;", \
" srtg fneio", \
" zxcvj bh,./")
#define ___SOUL___ \
LANG_MAP(_Q, _W, _L, _D, _P, _K, _M, _U, _Y, TL_SCLN, \
_A, _S, _R, _T, _G, _F, _N, _E, _I, _O, \
_Z, _X, _C, _V, _J, _B, _H, TL_COMM, TL_DOT, TL_SLSH)
#define CARTE_NIRO \
carte_de_map(" qwudp jfyl;", \
" asetg hniro", \
" zxcvb km,./")
#define ___NIRO___ \
LANG_MAP(_Q, _W, _U, _D, _P, _J, _F, _Y, _L, TL_SCLN, \
_A, _S, _E, _T, _G, _H, _N, _I, _R, _O, \
_Z, _X, _C, _V, _B, _K, _M, TL_COMM, TL_DOT, TL_SLSH)
#define CARTE_ASSET \
carte_de_map(" qwjfg ypul;", \
" asetd hnior", \
" zxcvb km,./")
#define ___Asset___ \
LANG_MAP(_Q, _W, _J, _F, _G, _Y, _P, _U, _L, TL_SCLN, \
_A, _S, _E, _T, _D, _H, _N, _I, _O, _R, \
_Z, _X, _C, _V, _B, _K, _M, TL_COMM, TL_DOT, TL_SLSH)
#define CARTE_WHORF \
carte_de_map("flhdm vwou,", \
"srntk gyaei", \
"xjbzq pc';. ")
#define ___WHORF___ \
LANG_MAP(_F, _L, _H, _D, _M, _V, _W, _O, _U, TL_COMM, \
_S, _R, _N, _T, _K, _G, _Y, _A, _E, _I, \
_X, _J, _B, _Z, _Q, _P, _C, TL_QUOT, TL_SCLN, TL_DOT )
#define CARTE_WHORF6 \
carte_de_map("vlhkj gwou.", \
"srntk ydeai", \
"xqbfz pc',; ")
#define ___WHORF6___ \
LANG_MAP(_V, _L, _H, _D, _M, _G, _W, _O, _U, TL_DOT, \
_S, _R, _N, _T, _K, _Y, _D, _E, _A, _I, \
_X, _Q, _B, _F, _Z, _P, _C, TL_QUOT, TL_COMM, TL_SCLN )
/* rsht/iena */
/* jfldv @uopq */
/* zrshtg .iena: */
/* xcmwk /y,b? */
// pine
/* y l r d w j m o u , */
/* c s n t g p h a e i */
/* x z q v k b f ' / . */

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#pragma once
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keycodes.h"
#include "lang_map.h"
#include "oled_stuff.h"
// an empty template.
/* #define CARTE_EMPTY \ */
/* carte_de_map(" ", \ */
/* " ", \ */
/* " ") */
/* */
/* #define ___EMPTY___ \ */
/* LANG_MAP(_, _, _, _, _, _, _, _, _, _, \ */
/* _, _, _, _, _, _, _, _, _, _, \ */
/* _, _, _, _, _, _, _, _, _, _) */
// dvorak, capewell-dvorak, ahei, and boo.
#include "dvorak.h"
//qwerty, workman, norman,
#include "qwerty.h"
// Colemak, halmak, minimak, etc.
#include "maks.h"
// eucalyn, maltron
#include "alt.h"
// mtgap, ctgap, apt
#include "gap.h"
// some hands down.
#include "hands_down.h"
// some beakls.
#include "beakl.h"
// bepo, optimot, beakl19bis, godox-fr?.
#include "bepo.h"
// some carpalxs.
#include "carpalx.h"
// The symbol, number function rows for all the above.
#include "toprows.h"
// some layers with accents and dead keys.
#include "accents.h"

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#pragma once
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// beakl, balanced effort key layout.
// Beakl 15 and 19 are somewhat more related.
// Beakl-wi is the latest. It feels a little bit more like a system.
// Remember the - and ; outside pinky keys.
// Or use the 6 size.
// Both are on the symbol layer too. So you
// wont lose them at least.
// KC_BK_COMM, KC_BK_QUOT, KC_BK_DOT - Beakl->Qwerty
// BP_BK_COMM, BP_BK_QUOT, BP_BK_DOT - Beakl->Bepo
// take care of the different shifted chars.
/* BEAKL 27 (main layer): */
/* // altered shifted pairs: dot = .` comma = ,? dquot = !" */
/* Alt target is BK2 */
/* 32104 76598 */
/* qhoux gcmrv */
/* yiea. dstnb */
/* j",k' wflpz */
/* BEAKL 27 (shift layer): */
/* !@$#% ^(*)& */
/* QHOUX GCMRV */
/* YIEA` DSTNB */
/* J!?K' WFLPZ */
#define CARTE_BEAKL27 \
carte_de_map(" qhoux gcmrz ", \
" yiea. dstnb ", \
" j\",k' wflpv ")
// Alt target is BK
#define ___BEAKL27___ \
LANG_MAP(_Q, _H, _O, _U, _X, _G, _C, _M, _R, _Z, \
_Y, _I, _E, _A, TL_DOT, _D, _S, _T, _N, _B, \
_J, TL_EXLM, TL_COMM, _K, TL_QUOT, _W, _F, _L, _P, _V)
/* BEAKL 15 (main layer): */
// altered shifted pairs: quot = '` comma = ,! dot = .@
/* 40123 76598 */
#define CARTE_BEAKL15 \
carte_de_map(" qhoux gcrfz ", \
" yiea. dstnb ", \
" j/,k' wmlpv ")
// Alt target is BK
#define ___BEAKL15___ \
LANG_MAP(_Q, _H, _O, _U, _X, _G, _C, _R, _F, _Z, \
_Y, _I, _E, _A, TL_DOT, _D, _S, _T, _N, _B, \
_J, _SLSH, TL_COMM, _K, TL_QUOT, _W, _M, _L, _P, _V)
/* BEAKL 19 */
// Beakl 19. scores better than 15, better in french also.
// Both are lots better than dvorak or bepo.
/* same symbols and keypad as 15 */
/* number row is different */
/* 32104 76598 */
// Alt target is BK
#define CARTE_BEAKL19 \
carte_de_map(" q.ouj wdnm, ", \
" haeik gsrtp ", \
" z'/yx bclfv ")
#define ___BEAKL19___ \
LANG_MAP(_Q, _DOT, _O, _U, _J, _W, _D, _N, _M, TL_COMM, \
_H, _A, _E, _I, _K, _G, _S, _R, _T, _P, \
_Z, _QUOT, _SLSH, _Y, _X, _B, _C, _L, _F, _V)
//BEAKL 19bis - original.
// the é and è were simply added for analysis not real use.
// even so, this layout scores well for french, better than
// bepo and mtgap
/* qyouz wdnck */
/* -hiea, gtrsp; */
/* èj'é.x vmlfb */
// A 3x12
//BEAKL 19bis mod z.
// French optimised with some english.
// This version rearranges things a little based on fequency.
// Since it needs 3x12, I filled in the corners and removed ;.
// Leaving y where it is. the o and the e might cause sfbs.
// Put é on a different finger from e.
// swap z, e's, add à, ^, and ê, swap ; for -.
// it might be beneficial to swap w and à, as à is much more frequent than w
#define CARTE_BEAKL19bis \
carte_de_map(" àqyoué wdnck^ ", \
" ;hiea, gtrsp- ", \
" zj'è.x vmlfbê ")
#define ___BEAKL19bis_3x12___ \
LANG_MAP6( \
_AGRV, _Q, _Y, _O, _U, _EACU, _W, _D, _N, _C, _K, _DCIR, \
_SCLN, _H, _I, _E, _A, _COMM, _G, _T, _R, _S, _P, _MINS, \
_Z, _J, _QUOT, _EGRV, _DOT, _X, _V, _M, _L, _F, _B, _ECIR)
// Beakl Wi. This is the most current beakl this size. 18/01/2022.
// Nothing on the 6th outer columns but layer toggle buttons. All 6.
// altered shifted pairs: dot = .` comma = ,~ colon = :;
// i is on the left thumb.
/* ;you- ctrsv */
/* qheaw gdnmz */
/* j,.k' bplfx */
/* i */
#define CARTE_BEAKLWI \
carte_de_map(" ;you- ctrsv ", \
" qheaw gdnmz ", \
" j,.k' bplfx i")
#define ___BEAKLWI___ \
LANG_MAP(TL_COLN, _Y, _O, _U, _MINS, _C, _T, _R, _S, _V, \
_Q, _H, _E, _A, _W, _G, _D, _N, _M, _Z, \
_J, TL_COMM, TL_DOT, _K, _QUOT, _B, _P, _L, _F, _X)
// Thumbs.
#define ___BEAKLWI_CRKBD_THUMBS___ LT_ESC, LT_I, LT_TAB, LT_ENT, LT_SPC, LT_BSPC
// My version, loses KC_mins, because it's easier on my symbol layer.
// put I in it's dvorak spot instead of thumbs, move W up to make room for I.
// I'd rather have w and i on different fingers. One domino...
// beakl-wi - mod iw-
#define CARTE_BEAKLWIa \
carte_de_map(" ;youw ctrsv ", \
" qheai gdnmz ", \
" j,.k' bplfx ")
// Alt target is BKW
#define ___BEAKLWIa___ \
LANG_MAP(TL_COLN, _Y, _O, _U, _W, _C, _T, _R, _S, _V, \
_Q, _H, _E, _A, _I, _G, _D, _N, _M, _Z, \
_J, TL_COMM, TL_DOT, _K, _QUOT, _B, _P, _L, _F, _X)

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#pragma once
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Maps based on BEPO Mostly 3x12
// BEAKL 19bis - English with French optimisations.
// Least used letters in french xzykw QJÀ are fairly high.
// XZ are good choices for pushing out, from english and french,
// or using chords in both languages.
// Note: The percentages came from different sources so do not
// match between languages.
// French
/* Q 0.89 % */
/* J 0.71 % */
/* À 0.54 % */
/*-------------*/
/* X 0.42 % */
/* È 0.35 % */
/* Ê 0.24 % */
/* Z 0.21 % */
/* Y 0.19 % */
/* K 0.16 % */
/* Ô 0.07 % */
/* Û 0.05 % */
/* W 0.04 % */
/* Least used letters in english. */
/* X 0.2902% 1.48 */
/* Z 0.2722% 1.39 */
/* J 0.1965% 1.00 */
/* Q 0.1962% (1) */
// OPtimot by @Pyjam.
/* àjoéb fdlqxz */
/* aieu, ptsrn^ç */
/* êkyè.w gcmhvz */
// -- rearranged z, and ç to get 3x12
#define CARTE_OPTIMOT \
carte_de_map(" çàjoéb fdlqx ", \
" aieu, ptsrn^ ", \
" êkyè.w gcmhvz ")
#define ___OPTIMOT_3x12___ \
LANG_MAP6( \
_CCED, _AGRV, _J, _O, _EACU, _B, _F, _D, _L, _QUOT, _Q, _X, \
_TAB, _A, _I, _E, _U, _COMM, _P, _T, _S, _R, _N, _DCIR, \
_ECIR, _K, _Y, _EGRV, _DOT, _W, _G, _C, _M, _H, _V, _Z)
// no z or x. combos exist for them.
#define CARTE_OPTIMOT_COMPACT \
carte_de_map(" àjoéb fdlq ", \
" aieu, ptsrn ", \
" kyè.w gcmhv ")
#define ___OPTIMOT_3x10___ \
LANG_MAP6( \
_AGRV, _J, _O, _EACU, _B, _F, _D, _L, _QUOT, _Q, \
_A, _I, _E, _U, _COMM, _P, _T, _S, _R, _N, \
_K, _Y, _EGRV, _DOT, _W, _G, _C, _M, _H, _V,)
// Maybe Use this for C
//BP_C_CCED = MT(BP_CCED, BP_C)
// BEPO
// No quot, à or ç
/* bépoè vdljz */
/* auie, ctsrn */
/* myx.k qghfw */
#define CARTE_BEPOc \
carte_de_map(" bépoè vdljz", \
" auie, ctsrn", \
" myx.k qghfw")
#define ___BEPOc_3x10___ \
LANG_MAP( \
_B, _EACU, _P, _O, _EGRV, _V, _D, _L, _J, _Z, \
_A, _U, _I, _E, _COMM, _C, _T, _S, _R, _N, \
_M, _Y, _X, _DOT, _K, _Q, _G, _H, _F, _W)
#define CARTE_BEPO \
carte_de_map(" çbépoè ^vdljz ", \
" auie, ctsrnm ", \
" êàyx.k qghfw ")
#define ___BEPO_3x12___ \
LANG_MAP6(_CCED, _B, _EACU, _P, _O, _EGRV, _DCIR, _V, _D, _L, _J, _Z, \
_TAB, _A, _U, _I, _E, _COMM, _C, _T, _S, _R, _N, _M, \
_ECIR, _AGRV, _Y, _X, _DOT, _K, _QUOT, _Q, _G, _H, _F, _W)
// dont like this one much.
/* #define ___GODOX_3x12___ \ */
/* LANG_MAP6(___, _AGRV, _B, _EACU, _dot, _mins, _DCIR, _V, _L, _M, _X, _CCED, \ */
/* ___, _O, _U, _I, _A, _J, _G, _T, _S, _N, _R, _F, \ */
/* ___, _Q, _Y, _EGRV, _P, _K, _W, _D, _UP, _H, _C, _Z) */
/* // E goes on left thumb. */

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#pragma once
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define CARTE_CARPALX_QFMLWY \
carte_de_map(" qfmlw yuobj", \
" dstnr iaeh;", \
" zvgcx pk,./")
#define ___CARPALX_QFMLWY___ \
LANG_MAP(_Q, _F, _M, _L, _W, _Y, _U, _O, _B, _J, \
_D, _S, _T, _N, _R, _I, _A, _E, _H, TL_SCLN, \
_Z, _V, _G, _C, _X, _P, _K, TL_COMM, TL_DOT, TL_SLSH)
#define CARTE_CARPALX_QFMLWB \
carte_de_map(" qgmlw byuv;", \
" dstnr iaeoh", \
" zxcfj kp,./")
#define ___CARPALX_QGMLWB___ \
LANG_MAP(_Q, _G, _M, _L, _W, _B, _Y, _U, _V, TL_SCLN, \
_D, _S, _T, _N, _R, _I, _A, _E, _O, _H, \
_Z, _X, _C, _F, _J, _K, _P, TL_COMM, TL_DOT, TL_SLSH)
#define CARTE_CARPALX_QGMLWY \
carte_de_map(" qgmlw yfub;", \
" dstnr iaeoh", \
" zxcvj kp,./")
#define ___CARPALX_QGMLWY___ \
LANG_MAP(_Q, _G, _M, _L, _W, _Y, _F, _U, _B, TL_SCLN, \
_D, _S, _T, _N, _R, _I, _A, _E, _O, _H, \
_Z, _X, _C, _V, _J, _K, _P, TL_COMM, TL_DOT, TL_SLSH)

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#pragma once
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define CARTE_DVORAK \
carte_de_map(" ',.py fgcrl ", \
" aoeui dhtns ", \
" ;qjkx bmwvz ")
#define ___DVORAK___ \
LANG_MAP(TL_QUOT, TL_COMM, TL_DOT, _P, _Y, _F, _G, _C, _R, _L, \
_A, _O, _E, _U, _I, _D, _H, _T, _N, _S, \
TL_SCLN, _Q, _J, _K, _X, _B, _M, _W, _V, _Z)
#define CARTE_DVORAK_RLC_IU \
carte_de_map(" ',.py fgrlc ", \
" aoeiu dhtns ", \
" ;qjkx bmwvz ")
#define ___DVORAK_RLC_IU___ \
LANG_MAP(TL_QUOT, TL_COMM, TL_DOT, _P, _Y, _F, _G, _R, _L, _C, \
_A, _O, _E, _I, _U, _D, _H, _T, _N, _S, \
TL_SCLN, _Q, _J, _K, _X, _B, _M, _W, _V, _Z)
#define CARTE_BOO \
carte_de_map(" ,.ucv qfdly", \
" aoesg bntri", \
" ;x'wz phmkj")
#define ___BOO___ \
LANG_MAP( TL_COMM, TL_DOT, _U, _C, _V, _Q, _F, _D, _L, _Y, \
_A, _O, _E, _S, _G, _B, _N, _T, _R, _I, \
TL_SCLN, _X, TL_QUOT, _W, _Z, _P, _H, _M, _K, _J)
#define CARTE_CAPEWELL_DVORAK \
carte_de_map( " ',.py qfgrk", \
" oaeiu dhtns", \
" zxcvj lmwb;")
#define ___CAPEWELL_DVORAK___ \
LANG_MAP(TL_QUOT, TL_COMM, TL_DOT, _P, _Y, _Q, _F, _G, _R, _K, \
_O, _A, _E, _I, _U, _D, _H, _T, _N, _S, \
_Z, _X, _C, _V, _J, _L, _M, _W, _B, TL_SCLN)
//ahei - derived from dvorak.
// x moved to left side. j on pinky.
/*;pouyq gdlm/= */
/* ahei, fstnr- */
/* j'k.x bcwvz */
#define CARTE_AHEI \
carte_de_map("pouyq gdlm/", \
"ahei, fstnr", \
"j'k.x bcwvz")
#define ___AHEI___ \
LANG_MAP(_P, _O, _U, _Y, _Q, _G, _D, _L, _M, TL_SLSH, \
_A, _H, _E, _I, TL_COMM, _F, _S, _T, _N, _R, \
_J, TL_QUOT, _K, TL_DOT, _X, _B, _C, _W, _V, _Z)

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#pragma once
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// an alternate I found.
/* Reference: MTGAP */
/* y p o u - | b d l c k j */
/* i n e a , | m h t s r v */
/* ( " ' . _ | ) f w g x */
/* z */
#define CARTE_MTGAP \
carte_de_map(" ypouj kdlcw", \
" inea, mhtsr", \
" qz/.; bfgvx")
#define ___MTGAP___ \
LANG_MAP(_Y, _P, _O, _U, _J, _K, _D, _L, _C, _W, \
_I, _N, _E, _A, TL_COMM, _M, _H, _T, _S, _R, \
_Q, _Z, TL_SLSH, TL_DOT, TL_SCLN, _B, _F, _G, _V, _X)
/* //APT v3*/
/* https://github.com/Apsu/APT */
#define CARTE_APT \
carte_de_map(" wgdfb qluoy", \
" rsthk jneai; ", \
" xcmpv z,.'/")
#define ___APT___ \
LANG_MAP(_W, _G, _D, _F, _B, _Q, _L, _U, _O, _Y, \
_R, _S, _T, _H, _K, _J, _N, _E, _A, _I, TL_SCLN, \
_X, _C, _M, _P, _V, _Z, TL_COMM, TL_DOT, TL_QUOT, TL_SLSH)
#define CARTE_CTGAP \
carte_de_map(" vplcf kuoyj", \
" rntsd 'aeih", \
" zbmgw x,.;q")
#define ___CTGAP___ \
LANG_MAP(_V, _P, _L, _C, _F, _K, _U, _O, _Y, _J, \
_R, _N, _T, _S, _D, TL_QUOT, _A, _E, _I, _H, \
_Z, _B, _M, _G, _W, _X, TL_COMM, TL_DOT, TL_SCLN, _Q)
#define CARTE_CANARY \
carte_de_map( " wlypb zfou'", \
" crstg mneia", \
" qjvd kxh/,.")
#define ___CANARY___ \
LANG_MAP(_W, _L, _Y, _P, _B, _Z, _F, _O, _U, TL_QUOT, \
_C, _R, _S, _T, _G, _M, _N, _E, _I, _A, \
_Q, _J, _V, _D, _K, _X, _H, TL_SLSH, TL_COMM, TL_DOT)

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#pragma once
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// https://sites.google.com/alanreiser.com/handsdown/home
// The only 3x12 layout. The rest are 3x10.
#define CARTE_HD_NEU \
carte_de_map( " wfmpv /.q\"'z", \
" rsntb ,aeihj", \
" xcldg -uoykK")
#define ___HD_NEU___ \
LANG_MAP(_SML_NAV, _W, _F, _M, _P, _V , TL_SLSH, TL_DOT, _Q, TL_DQUO, TL_QUOT, _Z, \
_TAB, _R, _S, _N, _T, _B , TL_COMM, _A, _E, _I, _H, _J, \
_OS_ACCENT, _X, _C, _L, _D, _G , TL_MINS, _U, _O, _Y, _K, _SML_KEYPAD)
// modified to fit 3x10.
#define CARTE_HD_NEU_NARROW \
carte_de_map(" xcldb zuoyq", \
" rsntg ,aeih", \
" wfmpv ;./jk")
#define ___HD_NEU_NARROW___ \
LANG_MAP(_X, _C, _L, _D, _B, _Z, _U, _O, _Y, _Q, \
_R, _S, _N, _T, _G, TL_COMM, _A, _E, _I, _H, \
_W, _F, _M, _P, _V, _SCLN, TL_DOT, TL_SLSH, _J, _K)
#define CARTE_HD_REF \
carte_de_map(" qchpv kyoj/", \
" rsntg wueia", \
" xmldb zf',.")
#define ___HD_REF___ \
LANG_MAP(_Q, _C, _H, _P, _V, _K, _Y, _O, _J, TL_SLSH, \
_R, _S, _N, _T, _G, _W, _U, _E, _I, _A, \
_X, _M, _L, _D, _B, _Z, _F, TL_QUOT, TL_COMM, TL_DOT )
// All of these have a consonant or vowel on the thumb keys.
/* alt shift keys "? '! dash and elan */
/* (< {[ - elan */
/* dash has thumbs of ,; and .: */
/* dash and the rest get these too. */
/* alt shifts ;: .& /\* '? "! ,| -+ */
/* COMBOS - z = jg, z=vg, q=uk, q=mp. */
// no z or q, use combos.
#define CARTE_HD_TITANIUM \
carte_de_map(" jgmpv ;./\"' ", \
" csntw ,aeih ", \
" xfldb -uoyk r")
#define ___HD_TITANIUM___ \
LANG_MAP(_J, _G, _M, _P, _V, TL_SCLN, TL_DOT, TL_SLSH, TL_DQUO, TL_QUOT, \
_C, _S, _N, _T, _W , TL_COMM, _A, _E, _I, _H, \
_X, _F, _L, _D, _B , TL_MINS, _U, _O, _Y, _K)
#define CARTE_HD_GOLD \
carte_de_map(" jgmpv ;./\"' ", \
" rsndb ,aeih ", \
" xflcw -uoyk t")
#define ___HD_GOLD___ \
LANG_MAP(_J, _G, _M, _P, _V, TL_SCLN, TL_DOT, TL_SLSH, TL_DQUO, TL_QUOT, \
_R, _S, _N, _D, _B , TL_COMM, _A, _E, _I, _H, \
_X, _F, _L, _C, _W , TL_MINS, _U, _O, _Y, _K)
/* t, ␣ */
/* jz pq alt shifts ;: .& /\* '? "! ,| -+ */
#define CARTE_HD_PLATINUM \
carte_de_map( "jghpv ;./'\"", \
"rsntb ,aeic", \
"xfmdk -uowy l")
/* l ␣ */
#define ___HD_PLATINUM___ \
LANG_MAP(_J, _G, _H, _P, _V, TL_SCLN, TL_DOT, TL_SLSH, TL_QUOT, TL_DQUO, \
_R, _S, _N, _T, _B, TL_COMM, _A, _E, _I, _C, \
_X, _F, _M, _D, _K, TL_MINS, _U, _O, _W, _Y)
#define CARTE_HD_SILVER \
carte_de_map("jgmpv ;./'\"", \
"rshtb ,aeic", \
"xfldk -uowy n")
/* n ␣ */
#define ___HD_SILVER___ \
LANG_MAP(_J, _G, _M, _P, _V, TL_SCLN, TL_DOT, TL_SLSH, TL_QUOT, TL_DQUO, \
_R, _S, _H, _T, _B, TL_COMM, _A, _E, _I, _C, \
_X, _F, _L, _D, _K, TL_MINS, _U, _O, _W, _Y)
#define CARTE_HD_BRONZE \
carte_de_map("jgmpv ;./'\"", \
"rsntb ,aeic", \
"xfldk -uowy h")
/* h ␣ */
#define ___HD_BRONZE___ \
LANG_MAP(_J, _G , _M, _P, _V , TL_SCLN, TL_DOT, TL_SLSH , TL_QUOT, TL_DQUO, \
_R, _S, _N, _T, _B , TL_COMM, _A, _E, _I, _C, \
_X, _F, _L, _D, _K , TL_MINS, _U, _O, _W, _Y)
#define CARTE_HD_ELAN \
carte_de_map("vghpk /({'\"", \
"rsntf jaeci", \
"xmldb -uowy")
/* ,; .: ␣ ⏎ */
/* vz g h p kq /\* (< {[ '! "? */
/* TL_COMM; TL_DOT: _␣ ⏎ */
#define ___HD_ELAN___ \
LANG_MAP(_V, _G, _H, _P, _K, TL_SLSH, TL_LPRN, TL_LCBR, TL_QUOT, TL_DQUO, \
_R, _S, _N, _T, _F, _J, _A, _E, _C, _I, \
_X, _M, _L, _D, _B, TL_MINS, _U, _O, _W, _Y)
#define CARTE_HD_DASH \
carte_de_map("jgmpv ;.'\"/", \
"rsntb ,haoi", \
"xcldw -fuky e")
/* e ␣ */
#define ___HD_DASH___ \
LANG_MAP(_J, _G, _M, _P, _V , TL_SCLN, TL_DOT, TL_QUOT, TL_DQUO, TL_SLSH, \
_R, _S, _N, _T, _B , TL_COMM, _H, _A, _O, _I, \
_X, _C, _L, _D, _W , TL_MINS, _F, _U, _K, _Y)

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/*
This file can be commented by blocks or single lines using //
Blank lines are ignored
*/
/*
Bigram frequencies in stats.csv
*/
[keys]
L21 L22 L23 L24 L25 L26 R26 R25 R24 R23 R22 R21
L31 L32 L33 L34 L35 L36 R36 R35 R34 R33 R32 R31
L41 L42 L43 L44 L45 L46 R46 R45 R44 R43 R42 R41
[weights]
5.0 3.6 2.4 1.8 2.2 3.5 3.5 2.2 1.8 2.4 3.6 5.0
4.0 1.6 1.2 1.0 1.0 3.0 3.0 1.0 1.0 1.2 1.6 4.0
5.0 3.4 2.6 2.2 1.8 4.0 4.0 1.8 2.2 2.6 3.4 5.0
/*
Weights should:
- limit weak fingers
- limit bottom row
- increase home row
- limit finger travel distance
https://colemakmods.github.io/mod-dh/compare.html
*/
[penalties]
,same_row,row_jump1,row_jump2
ii, 2.5, 3.5, 4.5 // same finger
im, 0.5, 1.0, 2.0
ir, 0.5, 0.8, 1.5
ip, 0.5, 0.8, 1.1
mi, -1.5, -0.5, 1.5 // inward roll
mm, 2.5, 3.5, 4.5 // same finger
mr, 0.5, 1.0, 2.0
mp, 0.5, 0.8, 1.5
ri, -1.5, -0.5, 1.5 // inward roll
rm, -2.0, -0.5, 1.2 // inward roll
rr, 2.5, 3.5, 4.5 // same finger
rp, 1.0, 1.5, 2.5
pi, -1.0, 0.0, 1.0 // inward roll
pm, -1.0, 0.0, 1.5 // inward roll
pr, -1.0, 0.0, 1.5 // inward roll
pp, 3.0, 4.0, 5.5 // same finger
/*
Only apply if not the same letter, and both letters on the same hand.
i, m, r, and p refer to the fingers (index, middle, ring, pinky)
The columns refer to how many rows separate the two keys
Penalties should:
- limit same finger typing (except same key twice)
- balance hands
- favor inward rolling
(last 2 in opposition with each other)
*/
[layouts]
>>Qwerty
# q w e r t y i o u p #
é a s d f g h j k l ; '
è z x c v b n m , . / -
>>Azerty
è a z e r t y u i o p ^
' q s d f g h j k l m ù
é w x c v b n , . : ! -
>>Qwertz
# q w e r t z u i o p ü
é a s d f g h j k l ö ä
è y x c v b n m , . - '
>>Bépo 40%
# b é p o è ^ v d l j z
- a u i e , c t s r n m
ç à y x . k ' q g h f w
// https://github.com/TeXitoi/keyberon#whats-the-layout
>>Bépo keyberon
# b é p o è ^ v d l j z
w a u i e , c t s r n m
- à y x . k ' q g h f ç
>>Dvorak
- ' , . p y f g c r l #
é a o e u i d h t n s #
è ; q j k x b m w v z #
>>Colemak
# q w f p g j l u y ; #
é a r s t d h n e i o '
è z x c v b k m , . / -
>>Colemak DH
# q w f p b j l u y ; #
é a r s t g m n e i o '
è z x c d v k h , . / -
>>Colemak DH mod
# q w f p b j l u y é è
# a r s t g m n e i o -
# z x c d v k h , . ' /
>>Workman
# q d r w b j f u p ; #
é a s h t g y n e o i '
è z x m c v k l , . / -
>>Norman
# q w d f k j u r l ; #
é a s e t g y n i o h '
è z x c v b p m , . / -
>>Carpalx
# q g m l w b y u v ; é
è d s t n r i a e o h '
# z x c f j k p , . / -
>>Neo
- x v l c w k h g f q ß
é u i a e o s n r t d y
è ü ö ä p z b m , . j '
// http://mkweb.bcgsc.ca/carpalx/?full_optimization
>>qgmlwyfub
# q g m l w y f u b ; é
è d s t n r i a e o h '
# z x c v j k p , . / -
// https://mathematicalmulticore.wordpress.com/the-keyboard-layout-project/
>>MTGAP
# y p o u j k d l c w #
é i n e a , m h t s r '
è q z / . : b f g v x -
// http://mtgap.bilfo.com/official_keyboard.html
// http://mtgap.bilfo.com/completed_keyboard.html
>>MTGAP 2.0
# , f h d k j c u l . #
é o a n t g m s e r i -
è q x b p z y w ' v ; #
>>MTGAP "Easy"
# q w l d b j f u k p #
é a s r t g h n e o i -
è z x c v ; y m , . / '
>>MTGAP "shortcuts"
# k g l d b j h u f . #
é r o t s w m n e a i -
è z x v c q y p , ' ; #
>>MTGAP "standard"
# k l h c b j d u f . #
é o r n s g w t e a i -
è x q v m z y p , ' ; #
>>MTGAP "ergonomic"
# . f u d j q h c w k #
é i a e t p l n s r o -
è ' , y g z - m b v x #
// https://geekhack.org/index.php?topic=67604.0
>>Oneproduct
# p l d w g j x o y q è
- n r s t m u a e i h '
# z c f v b , . ? ; k é
// https://bepo.fr/wiki/Utilisateur:Bibidibop
>>Coeur
# é w o p y b ' d l j z
x a u e i , c t s r n h
# - à è . k g m f q v #
// https://geekhack.org/index.php?topic=98275.0
>>Kaehi
# q w l d g j u o p / é
è n r s t m k a e h i '
# z x c v b y f , . ; -
// https://deskthority.net/wiki/BEAKL
>>BEAKL 15
é q h o u x g c r f z #
- y i e a . d s t n b ;
è j / , k ' w m l p v #
// https://web.archive.org/web/20190906220509/http://shenafu.com/smf/index.php?topic=89.msg2566#msg2566
>>BEAKL 19
é q . o u j w d n m , #
- h a e i k g s r t p ;
è z ' / y x b c l f v #
// https://www.reddit.com/r/ErgoDoxEZ/comments/gsvpug/layout_of_the_month_beakl_15/ftcan68/?context=3
>>BEAKL 19bis
# q y o u z w d n c k #
- h i e a , g t r s p ;
è j ' é . x v m l f b #
// https://www.reddit.com/r/ErgoMechKeyboards/comments/j1eopm/hands_down_layout_is_ready_for_daily_use/g7bjmr7/?context=3
>>BEAKL 19 Opt French
# w m r d v y u o q x #
# g s n t p , i e a h -
# k f l c b j é ' . z è
// http://millikeys.sourceforge.net/asset/
>>ASSET
# q w j f g y p u l ; #
é a s e t d h n i o r '
è z x c v b k m , . / -
// https://sourceforge.net/projects/qwpr/
>>Qwpr
# q w p r f y u k l ; #
é a s d t g h n i o e '
è z x c v b j m , . / -
// http://www.minimak.org/
>>Minimak-8key
# q w d r k y u i l p #
é a s t f g h n e o ; '
è z x c v b j m , . / -
// https://github.com/mw8/white_keyboard_layout
// adapted to ergo keyboard
>>White
# v y d , ' j m l u ( )
é a t h e b c s n o i -
è p k g w q x r f . z #
// https://github.com/jackrosenthal/threelayout
>>Three
# q f u y z x k c w b #
é o h e a i d r t n s -
è , m . j ; g l p v ' #
//https://sites.google.com/alanreiser.com/handsdown
>>Hands down
# q c h g j y f o b ' #
é s n r t p w u e i a #
è x m l d z v k . , ; -
//https://sites.google.com/alanreiser.com/handsdown
>>Notarize
# q w d f p y u k l ' #
é a s t e g h n i o r #
è z x c v b j m . , ; -
// http://kennetchaz.github.io/symmetric-typing/soul.html
>>Soul mod
# q w l d p k m u y ; '
è a s r t g f n e i o é
# j z x c v b h , . / -
// http://kennetchaz.github.io/symmetric-typing/niro.html
>>Niro mod
# q w u d p j f y l ; #
é a s e t g h n i r o '
è b z x c v k m , . / -
// https://docs.google.com/document/d/1yiCnIi1oagV1D8ZouMt-TRFRG8d6AfSBIwQkBvSflvY/edit
>>The-1
# k m l u ? v d r ' q #
é a t h e . c s n o i -
è z p f j , b g w x y /
// https://engram.dev
>>Engram 2.0
# b y o u ' " l d w v z
é c i e a , . h t s n q
è g x j k - ? r m f p #
// https://github.com/MadRabbit/halmak
>>Halmak
# w l r b z ; q u d j #
é s h n t , . a e o i '
è f m v c / g p x k y -
// https://keyboard-design.com/letterlayout.html?layout=optimal-digram.en.ansi
>>Optimal digram
# q y u . , f m l d p z
é s i e a o h n r t c g
è j ) ' ? ( x v w k b -
// https://keyboard-design.com/letterlayout.html?layout=uciea-keyboard.en.ansi
>>Uciea
# p y u o - k d h f x q
é c i e a ' g t n s r v
è z " , . ; w m l b j -
// https://keyboard-design.com/letterlayout.html?layout=x1.en.ergodox
// . and , moved
>>x1
# k y o ' ! f c l p q z
é h i e a u d s t n r v
è j ? . , # w g m b x -

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#define CARTE_COLEMAK \
carte_de_map(" qwfpg jluy;", \
" arstd hneio", \
" zxcvb km,./")
#define ___COLEMAK___ \
LANG_MAP(_Q, _W, _F, _P, _G, _J, _L, _U, _Y, TL_SCLN, \
_A, _R, _S, _T, _D, _H, _N, _E, _I, _O, \
_Z, _X, _C, _V, _B, _K, _M, TL_COMM, TL_DOT, TL_SLSH)
#define CARTE_COLEMAK_DH \
carte_de_map(" qwfpb jluy;", \
" arstg mneio", \
" zxcdv kh,./")
#define ___COLEMAK_DH___ \
LANG_MAP(_Q, _W, _F, _P, _B, _J, _L, _U, _Y, TL_SCLN, \
_A, _R, _S, _T, _G, _M, _N, _E, _I, _O, \
_Z, _X, _C, _D, _V, _K, _H, TL_COMM, TL_DOT, TL_SLSH)
#define CARTE_HALMAK \
carte_de_map(" wlrbz ;qudj", \
" shnt, .aeoi", \
" fmvc/ gpxky")
#define ___HALMAK___ \
LANG_MAP(_W, _L, _R, _B, _Z, TL_SCLN, _Q, _U, _D, _J, \
_S, _H, _N, _T, TL_COMM, _DOT, _A, _E, _O, _I, \
_F, _M, _V, _C, TL_SLSH, _G, _P, _X, _K, _Y)
#define CARTE_MINIMAK \
carte_de_map(" qwdrk yuiop", \
" astfg hjel;", \
" zxcvb nm,./")
#define ___MINIMAK___ \
LANG_MAP(_Q, _W, _D, _R, _K, _Y, _U, _I, _O, _P, \
_A, _S, _T, _F, _G, _H, _J, _E, _L, TL_SCLN, \
_Z, _X, _C, _V, _B, _N, _M, TL_COMM, TL_DOT, TL_SLSH)
#define CARTE_MINIMAK_8 \
carte_de_map(" qwdrk yuilp", \
" astfg hneo;", \
" zxcvb jm,./")
#define ___MINIMAK_8___ \
LANG_MAP(_Q, _W, _D, _R, _K, _Y, _U, _I, _L, _P, \
_A, _S, _T, _F, _G, _H, _N, _E, _O, TL_SCLN, \
_Z, _X, _C, _V, _B, _J, _M, TL_COMM, TL_DOT, TL_SLSH)
#define CARTE_MINIMAK_12 \
carte_de_map(" qwdfk yuil;", \
" astrg hneop", \
" zxcvb jm,./")
#define ___MINIMAK_12___ \
LANG_MAP(_Q, _W, _D, _F, _K, _Y, _U, _I, _L, _SCLN, \
_A, _S, _T, _R, _G, _H, _N, _E, _O, _P, \
_Z, _X, _C, _V, _B, _J, _M, TL_COMM, TL_DOT, TL_SLSH)

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#pragma once
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Layer for combo reference. Make more than one by changing lang is.
#define ___COMBO_REF___ \
LANG_MAP(_1L1, _1L2, _1L3, _1L4, _1L5, _1R1, _1R2, _1R3, _1R4, _1R5, \
_2L1, _2L2, _2L3, _2L4, _2L5, _2R1, _2R2, _2R3, _2R4, _2R5, \
_3L1, _3L2, _3L3, _3L4, _3L5, _3R1, _3R2, _3R3, _3R4, _3R5)
#define CARTE_QWERTY \
carte_de_map(" qwert yuiop", \
" asdfg hjkl;", \
" zxcvb nm,./")
// Need TLKC around comm, dot, and quot, and scln
// Qwerty based layers that I don't really use.
#define ___QWERTY___ \
LANG_MAP(_Q, _W, _E, _R, _T, _Y, _U, _I, _O, _P, \
_A, _S, _D, _F, _G, _H, _J, _K, _L, TL_SCLN, \
_Z, _X, _C, _V, _B, _N, _M, TL_COMM, TL_DOT, TL_SLSH)
#define CARTE_AZERTY \
carte_de_map(" azert yuiop", \
" qsdfg hjkl;", \
" wxcvb nm,./")
// Need TLKC around comm, dot, and quot, and scln
// Qwerty based layers that I don't really use.
#define ___AZERTY___ \
LANG_MAP(_A, _Z, _E, _R, _T, _Y, _U, _I, _O, _P, \
_Q, _S, _D, _F, _G, _H, _J, _K, _L, TL_SCLN, \
_W, _X, _C, _V, _B, _N, _M, TL_COMM, TL_DOT, TL_SLSH)
#define CARTE_WORKMAN \
carte_de_map(" qdrwb jfup;", \
" ashtg yneio", \
" zxmcv kl,./")
#define ___WORKMAN___ \
LANG_MAP(_Q, _D, _R, _W, _B, _J, _F, _U, _P, _SCLN, \
_A, _S, _H, _T, _G, _Y, _N, _E, _O, _I, \
_Z, _X, _M, _C, _V, _K, _L, TL_COMM, TL_DOT, TL_SLSH)
#define CARTE_NORMAN \
carte_de_map(" qwdfk jurl;", \
" asetg yniou", \
" zxcvb pm,./")
#define ___NORMAN___ \
LANG_MAP(_Q, _W, _D, _F, _K, _J, _U, _R, _L, TL_SCLN, \
_A, _S, _E, _T, _G, _Y, _N, _I, _O, _U, \
_Z, _X, _C, _V, _B, _P, _M, TL_COMM, TL_DOT, TL_SLSH)

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#pragma once
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*******************************************************************/
/** TOP ROWS Func,Symbols, Numbers you find there. **/
/*******************************************************************/
// ltkc language target keycode DV, BK, BKW, NONE
// _1 = DV_1 or _1 = BP_DV_1 or KC_1
#define ___10_NUMBERS___ \
LANG_ROW(_1, _2, _3, _4, _5, _6, _7, _8, _9, _0)
/* 40123 76598 */
#define ___10_NUMBERS_BEAKL15___ \
LANG_ROW(_4, _0, _1, _2, _3, _7, _6, _5, _9, _8)
/* 32104 76598 */
#define ___10_NUMBERS_BEAKL19___ \
LANG_ROW(_3, _2, _1, _0, _4, _7, _6, _5, _9, _8)
// a top symbol row if someone wants it.
#define ___10_SYMBOLS___ \
LANG_ROW(_EXLM, _AT, _HASH, _DLR, _PERC, _CIRC, _AMPR, _ASTR, _LPRN, _RPRN)
// standard bepo top row
#define ___10_SYMBOLS_BEPO___ \
LANG_ROW(_DQUO, _LDAQ, _RDAQ, _LPRN, _RPRN, _AT, _PLUS, _MINS, _SLSH, _ASTR)
#define ___12_SYMBOLS_BEPO___ \
LANG_ROW12(_DLR, _DQUO, _LDAQ, _RDAQ, _LPRN, _RPRN, \
_AT, _PLUS, _MINS, _SLSH, _ASTR, _EQL)
// function key rows work for everyone.
#define ___10_FUNCS___ \
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
#define ___12_FUNCS___ ___10_FUNCS___, KC_F11, KC_F12
#define ___10_FUNCS_BEAKL15___ \
KC_F4, KC_F10, KC_F1, KC_F2, KC_F3, \
KC_F7, KC_F6, KC_F5, KC_F9, KC_F8
#define ___12_FUNCS_BEAKL15___ KC_F11, ___10_FUNCS_BEAKL15___, KC_F12

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@ -1,81 +0,0 @@
// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//
// For full documentation, see
// https://getreuer.info/posts/keyboards/caps-word
#include "caps_word.h"
bool process_caps_word(uint16_t keycode, keyrecord_t* record) {
static bool caps_word_enabled = false;
static bool shifted = false;
#ifndef NO_ACTION_ONESHOT
const uint8_t mods = get_mods() | get_oneshot_mods();
#else
const uint8_t mods = get_mods();
#endif // NO_ACTION_ONESHOT
if (!caps_word_enabled) {
// Pressing both shift keys at the same time enables caps word.
if ((mods & MOD_MASK_SHIFT) == MOD_MASK_SHIFT) {
clear_mods();
#ifndef NO_ACTION_ONESHOT
clear_oneshot_mods();
#endif // NO_ACTION_ONESHOT
shifted = false;
caps_word_enabled = true;
return false;
}
return true;
}
if (!record->event.pressed) { return true; }
if (!(mods & ~MOD_MASK_SHIFT)) {
switch (keycode) {
case QK_MOD_TAP ... QK_MOD_TAP_MAX:
case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
// Earlier return if this has not been considered tapped yet.
if (record->tap.count == 0) { return true; }
// Get the base tapping keycode of a mod- or layer-tap key.
keycode &= 0xff;
}
switch (keycode) {
// Letter keys should be shifted.
case KC_A ... KC_Z:
if (!shifted) { register_code(KC_LSFT); }
shifted = true;
return true;
// Keycodes that continue caps word but shouldn't get shifted.
case KC_1 ... KC_0:
case KC_BSPC:
case KC_MINS:
case KC_UNDS:
if (shifted) { unregister_code(KC_LSFT); }
shifted = false;
return true;
// Any other keycode disables caps word.
}
}
// Disable caps word.
caps_word_enabled = false;
if (shifted) { unregister_code(KC_LSFT); }
shifted = false;
return true;
}

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@ -1,35 +0,0 @@
// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//
// Caps Word, activated by pressing both shift keys at the same time.
//
// This library implements "Caps Word", which is like conventional Caps Lock,
// but automatically disables itself at the end of the word. This is useful for
// typing all-caps identifiers like `MOD_MASK_ALT`.
//
// Caps Word is activated by pressing the left and right shift keys at the same
// time. This way you don't need a dedicated key for using Caps Word. I've
// tested that this works as expected with one-shot mods and Space Cadet Shift.
// If your shift keys are mod-taps, activate Caps Word by holding both shift
// mod-tap keys until the tapping term, release them, then begin typing.
//
// For full documentation, see
// https://getreuer.info/posts/keyboards/caps-word
#pragma once
#include QMK_KEYBOARD_H
bool process_caps_word(uint16_t keycode, keyrecord_t* record);

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@ -1,10 +0,0 @@
// name result chord keys
COMB(LNAV, TG(_NAV), SPC_TOPR, ENT_NAV)
COMB(OSLSYM, OSL(_SYMB), ESC_TOPR, BSPC_SYMB)
COMB(OSLSYMBP, OSL(_SYMB_BP), ESC_TOPR_BP, BSPC_SYMB_BP)
COMB(LKEYPAD, TG(_KEYPAD), SPC_TOPR, BSPC_SYMB)
COMB(LKEYPADBP, TG(_KEYPAD_BP), SPC_TOPR_BP, BSPC_SYMB_BP)
COMB(LLAYERS, OSL(_LAYERS), KC_TAB, ENT_NAV)
//COMB(JKL_SPC, KC_SPC, KC_J, KC_X)
//SUBS(TH_THE, "the", KC_T, KC_H) // SUBS uses SEND_STRING to output the given string.

275
users/ericgebhart/config.h Executable file → Normal file
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@ -18,12 +18,11 @@
#ifndef USERSPACE_CONFIG_H
#define USERSPACE_CONFIG_H
#include "../../config.h"
// pro-micro v3's don't always detect otherwise.
/* #define SPLIT_USB_DETECT */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
#define COMBO_MUST_HOLD_MODS
#define COMBO_HOLD_TERM 150
// Sets good default for the speed of the mouse.
#undef MOUSEKEY_INTERVAL
#undef MOUSEKEY_DELAY
@ -51,4 +50,274 @@
#define TAPPING_TERM 200
#define IGNORE_MOD_TAP_INTERRUPT
#define TAP_HOLD_TERM 200
#define COMBO_MUST_HOLD_MODS
#define COMBO_HOLD_TERM 150
#define TAP_CODE_DELAY 5 // for send string with delay
// change the behavior of Mod taps for HRMs.
// #define GLOBAL_QUICK_TAP
/* Control switches for my keymaps. */
/* if needed, this goes in the keyboard's config.h */
/* Alternately, fix the number row in the layout template. */
/* #define BASE_NUMBER_ROW // turn on 4 row base templates. */
// Extensions, turn them on and off.
#define USERSPACE_H "ericgebhart.h"
// Layout definitions, which language, thumb cluster, mod layer.
// Columns in and out.
// the default. set it, use it, set it back.
// US_INT // EN, BEPO, US_INT
#define LANG_IS US_INT
#define DEFAULT_LANG US_INT
#define DEFAULT_LANG_NAME " us"
// Enable a second locale, for another set of layers.
// This will add bepo versions of all layers chosen.
/* #define SECOND_LOCALE BEPO */
/* #define SECOND_LOCALE_NAME " bepo" */
// Choose a mod layer. Can be changed per layer.
// TRNS, ALT, HRS_NAV HRM_GACS, HRM_SCAG, HRM_GASC, MIRYOKU_HRM_GASC
#define MODS_ARE HRS_NAV
#define DEFAULT_MODS MODS_ARE
// Choose a thumb cluster.
// WI, WIa, DEFAULT, TEST, TRNS, MODS, LAYERS, MODS_LAYERS,
// MIRYOKU, MIRYOKU_TR, MODS_LAYERS_NAV,
// The following use THUMB_LETTER to place a letter on the Thumbs.
// for use with the hands down metals, maltron, and rsthd.
// HD, HDA, HD_SIMPLE, TH_LTR, HD_DASH,
// MIRYOKU_TR_LTR, MIRYOKU_LTR
#define THUMBS_ARE DEFAULT
#define DEFAULT_THUMBS DEFAULT
// pick the edge key set. normie, no kc, smart locks or test.
// NORM, NOKC, SML, TEST
#define EDGE_KEY_SET_IS SML
#define DEFAULT_EDGE_SET SML
// for the base layers which need a thumb cluster which takes a letter.
#define HANDS_DOWN_LTR_THUMBS_ARE TH_LTR
#define MALTRON_LTR_THUMBS_ARE TH_LTR
#define RSTHD_LTR_THUMBS_ARE TH_LTR
// layout io, matrix size.
// a reasonable default for most keyboards.
// give a 3x10 and get a 3x12, managed in keyboards/keyboards.h
#define BASE_COLS_IN_OUT 5_6 // 5, 5_6, 6
// OLED STUFF.
#define OLED_CUSTOM_ENABLE // custom oled here.
//#define OLED_LOGO_ENABLE // turn on/off the logo.
#define KEYLOGGER_ENABLE // 1500 bytes, track and print keypress info to oled.
//#define SPLIT_LAYER_STATE_ENABLE // to sync state between sides.
// EXTENSIONS
// Combos
#define COMBO_REF_LAYER_ENABLE
// #define COMBO_REF_LAYER_TWO_ENABLE
// works if you know the number of your layer.
// otherwise set and use them later.
// #define COMBO_ONLY_FROM_LAYER 2
// #define COMBO_REF_DEFAULT 2
// Console key logging for creation of heatmaps, etc.
// CONSOLE must be enabled for this to work.
// To create Precondition's heat maps, from console key logging
// with hid_listen or qmk console
//#define CONSOLE_KEY_LOGGER_ENABLE // turn on keylogging for heat maps.
#define ALT_LOCAL_ENABLE // alternate key combinations, with mods as needed.
#define ACCENTED_KEYS_ENABLE // direct access to altgr keys.
#define SMART_LOCK_ENABLE // smart lock layers and mods.
//#define MOD_LOCK_ENABLE // smart lock mods, similar/overlapping with Smart lock.
#define NSHOT_ENABLE // smart n-shot for count.
//#define ONESHOT_MOD_ENABLE // oneshot mods, similar/overlapping with nshots
#define TAP_HOLD_ENABLE // tap for one thing, hold for tapping term to get another.
//#define SWAPPER_ENABLE // enable swapper keys.
#define NOT_DEAD_ENABLE // make undead versions (US_DQUO_ND) of dead keys.
//#define ALT_SHIFT_ENABLE // alternate shift behaviors for existing keys.
//#define SEND_STRING_ENABLE // Turn on send string keys
//#define SEND_UNICODE_ENABLE // Unicode must be enabled for this to work.
// Turn on the base layers do not exceed 4 if doing two locales.
// That will likely push a layer past 15 and then it will
// no longer work with the LT macro.
// dvorak and relatives
#define DVORAK_LAYER_ENABLE
//#define DVORAK_RLC_IU_LAYER_ENABLE
//#define CAPEWELL_DVORAK_LAYER_ENABLE
//#define AHEI_LAYER_ENABLE
//#define BOO_LAYER_ENABLE
// qwerty and derivitives
//#define QWERTY_LAYER_ENABLE
//#define AZERTY_LAYER_ENABLE
//#define WORKMAN_LAYER_ENABLE
//#define NORMAN_LAYER_ENABLE
// COLEMAK and relatives
//#define COLEMAK_LAYER_ENABLE
//#define COLEMAK_DH_LAYER_ENABLE
//#define HALMAK_LAYER_ENABLE
//#define MINIMAK_LAYER_ENABLE
//#define MINIMAK_8_LAYER_ENABLE
//#define MINIMAK_12_LAYER_ENABLE
// BEAKL
// #define BEAKL15_LAYER_ENABLE
//#define BEAKL19_LAYER_ENABLE
//#define BEAKL27_LAYER_ENABLE
//#define BEAKLWI_LAYER_ENABLE
// carpalx layouts
//#define CARPALX_QFMLWY_LAYER_ENABLE
//#define CARPALX_QGMLWB_LAYER_ENABLE
//#define CARPALX_QGMLWY_LAYER_ENABLE
// alternate layouts
//#define MALTRON_LAYER_ENABLE
//#define EUCALYN_LAYER_ENABLE
//#define HANDS_UP_LAYER_ENABLE
//#define RSTHD_LAYER_ENABLE
//#define HANDS_UP_LAYER_ENABLE
//#define WHITE_LAYER_ENABLE
//#define ISRT_LAYER_ENABLE
//#define SOUL_LAYER_ENABLE
//#define NIRO_LAYER_ENABLE
//#define ASSET_LAYER_ENABLE
//#define WHORF_LAYER_ENABLE
//#define WHORF6_LAYER_ENABLE
// mtgap and relatives
//#define MTGAP_LAYER_ENABLE
//#define CTGAP_LAYER_ENABLE
//#define APT_LAYER_ENABLE
//#define CANARY_LAYER_ENABLE
// Hands down
#define HD_NEU_NARROW_LAYER_ENABLE
//#define HD_REF_LAYER_ENABLE
//#define HD_DASH_LAYER_ENABLE
//#define HD_ELAN_LAYER_ENABLE
//#define HD_BRONZE_LAYER_ENABLE
//#define HD_SILVER_LAYER_ENABLE
//#define HD_PLATINUM_LAYER_ENABLE
//#define HD_GOLD_LAYER_ENABLE
//#define HD_TITANIUM_LAYER_ENABLE
// A compact optimot for 3x10.
// requires accent characters.
//#define OPTIMOT_COMPACT_LAYER_ENABLE
// 3x12 sized base layers
//--------------------------
//#define HD_NEU_LAYER_ENABLE
// Optimized for french
// All these have accent characters on base layer.
// so these dont work for En, but do for US-international and Bepo.
//#define BEPO_LAYER_ENABLE
//#define OPTIMOT_LAYER_ENABLE
//#define BEAKL19bis_LAYER_ENABLE
// enable transient function layers.
#define SYMBOL_LAYER_ENABLE
#define NAV_LAYER_ENABLE
// #define MOUSE_LAYER_ENABLE
#define TOPROWS_LAYER_ENABLE
// #define LAYERS_LAYER_ENABLE - defunct. always on.
#define KEYPAD_LAYER_ENABLE
//#define ADJUST_LAYER_ENABLE
//#define RGB_LAYER_ENABLE
//#define MEDIA_LAYER_ENABLE
//#define FUNC_LAYER_ENABLE
// define alternate thumb definitions for the transient layers.
#define MEDIA_LAYER_THUMBS MEDIA_THUMBS
#define MOUSE_LAYER_THUMBS MOUSE_THUMBS
#define NAV_LAYER_THUMBS TRNS_THUMBS
#define KEYPAD_LAYER_THUMBS KEYPAD_THUMBS
#define SYMB_LAYER_THUMBS SYMB_THUMBS
#define TOPROWS_LAYER_THUMBS DEFAULT
// Extra character layers.
// Bepo has dead keys (altgr) and accented keycodes
// A layer of accented keys
// #define ACCENTS_LAYER_ENABLE
// A layer of dead keys
// #define MORTE_LAYER_ENABLE
// A layer of the most popular accented keys and dead keys
#define ACCENTS_MORTE_LAYER_ENABLE
// Functional layer choices.
/* configure the function layers. */
/* They have to be turned on above. */
/* Choose one of each as desired. */
/* There are reasonable defaults */
/* for each if nothing is defined. */
/* nav */
//#define NAV_FULL // monolithic, two sided nav with mouse and arrows.
#define NAV_FULL_LOCK_MODS // Replace left mouse buttons with lockmods.
// Just the non mouse bits, with lock mods, n-shot mods on the left.
// if mousekeys enabled, adds a mouse layer accessible via smart lock.
// #define NAV_NO_MOUSE
// #define NAV_MIRYOKU
// #define NAV_MOUSE_MIRYOKU
/* keypads */
// beakl keypads are usual, if not chosen, regular keypads will be used.
// left side is the default.
// Beakl, except for WI, is only on the left side.
// Miryoku is on the left also.
//#define KEYPAD_RIGHT
#define KEYPAD_BEAKL // beakl doesn't have a rightside, swap hands?
//#define KEYPAD_MODS // give mods on the other side instead of funcs.
//#define KEYPAD_BEAKL_WI // right side with hexpad on left.
//#define KEYPAD_MIRYOKU // use the miryoku keypad
// the default if nothing chosen,
// is a functionpad on the left and normal keypad on the right.
// funcpad from miryoku
// #define FUNCPAD_MIRYOKU
/* symbols */
// pick one of these or get the default.
//#define SYMBOL_BEAKL // original - the default if nothing else.
//#define SYMBOL_BEAKL_EXT // extended for non beakl base layers.
//#define SYMBOL_BEAKL_EXT_VI // extended with vi keybinding in mind.
#define SYMBOL_BEAKL_C // more alterations by frequency
// #define SYMBOL_NEO // The symbol layer from the Neo layout.
// #define SYMBOL_MIRYOKU // minimalist symbols after miryoku
//#define SYMBOL_BEAKL_WI // original wi
/* toprows. */
// The default, if not defined, is a standard qwerty set of rows.
// symbols, numbers, function keys. Numbers on the home row.
// #define TOPROWS_BKL_15_NUMS // center row with Beakl15 order. 40123 76598.
// #define TOPROWS_BKL_19_NUMS // Beakl 19 order: 32104 76598
#define TOPROWS_MOD // beakl 15 nums, oneshot and smart lock mods. no Fkeys.
#endif

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@ -1,280 +0,0 @@
#pragma once
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
#include "process_keycode/process_tap_dance.h"
#include "eeconfig.h"
#include "keymap_bepo.h"
#include "altlocal_keys.h"
//#define ONESHOT_TAP_TOGGLE 2 /* Tapping this number of times holds the key until tapped once again. */
bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
enum userspace_custom_keycodes {
// keep the keycodes using the send_key function close to SAFE_RANGE
// so the array of keycodes remains a reasonbale size.
DB_1 = SAFE_RANGE, // can always be here
DB_2,
DB_3,
DB_4,
DB_5,
DB_6,
DB_7,
DB_8,
DB_9,
DB_0,
DB_GRV,
DB_SCOLON,
DB_SLASH,
DB_BACKSLASH,
DB_EQL,
DB_DOT,
DB_COMM,
DB_QUOT,
DB_MINUS,
DB_RPRN,
DB_LPRN,
DB_RBRC,
DB_LBRC,
// for symbols layer
DB_HASH,
DB_LCBR,
DB_RCBR,
DB_PIPE,
DB_TILD,
DB_CIRC,
DB_LESS,
DB_GRTR,
// End of dvorak on bepo translation keys.
// BEAKL on Qwerty..
BQ_DOT,
BQ_COMM,
BQ_QUOT,
// End of beakl on qwerty
BB_DOT,
BB_COMM,
BB_QUOT,
// End of beakl on Bepo
EPRM,
VRSN,
// Default keyboard layouts - Same order as enum.
KC_DVORAK,
KC_QWERTY,
KC_COLEMAK,
KC_BEAKL,
// KC_WORKMAN,
// KC_NORMAN,
// KC_MALTRON,
// KC_EUCALYN,
// KC_CARPLAX,
KC_DVORAK_BP,
KC_BEAKL_BP,
KC_BEPO,
KC_LAYERS,
// Misc.
KC_MAKE,
KC_RESET,
KC_RGB_T,
RGB_IDL,
KC_SECRET_1,
KC_SECRET_2,
KC_SECRET_3,
KC_SECRET_4,
KC_SECRET_5,
KC_CCCV, // Ctrl-C V in one key.
BP_CCCV,
KC_CTCN, // Ctrl-T N in one key.
BP_CTCN,
KC_CWCQ, // Ctrl-W Q in one key.
BP_CWCQ,
KC_XM_PORD, // Xmonad gui-e, gui-t for the scratchpads or desktops.
BP_XM_PORD,
KC_OCPRN, // Open, or open and close, cursor in the middle with hold.
BP_OCPRN,
KC_OCBRC,
BP_OCBRC,
KC_OCCBR,
BP_OCCBR,
KC_OCDQUO,
BP_OCDQUO,
KC_OCQUOT,
BP_OCQUOT,
KC_OCGRV,
BP_OCGRV,
KC_OCLTGT,
BP_OCLTGT,
UC_FLIP,
UC_TABL,
UC_SHRG,
UC_DISA,
KC_SPACETEST,
NEW_SAFE_RANGE
};
#define CTLGUI_T(kc) MT(MOD_LGUI | MOD_LCTL, kc)
#define SFTGUI_T(kc) MT(MOD_LGUI | MOD_LSFT, kc)
#define ALTGUI_T(kc) MT(MOD_LGUI | MOD_LALT, kc)
#define ALT_ENT ALT_T(KC_ENT) // Alt or enter
#define CTL_SPC CTL_T(KC_SPC) // ctrl or space
#define CTL_BSPC CTL_T(KC_BSPC) // ctrl or backspace
#define ALT_DEL ALT_T(KC_DEL) // Alt or delete
#define GUI_ESC GUI_T(KC_ESC) // Gui or escape
#define ALGR_SYMB ALGR_T(TG(_SYMB)) // Alt gre or toggle symbol layer
#define ENT_NAV LT(_NAV, KC_ENT)
#define ENT_TOPR LT(_TOPROWS, KC_ENT)
#define ENT_TOPR_BP LT(_TOPROWS_BP, KC_ENT)
#define ESC_TOPR LT(_TOPROWS, KC_ESC)
#define ESC_TOPR_BP LT(_TOPROWS_BP, KC_ESC)
#define ESC_SYMB LT(_SYMB, KC_ESC)
#define ESC_SYMB_BP LT(_SYMB_BP, KC_ESC)
#define SPC_NAV LT(_NAV, KC_SPC)
#define SPC_TOPR LT(_TOPROWS, KC_SPC)
#define SPC_TOPR_BP LT(_TOPROWS_BP, KC_SPC)
#define SPC_LAYR LT(_LAYERS, KC_SPC)
#define SPC_LAYR_BP LT(_LAYERS, KC_SPC)
#define SPC_ADJ LT(_ADJUST, KC_SPC)
#define SPC_ADJ_BP LT(_ADJUST, KC_SPC)
#define BSPC_SYMB LT(_SYMB, KC_BSPC)
#define BSPC_SYMB_BP LT(_SYMB_BP, KC_BSPC)
#define BSPC_TOPR LT(_TOPROWS, KC_BSPC)
#define BSPC_TOPR_BP LT(_TOPROWS_BP, KC_BSPC)
#define SPC_NUM LT(_KEYPAD, KC_SPC)
#define SPC_NUM_BP LT(_KEYPAD_BP, KC_SPC)
#define BSPC_NUM LT(_KEYPAD, KC_BSPC)
#define BSPC_NUM_BP LT(_KEYPAD_BP, KC_BSPC)
// OSM keycodes, to keep things clean and easy to change
#define KC_MLSF OSM(MOD_LSFT)
#define KC_MRSF OSM(MOD_RSFT)
#define OS_LGUI OSM(MOD_LGUI)
#define OS_RGUI OSM(MOD_RGUI)
#define OS_LSFT OSM(MOD_LSFT)
#define OS_RSFT OSM(MOD_RSFT)
#define OS_LCTL OSM(MOD_LCTL)
#define OS_RCTL OSM(MOD_RCTL)
#define OS_LALT OSM(MOD_LALT)
#define OS_RALT OSM(MOD_RALT)
#define ALT_APP ALT_T(KC_APP)
#define MG_NKRO MAGIC_TOGGLE_NKRO
#define UC_IRNY UC(0x2E2E)
#define UC_CLUE UC(0x203D)
//// TAP DANCE
typedef struct {
bool is_press_action;
int state;
} tdtap;
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4,
DOUBLE_SINGLE_TAP = 5, //send two single taps
TRIPLE_TAP = 6,
TRIPLE_HOLD = 7
};
//Tap Dance Declarations
enum {
TD_ESC_CAPS = 0,
TD_TAB_BKTAB = 1,
TD_MDIA_SYMB = 2,
TD_HOME_END = 3,
TD_XMONAD_ESC = 4,
TD_DEF_LAYER_SW = 5,
TD_DEF_OS_LAYER_SW = 6,
TD_MOUSE_BTNS = 7,
TD_DVORAK_BEPO = 8,
TD_UP_HOME = 9,
TD_DOWN_END = 10,
TD_RIGHT_TAB = 11,
TD_LEFT_BACKTAB = 12
};
// Tap dance
#define KC_BKTAB LSFT(KC_TAB)
#define TAB_BKTAB TD(TD_TAB_BKTAB) // Tab or backtab tapdance.
#define MDIA_SYMB_KP_LAYERS TD(TD_MDIA_SYMB) // MDIA, symb, keypad, layouts layer tapdance toggle.
#define DEF_LAYER_SW TD(TD_DEF_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
#define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
#define HOME_END TD(TD_HOME_END) // home or end tapdance.
#define XMONAD_ESC TD(TD_XMONAD_ESC) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
#define DVORAK_ET_BEPO TD(TD_DVORAK_BEPO) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
#define TDMOUSE_BTNS TD(TD_MOUSE_BTNS) // hmmm. 1-5
#define RIGHT_TAB TD(TD_RIGHT_TAB) // Bad idea these 4. Maybe with good timing...
#define LEFT_BACKTAB TD(TD_LEFT_BACKTAB)
#define UP_HOME TD(TD_UP_HOME)
#define DOWN_END TD(TD_DOWN_END) // No! Down Down Not End....
// HOME ROW LAYER TOGGLE (LT) and Shift.
// both sides of the home row have "shift, ___, media , symb, ___" and "___, symb, media, ___, shift".
// so pinky fingers are shift when held and the index and second fingers are symbol and
// media layers when held.
// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators).
// The KC_CCCV key takes care of the last two...
#define MK_CUT LSFT(KC_DEL) // shift + delete
#define MK_COPY LCTL(KC_INS) // ctrl + insert
#define MK_PASTE LSFT(KC_INS) // shift + insert
#undef ___ //kint defines it as KC_NO
#define ___ KC_TRNS
#define XXX KC_NO
// Blocking keys
#define _X_ XXX
#define ___X___ XXX
#define ___X2___ XXX, XXX
#define ___X3___ ___X2___, XXX
#define ___X5___ ___X3___, XXX, XXX
#define ___X6___ ___X5___, XXX
#define ___X12___ ___X6___, ___X6___
#define ___X15___ ___X5___, ___X5___, ___X5___
// Transparent keys
#define ___2___ ___, ___
#define ___3___ ___2___, ___
#define ___4___ ___3___, ___
#define ___5___ ___4___, ___
#define ___6___ ___5___, ___
#define ___12___ ___6___, ___6___
#define ___14___ ___5___, ___4___, ___5___
#define ___15___ ___5___, ___5___, ___5___
#define ___16___ ___15___, ___
int on_qwerty(void);
int get_xmonad_layer(void);
#ifdef TAP_DANCES_ENABLE
int cur_dance (qk_tap_dance_state_t *state);
//for the x tap dance. Put it here so it can be used in any keymap
void x_finished (qk_tap_dance_state_t *state, void *user_data);
void x_reset (qk_tap_dance_state_t *state, void *user_data);
#endif

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@ -1,345 +0,0 @@
#pragma once
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "core_keys.h"
/********************************************************************/
/** The Core rows of each given layout. **/
/********************************************************************/
//Dvorak on a qwerty software layer in the OS
#define ___DVORAK_L1___ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
#define ___DVORAK_L2___ KC_A, KC_O, KC_E, KC_U, KC_I
#define ___DVORAK_L3___ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
#define ___DVORAK_R1___ KC_F, KC_G, KC_C, KC_R, KC_L
#define ___DVORAK_R2___ KC_D, KC_H, KC_T, KC_N, KC_S
#define ___DVORAK_R3___ KC_B, KC_M, KC_W, KC_V, KC_Z
#define ___DVORAK___ ___DVORAK_L1___, ___DVORAK_R1___, \
___DVORAK_L2___, ___DVORAK_R2___, \
___DVORAK_L3___, ___DVORAK_R3___
/* BEAKL 15 (main layer): */
/* 40123 76598 */
/* qhoux gcrfz */
/* - yiea. dstnb ; */
/* j/,k' wmlpv */
// Remember the - and ; outside pinky keys.
// Or use the 6 size.
// Both are on the symbol layer too. So you
// wont lose them at least.
// BQ_COMM, BQ_QUOT, BQ_DOT - Beakl->Qwerty
// BB_COMM, BB_QUOT, BB_DOT - Beakl->Bepo
// take care of the different shifted chars.
/* BEAKL 15 (shift layer): */
/* QHOUX GCRFZ */
/* - YIEA@ DSTNB ; */
/* J?!K` WMLPV */
#define ___BEAKL15_L1___ KC_Q, KC_H, KC_O, KC_U, KC_X
#define ___BEAKL15_L2___ KC_Y, KC_I, KC_E, KC_A, BQ_DOT
#define ___BEAKL15_L3___ KC_J, KC_SLASH, BQ_COMM, KC_K, BQ_QUOT
#define ___BEAKL15_R1___ KC_G, KC_C, KC_R, KC_F, KC_Z
#define ___BEAKL15_R2___ KC_D, KC_S, KC_T, KC_N, KC_B
#define ___BEAKL15_R3___ KC_W, KC_M, KC_L, KC_P, KC_V
#define ___BEAKL15___ ___BEAKL15_L1___, ___BEAKL15_R1___, \
___BEAKL15_L2___, ___BEAKL15_R2___, \
___BEAKL15_L3___, ___BEAKL15_R3___
#define ___6BEAKL15_L1___ ___, KC_Q, KC_H, KC_O, KC_U, KC_X
#define ___6BEAKL15_L2___ KC_MINS, KC_Y, KC_I, KC_E, KC_A, BQ_DOT
#define ___6BEAKL15_L3___ ___, KC_J, KC_SLASH, BQ_COMM, KC_K, BQ_QUOT
#define ___6BEAKL15_R1___ KC_G, KC_C, KC_R, KC_F, KC_Z, ___
#define ___6BEAKL15_R2___ KC_D, KC_S, KC_T, KC_N, KC_B, KC_SCLN
#define ___6BEAKL15_R3___ KC_W, KC_M, KC_L, KC_P, KC_V, ___
#define ___6BEAKL15___ ___6BEAKL15_L1___, ___6BEAKL15_R1___, \
___6BEAKL15_L2___, ___6BEAKL15_R2___, \
___6BEAKL15_L3___, ___6BEAKL15_R3___
// Qwerty based layers that I don't really use.
#define ___QWERTY_L1___ KC_Q, KC_W, KC_E, KC_R, KC_T
#define ___QWERTY_L2___ KC_A, KC_S, KC_D, KC_F, KC_G
#define ___QWERTY_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
#define ___QWERTY_R1___ KC_Y, KC_U, KC_I, KC_O, KC_P
#define ___QWERTY_R2___ KC_H, KC_J, KC_K, KC_L, KC_SCLN
#define ___QWERTY_R3___ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
#define ___QWERTY___ ___QWERTY_L1___, ___QWERTY_R1___, \
___QWERTY_L2___, ___QWERTY_R2___, \
___QWERTY_L3___, ___QWERTY_R3___
// Qwerty based layers that I don't really use.
// COLEMAK
#define ___COLEMAK_L1___ KC_Q, KC_W, KC_F, KC_P, KC_G
#define ___COLEMAK_L2___ KC_A, KC_R, KC_S, KC_T, KC_D
#define ___COLEMAK_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
#define ___COLEMAK_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define ___COLEMAK_R2___ KC_H, KC_N, KC_E, KC_I, KC_O
#define ___COLEMAK_R3___ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH
#define ___COLEMAK___ ___COLEMAK_L1___, ___COLEMAK_R1___, \
___COLEMAK_L2___, ___COLEMAK_R2___, \
___COLEMAK_L3___, ___COLEMAK_R3___
// COLEMAK-DH
#define ___COLEMAK_DH_L1___ KC_Q, KC_W, KC_F, KC_P, KC_B
#define ___COLEMAK_DH_L2___ KC_A, KC_R, KC_S, KC_T, KC_G
#define ___COLEMAK_DH_L3___ KC_Z, KC_X, KC_C, KC_D, KC_V
#define ___COLEMAK_DH_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define ___COLEMAK_DH_R2___ KC_M, KC_N, KC_E, KC_I, KC_O
#define ___COLEMAK_DH_R3___ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
#define ___COLEMAK_DH___ ___COLEMAK_DH_L1___, ___COLEMAK_DH_R1___, \
___COLEMAK_DH_L2___, ___COLEMAK_DH_R2___, \
___COLEMAK_DH_L3___, ___COLEMAK_DH_R3___
// WORKMAN
#define ___WORKMAN_L1___ KC_Q, KC_D, KC_R, KC_W, KC_B
#define ___WORKMAN_L2___ KC_A, KC_S, KC_H, KC_T, KC_G
#define ___WORKMAN_L3___ KC_Z, KC_X, KC_M, KC_C, KC_V
#define ___WORKMAN_R1___ KC_J, KC_F, KC_U, KC_P, KC_SCLN
#define ___WORKMAN_R2___ KC_Y, KC_N, KC_E, KC_O, KC_I
#define ___WORKMAN_R3___ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH
#define ___WORKMAN___ ___WORKMAN_L1___, ___WORKMAN_R1___, \
___WORKMAN_L2___, ___WORKMAN_R2___, \
___WORKMAN_L3___, ___WORKMAN_R3___
// NORMAN
#define ___NORMAN_L1___ KC_Q, KC_W, KC_D, KC_F, KC_K
#define ___NORMAN_L2___ KC_A, KC_S, KC_E, KC_T, KC_G
#define ___NORMAN_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
#define ___NORMAN_R1___ KC_J, KC_U, KC_R, KC_L, KC_SCLN
#define ___NORMAN_R2___ KC_Y, KC_N, KC_I, KC_O, KC_U
#define ___NORMAN_R3___ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH
#define ___NORMAN___ ___NORMAN_L1___, ___NORMAN_R1___, \
___NORMAN_L2___, ___NORMAN_R2___, \
___NORMAN_L3___, ___NORMAN_R3___
#define ___MALTRON_L1___ KC_Q, KC_P, KC_Y, KC_C, KC_B
#define ___MALTRON_L2___ KC_A, KC_N, KC_I, KC_S, KC_F
#define ___MALTRON_L3___ KC_SCLN, KC_SLSH, KC_J, KC_G, KC_COMM
#define ___MALTRON_R1___ KC_V, KC_M, KC_U, KC_Z, KC_L
#define ___MALTRON_R2___ KC_D, KC_T, KC_D, KC_O, KC_R
#define ___MALTRON_R3___ KC_DOT, KC_W, KC_K, KC_MINS, KC_X
#define ___MALTRON___ ___MALTRON_L1___, ___MALTRON_R1___, \
___MALTRON_L2___, ___MALTRON_R2___, \
___MALTRON_L3___, ___MALTRON_R3___
#define ___EUCALYN_L1___ KC_SLSH, KC_COMM, KC_DOT, KC_F, KC_Q
#define ___EUCALYN_L2___ KC_A, KC_O, KC_E, KC_I, KC_U
#define ___EUCALYN_L3___ KC_Z, KC_X, KC_C, KC_V, KC_W
#define ___EUCALYN_R1___ KC_M, KC_R, KC_D, KC_Y, KC_P
#define ___EUCALYN_R2___ KC_G, KC_T, KC_K, KC_S, KC_N
#define ___EUCALYN_R3___ KC_B, KC_H, KC_J, KC_L, KC_SCLN
#define ___EUCALYN___ ___EUCALYN_L1___, ___EUCALYN_R1___, \
___EUCALYN_L2___, ___EUCALYN_R2___, \
___EUCALYN_L3___, ___EUCALYN_R3___
#define ___CARPLAX_QFMLWY_L1___ KC_Q, KC_F, KC_M, KC_L, KC_W
#define ___CARPLAX_QFMLWY_L2___ KC_D, KC_S, KC_T, KC_N, KC_R
#define ___CARPLAX_QFMLWY_L3___ KC_Z, KC_V, KC_G, KC_C, KC_X
#define ___CARPLAX_QFMLWY_R1___ KC_Y, KC_U, KC_O, KC_B, KC_J
#define ___CARPLAX_QFMLWY_R2___ KC_I, KC_A, KC_E, KC_H, KC_SCLN
#define ___CARPLAX_QFMLWY_R3___ KC_P, KC_K, KC_COMM, KC_DOT, KC_SLSH
#define ___CARPLAX_QFMLWY___ ___CARPLAX_QFMLWY_L1___, ___CARPLAX_QFMLWY_R1___, \
___CARPLAX_QFMLWY_L2___, ___CARPLAX_QFMLWY_R2___, \
___CARPLAX_QFMLWY_L3___, ___CARPLAX_QFMLWY_R3___
#define ___CARPLAX_QGMLWB_L1___ KC_Q, KC_G, KC_M, KC_L, KC_W
#define ___CARPLAX_QGMLWB_L2___ KC_D, KC_S, KC_T, KC_N, KC_R
#define ___CARPLAX_QGMLWB_L3___ KC_Z, KC_X, KC_C, KC_F, KC_J
#define ___CARPLAX_QGMLWB_R1___ KC_B, KC_Y, KC_U, KC_V, KC_SCLN
#define ___CARPLAX_QGMLWB_R2___ KC_I, KC_A, KC_E, KC_O, KC_H
#define ___CARPLAX_QGMLWB_R3___ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH
#define ___CARPLAX_QGMLWB___ ___CARPLAX_QGMLWB_L1___, ___CARPLAX_QGMLWB_R1___, \
___CARPLAX_QGMLWB_L2___, ___CARPLAX_QGMLWB_R2___, \
___CARPLAX_QGMLWB_L3___, ___CARPLAX_QGMLWB_R3___
#define ___CARPLAX_QGMLWY_L1___ KC_Q, KC_G, KC_M, KC_L, KC_W
#define ___CARPLAX_QGMLWY_L2___ KC_D, KC_S, KC_T, KC_N, KC_R
#define ___CARPLAX_QGMLWY_L3___ KC_Z, KC_X, KC_C, KC_V, KC_J
#define ___CARPLAX_QGMLWY_R1___ KC_Y, KC_F, KC_U, KC_B, KC_SCLN
#define ___CARPLAX_QGMLWY_R2___ KC_I, KC_A, KC_E, KC_O, KC_H
#define ___CARPLAX_QGMLWY_R3___ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH
#define ___CARPLAX_QGMLWY___ ___CARPLAX_QGMLWY_L1___, ___CARPLAX_QGMLWY_R1___, \
___CARPLAX_QGMLWY_L2___, ___CARPLAX_QGMLWY_R2___, \
___CARPLAX_QGMLWY_L3___, ___CARPLAX_QGMLWY_R3___
// BEPO Based Layouts.
// Bepo, Dvorak and Beakl on fr-bepo software layer in the OS.
// for dvorak and all the other qwerty like keyboards on bepo
#define ___DVORAK_FR_L1___ DB_QUOT, DB_COMM, DB_DOT, BP_P, BP_Y
#define ___DVORAK_FR_L2___ BP_A, BP_O, BP_E, BP_U, BP_I
#define ___DVORAK_FR_L3___ DB_SCOLON, BP_Q, BP_J, BP_K, BP_X
#define ___DVORAK_FR_R1___ BP_F, BP_G, BP_C, BP_R, BP_L
#define ___DVORAK_FR_R2___ BP_D, BP_H, BP_T, BP_N, BP_S
#define ___DVORAK_FR_R3___ BP_B, BP_M, BP_W, BP_V, BP_Z
#define ___DVORAK_FR___ ___DVORAK_FR_L1___, ___DVORAK_FR_R1___, \
___DVORAK_FR_L2___, ___DVORAK_FR_R2___, \
___DVORAK_FR_L3___, ___DVORAK_FR_R3___
/* BEAKL 15 (main layer): */
#define ___DVORAK6_FR_L1___ DB_GRV, ___DVORAK_FR_L1___
#define ___DVORAK6_FR_L2___ TAB_BKTAB, ___DVORAK_FR_L2___
#define ___DVORAK6_FR_L3___ ___, ___DVORAK_FR_L3___
#define ___DVORAK6_FR_R1___ ___DVORAK_FR_R1___, BP_MIN
#define ___DVORAK6_FR_R2___ ___DVORAK_FR_R2___, BP_SLSH
#define ___DVORAK6_FR_R3___ ___DVORAK_FR_R3___, DB_BACKSLASH
#define ___6DVORAK_FR___ ___6DVORAK_FR_L1___, ___6DVORAK_FR_R1___, \
___6DVORAK_FR_L2___, ___6DVORAK_FR_R2___, \
___6DVORAK_FR_L3___, ___6DVORAK_FR_R3___
// dont forget ; and -. the 'a' home row is official placement.
#define ___BEAKL15_FR_L1___ BP_Q, BP_H, BP_O, BP_U, BP_X
#define ___BEAKL15_FR_L2___ BP_Y, BP_I, BP_E, BP_A, BB_DOT
#define ___BEAKL15_FR_L2a___ BP_MIN, BP_Y, BP_I, BP_E, BP_A, BB_DOT
#define ___BEAKL15_FR_L3___ BP_J, BP_SLSH, BB_COMM, BP_K, BB_QUOT
#define ___BEAKL15_FR_R1___ BP_G, BP_C, BP_R, BP_F, BP_Z
#define ___BEAKL15_FR_R2___ BP_D, BP_S, BP_T, BP_N, BP_B
#define ___BEAKL15_FR_R2a___ BP_D, BP_S, BP_T, BP_N, BP_B, DB_SCLN
#define ___BEAKL15_FR_R3___ BP_W, BP_M, BP_L, BP_P, BP_V
#define ___6BEAKL15_FR___ ___, ___BEAKL15_FR_L1___, ___BEAKL15_FR_R1___, ___, \
___BEAKL15_FR_L2a___, ___BEAKL15_FR_R2a___, \
___, ___BEAKL15_FR_L3___, ___BEAKL15_FR_R3___, ___
#define ___BEAKL15_FR___ ___BEAKL15_FR_L1___, ___BEAKL15_FR_R1___, \
___BEAKL15_FR_L2___, ___BEAKL15_FR_R2___, \
___BEAKL15_FR_L3___, ___BEAKL15_FR_R3___
#define ___BEPO_L1___ BP_B, BP_EACU, BP_P, BP_O, BP_EGRV
#define ___BEPO_L2___ BP_A, BP_U, BP_I, BP_E, BP_COMM
#define ___BEPO_L3___ /*BP_ECRC*/ BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K
#define ___BEPO_R1___ /* BP_DCRC,*/ BP_V, BP_D, BP_L, BP_J, BP_Z
#define ___BEPO_R2___ /* BP_C, */ BP_T, BP_S, BP_R, BP_N, BP_M //BP_CCED
#define ___BEPO_R3___ BP_QUOT, BP_Q, BP_G, BP_H, BP_F //BP_SFT_T_W
// Bepo for a 3x6 split. CCED switched hands. :-( 'Altgr-c c' does the same.
// W has to drop down to the bottom. Silly unbalanced layout.
#define ___BEPO6_L1___ BP_CCED, ___BEPO_L1___
#define ___BEPO6_L2___ TAB_BKTAB, ___BEPO_L2___
#define ___BEPO6_L3___ BP_ECIR, ___BEPO_L3___
#define ___BEPO6_R1___ ___BEPO_R1___, BP_PERC
#define ___BEPO6_R2___ ___BEPO_R2___, BP_C
#define ___BEPO6_R3___ ___BEPO_R3___, BP_W
#define ___BEPO6___ ___BEPO6_L1___, ___BEPO6_R1___, \
___BEPO6_L2___, ___BEPO6_R2___, \
___BEPO6_L3___, ___BEPO6_R3___
#define ___BEPO___ ___BEPO_L1___, ___BEPO_R1___, \
___BEPO_L2___, ___BEPO_R2___, \
___BEPO_L3___, ___BEPO_R3___
/*******************************************************************/
/** TOP ROWS Func,Symbols, Numbers you find there. **/
/*******************************************************************/
// for everything on qwerty.
#define ___NUMBER_L___ KC_1, KC_2, KC_3, KC_4, KC_5
#define ___NUMBER_R___ KC_6, KC_7, KC_8, KC_9, KC_0
#define ___NUMBER_BEAKL15_L___ KC_4, KC_0, KC_1, KC_2, KC_3
#define ___NUMBER_BEAKL15_R___ KC_7, KC_6, KC_5, KC_9, KC_8
// a top symbol row if someone wants it.
#define ___SYMB_L___ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
#define ___SYMB_R___ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
/// BEPO ////
// For numbers on bepo. Bepo has numbers on shifted keys, the
// reverse of many layouts.
#define ___NUMBER_BEPO_L___ DB_1, DB_2, DB_3, DB_4, DB_5
#define ___NUMBER_BEPO_R___ DB_6, DB_7, DB_8, DB_9, DB_0
// In case you want to try BEAKL 15 Numbers
#define ___NUMBER_BEAKL15_BP_L___ DB_4, DB_0, DB_1, DB_2, DB_3
#define ___NUMBER_BEAKL15_BP_R___ DB_7, DB_6, DB_5, DB_9, DB_8
// The top row. Bepo has symbols not numbers. Numbers are the shifted values.
// There are actually 13 keys specified for bepo.
#define ___SYMBOL_BEPO_L___ /* BP_DLR */ BP_DQUO, BP_LDAQ, BP_RDAQ, BP_LPRN, BP_RPRN
#define ___SYMBOL_BEPO_R___ BP_AT, BP_PLUS, BP_MINS, BP_SLSH, BP_ASTR /* BP_EQL, BP_PERC */
#define ___6SYMBOL_BEPO_L___ BP_DLR, ___SYMBOL_BEPO_L___
#define ___6SYMBOL_BEPO_R___ ___SYMBOL_BEPO_R___, BP_EQL /* BP_PERC */
// a top qwerty style symbol row if someone wants it.
#define ___SYMB_L_FR___ DB_EXLM, BP_AT, BP_HASH, BP_DLR, BP_PERC
#define ___SYMB_R_FR___ DB_CIRC, BP_AMPR, BP_ASTR, BP_LPRN, BP_RPRN
// function key rows, works for everyone.
#define ___FUNC_L___ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
#define ___FUNC_R___ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
#define ___FUNC_1_6___ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6
#define ___FUNC_7_12___ KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12
#define ___FUNC_BEAKL_L___ KC_F4, KC_F10, KC_F1, KC_F2, KC_F3
#define ___FUNC_BEAKL_R___ KC_F7, KC_F6, KC_F5, KC_F9, KC_F8
#define ___12_FUNC_BEAKL___ KC_F11, ___FUNC_BEAKL_L___, ___FUNC_BEAKL_R___, KC_F12
// Altogether. Defines all the various top rows that
// are present with all these layouts.
// All together as blocks of 10
#define ___NUMS___ ___NUMBER_L___, ___NUMBER_R___
#define ___SYMS___ ___SYMB_L___, ___SYMB_R___
#define ___BKLNUMS___ ___NUMBER_BEAKL15_L___, ___NUMBER_BEAKL15_R___
#define ___NUMS_BP___ ___NUMBER_BEPO_L___, ___NUMBER_BEPO_R___
#define ___SYMS_BEPO___ ___SYMBOL_BEPO_L___, ___SYMBOL_BEPO_L___
#define ___BKLNUMS_BP___ ___NUMBER_BEAKL15_BP_L___, ___NUMBER_BEAKL15_BP_R___
#define ___FUNCS_1_10___ ___FUNC_L___, ___FUNC_R___

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@ -0,0 +1,101 @@
// Accented keys.
// add them to the custom keys enum.
// List them here, with their keycode and the accent keycode
// that are needed to create them.
// Last, most frequent letters in french.
// é is further up.
// 24 x 3 588 990 0.38%
// 25 j 3 276 064 0.34%
// 26 è 2 969 466 0.31%
// 27 à 2 966 029 0.31%
// 28 k 2 747 547 0.29%
// 29 w 1 653 435 0.17%
// 30 z 1 433 913 0.15%
// 31 ê 802 211 0.08%
// 32 ç 544 509 0.06%
// 33 ô 357 197 0.04%
// 34 â 320 837 0.03%
// 35 î 280 201 0.03%
// 36 û 164 516 0.02%
// 37 ù 151 236 0.02%
// 38 ï 138 221 0.01%
// 39 á 73 751 0.01% - absent.
// 79 ü 55 172 0.01%
// 82 ë 53 862 0.01%
//absent.
// 83 ö 51 020 0.01%
// 84 í 48 391 0.01%
// ACCENT
// Custom key code, Keycode, altgr accent keycode.
#if defined(SECOND_LOCALE) && (SECOND_LOCALE == BEPO)
ACCENTED(BP_OCIR, BP_O, BP_DCIR)
ACCENTED(BP_ACIR, BP_A, BP_DCIR)
ACCENTED(BP_ICIR, BP_I, BP_DCIR)
ACCENTED(BP_UCIR, BP_U, BP_DCIR)
//ACCENTED(BP_CCIR, BP_C, BP_DCIR)
//ACCENTED(BP_GCIR, BP_G, BP_DCIR)
//ACCENTED(BP_HCIR, BP_H, BP_DCIR)
#endif
ACCENTED(US_OCIR, US_O, US_DCIR)
ACCENTED(US_ACIR, US_A, US_DCIR)
ACCENTED(US_ICIR, US_I, US_DCIR)
ACCENTED(US_UCIR, US_U, US_DCIR)
ACCENTED(US_ECIR, US_E, US_DCIR)
#if defined(SECOND_LOCALE) && (SECOND_LOCALE == BEPO)
ACCENTED(BP_AACU, BP_A, BP_ACUT)
ACCENTED(BP_OACU, BP_O, BP_ACUT)
ACCENTED(BP_IACU, BP_I, BP_ACUT)
ACCENTED(BP_UACU, BP_U, BP_ACUT)
//ACCENTED(BP_OGRV, BP_O, BP_DGRV)
ACCENTED(BP_IGRV, BP_I, BP_DGRV)
#endif
ACCENTED(US_IGRV, US_I, US_DGRV)
ACCENTED(US_UGRV, US_U, US_DGRV)
ACCENTED(US_EGRV, US_E, US_DGRV)
ACCENTED(US_AGRV, US_A, US_DGRV)
// ACCENTED(BP_NTIL, BP_N, BP_DTIL)
// ACCENTED(BP_ATIL, BP_A, BP_DTIL)
// ACCENTED(BP_OTIL, BP_O, BP_DTIL)
// ACCENTED(BP_UTIL, BP_U, BP_DTIL)
ACCENTED(US_IIAE, US_I, US_DIAE)
ACCENTED(US_UIAE, US_U, US_DIAE)
ACCENTED(US_EIAE, US_E, US_DIAE)
ACCENTED(US_OIAE, US_O, US_DIAE)
#if defined(SECOND_LOCALE) && (SECOND_LOCALE == BEPO)
ACCENTED(BP_IIAE, BP_I, BP_DIAE)
ACCENTED(BP_UIAE, BP_U, BP_DIAE)
ACCENTED(BP_EIAE, BP_E, BP_DIAE)
ACCENTED(BP_OIAE, BP_O, BP_DIAE)
// ACCENTED(BP_AIAE, BP_A, BP_DIAE)
#endif
// ACCENTED(E_ACUTE, SK_E, SK_ACUT)
// ACCENTED(R_ACUTE, SK_R, SK_ACUT)
// ACCENTED(U_ACUTE, SK_U, SK_ACUT)
// ACCENTED(I_ACUTE, SK_I, SK_ACUT)
// ACCENTED(O_ACUTE, SK_O, SK_ACUT)
// ACCENTED(A_ACUTE, SK_A, SK_ACUT)
// ACCENTED(L_ACUTE, SK_L, SK_ACUT)
// ACCENTED(Y_ACUTE, SK_Z, SK_ACUT)
// ACCENTED(T_CARON, SK_T, SK_CARN)
// ACCENTED(Z_CARON, SK_Y, SK_CARN)
// ACCENTED(O_CARON, SK_O, SK_CARN)
// ACCENTED(S_CARON, SK_S, SK_CARN)
// ACCENTED(D_CARON, SK_D, SK_CARN)
// ACCENTED(L_CARON, SK_L, SK_CARN)
// ACCENTED(C_CARON, SK_C, SK_CARN)
// ACCENTED(N_CARON, SK_N, SK_CARN)
// ACCENTED(U_UMLAU, SK_U, SK_DIAE
// ACCENTED(O_UMLAU,SK_O, SK_DIAE)
// // napis o s vokanom cez vokan rather than normalne aby sa dalo velke uo
// ACCENTED(O_CCIRC, SK_O, SK_CIRC)

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// alt shift. Give an existing key code,
// and maybe an alternate shift keycode.
ALT_SHIFT(US_EXLM, US_PERC)
SHIFT_FOR_2(US_AT)
SHIFT_FOR_3(US_DLR)

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// These are to create keys which don't exist in a locale.
// so that we can create alternate maps to qwerty, azerty, or whatever.
// Key name,
// unshifted key and it's required mods.
// the desired shifted keys and it's required mods.
// for dvorak on bepo
#if defined(SECOND_LOCALE) && (SECOND_LOCALE == BEPO)
MK_KEY(BP_DV_1, BP_DQUO, MOD_LSFT, BP_DCIR, MOD_LSFT)
MK_KEY(BP_DV_2, BP_LDAQ, MOD_LSFT, BP_AT, MOD_NONE)
MK_KEY(BP_DV_3, BP_RDAQ, MOD_LSFT, BP_DLR, MOD_LSFT)
MK_KEY(BP_DV_4, BP_LPRN, MOD_LSFT, BP_DLR, MOD_NONE)
MK_KEY(BP_DV_5, BP_RPRN, MOD_LSFT, BP_PERC, MOD_NONE)
MK_KEY(BP_DV_6, BP_AT, MOD_LSFT, BP_AT, MOD_BIT(KC_RALT))
MK_KEY(BP_DV_7, BP_PLUS, MOD_LSFT, BP_P, MOD_BIT(KC_RALT))
MK_KEY(BP_DV_8, BP_MINS, MOD_LSFT, BP_ASTR, MOD_NONE)
MK_KEY(BP_DV_9, BP_SLSH, MOD_LSFT, BP_LPRN, MOD_NONE)
MK_KEY(BP_DV_0, BP_ASTR, MOD_LSFT, BP_RPRN, MOD_NONE)
MK_KEY(BP_DV_GRV, BP_PERC, MOD_LSFT, BP_K, MOD_BIT(KC_RALT))
MK_KEY(BP_DV_SCLN, BP_COMM, MOD_LSFT, BP_DOT, MOD_LSFT)
MK_KEY(BP_DV_SLSH, BP_SLSH, MOD_NONE, BP_QUOT, MOD_LSFT)
//MK_KEY(BP_DV_BSLS, BP_AGRV, MOD_BIT(KC_RALT), BP_B, MOD_BIT(KC_RALT))
MK_KEY(BP_DV_EQL, BP_EQL, MOD_NONE, BP_PLUS, MOD_NONE)
MK_KEY(BP_DV_COMM, BP_COMM, MOD_NONE, BP_LDAQ, MOD_BIT(KC_RALT))
MK_KEY(BP_DV_DOT, BP_DOT, MOD_NONE, BP_RDAQ, MOD_BIT(KC_RALT))
MK_KEY(BP_DV_QUOT, BP_QUOT, MOD_NONE, BP_DQUO, MOD_NONE)
MK_KEY(BP_DV_MINS, BP_MINS, MOD_NONE, KC_SPC, MOD_BIT(KC_RALT))
#endif
#if defined(BEAKL15_LAYER_ENABLE) || defined(BEAKL19_LAYER_ENABLE)
// Keys for BEAKL 15, 19 on Qwerty
MK_KEY(KC_BK_DOT, KC_DOT, MOD_NONE, KC_2, MOD_LSFT)
MK_KEY(KC_BK_COMM, KC_COMM, MOD_NONE, KC_1, MOD_LSFT)
MK_KEY(KC_BK_QUOT, KC_QUOT, MOD_NONE, KC_GRV, MOD_NONE)
MK_KEY(US_BK_DOT, KC_DOT, MOD_NONE, KC_2, MOD_LSFT)
MK_KEY(US_BK_COMM, KC_COMM, MOD_NONE, KC_1, MOD_LSFT)
MK_KEY(US_BK_QUOT, KC_QUOT, MOD_NONE, KC_GRV, MOD_NONE)
// Keys for BEAKL WI on Qwerty
MK_KEY(KC_BKW_DOT, KC_DOT, MOD_NONE, KC_GRV, MOD_NONE)
MK_KEY(KC_BKW_COMM, KC_COMM, MOD_NONE, KC_TILD, MOD_NONE)
MK_KEY(KC_BKW_COLN, KC_SCLN, MOD_LSFT, KC_SCLN, MOD_NONE)
# if defined(SECOND_LOCALE) && (SECOND_LOCALE == BEPO) || (DEFAULT_LANG == BEPO)
// Keys for BEAKL on BEPO
MK_KEY(BP_BK_DOT, BP_DOT, MOD_NONE, BP_AT, MOD_NONE)
MK_KEY(BP_BK_COMM, BP_COMM, MOD_NONE, BP_EXLM, MOD_NONE)
MK_KEY(BP_BK_QUOT, BP_QUOT, MOD_NONE, BP_PERC, MOD_LSFT)
# ifdef BEAKLWI_LAYER_ENABLE
// Keys for BEAKL WI on BEPO
MK_KEY(BP_BKW_DOT, BP_DOT, MOD_NONE, BP_GRV, MOD_NONE)
MK_KEY(BP_BKW_COMM, BP_COMM, MOD_NONE, BP_TILD, MOD_NONE)
MK_KEY(BP_BKW_COLN, BP_COLN, MOD_LSFT, BP_SCLN, MOD_NONE)
# endif
// Keys for BEAKL 27 on BEPO
# ifdef BEAKL27_LAYER_ENABLE
MK_KEY(BP_BK2_DOT, BP_DOT, MOD_NONE, BP_GRV, MOD_NONE)
MK_KEY(BP_BK2_COMM, BP_COMM, MOD_NONE, BP_QUES, MOD_NONE)
MK_KEY(BP_BK2_EXLM, BP_EXLM, MOD_NONE, BP_PERC, MOD_LSFT)
MK_KEY(BP_BK2_QUOT, BP_QUOT, MOD_NONE, BP_QUOT, MOD_NONE)
# endif
# endif
#endif
#ifdef BEAKL27_LAYER_ENABLE
// Keys for BEAKL 27 on Qwerty
/* // altered shifted pairs: dot = .` comma = ,? dquot = "! */
MK_KEY(KC_BK2_DOT, KC_DOT, MOD_NONE, KC_GRV, MOD_NONE)
MK_KEY(KC_BK2_COMM, KC_COMM, MOD_NONE, KC_QUES, MOD_NONE)
MK_KEY(KC_BK2_EXLM, KC_EXLM, MOD_NONE, KC_DQUO, MOD_NONE)
MK_KEY(KC_BK2_QUOT, KC_QUOT, MOD_NONE, KC_QUOT, MOD_NONE)
MK_KEY(US_BK2_DOT, US_DOT, MOD_NONE, US_GRV, MOD_NONE)
MK_KEY(US_BK2_COMM, US_COMM, MOD_NONE, US_QUES, MOD_NONE)
MK_KEY(US_BK2_EXLM, US_EXLM, MOD_NONE, US_DQUO, MOD_NONE)
MK_KEY(US_BK2_QUOT, US_QUOT, MOD_NONE, US_QUOT, MOD_NONE)
#endif
// shifted pairs: dot = .` comma = ,~ colon = :;
#if defined(HD_NEU_LAYER_ENABLE) || \
defined(HD_NEU_NARROW_LAYER_ENABLE) || \
defined(HD_GOLD_LAYER_ENABLE) || \
defined(HD_SILVER_LAYER_ENABLE) || \
defined(HD_BRONZE_LAYER_ENABLE) || \
defined(HD_PLATINUM_LAYER_ENABLE) || \
defined(HD_REF_LAYER_ENABLE)
// hands down alterations.
/* alt shifts ;: .& /\* '? "! ,| -+ */
// for en qwerty
MK_KEY(KC_HD_DQUO, KC_QUOT, MOD_LSFT, KC_1, MOD_LSFT) // "!
MK_KEY(KC_HD_QUOT, KC_QUOT, MOD_NONE, KC_SLSH, MOD_LSFT) // '?
MK_KEY(KC_HD_DOT, KC_DOT, MOD_NONE, KC_7, MOD_LSFT) // .&
MK_KEY(KC_HD_SCLN, KC_SCLN, MOD_NONE, KC_SCLN, MOD_LSFT) // ;:
MK_KEY(KC_HD_COMM, KC_COMM, MOD_NONE, KC_BSLS, MOD_LSFT) // ,|
MK_KEY(KC_HD_MINS, KC_MINS, MOD_NONE, KC_EQL, MOD_LSFT) // -+
MK_KEY(KC_HD_SLSH, KC_SLSH, MOD_NONE, KC_8, MOD_LSFT) // /*
// for us international
MK_KEY(US_HD_DQUO, US_QUOT, MOD_LSFT, US_1, MOD_LSFT)
MK_KEY(US_HD_QUOT, US_QUOT, MOD_NONE, KC_SLSH, MOD_LSFT)
MK_KEY(US_HD_DOT, US_DOT, MOD_NONE, US_7, MOD_LSFT)
MK_KEY(US_HD_SCLN, KC_SCLN, MOD_NONE, KC_SCLN, MOD_LSFT) // ;:
MK_KEY(US_HD_COMM, US_COMM, MOD_NONE, US_BSLS, MOD_LSFT)
MK_KEY(US_HD_MINS, US_MINS, MOD_NONE, US_EQL, MOD_LSFT)
MK_KEY(US_HD_SLSH, US_SLSH, MOD_NONE, US_8, MOD_LSFT)
// for bepo
#if defined(SECOND_LOCALE) && (SECOND_LOCALE == BEPO) || (DEFAULT_LANG == BEPO)
MK_KEY(BP_HD_DQUO, BP_DQUO, MOD_NONE, BP_QUES, MOD_NONE)
MK_KEY(BP_HD_QUOT, BP_QUOT, MOD_NONE, BP_EXLM, MOD_NONE)
MK_KEY(BP_HD_SCLN, BP_SCLN, MOD_NONE, BP_COLN, MOD_NONE) // ;:
MK_KEY(BP_HD_DOT, BP_DOT, MOD_NONE, BP_AMPR, MOD_NONE)
MK_KEY(BP_HD_COMM, BP_COMM, MOD_NONE, BP_PIPE, MOD_NONE)
MK_KEY(BP_HD_MINS, BP_MINS, MOD_NONE, BP_PLUS, MOD_NONE)
MK_KEY(BP_HD_SLSH, BP_SLSH, MOD_NONE, BP_ASTR, MOD_NONE)
#endif
#endif
/* alt shifts ;: .& /\* '? "! ,| -+ */
#ifdef HD_DASH_LAYER_ENABLE
// DASH and Elan have these reversed from the metals.
/* //alt shift keys. "? '! */
MK_KEY(KC_HD_D_DQUO, KC_DQUO, MOD_NONE, KC_SLSH, MOD_LSFT) // "?
MK_KEY(KC_HD_D_QUOT, KC_QUOT, MOD_NONE, KC_1, MOD_LSFT) // '!
MK_KEY(KC_HD_D_DOT, KC_DOT, MOD_NONE, KC_7, MOD_LSFT) // .&
MK_KEY(KC_HD_D_COMM, KC_COMM, MOD_NONE, KC_BSLS, MOD_LSFT) // ,|
MK_KEY(KC_HD_D_MINS, KC_MINS, MOD_NONE, KC_EQL, MOD_LSFT) // -+
MK_KEY(KC_HD_D_SLSH, KC_SLSH, MOD_NONE, KC_8, MOD_LSFT) // /*
// for us international
MK_KEY(US_HD_D_DQUO, US_QUOT, MOD_LSFT, KC_SLSH, MOD_LSFT)
MK_KEY(US_HD_D_QUOT, US_QUOT, MOD_NONE, US_1, MOD_LSFT)
MK_KEY(US_HD_D_DOT, US_DOT, MOD_NONE, US_7, MOD_LSFT)
MK_KEY(US_HD_D_COMM, US_COMM, MOD_NONE, US_BSLS, MOD_LSFT)
MK_KEY(US_HD_D_MINS, US_MINS, MOD_NONE, US_EQL, MOD_LSFT)
MK_KEY(US_HD_D_SLSH, US_SLSH, MOD_NONE, US_8, MOD_LSFT)
// for bepo
#if defined(SECOND_LOCALE) && (SECOND_LOCALE == BEPO) || (DEFAULT_LANG == BEPO)
MK_KEY(BP_HD_D_DQUO, BP_DQUO, MOD_NONE, BP_QUES, MOD_NONE)
MK_KEY(BP_HD_D_QUOT, BP_QUOT, MOD_NONE, BP_EXLM, MOD_NONE)
MK_KEY(BP_HD_D_DOT, BP_DOT, MOD_NONE, BP_AMPR, MOD_NONE)
MK_KEY(BP_HD_D_COMM, BP_COMM, MOD_NONE, BP_PIPE, MOD_NONE)
MK_KEY(BP_HD_D_MINS, BP_MINS, MOD_NONE, BP_PLUS, MOD_NONE)
MK_KEY(BP_HD_D_SLSH, BP_SLSH, MOD_NONE, BP_ASTR, MOD_NONE)
#endif
#endif
#ifdef HD_ELAN_LAYER_ENABLE
// Elan has alt shift of comma and dot on the thumb.
// en
MK_KEY(KC_HD_E_DQUO, KC_QUOT, MOD_LSFT, KC_SLSH, MOD_LSFT)
MK_KEY(KC_HD_E_QUOT, KC_QUOT, MOD_NONE, KC_1, MOD_LSFT)
// the rest is the same
MK_KEY(KC_HD_E_MINS, KC_MINS, MOD_NONE, KC_EQL, MOD_LSFT) // -+
MK_KEY(KC_HD_E_SLSH, KC_SLSH, MOD_NONE, KC_8, MOD_LSFT) // /*
// until .: and ,;
MK_KEY(KC_HD_E_DOT, KC_DOT, MOD_NONE, KC_SCLN, MOD_LSFT) // .:
MK_SKEY(KC_HD_E_COMM, KC_COMM, KC_SCLN) // ,;
/* (< {[ */
MK_KEY(KC_HD_E_LPRN, KC_LPRN, MOD_NONE, KC_COMM, MOD_LSFT)
MK_KEY(KC_HD_E_LCBR, KC_LCBR, MOD_NONE, KC_LBRC, MOD_NONE )
// US-intl
MK_KEY(US_HD_E_DQUO, US_QUOT, MOD_LSFT, KC_SLSH, MOD_LSFT)
MK_KEY(US_HD_E_QUOT, US_QUOT, MOD_NONE, US_1, MOD_LSFT)
// the rest is the same
MK_KEY(US_HD_E_MINS, US_MINS, MOD_NONE, US_EQL, MOD_LSFT) // -+
MK_KEY(US_HD_E_SLSH, US_SLSH, MOD_NONE, US_8, MOD_LSFT) // /*
// until .: and ,;
MK_KEY(US_HD_E_DOT, KC_DOT, MOD_NONE, US_SCLN, MOD_LSFT) // .:
MK_SKEY(US_HD_E_COMM, US_COMM, US_SCLN) // ,;
/* (< {[ */
MK_KEY(US_HD_E_LPRN, US_LPRN, MOD_NONE, US_COMM, MOD_LSFT)
MK_KEY(US_HD_E_LCBR, US_LCBR, MOD_NONE, US_LBRC, MOD_NONE )
// bepo
#if defined(SECOND_LOCALE) && (SECOND_LOCALE == BEPO) || (DEFAULT_LANG == BEPO)
MK_KEY(BP_HD_E_DQUO, BP_DQUO, MOD_NONE, BP_SLSH, MOD_NONE)
MK_KEY(BP_HD_E_QUOT, BP_QUOT, MOD_NONE, BP_EXLM, MOD_NONE)
// the rest is the same
MK_KEY(BP_HD_E_MINS, BP_MINS, MOD_NONE, BP_EQL, MOD_NONE) // -+
MK_KEY(BP_HD_E_SLSH, BP_SLSH, MOD_NONE, BP_ASTR, MOD_NONE) // /*
// until .: and ,;
MK_KEY(BP_HD_E_DOT, KC_DOT, MOD_NONE, BP_SCLN, MOD_LSFT) // .:
MK_SKEY(BP_HD_E_COMM, BP_COMM, BP_SCLN) // ,;
/* (< {[ */
MK_KEY(BP_HD_E_LPRN, BP_LPRN, MOD_NONE, BP_COMM, MOD_LSFT)
MK_KEY(BP_HD_E_LCBR, BP_LCBR, MOD_NONE, BP_LBRC, MOD_NONE )
#endif
#endif

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// Per layer combo reference layers.
// Default is current layer, or COMBO_REF_DEFAULT if set.
// _COMBO_REF is the default if enabled.
//COMBO_REF_LAYER(_DVORAK_BP, _COMBO_REF2)
COMBO_REF_LAYER(_NAV, _NAV)
// COMBOS
// name result chord keys
// sml nav, sml keypad, zqxj, onshot accents, oneshot symbols
// home, end, caps word, accents? -> aeeecio oe, ao,
// reference COMBO_REF
COMB(TSCTL, TS_LCTL, CB_1L3, CB_1L4)
COMB(SMLNAV1, SML_NAV, CB_1L2, CB_1L3)
COMB(OSACCENTMT, SML_KEYPAD, CB_1L2, CB_1R4)
#ifdef TOPROWS_LAYER_ENABLE
COMB(OSTOPROWS, SML_TOPROWS, CB_1L3, CB_1R3)
#endif
//COMB(OSlsftT, OS_LSFT, CB_1L4, CB_1R2)
COMB(OSSFT, OS_LSFT, CB_2L4, CB_2R2)
COMB(TSCTL2, TS_LCTL, CB_1L4, CB_1R2)
// COMB(SMLNAV, SML_NAV, CB_2L4, CB_2R2)
COMB(OSCTL, OS_LCTL, CB_2L2, CB_2R4)
COMB(OSACCENTM, OSL_ACCENTS_MORTE, CB_2L3, CB_2R3)
COMB(capsword, CAPS_WORD, CB_3L4, CB_3R2)
COMB(OSRALT, OS_RALT, CB_3L3, CB_3R3)
COMB(OSLALT2, OS_LALT, CB_3L2, CB_3R4)
COMB(OSLAYER, LAYER_OSL, CB_3L1, CB_3R5)
COMB(OSLSYMB, OSL_SYMB, CB_TH2, CB_TH5)
COMB(LNAV, SML_NAV, CB_TH3, CB_TH4)
COMB(_Q, KC_Q, CB_3L2, CB_3L3)
COMB(_X, KC_X, CB_3L3, CB_3L4)
COMB(_Z, KC_Z, CB_3R3, CB_3R4)
// vertical thumb combos for the kyria
//COMB(xxx, xxx, CB_TH2, CB_0TH1)
#ifdef MEDIA_LAYER_ENABLE
COMB(SMLMEDIA, SML_MEDIA, CB_TH3, CB_0TH2)
#endif
COMB(OSLACCENT2, OSL_ACCENTS_MORTE, CB_TH4, CB_0TH3)
COMB(KEYPAD, SML_KEYPAD, CB_TH5, CB_0TH4)
// reference COMBO_REF2
#if defined(SECOND_LOCALE) && (SECOND_LOCALE == BEPO)
COMB(TSCTL_BP, TS_LCTL, CB_1L3, CB_1L4)
COMB(SMLNAV1_bp, SML_NAV, CB_1L2, CB_1L3)
#ifdef ACCENTS_MORTE_LAYER_ENABLE
COMB(OSLACCENT_bp, OSL(_ACCENTS_MORTE_BP), CB2_2L1, CB2_2L2)
#endif
COMB(SMLNAV_BP, SML_NAV, CB2_2L2, CB2_2L3)
COMB(OSCTL_BP, OS_LCTL, CB2_2L3, CB2_2L4)
COMB(OSSFT_BP, OS_LSFT, CB2_2R2, CB2_2R3)
// COMB(SMLKEYPAD_BP, SML_KEYPAD_BP, CB2_2R3, CB2_2R4)
COMB(capsword_BP, CAPS_WORD_ON, CB2_3L4, CB2_3R2)
// COMB(OSLSYMBP_BP, OSL(_SYMB_BP), CB2_TH2, CB2_TH5)
COMB(LNAV_BP, SML_NAV, CB2_TH3, CB2_TH4)
COMB(_Qbp, BP_Q, CB2_3L2, CB2_3L3)
COMB(_Xbp, BP_X, CB2_3L3, CB2_3L4)
COMB(_Zbp, BP_Z, CB2_3R3, CB2_3R4)
#endif
// Reference nav layer
COMB(END_nav, KC_END, KC_PGUP, KC_PGDN)
COMB(HOME_nav, KC_HOME, KC_UP, KC_DOWN)
//COMB(JKL_SPC, KC_SPC, KC_J, KC_X)
//SUBS(TH_THE, "the", KC_T, KC_H) // SUBS uses SEND_STRING to output the given string.
// from possum vibes to review.
/* COMBO NAME | OUTPUT | PARAMS */
// /*---- TOP ROW ----*/
// COMB(turbonav, NAV_TG, KC_W, KC_R) // Nav access
// COMB(save, S_SAVE, KC_E, KC_R) // Save
// COMB(back_fwd, BCK_FWD, KC_R, KC_T) // Back/Fwd (shifted)
// COMB(undo_redo, UND_RED, KC_Y, KC_U) // Undo/Redo (shifted)
// COMB(esc, KC_ESC, KC_U, KC_O) // Esc
// #ifdef IS_PINKY_CLUSTER
// COMB(delete, KC_DEL, KC_A, KC_SCLN)
// COMB(caps, KC_CAPS, KC_Q, KC_P)
// #endif
// /*---- HOME ROW ----*/
// COMB(cut, S_CUT, KC_S, KC_F) // Shift+Del (cut)
// COMB(copy, S_COPY, KC_S, KC_D) // Ctrl+Ins (copy)
// COMB(paste, S_PASTE, KC_D, KC_F) // Shift+Del (paste)
// COMB(panic, PANIC, KC_D, KC_K) // panic!
// COMB(nummode, NUMMODE, KC_J, KC_K) // Nummode toggle
// COMB(symmode, SYM_TG, KC_K, KC_L) // Sym layer
// COMB(tab, KC_TAB, KC_K, KC_M) // Tab
// /*---- BOTTOM ROW ----*/
// COMB(hash, KC_HASH, KC_X, KC_C) // #
// COMB(fslash, KC_SLSH, KC_C, KC_V) // /
// COMB(dash, KC_MINS, KC_M, KC_COMM) // -
// COMB(asterisk, KC_ASTR, KC_COMM, KC_DOT) // *
// COMB(at, KC_AT, KC_M, KC_DOT) // @
// /*---- THUMBS ----*/
// COMB(sys_lthm, SYS_OSL, KC_B, KC_ENT) // Sys OSL
// COMB(space_shift, SPC_SFT, KC_TAB, KC_SPC) // space and activate oss
// COMB(underscore_rthm, KC_UNDS, KC_SPC, KC_N) // _
// /*---- THUMB+ALPHAS ----*/
// // COMB(os_fun, FUN_OSL, KC_ENT, KC_C) // OS Func
// // COMB(os_num, NUM_OSL, KC_A, KC_F) // OSL num
// // COMB(os_sym, SYM_OSL, KC_SPC, KC_M) // OSL sym

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// custom key codes.
EPRM,
//VRSN,
CAPS_WORD_ON,
// LAYERStuff.
KC_NEXT_LOCALE,
KC_NEXT_BASE_LAYER,
KC_SET_BASE,
// Misc.
KC_MAKE,
KC_RESET,
KC_RGB_T,
RGB_IDL,
KC_SECRET_1,
KC_SECRET_2,
KC_SECRET_3,
KC_SECRET_4,
KC_SECRET_5,
KC_SPACETEST,
/// Need to evaluate which to keep.
BCK_FWD, // Alt left and right
CLEAR, // Clears all mods, does not change layers.
LOCKSCR, // locks screen per is_windows value
PANIC, // Clears all One-Shot keys and returns to base layer.
UND_RED, // Ctrl Z and Y
// macros
QMKCOMP, // qmk compile
QMKFLSH, // qmk flash
// Swapper keys - just the swapper key, maybe gets reused.
SW_REV, // Dead key, reverse direction for swapper
// for the combo ref layers.
CB_0M1, CB_0M2, CB_0M3,
CB_1M1, CB_1M2, CB_1M3,
CB_2M1, CB_2M2, CB_2M3,
CB_3M1, CB_3M2, CB_3M3,
CB_4M1, CB_4M2, CB_4M3, CB_4M4, CB_4M5,
CB_1, CB_2, CB_3, CB_4, CB_5, CB_6, CB_7, CB_8, CB_9, CB_0,
CB_1R1, CB_1R2, CB_1R3, CB_1R4, CB_1R5,
CB_1L1, CB_1L2, CB_1L3, CB_1L4, CB_1L5,
CB_2R1, CB_2R2, CB_2R3, CB_2R4, CB_2R5,
CB_2L1, CB_2L2, CB_2L3, CB_2L4, CB_2L5,
CB_3R1, CB_3R2, CB_3R3, CB_3R4, CB_3R5,
CB_3L1, CB_3L2, CB_3L3, CB_3L4, CB_3L5,
CB_4L1, CB_4L2, CB_4L3, CB_4L4, CB_4L5,
CB_4R1, CB_4R2, CB_4R3, CB_4R4, CB_4R5,
CB2_0M1, CB2_0M2, CB2_0M3,
CB2_1M1, CB2_1M2, CB2_1M3,
CB2_2M1, CB2_2M2, CB2_2M3,
CB2_3M1, CB2_3M2, CB2_3M3,
CB2_4M1, CB2_4M2, CB2_4M3, CB2_4M4, CB2_4M5,
CB2_1, CB2_2, CB2_3, CB2_4, CB2_5, CB2_6, CB2_7, CB2_8, CB2_9, CB2_0,
CB2_1R1, CB2_1R2, CB2_1R3, CB2_1R4, CB2_1R5,
CB2_1L1, CB2_1L2, CB2_1L3, CB2_1L4, CB2_1L5,
CB2_2R1, CB2_2R2, CB2_2R3, CB2_2R4, CB2_2R5,
CB2_2L1, CB2_2L2, CB2_2L3, CB2_2L4, CB2_2L5,
CB2_3R1, CB2_3R2, CB2_3R3, CB2_3R4, CB2_3R5,
CB2_3L1, CB2_3L2, CB2_3L3, CB2_3L4, CB2_3L5,
CB2_4L1, CB2_4L2, CB2_4L3, CB2_4L4, CB2_4L5,
CB2_4R1, CB2_4R2, CB2_4R3, CB2_4R4, CB2_4R5,
// core 6 thumb keys for combo reference layer
CB_TH1, CB_TH2, CB_TH3, CB_TH4, CB_TH5, CB_TH6,
CB2_TH1, CB2_TH2, CB2_TH3, CB2_TH4, CB2_TH5, CB2_TH6,
CB_1TH1, CB_1TH2, CB_1TH3, CB_1TH4, CB_1TH5, CB_1TH6,
CB2_1TH1, CB2_1TH2, CB2_1TH3, CB2_1TH4, CB2_1TH5, CB2_1TH6,
// for the extra thumb keys on the kyria
CB_0TH1 , CB_0TH2, CB_0TH3, CB_0TH4,
CB_THA, CB_THB, CB_THC, CB_THD,
// edge keys for the combo reference layer
L0_CB, L1_CB, L2_CB, L3_CB,
R0_CB, R1_CB, R2_CB, R3_CB,
L0_CB2, L1_CB2, L2_CB2, L3_CB2,
R0_CB2, R1_CB2, R2_CB2, R3_CB2,

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// Layer/none, encoder index 0/1, CW_KC, CCW_KC, Qualifying mod or none
// LAYER_NONE and MOD_NONE for a single use.
// LEFT and RIGHT for index. 0 and 1...
// default encoders, all layers no mods.
ENCODER_ACTION(LAYER_NONE, RIGHT, KC_PGDN, KC_PGUP, MOD_NONE)
ENCODER_ACTION(LAYER_NONE, LEFT, KC_DOWN, KC_UP, MOD_NONE)
ENCODER_ACTION(LAYER_NONE, LEFT, KC_PGDN, KC_PGUP, MOD_LSFT)
// Symbol layer encoders.
// left and right.
ENCODER_ACTION(_SYMB_EN, LEFT, KC_LEFT, KC_RIGHT, MOD_NONE)
// word left or right.
ENCODER_ACTION(_SYMB_EN, LEFT, LCTL(KC_LEFT), LCTL(KC_RIGHT), MOD_NONE)
// Nav layer encoders.
ENCODER_ACTION(_NAV, LEFT, KC_TAB, S(KC_TAB), MOD_NONE)
ENCODER_ACTION(_NAV, RIGHT, A(KC_TAB), A(S(KC_TAB)), MOD_NONE)
ENCODER_ACTION(_NAV, RIGHT, KC_VOLU, KC_VOLD, MOD_NONE)
// RGB functions for the RGB layer.
#ifdef RGB_MATRIX_ENABLE
ENCODER_FUNCTION(_RGB, LEFT,
rgb_matrix_increase_speed_noeeprom,
rgb_matrix_decrease_speed_noeeprom, MOD_NONE)
ENCODER_FUNCTION(_RGB, RIGHT,
rgb_matrix_increase_hue_noeeprom,
rgb_matrix_decrease_hue_noeeprom, MOD_NONE)
ENCODER_FUNCTION(_RGB, LEFT,
rgb_matrix_increase_sat_noeeprom,
rgb_matrix_decrease_sat_noeeprom, MOD_LSFT)
ENCODER_FUNCTION(_RGB, RIGHT,
rgb_matrix_increase_val_noeeprom,
rgb_matrix_decrease_val_noeeprom, MOD_LSFT)
ENCODER_FUNCTION(_RGB, LEFT,
rgb_matrix_step_noeeprom;
rgb_matrix_step_reverse_noeeprom, MOD_LCTL)
#elif defined(RGBLIGHT_ENABLE)
ENCODER_FUNCTION(_RGB, LEFT,
rgblight_increase_speed_noeeprom,
rgblight_decrease_speed_noeeprom, MOD_NONE)
ENCODER_FUNCTION(_RGB, RIGHT,
rgblight_increase_hue_noeeprom,
rgblight_decrease_hue_noeeprom, MOD_NONE)
ENCODER_FUNCTION(_RGB, LEFT,
rgblight_increase_sat_noeeprom,
rgblight_decrease_sat_noeeprom, MOD_LSFT)
ENCODER_FUNCTION(_RGB, RIGHT,
rgblight_increase_val_noeeprom,
rgblight_decrease_val_noeeprom, MOD_LSFT)
ENCODER_FUNCTION(_RGB, LEFT,
rgblight_step_noeeprom,
rgblight_step_reverse_noeeprom, MOD_LCTL)
#endif // RGB_MATRIX_ENABLE || RGBLIGHT_ENABLE

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//KOL -> name, mod_mask, keycode, sendkeycode, layer to apply.
// // these are actually handled by alt_local_keys, in a more universal
// // and adaptable way.
// KOL(slash_pipe, MOD_MASK_SHIFT, KC_SLSH, KC_PIPE, _DVORAK_EN)
// this one is interesting.
KOL(slash_backslash, MOD_MASK_ALT, KC_SLSH, KC_BSLS, _DVORAK_EN)
// KOL(N2_dot, MOD_MASK_SHIFT, KC_2, KC_DOT, _KEYPAD_EN)
// KOL(N3_comma, MOD_MASK_SHIFT, KC_3, KC_COMMA, _KEYPAD_EN)
// KOL(hash_at, MOD_MASK_SHIFT, KC_HASH, KC_AT, _CDH)
// KOL(dot_colon, MOD_MASK_SHIFT, KC_DOT, KC_COLN, _CDH)
// KOL(comma_semicolon, MOD_MASK_SHIFT, KC_COMMA, KC_SCLN, _CDH)
// KOL(space_unds, MOD_MASK_SHIFT, KC_SPACE, KC_UNDS, _CDH)
// KOL(mins_exlm, MOD_MASK_SHIFT, KC_MINS, KC_EXLM, _CDH)
// KOL(bspc_del, MOD_MASK_SHIFT, KC_BSPC, KC_DEL, _NAV)
// KOL(zero_degree, MOD_MASK_SHIFT, KC_0, DEGREE, _KEYPAD_EN)
// KOL(eur_pnd, MOD_MASK_SHIFT, KC_EUR, KC_PND, _SYMB_EN)

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// mod lock keys. takes keymods not mods.
// keycode should be defined in custom_keys.def.
// custom key, modkey to activate
MODL(ML_LSFT, KC_LSFT)
MODL(ML_LCTL, KC_LCTL)
MODL(ML_LALT, KC_LALT)
MODL(ML_LGUI, KC_LGUI)
// Keycodes which will NOT cancel mod lock mode.
IGNORE_KC( KC_LEFT)
IGNORE_KC( KC_RGHT)
IGNORE_KC( KC_UP)
IGNORE_KC( KC_DOWN)
IGNORE_KC( KC_HOME)
IGNORE_KC( KC_END)
IGNORE_KC( ML_LALT)
IGNORE_KC( ML_LCTL)
IGNORE_KC( ML_LGUI)
IGNORE_KC( ML_LSFT)

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// Make not dead keys from dead keys.
// Not dead keycode, dead key
NOT_DEAD(KC_DQUO_ND, KC_DQUO)
NOT_DEAD(KC_GRV_ND, KC_GRV)
NOT_DEAD(KC_QUOT_ND, KC_QUOT)
NOT_DEAD(KC_CIRC_ND, KC_CIRC)
NOT_DEAD(KC_TILD_ND, KC_TILD)
NOT_DEAD(US_DQUO_ND, US_DQUO)
NOT_DEAD(US_GRV_ND, US_GRV)
NOT_DEAD(US_QUOT_ND, US_QUOT)
NOT_DEAD(US_CIRC_ND, US_CIRC)
NOT_DEAD(US_TILD_ND, US_TILD)
NOT_DEAD(BP_DQUO_ND, BP_DQUO)
NOT_DEAD(BP_GRV_ND, BP_GRV)
NOT_DEAD(BP_QUOT_ND, BP_QUOT)
NOT_DEAD(BP_CIRC_ND, BP_CIRC)
NOT_DEAD(BP_TILD_ND, BP_TILD)

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// Define keycodes in custom keys.
// KEYCode, mod keycode, to set for n-shot.
// ONESHOT is for one.
// NSHOT takes a count.
// oneshots
ONESHOT(OS_LSFT, KC_LSFT)
ONESHOT(OS_LCTL, KC_LCTL)
ONESHOT(OS_LALT, KC_LALT)
ONESHOT(OS_LGUI, KC_LGUI)
ONESHOT(OS_RSFT, KC_RSFT)
ONESHOT(OS_RCTL, KC_RCTL)
ONESHOT(OS_RALT, KC_RALT)
ONESHOT(OS_RGUI, KC_RGUI)
// N-Shots
NSHOT(TS_LCTL, KC_LCTL, 2)
NSHOT(TS_RCTL, KC_RCTL, 2)
// Keys which will cancel the n-shots.
CANCEL_KEY( PANIC)
CANCEL_KEY( CLEAR)
//CANCEL_KEY( THM_LH0)
//CANCEL_KEY( THM_LH1)
//CANCEL_KEY( THM_RH0)
//CANCEL_KEY( THM_RH1)
// inherited from @possumvibes, keeping for now.
// Keys which will be ignored by n-shots.
//IGNORE_KEY( THM_LH0)
//IGNORE_KEY( THM_LH1)
//IGNORE_KEY( THM_RH0)
//IGNORE_KEY( THM_RH1)
//IGNORE_KEY( SYM_OSL)
//IGNORE_KEY( SYM_TG)
//IGNORE_KEY( NAV_TG)
//IGNORE_KEY( NUM_OSL)
//IGNORE_KEY( NUM_TO)
//IGNORE_KEY( FUN_OSL)
//IGNORE_KEY( ALPHA)
IGNORE_KEY( SML_NAV)
IGNORE_KEY( SPC_TOPR)
// IGNORE_KEY( SML_KEYPAD)
//IGNORE_KEY( SML_TOPROWS)

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// custom-key, Oneshot name.
ONESHOT( OS_LSFT, ONESHOT_LSFT)
ONESHOT( OS_LCTL, ONESHOT_LCTL)
ONESHOT( OS_LALT, ONESHOT_LALT)
ONESHOT( OS_LGUI, ONESHOT_LGUI)
// keys to cancel
CANCEL_KEY( KC_ESC)
// CANCEL_KEY( KC_FNAV)
// CANCEL_KEY( KC_FNUM)
// CANCEL_KEY( KC_FCAPS)
// keys to ignore.
IGNORE_KEY( SPC_NAV)
// IGNORE_KEY( KC_FNAV)
// IGNORE_KEY( KC_FSYM)

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// key to be defined and string to send.
//SEND_STR(MYKEY, "this is a test")
//SEND_STR_DELAY(MYKEY4, "this is another test")
SEND_STR_DELAY(VRSN, QMK_KEYBOARD ":" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE)
// SEND_STR_DELAY(VRSN, QMK_KEYBOARD ":" QMK_KEYMAP " # @ " QMK_VERSION)

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// Define smart layers here.
// SMLL = smart lock layer.
// SMLM = smart lock mod.
// Keycode, layer/mod.
// list of keycodes to ignore.
SMLM(SMLM_LSFT, MOD_LSFT,
___VI_ARROWS___,
___HOME_PGDN_PGUP_END___,
___TAB_PGDN_PGUP_BKTAB___,
___SML_MODS_L___)
SMLM(SMLM_LCTL, MOD_LCTL,
___VI_ARROWS___,
___HOME_PGDN_PGUP_END___,
___TAB_PGDN_PGUP_BKTAB___,
___SML_MODS_L___)
SMLM(SMLM_LALT, MOD_LALT,
___VI_ARROWS___,
___HOME_PGDN_PGUP_END___,
___TAB_PGDN_PGUP_BKTAB___,
___SML_MODS_L___)
SMLM(SMLM_LGUI, MOD_LGUI,
___VI_ARROWS___,
___HOME_PGDN_PGUP_END___,
___TAB_PGDN_PGUP_BKTAB___,
___SML_MODS_L___)
SMLM(SMLM_RSFT, MOD_RSFT,
___VI_ARROWS___,
___HOME_PGDN_PGUP_END___,
___TAB_PGDN_PGUP_BKTAB___,
___SML_MODS_L___)
SMLM(SMLM_RCTL, MOD_RCTL,
___VI_ARROWS___,
___HOME_PGDN_PGUP_END___,
___TAB_PGDN_PGUP_BKTAB___,
___SML_MODS_L___)
SMLM(SMLM_RALT, MOD_RALT,
___VI_ARROWS___,
___HOME_PGDN_PGUP_END___,
___TAB_PGDN_PGUP_BKTAB___,
___SML_MODS_L___)
SMLM(SMLM_RGUI, MOD_RGUI,
___VI_ARROWS___,
___HOME_PGDN_PGUP_END___,
___TAB_PGDN_PGUP_BKTAB___,
___SML_MODS_L___)
SMLL(SML_NAV, _NAV, ___NAV_3x10___)
#ifdef MEDIA_LAYER_ENABLE
SMLL(SML_MEDIA, _MEDIA, ___MEDIA_3x10___)
#endif
#ifdef MOUSEKEY_ENABLE
SMLL(SML_NAVm, _NAVm, ___NAVm_3x10___)
#endif
SMLL(SML_KEYPAD, _KEYPAD_EN,
KC_1,
KC_2,
KC_3,
KC_4,
KC_5,
KC_6,
KC_7,
KC_8,
KC_9,
KC_0,
KC_PERC,
KC_DLR,
KC_COMM,
KC_DOT,
KC_SLSH,
KC_MINS,
KC_ASTR,
KC_PLUS,
KC_COLN,
KC_SCLN,
KC_EQL,
// KC_UNDS,
KC_BSPC,
KC_X,
SYM_MO)
// SMLL(SML_KEYPAD_BP, _KEYPAD_BP,
// BP_1,
// BP_2,
// BP_3,
// BP_4,
// BP_5,
// BP_6,
// BP_7,
// BP_8,
// BP_9,
// BP_0,
// BP_PERC,
// BP_DLR,
// BP_COMM,
// BP_DOT,
// BP_SLSH,
// BP_MINS,
// BP_ASTR,
// BP_PLUS,
// BP_COLN,
// BP_SCLN,
// BP_EQL,
// // KC_UNDS,
// KC_BSPC,
// BP_X,
// SYM_MO)
#ifdef TOPROWS_LAYER_ENABLE
SMLL(SML_TOPROWS, _TOPROWS_EN, ___10_SYMBOLS___, ___10_NUMBERS___)
#endif
//SMLL(SML_SYMB, _SYMB_EN, ___SYMB_BEAKLB_3x10___)

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// KEYCODE, Reverseit kc, KC to send, KC to send in reverse, MODs to apply.
SWAPPER_KEY(SW_WIN, SW_REV, KC_TAB, S(KC_TAB), KC_LALT)
SWAPPER_KEY(SW_TAB, SW_REV, KC_TAB, S(KC_TAB), KC_LCTL)

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// tap or long tap for different key.
// One key copy/paste
TP_TPL(KC_CCCV, LCTL(KC_C), LCTL(KC_V))
// New TaB/Window
TP_TPL(KC_CTCN, LCTL(KC_T), LCTL(KC_N))
// Close Tab-window/Quit
TP_TPL(KC_CWCQ, LCTL(KC_W), LCTL(KC_Q))
// Xmonad scratch pads or desktop
//TP_TPL(KC_XM_PORD, LGUI(KC_E), LGUI(KC_T))
//TP_SML(ENTNAV, KC_ENTER, SML_NAV)
#if defined(SECOND_LOCALE) && (SECOND_LOCALE == BEPO) || (DEFAULT_LANG == BEPO)
TP_TPL(BP_CCCV, LCTL(BP_C), LCTL(BP_V))
TP_TPL(BP_CTCN, LCTL(BP_T), LCTL(BP_N))
TP_TPL(BP_CWCQ, LCTL(BP_W), LCTL(BP_Q))
TP_TPL(BP_XM_PORD, LGUI(BP_E), LGUI(BP_T))
TP_TPL(BP_C_CCED, BP_C, BP_CCED)
#endif
#if defined(SECOND_LOCALE) && (SECOND_LOCALE == US_INT) || (DEFAULT_LANG == US_INT)
TP_TPL(US_CCCV, LCTL(US_C), LCTL(US_V))
TP_TPL(US_CTCN, LCTL(US_T), LCTL(US_N))
TP_TPL(US_CWCQ, LCTL(US_W), LCTL(US_Q))
TP_TPL(US_XM_PORD, LGUI(US_E), LGUI(US_T))
TP_TPL(US_C_CCED, US_C, US_CCED)
#endif
// Open on tap and Open with close and back arrow on hold.
// (){}[]""''``<>
# if defined(SECOND_LOCALE) && (SECOND_LOCALE == EN) || (DEFAULT_LANG == EN)
OPEN_OCL(KC_OCPRN, KC_LPRN, KC_RPRN)
OPEN_OCL(KC_OCBRC, KC_LBRC, KC_RBRC)
OPEN_OCL(KC_OCCBR, KC_LCBR, KC_RCBR)
OPEN_OCL(KC_OCDQUO, KC_DQUO, KC_DQUO)
OPEN_OCL(KC_OCQUOT, KC_QUOT, KC_QUOT)
OPEN_OCL(KC_OCGRV, KC_GRAVE, KC_GRAVE)
OPEN_OCL(KC_OCLTGT, KC_LT, KC_GT)
#endif
#if defined(SECOND_LOCALE) && (SECOND_LOCALE == BEPO) || (DEFAULT_LANG == BEPO)
OPEN_OCL(BP_OCPRN, BP_LPRN, BP_RPRN)
OPEN_OCL(BP_OCBRC, BP_LBRC, BP_RBRC)
OPEN_OCL(BP_OCCBR, BP_LCBR, BP_RCBR)
OPEN_OCL(BP_OCDQUO, BP_DQUO, BP_DQUO)
OPEN_OCL_ND(BP_OCQUOT, BP_QUOT, BP_QUOT)
OPEN_OCL(BP_OCGRV, BP_GRV, BP_GRV)
OPEN_OCL(BP_OCLTGT, BP_LT, BP_GT)
#endif
#if defined(SECOND_LOCALE) && (SECOND_LOCALE == US_INT) || (DEFAULT_LANG == US_INT)
OPEN_OCL(US_OCPRN, US_LPRN, US_RPRN)
OPEN_OCL(US_OCBRC, US_LBRC, US_RBRC)
OPEN_OCL(US_OCCBR, US_LCBR, US_RCBR)
OPEN_OCL(US_OCDQUO, US_DQUO, US_DQUO)
OPEN_OCL_ND(US_OCQUOT, US_QUOT, US_QUOT)
OPEN_OCL(US_OCGRV, US_GRV, US_GRV)
OPEN_OCL(US_OCLTGT, US_LT, US_GT)
#endif

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// define keys to send unicode strings.
UC_STR(UC_FLIP, "(ノಠ痊ಠ)ノ彡┻━┻")
UC_STR(UC_TABL, "┬─┬ノ( º _ ºノ)")
UC_STR(UC_SHRG, "¯\\_(ツ)_/¯")
UC_STR(UC_DISA, "ಠ_ಠ")

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#pragma once
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "core_keysets.h"
/******************************************************************/
/* This is where I put my Keyboard layouts, Everything on the */
/* edges, the functions on keys like LT() and SFT_T() */
/* can be applied here. The physical shape of the keyboard is */
/* also accounted for here. This makes it very simple to add a */
/* new keyboard and reuse all of my layouts and layers */
/* */
/* The particular pieces we define here (as needed) are: */
/* * Edge pinky keys, */
/* * Middle section keys */
/* * Bottom/5th row */
/* * Thumbkeys */
/* * Any functional additions to wrap the keys. ie. LT() */
/* */
/* With all of that in hand, we then create a LAYOUT wrapper */
/* macro that takes a list of keys, to create a keyboard matrix */
/* that fits the keyboard. Simple. */
/* */
/* The thumb keys, the bottom rows, etc. */
/* */
/* An attempt has been made to adapt the kinesis and ergodox */
/* Thumb keys to the rectangular shapes of the xd75 and viterbi. */
/* which are 15x and 14x matrices respectively. */
/* The Corne was a perfect fit */
/******************************************************************/
/******************************************************************/
/* * The XD75 is a 5x15 Ortholinear matrix which means it has 3 */
/* keys inbetween the usual left and right hand keys */
/* * The Viterbi is a split 5x14 Ortholinear with 2 middle keys. */
/* * The Ergodox is a split 5x14 Ortholinear with 2 middle keys, */
/* thumbkeys. It is missing middle keys on (home) row 3. */
/* * The Corne is a split 3x12 with 6 thumb keys. It has no */
/* extra middle keys */
/* */
/******************************************************************/
/******************************************************************/
/* In all cases these keyboards are defined in a matrix which is */
/* a set of rows. Maybe like so, or not. */
/* */
/* -------------------------|------------------------ */
/* | Left0 | Numbers L | mid|dle0 | numbers R | Right0 | */
/* | Left1 | keys0-5 | mid|dle1 | Keys6-10 | Right1 | */
/* | Left2 | keys11-15 | mid|dle2 | Keys16-20 | Right2 | */
/* | Left3 | keys20-25 | mid|dle3 | Keys25-30 | Right3 | */
/* | Row5L | Row5R | */
/* | ThumbsL | ThumbsR | */
/* -------------------------|------------------------ */
/* Generally speaking, the keys on the right and left don't change. */
/* Neither does the bottom row or the thumbs. Frequently the numbers */
/* row is identical across layers. Mostly, we want our Base layers to */
/* be predctable. */
// EDGES
// outside pinky keys row 0-3.
// Qwerty and Bepo, - Applies
// to foreign layouts on bepo. dvorak_bp, beakl_bp.
#define LEFT0 KC_GRV
#define LEFT1 KC_GRV
#define LEFT2 KC_TAB
#define LEFT3 KC_BSLASH
//#define LEFT3 KC_COLN
#define LEFT0_BP DB_GRV
#define LEFT1_BP DB_GRV
#define LEFT2_BP KC_TAB
#define LEFT3_BP DB_BACKSLASH
//#define LEFT3_BP BP_COLN
#define RIGHT0 KC_EQL
#define RIGHT1 KC_SLASH
#define RIGHT2 KC_MINS
#define RIGHT3 KC_SCLN
#define RIGHT0_BP BP_EQL
#define RIGHT1_BP BP_SLSH
#define RIGHT2_BP BP_MINS
#define RIGHT3_BP BP_SCLN
/******************************************************************/
/* Middle Keysets for various keyboards */
// MIDDLES
/// Middle left and right keys.
/******************************************************************/
#define ___MIDDLE_LT___ OSL(_LAYERS)
#define ___MIDDLE_L1___ KC_CCCV
#define ___MIDDLE_L2___ TO(_SYMB)
#define ___MIDDLE_L3___ TO(_NAV)
#define ___MIDDLE_RT___ _X_
#define ___MIDDLE_R1___ KC_CCCV
#define ___MIDDLE_R2___ TO(_TOPROWS)
#define ___MIDDLE_R3___ OSL(_KEYPAD)
#define ___MIDDLE_L1_BP___ BP_CCCV
#define ___MIDDLE_L2_BP___ TO(_SYMB_BP)
#define ___MIDDLE_R1_BP___ BP_CCCV
#define ___MIDDLE_R2_BP___ TO(_KEYPAD_BP)
#define ___MIDDLE_R3_BP___ OSL(_KEYPAD_BP)
// 3 keys in the middle of a 15x matrix
#define ___3_MIDDLE_T___ ___MIDDLE_LT___, LCTL(KC_A), ___MIDDLE_RT___
#define ___3_MIDDLE_1___ ___MIDDLE_L1___, LCTL(KC_X), ___MIDDLE_R1___
#define ___3_MIDDLE_2___ ___MIDDLE_L2___, TO(_RGB), ___MIDDLE_R2___
#define ___3_MIDDLE_3___ ___MIDDLE_L3___, TO(_SYMB), ___MIDDLE_R3___
// The same, for BEPO
#define ___3_MIDDLE_T_BP___ ___MIDDLE_LT___, LCTL(BP_A), ___MIDDLE_RT___
#define ___3_MIDDLE_1_BP___ ___MIDDLE_L1_BP___, LCTL(BP_X), ___MIDDLE_R1_BP___
#define ___3_MIDDLE_2_BP___ ___MIDDLE_L2_BP___, TO(_RGB), ___MIDDLE_R2_BP___
#define ___3_MIDDLE_3_BP___ ___MIDDLE_L3___, TO(_SYMB_BP), ___MIDDLE_R3_BP___
// 2 keys in the middle of a 14x matrix - For viterbi and ergodox.
#define ___2_MIDDLE_T___ ___MIDDLE_LT___, ___MIDDLE_RT___
#define ___2_MIDDLE_1___ ___MIDDLE_L1___, ___MIDDLE_R1___
#define ___2_MIDDLE_2___ ___MIDDLE_L2___, ___MIDDLE_R2___
#define ___2_MIDDLE_3___ ___MIDDLE_L3___, ___MIDDLE_R3___
// The same, for BEPO
#define ___2_MIDDLE_T_BP___ ___MIDDLE_LT___, ___MIDDLE_RT___
#define ___2_MIDDLE_1_BP___ ___MIDDLE_L1_BP___, ___MIDDLE_R1_BP___
#define ___2_MIDDLE_2_BP___ ___MIDDLE_L2_BP___, ___MIDDLE_R2_BP___
#define ___2_MIDDLE_3_BP___ ___MIDDLE_L3___, ___MIDDLE_R3_BP___
/********************************************************************/
/* THUMBS */
/* Define the thumb clusters for all the keyboards. */
/********************************************************************/
// for xd75 or other layouts with a center column.
// #define ___5_MIDDLE_THUMBS___ CTL_BSPC, ALT_DEL, XMONAD_ESC, ALT_ENT, CTL_SPC
#define ___5_MIDDLE_THUMBS___ ALT_DEL, BSPC_TOPR, ESC_SYMB, ENT_NAV, SPC_TOPR
#define ___5_MIDDLE_THUMBS_BP___ ALT_DEL, BSPC_TOPR_BP, ESC_SYMB_BP, ENT_NAV, SPC_TOPR_BP
// for a last, 4th thumb row. for rebound.
// backtab, home end, ----, pgup, pgdn, tab ?
#define ___13_BOTTOM___ \
KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB, ESC_TOPR, \
OSL(_LAYERS), \
ENT_NAV, SPC_TOPR, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT
#define ___13_BOTTOM_BP___ \
KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB_BP, ESC_TOPR_BP, \
OSL(_LAYERS), \
ENT_NAV, SPC_TOPR_BP, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT
// becomes the upper thumbs, the real 4th row if we throw away
// the number row at the top.
// this is the 4th row on the viterbi above the thumbrow if the number
// row is not used for numbers.
#define ___4_MIDDLE_4___ LSFT(KC_TAB), HOME_END, KC_PGDN, KC_TAB
#define ___4_MIDDLE_4b___ TAB_BKTAB, HOME_END, KC_PGDN, KC_PGUP
/********************************************************************/
/** The bottom row and thumbs as needed. **/
/********************************************************************/
// I do not use those pinky keys. I had useful things there but there
// are better more useful ways than those pinkys.
#define ___5_BOTTOM_LEFT___ ___X2___, KC_INS, KC_LEFT, KC_RIGHT
#define ___5_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, ___X2___
#define ___4_BOTTOM_LEFT___ LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT
#define ___4_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, LCTL(KC_C)
// the bottom rows for keyboards on bepo.
// bepo on bepo - not enough space to go around....
#define ___5_BOTTOM_LEFT_BP___ _X_, BP_EACU, _X_, KC_LEFT, KC_RIGHT
#define ___5_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, DB_BACKSLASH, BP_CCED, BP_PERC
#define ___4_BOTTOM_LEFT_BP___ LCTL(BP_C), BP_EACU, KC_LEFT, KC_RIGHT
#define ___4_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, DB_BACKSLASH, BP_CCED
// for dvorak and beakl on bepo
#define ___5_BOTTOM_LEFT_FR___ ___X3___, KC_LEFT, KC_RIGHT
#define ___5_BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, DB_BACKSLASH, ___X2___
// basically a 5th row in a 5x matrix. but maybe a 4th if there isnt a number row.
#define ___15_BOTTOM___ ___5_BOTTOM_LEFT___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT___
#define ___15_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_FR___
#define ___15_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_BP___
#define ___14_BOTTOM___ ___5_BOTTOM_LEFT___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT___
#define ___14_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_FR___
#define ___14_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_BP___
#define ___14_THUMBS_BOTTOM___ ___X4___, ___6_MIDDLE_THUMBS___, ___X4___
// bottom row of ergodox thumbs, bottom middle of all layouts.
// start with the minimilist thumb row of 6, like the Corne, 2x3.
#define ___THUMBS_1___ TT(_KEYPAD), MO(_ADJUST), MO(_LAYERS), OSL(_TOPROWS)
#define ___THUMBS_1_BP___ TT(_KEYPAD_BP), MO(_ADJUST), MO(_LAYERS), OSL(_TOPROWS_BP)
#define ___THUMBS_2___ HOME_END, KC_PGUP
#define ___THUMBS_3___ ___6_ERGO_THUMBS___
#define ___4_THUMBS_1_BP___ TT(_KEYPAD_BP), KC_HOME, KC_PGUP, OSL(_TOPROWS_BP)
#define ___4_THUMBS_1___ TT(_KEYPAD), KC_HOME, KC_PGUP, OSL(_TOPROWS)
#define ___6_THUMBS_2___ KC_LSFT, KC_BKTAB, KC_END, KC_PGDN, KC_TAB, KC_RSFT
#define ___6_THUMBS_2b___ BSPC_SYMB, ESC_TOPR, KC_END, KC_PGUP, ENT_NAV, SPC_TOPR
#define ___6_ERGO_THUMBSb___ TT(_LAYERS), BSPC_SYMB, KC_XM_PORD, KC_PGDN, TT(_NAV), KC_XM_PORD
#define ___6_THUMBS_2b_BP___ BSPC_SYMB_BP, ESC_TOPR_BP, KC_END, KC_PGDN, ENT_TOPR_BP, SPC_NAV
#define ___6_ERGO_THUMBS___ TT(_NAV), BSPC_SYMB, ESC_TOPR, ENT_NAV, SPC_TOPR, KC_XM_PORD
#define ___6_ERGO_THUMBS_BP___ TT(_NAV), BSPC_SYMB_BP, ESC_TOPR, ENT_NAV, SPC_TOPR_BP, BP_XM_PORD
#define ___6_MIDDLE_THUMBS___ ___6_ERGO_THUMBS___
#define ___12_DOX_ALL_THUMBS___ ___THUMBS_1___, ___THUMBS_2___, ___THUMBS_3___
#define ___12_DOX_ALL_THUMBS_BP___ ___THUMBS_1_BP___, ___THUMBS_2___, ___THUMBS_3___
#define ___16_ALL_THUMBSb___ ___4_THUMBS_1___, ___6_THUMBS_2b___, ___6_ERGO_THUMBSb___
#define ___16_ALL_THUMBS___ ___4_THUMBS_1___, ___6_THUMBS_2___, ___6_ERGO_THUMBS___
#define ___16_ALL_THUMBSb_BP___ ___4_THUMBS_1_BP___, ___6_THUMBS_2b_BP___, ___6_ERGO_THUMBS___
#define ___16_ALL_THUMBS_BP___ ___4_THUMBS_1_BP___, ___6_THUMBS_2_BP___, ___6_ERGO_THUMBS_BP___

View File

@ -22,12 +22,6 @@
#include "action.h"
#include "action_layer.h"
#include "process_keycode/process_tap_dance.h"
#include "keymap_bepo.h"
float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
userspace_config_t userspace_config;
// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
@ -40,7 +34,7 @@ __attribute__ ((weak))
void matrix_scan_keymap(void) {}
__attribute__ ((weak))
layer_state_t layer_state_set_keymap (layer_state_t state) {
uint32_t layer_state_set_keymap (uint32_t state) {
return state;
}

View File

@ -19,54 +19,10 @@
#ifndef ericgebhart
#define ericgebhart
#include QMK_KEYBOARD_H
#include "core_keysets.h"
#include "layouts.h"
#include "layers.h"
#if defined(OLED_ENABLE)
# include "oled_stuff.h"
#include "layer_names.h"
#ifdef CONSOLE_ENABLE
#include "print.h"
#endif
//#define ONESHOT_TAP_TOGGLE 2 /* Tapping this number of times holds the key until tapped once again. */
/* Define layer names */
enum userspace_layers {
_DVORAK = 0,
_QWERTY,
_COLEMAK,
_BEAKL,
//_WORKMAN,
//_NORMAN,
//_MALTRON,
//_EUCALYN,
//_CARPLAX,
_DVORAK_BP, // beginning of Bepo
_BEAKL_BP,
_BEPO,
_LAYERS,
_NAV, // transient layers
_SYMB,
_SYMB_BP,
_KEYPAD,
_KEYPAD_BP,
_TOPROWS,
_TOPROWS_BP,
_RGB,
_ADJUST,
};
// clang-format off
typedef union {
uint32_t raw;
struct {
bool rgb_layer_change :1;
bool is_overwatch :1;
bool nuke_switch :1;
bool swapped_numbers :1;
bool rgb_matrix_idle_anim :1;
};
} userspace_config_t;
// clang-format on
extern userspace_config_t userspace_config;
#endif

View File

@ -0,0 +1,50 @@
/*
Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include USERSPACE_H
#include "accented_keys.h"
#include <stdint.h>
#include <stdbool.h>
static inline void tap_accented_letter(uint16_t letter, uint16_t dead_key) {
uint8_t mod_state = get_mods();
uint8_t oneshot_mod_state = get_oneshot_mods();
del_mods(MOD_MASK_SHIFT);
del_oneshot_mods(MOD_MASK_SHIFT);
tap_code16(dead_key);
set_mods(mod_state);
set_oneshot_mods(oneshot_mod_state);
tap_code(letter);
}
#undef ACCENTED
#define ACCENTED(KC, K1, DEAD_KEY) \
case KC: \
if (record->event.pressed) { \
tap_accented_letter(K1, DEAD_KEY); \
} \
return false;
bool process_accent_keys(uint16_t keycode, keyrecord_t* record) {
switch(keycode){
#ifdef ACCENTED_KEYS_ENABLE
#include "accented_keys.def"
#endif
}
return true;
}

View File

@ -16,9 +16,4 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
#include "oled_driver.h"
void oled_render_mod_lock_status(void);
void oled_driver_render_logo(void);
bool process_record_user_oled(uint16_t keycode, keyrecord_t *record);
bool process_accent_keys(uint16_t keycode, keyrecord_t* record);

View File

@ -0,0 +1,99 @@
#include USERSPACE_H
#include <stdbool.h>
#include <stdint.h>
bool shift_for_two(uint16_t keycode, keyrecord_t *record){
uint16_t mod_state = get_mods();
bool is_shifted = (get_mods() & MOD_MASK_SHIFT) ||
(get_oneshot_mods() & MOD_MASK_SHIFT);
if(record ->event.pressed) {
// If shifted, double these common punctuation marks.
if(is_shifted){
// clear shift temporarily
del_mods(MOD_MASK_SHIFT);
del_oneshot_mods(MOD_MASK_SHIFT);
tap_code16(keycode);
tap_code16(keycode);
// restore previous shift state
set_mods(mod_state);
return false;
}
}
return true;
}
bool shift_for_three(uint16_t keycode, keyrecord_t *record){
uint16_t mod_state = get_mods();
bool is_shifted = (get_mods() & MOD_MASK_SHIFT) ||
(get_oneshot_mods() & MOD_MASK_SHIFT);
if(record ->event.pressed) {
// If shifted, double these common punctuation marks.
if(is_shifted){
// clear shift temporarily
del_mods(MOD_MASK_SHIFT);
del_oneshot_mods(MOD_MASK_SHIFT);
tap_code16(keycode);
tap_code16(keycode);
tap_code16(keycode);
// restore previous shift state
set_mods(mod_state);
return false;
}
}
return true;
}
bool override_shift(uint16_t keycode,
uint16_t shift_keycode,
keyrecord_t *record
) {
bool is_shifted = (get_mods() & MOD_MASK_SHIFT) ||
(get_oneshot_mods() & MOD_MASK_SHIFT);
if (record->event.pressed) {
if (is_shifted) {
uint8_t mod_state = get_mods();
del_mods(MOD_MASK_SHIFT);
del_oneshot_mods(MOD_MASK_SHIFT);
tap_code16(shift_keycode);
set_mods(mod_state);
} else {
//tap_code16(keycode);
}
}
return false;
}
// macros for use in alt_shift.defs.
#define ALT_SHIFT(KCKEY, KC01) \
case KCKEY: \
return override_shift(KCKEY, KC01, record); \
break;
#define SHIFT_FOR_2(KCKEY) \
case KCKEY: \
return shift_for_two(KCKEY, record); \
break;
#define SHIFT_FOR_3(KCKEY) \
case KCKEY: \
return shift_for_three(KCKEY, record); \
break;
bool process_alt_shift_user(uint16_t keycode, keyrecord_t *record) {
switch(keycode){
#include "alt_shift.def"
}
return true;
}

View File

@ -0,0 +1,82 @@
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Create custom keycodes with arbitrary shifted and unshifted keys.
// originally for dvorak on bepo. But used by beakl on qwerty now too.
// Why?: Because the keycodes are actually defined on the computer. So
// if you are trying to have dvorak, or beakl on bepo-fr, the shifted keys
// are wrong. But, I want my dvorak, so this allows the pairing of keys into
// a keycode that has shifted and non shifted behavior, outside of what the
// locale map says on the computer.
//
// These are the keys for dvorak on bepo. column one is the keycode and mods for
// the unshifted key, the second column is the keycode and mods for the shifted key.
// GR is Good Range. It subtracts SAFE_RANGE from the keycode so we can make a
// reasonably sized array without difficulties. The macro is for the constant declarations
// the function is for when we use it.
//make an alt_local_keys.def - see the example.
// Include this file where you have your process_record_user function,
// call process_alt_local_key inside your process_record_user.
#include USERSPACE_H
#include "altlocal_keys.h"
const uint16_t key_translations[][2][2] = {
#include "altlocal_keys.def"
};
uint8_t gr(uint16_t kc){
return (kc - SAFE_RANGE);
}
// send the right keycode for the right mod.
// remove the mods we are taking care of,
// send our keycodes then restore them.
// all so we can make dvorak keys from bepo keycodes.
void send_keycode(uint16_t kc){
uint8_t tmp_mods = get_mods();
bool is_shifted = ( tmp_mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
// need to turn of the shift if it is on.
unregister_mods((MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)));
if(is_shifted){
register_mods(SHIFTED_MODS(kc));
register_code16(SHIFTED_KEY(kc));
unregister_code16(SHIFTED_KEY(kc));
unregister_mods(SHIFTED_MODS(kc));
} else{
register_mods(UNSHIFTED_MODS(kc));
register_code16(UNSHIFTED_KEY(kc));
unregister_code16(UNSHIFTED_KEY(kc));
unregister_mods(UNSHIFTED_MODS(kc));
}
clear_mods();
register_mods(tmp_mods);
}
bool process_alt_local_key(uint16_t keycode, keyrecord_t* record) {
switch(keycode){
case ALT_LOCAL_KEYS_START ... ALT_LOCAL_KEYS_END:
if(record->event.pressed)
send_keycode(keycode);
unregister_code(keycode);
break;
}
return (true);
}

View File

@ -0,0 +1,56 @@
#pragma once
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Create custom keycodes with arbitrary shifted and unshifted keys.
// originally for dvorak on bepo. But used by beakl on qwerty now too.
// Why?: Because the keycodes are actually defined on the computer. So
// if you are trying to have dvorak, or beakl on bepo-fr, the shifted keys
// are wrong. But, I want my dvorak, so this allows the pairing of keys into
// a keycode that has shifted and non shifted behavior, outside of what the
// locale map says on the computer.
//
// These are the keys for dvorak on bepo. column one is the keycode and mods for
// the unshifted key, the second column is the keycode and mods for the shifted key.
// GR is Good Range. It subtracts SAFE_RANGE from the keycode so we can make a
// reasonably sized array without difficulties. The macro is for the constant declarations
// the function is for when we use it.
//make an alt_local_keys.def - see the example.
// Include this file where you have your process_record_user function,
// call process_alt_local_key inside your process_record_user.
uint8_t gr(uint16_t);
void send_keycode(uint16_t);
bool process_alt_local_key(uint16_t keycode, keyrecord_t* record);
#define MOD_NONE 0x00
#define GR(x) (x-SAFE_RANGE)
// indexs for the keycode translation table.
#define MK_KEY(KCNAME, KC1, MOD1, KC2, MOD2) \
[GR(KCNAME)] = {{KC1, MOD1}, {KC2, MOD2}},
#define MK_SKEY(KCNAME, KC1, KC2) \
[GR(KCNAME)] = {{KC1, MOD_NONE}, {KC2, MOD_NONE}},
#define UNSHIFTED_KEY(key) key_translations[gr(key)][0][0]
#define UNSHIFTED_MODS(key) key_translations[gr(key)][0][1]
#define SHIFTED_KEY(key) key_translations[gr(key)][1][0]
#define SHIFTED_MODS(key) key_translations[gr(key)][1][1]

View File

@ -0,0 +1,38 @@
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if defined( CONSOLE_ENABLE) && defined(CONSOLE_KEY_LOGGER_ENABLE)
#include USERSPACE_H
#include "print.h"
#include "console_key_logger.h"
void process_console_key_logger(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
uprintf("0x%04X,%u,%u,%u,%b,0x%02X,0x%02X,%u\n",
keycode,
record->event.key.row,
record->event.key.col,
get_highest_layer(layer_state),
record->event.pressed,
get_mods(),
get_oneshot_mods(),
record->tap.count
);
}
}
#endif

View File

@ -0,0 +1,19 @@
#pragma once
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
void process_console_key_logger(uint16_t keycode, keyrecord_t *record);

View File

@ -0,0 +1,83 @@
/*
Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef ENCODER_ENABLE
#include "encoders.h"
#include USERSPACE_H
encoder_action_t encoder_actions[] = {
#include "encoders.def"
};
uint8_t NUM_ENCODER_ACTIONS = sizeof(encoder_actions) / sizeof(encoder_action_t);
bool encoder_update_user(uint8_t index, bool clockwise) {
// do it twice, once for layer actions, once for non layer specific actions.
if (!do_encoder_action(index, clockwise, true)){
do_encoder_action(index, clockwise, false);
}
return false;
}
bool do_encoder_action(uint8_t index, bool clockwise, bool layer_actions) {
uint8_t mods = get_mods();
encoder_action_t *action;
// look for a match.
// on the layer, not on any layer.
// with the mods, or no mods.
for (int i = 0; i < NUM_ENCODER_ACTIONS; ++i) {
action = &encoder_actions[i];
// this encoder, or another.
if (action->index != index)
continue;
// skip non layer specific actions and visa versa
// two pass system, once for layers, again for
// actions without layers.
if (layer_actions){
if (action->layer == LAYER_NONE ||
action->layer != biton32(layer_state)){
continue;
}
}else if (action->layer != LAYER_NONE)
continue;
// no mods, or these mods.
if ((mods && (action->mods == MOD_NONE)) ||
(mods && (mods != action->mods)))
continue;
// found one.
if (clockwise) {
if (action->clockwise != 0) {
tap_code16(action->clockwise);
} else if (action->cw_func != NULL) {
action->cw_func();
}
} else {
if (action->counter_clockwise != 0) {
tap_code16(action->counter_clockwise);
} else if (action->ccw_func != NULL) {
action->ccw_func();
}
}
}
return false;
}
#endif

View File

@ -0,0 +1,46 @@
#pragma once
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
typedef struct {
uint16_t layer;
uint16_t index; // 0 or 1, left/right.
uint16_t clockwise;
uint16_t counter_clockwise;
uint16_t mods;
void (*cw_func)(void);
void (*ccw_func)(void);
} encoder_action_t;
extern encoder_action_t encoder_actions[];
extern uint8_t NUM_ENCODER_ACTIONS;
// haven't looked at the real values for index, but I know
// 0 and 1 are left and right on my kyria.
#define LEFT 0
#define RIGHT 1
#define LAYER_NONE -1
#define MOD_NONE 0x00
#define ENCODER_ACTION(LAYER, INDEX, CW_KC, CCW_KC, MOD) \
{LAYER, INDEX, CW_KC, CCW_KC, MOD, NULL, NULL},
#define ENCODER_FUNCTION(LAYER, INDEX, CW_FUNC, CCW_FUNC, MOD) \
{LAYER, INDEX, 0, 0, MOD, CW_FUNC, CCW_FUNC},
bool do_encoder_action(uint8_t index, bool clockwise, bool layer_actions);

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/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include USERSPACE_H
#include "extensions.h"
#include "keymap_combo.h"
#include "altlocal_keys.h"
#include "tap_hold.h"
#include "accented_keys.h"
#include "process_smart_lock.h"
#include "mod_lock.h"
#include "oneshot.h"
#include "process_nshot.h"
#include "process_locales.h"
#include "unicode.h"
#include "key_overrides.h"
#include "console_key_logger.h"
// should make header files maybe. being lazy.
void process_not_dead(uint16_t keycode, keyrecord_t *record);
bool process_alt_shift_user(uint16_t keycode, keyrecord_t *record);
void process_send_strs(uint16_t keycode, keyrecord_t *record);
//bool process_alt_local_key(uint16_t keycode, keyrecord_t* record);
bool process_global_quick_tap(uint16_t keycode, keyrecord_t *record);
// call this from the top of process records before the switch.
bool process_extensions(uint16_t keycode, keyrecord_t *record){
if (!process_locales(keycode, record)) { return false; }
#ifdef GLOBAL_QUICK_TAP_ENABLE
if (!process_global_quick_tap(keycode, record)) {return false; }
#endif
#ifdef CAPS_WORD_ENABLE
if (!process_caps_word(keycode, record)) { return false; }
#endif
#ifdef ALT_LOCAL_ENABLE
if (!process_alt_local_key(keycode, record)) { return false; }
#endif
#ifdef ACCENTED_KEYS_ENABLE
if (!process_accent_keys(keycode, record)) { return false; }
#endif
#ifdef TAP_HOLD_ENABLE
process_tap_hold_user(keycode, record);
#endif
#ifdef SMART_LOCK_ENABLE
process_smart_lock(keycode, record);
#endif
#ifdef MOD_LOCK_ENABLE
process_mod_lock(keycode, record);
#endif
#ifdef NSHOT_ENABLE
if(!process_nshot_state(keycode, record)) {return false;}
#endif
#ifdef SEND_UNICODE_ENABLE
process_unicode_strs(keycode, record);
#endif
#ifdef SEND_STRING_ENABLE
process_send_strs(keycode, record);
#endif
#ifdef NOT_DEAD_ENABLE
process_not_dead(keycode, record);
#endif
#ifdef ALT_SHIFT_ENABLE
if(!process_alt_shift_user(keycode, record)) {return false;}
#endif
#if defined( CONSOLE_ENABLE) && defined(CONSOLE_KEY_LOGGER_ENABLE)
process_console_key_logger(keycode, record);
#endif
#ifdef ONESHOT_MOD_ENABLE
int8_t keycode_consumed = 0;
keycode_consumed += update_oneshot_modifiers(keycode, record, keycode_consumed);
#endif
return true;
}

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#pragma once
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
bool process_extensions(uint16_t keycode, keyrecord_t *record);
#define PROCESS_EXTENSIONS \
if (!process_extensions(keycode, record)) {return false;}

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#pragma once
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef KEY_OVERRIDE_ENABLE
#define KO_NAME(name, ...) &name,
#define KO_T(name) const key_override_t name
#undef KOL
#define KOL(name, mods, modded_key, replacement, layer) \
KO_T(name) = ko_make_with_layers(mods, modded_key, replacement, (1 << layer));
#define KO(name, mods, key, replacement) \
KO_T(name) = ko_make_basic(mods, key, replacement)
#define KOLN(name, mods, key, replacement, layers, neg_mods) \
KO_T(name) = ko_make_with_layers_and_negmods(mods, key, replacement, layers, neg_mods)
#define KOLNO(name, mods, key, replacement, layers, neg_mods, options) \
KO_T(name) = ko_make_with_layers_negmods_and_options \
(mods, key, replacement, layers, neg_mods, options)
#include "key_overrides.def"
#undef KO
#undef KOL
#undef KOLN
#undef KOLNO
#define KO KO_NAME
#define KOL KO_NAME
#define KOLN KO_NAME
#define KOLNO KO_NAME
// This globally defines all key overrides to be used
const key_override_t **key_overrides = (const key_override_t *[]){
#include "key_overrides.def"
NULL // Null terminate the array of overrides!
};
#endif

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#pragma once
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
#include "process_keycode/process_tap_dance.h"
#include "eeconfig.h"
#include "keymap_bepo.h"
//#include "keymap_us_international.h"
#include "keymap_us_international_linux.h"
#include "lang.h"
#include "ericgebhart.h"
//#define ONESHOT_TAP_TOGGLE 2 /* Tapping this number of times holds the key until tapped once again. */
// #define DEFAULT_LANG EN // US_INT // EN, BEPO, US_INT, EURkey
#define KEY_NAME(NAME, ...) NAME,
#define BLANK(...)
bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
enum userspace_custom_keycodes {
// Get all the custom keys from the defs if we can.
ALT_LOCAL_KEYS_START = SAFE_RANGE,
#ifdef ALT_LOCAL_ENABLE
#undef MK_KEY
#define MK_KEY KEY_NAME
#undef MK_SKEY
#define MK_SKEY KEY_NAME
#include "altlocal_keys.def"
#undef MK_KEY
#undef MK_SKEY
#endif
ALT_LOCAL_KEYS_END,
#ifdef ACCENTED_KEYS_ENABLE
#undef ACCENTED
#define ACCENTED KEY_NAME
#include "accented_keys.def"
#undef ACCENTED
#endif
#ifdef TAP_HOLD_ENABLE
#undef TP_TPL
#define TP_TPL KEY_NAME
#undef TP_SML
#define TP_SML KEY_NAME
#undef OPEN_OCL
#define OPEN_OCL KEY_NAME
#undef OPEN_OCL_ND
#define OPEN_OCL_ND KEY_NAME
#include "tap_hold.def"
#undef OPEN_OCL
#undef OPEN_OCL_ND
#undef TP_TPL
#undef TP_SML
#endif
#ifdef UNICODE_ENABLE
#undef UC_STR
#define UC_STR KEY_NAME
#include "unicode.def"
#undef UC_STR
#endif
#ifdef SEND_STRING_ENABLE
#undef SEND_STR
#define SEND_STR KEY_NAME
#undef SEND_STR_DELAY
#define SEND_STR_DELAY KEY_NAME
#include "send_string.def"
#undef SEND_STR
#undef SEND_STR_DELAY
#endif
#ifdef SMART_LOCK_ENABLE
#undef SMLM
#define SMLM KEY_NAME
#undef SMLL
#define SMLL KEY_NAME
#include "smart_lock.def"
#undef SMLM
#undef SMLL
#endif
#ifdef MOD_LOCK_ENABLE
#undef IGNORE_KC
#define IGNORE_KC BLANK
#undef MODL
#define MODL KEY_NAME
#include "mod_lock.def"
#undef IGNORE_KC
#undef MODL
#endif
#undef IGNORE_KEY
#define IGNORE_KEY BLANK
#undef CANCEL_KEY
#define CANCEL_KEY BLANK
#undef ONESHOT
#undef NSHOT
#define ONESHOT KEY_NAME
#define NSHOT KEY_NAME
#ifdef NSHOT_ENABLE
#include "nshot.def"
#else
TS_RCTL,
TS_LCTL,
#endif
#ifdef ONESHOT_MOD_ENABLE
#include "oneshot.def"
#endif
#undef IGNORE_KEY
#undef CANCEL_KEY
#undef ONESHOT
#undef NSHOT
#ifdef SWAPPER_ENABLE
#undef SWAPPER_KEY
#define SWAPPER_KEY KEY_NAME
#include "swapper.def"
#undef SWAPPER_KEY
#endif
#ifdef NOT_DEAD_ENABLE
#undef NOT_DEAD
#define NOT_DEAD KEY_NAME
#include "not_dead.def"
#undef NOT_DEAD
#endif
#include "custom_keys.def"
NEW_SAFE_RANGE
};
#define FIRST_LAYER (BEGINNING_OF_BASE_LAYERS + 1)
#define TL_DQUO TLKC(_DQUO)
#define TL_QUOT TLKC(_QUOT)
#define TL_COMM TLKC(_COMM)
#define TL_DOT TLKC(_DOT)
#define TL_SCLN TLKC(_SCLN)
#define TL_SLSH TLKC(_SLSH)
#define TL_EXLM TLKC(_EXLM)
#define TL_MINS TLKC(_MINS)
#define TL_LPRN TLKC(_LPRN)
#define TL_LCBR TLKC(_LCBR)
#ifdef SYMBOL_LAYER_ENABLE
#define TL_DOT_SYMB LT(LN_SYMB, LANG_KC(TL_DOT))
#endif
#define BP_LT BP_LABK
#define BP_GT BP_RABK
#define BP_TAB KC_TAB
#define US_GT US_RABK
#define US_LT US_LABK
#define US_TAB KC_TAB
#define US_DCMM KC_COMM // us doesn't have this dead key.
// this is odd, there is interplay between this and
// the not-dead extension. - and tap-hold not-dead.
#undef US_TILD
#define US_TILD KC_TILD
// redefine us_circ so we actually get a circ.
#undef US_CIRC
#define US_CIRC KC_CIRC
#define US_EQUAL KC_EQUAL
// redefine us_quote so we actually get a quote.
#undef US_QUOT
#define US_QUOT KC_QUOT
#define US_PRINT_SCREEN KC_PRINT_SCREEN
#define US_SCROLL_LOCK KC_SCROLL_LOCK
#define US_PAUSE KC_PAUSE
#define BP_PRINT_SCREEN KC_PRINT_SCREEN
#define BP_SCROLL_LOCK KC_SCROLL_LOCK
#define BP_PAUSE KC_PAUSE
#define BP_F1 KC_F1
#define BP_F2 KC_F2
#define BP_F3 KC_F3
#define BP_F4 KC_F4
#define BP_F5 KC_F5
#define BP_F6 KC_F6
#define BP_F7 KC_F7
#define BP_F8 KC_F8
#define BP_F9 KC_F9
#define BP_F10 KC_F10
#define BP_F11 KC_F11
#define BP_F12 KC_F12
#define BP_TRNS KC_TRNS
#define US_F1 KC_F1
#define US_F2 KC_F2
#define US_F3 KC_F3
#define US_F4 KC_F4
#define US_F5 KC_F5
#define US_F6 KC_F6
#define US_F7 KC_F7
#define US_F8 KC_F8
#define US_F9 KC_F9
#define US_F10 KC_F10
#define US_F11 KC_F11
#define US_F12 KC_F12
#define US_TRNS KC_TRNS
#ifdef KEYPAD_LAYER_ENABLE
#define TT_KEYPAD TT(LANG_N(_KEYPAD))
#define MO_KEYPAD MO(LANG_N(_KEYPAD))
#else
#define TT_KEYPAD ___
#define MO_KEYPAD ___
#endif
#ifdef SYMBOL_LAYER_ENABLE
#define TT_SYMB TT(LANG_N(_SYMB))
#define MO_SYMB MO(LANG_N(_SYMB))
#define OSL_SYMB OSL(LANG_N(_SYMB))
#else
#define TT_SYMB ___
#define MO_SYMB ___
#define OSL_SYMB ___
#endif
#ifdef TOPROWS_LAYER_ENABLE
#define TT_TOPROWS TT(LANG_N(_TOPROWS))
#define MO_TOPROWS MO(LANG_N(_TOPROWS))
#else
#define TT_TOPROWS ___
#define MO_TOPROWS ___
#endif
#ifdef RGB_LAYER_ENABLE
#define MO_RGB MO(_RGB)
#else
#define MO_RGB ___
#endif
#ifdef ADJUST_LAYER_ENABLE
#define MO_ADJUST MO(_ADJUST)
#else
#define MO_ADJUST ___
#endif
#ifdef ACCENTS_MORTE_LAYER_ENABLE
//#define LN_ACCENTS_MORTE LANG_N(_ACCENTS_MORTE)
#define OSL_ACCENTS_MORTE OSL(LANG_N(_ACCENTS_MORTE))
#else
#define OSL_ACCENTS_MORTE ___
#endif
#ifdef ACCENTS_LAYER_ENABLE
#define LN_ACCENTS LANG_N(_ACCENTS)
#define OSL_ACCENTS OSL(LN_ACCENTS)
#else
#define OSL_ACCENTS ___
#endif
#ifdef MORTE_LAYER_ENABLE
#define LN_MORTE LANG_N(_MORTE)
#define OSL_MORTE OSL(LN_MORTE)
#else
#define OSL_MORTE ___
#endif
#define CTLGUI_T(kc) MT(MOD_LGUI | MOD_LCTL, kc)
#define SFTGUI_T(kc) MT(MOD_LGUI | MOD_LSFT, kc)
#define ALTGUI_T(kc) MT(MOD_LGUI | MOD_LALT, kc)
#define ALT_ENT ALGR_T(KC_ENT) // Alt oor nter
#define CTL_ENT CTL_T(KC_ENT) // ctrl or space
#define CTL_SPC CTL_T(KC_SPC) // ctrl or space
#define CTL_BSPC CTL_T(KC_BSPC) // ctrl or backspace
#define ALT_DEL ALT_T(KC_DEL) // Alt or delete
#define GUI_ESC GUI_T(KC_ESC) // Gui or escape
#define ALGR_SYMB ALGR_T(TG(LANG_N(_SYMB))) // Alt gre or toggle symbol layer
// one shot on tap, or hold like usual
#define OSLCTL_CTL CTL_T(OS_LCTL)
#define OSLSFT_SFT SFT_T(OS_LSFT)
#define OSLALT_ALT ALT_T(OS_LALT)
#define OSLGUI_GUI GUI_T(OS_LGUI)
/* miryoku */
/* esc_media, space_navnm, tab_navm, ENT_SYM, BSPC_TOPR, del_fun */
/* hands down */
/* TL_COMM, TL_DOT_SYMB, GUI_ESC, ALT_ENT, SPC_TOPR, BSPC */
// Lots of LT options. My thumb keys.
#ifdef TOPROWS_LAYER_ENABLE
#define LN_TOPROWS LANG_N(_TOPROWS)
#else
#define LN_TOPROWS KC_NO
#endif
#ifdef SYMBOL_LAYER_ENABLE
# define LN_SYMB LANG_N(_SYMB)
# define TH_LTR_SYM LT(LN_SYMB, THUMB_LETTER)
#else
# define TH_LTR_SYM THUMB_LETTER
#endif
#define TH_LTR_NAV LT(_NAV, THUMB_LETTER)
#define LN_KEYPAD LANG_N(_KEYPAD)
#define ACCENTS_RALT MT(MOD_RALT, OSL_ACCENTS)
#define ACCENTS_CTL MT(MOD_LCTL, OSL_ACCENTS)
#define ENT_SYM LT(LN_SYMB, KC_ENT)
#define ENT_NAV LT(_NAV, KC_ENT)
#define ENT_TOPR LT(LN_TOPROWS, KC_ENT)
#define ESC_TOPR LT(LN_TOPROWS, KC_ESC)
#define ESC_SYMB LT(LN_SYMB, KC_ESC)
#define ESC_NUM LT(LN_KEYPAD, KC_ESC)
#define ESC_MEDIA LT(_MEDIA, KC_ESC)
#define DEL_FUN LT(_FUN, KC_DEL)
#define TAB_NAVM LT(_NAVm, KC_TAB)
#define TAB_NUM LT(LN_KEYPAD, KC_TAB)
#define I_SYMB LT(LN_SYMB, KC_I)
#define SPC_NAVm LT(_NAVm, KC_SPC)
#define SPC_NAVnm LT(_NAVnm, KC_SPC)
#define SPC_NAV LT(_NAV, KC_SPC)
#define SPC_SYMB LT(LN_SYMB, KC_SPC)
#define SPC_TOPR LT(LN_TOPROWS, KC_SPC)
#define SPC_LAYR LT(_LAYERS, KC_SPC)
#define SPC_ADJ LT(_ADJUST, KC_SPC)
#define SPC_NUM LT(LN_KEYPAD, KC_SPC)
#define BSPC_NAVm LT(_NAVm, KC_BSPC)
#define BSPC_NAV LT(_NAV, KC_BSPC)
#ifdef SYMBOL_LAYER_ENABLE
#define BSPC_SYMB LT(LN_SYMB, KC_BSPC)
#else
#define BSPC_SYMB KC_BSPC
#endif
#define BSPC_TOPR LT(LN_TOPROWS, KC_BSPC)
#define BSPC_NUM LT(LN_KEYPAD, KC_BSPC)
#define BSPC_ALT MT(MOD_LALT, KC_BSPC)
#define BSPC_MEDIA LT(_MEDIA, KC_BSPC)
#define KC_BKTAB LSFT(KC_TAB)
// layer toggles
#define LAYER_OSL OSL(_LAYERS)
#define SYM_OSL OSL(LN_SYMB)
#define SYM_TG TG(LN_SYMB)
#define SYM_MO MO(LN_SYMB)
#define NAV_TG TG(_NAV)
#define COMBO_REF_TG_EN TG(_COMBO_REF)
#define NUM_OSL OSL(LN_KEYPAD)
#define NUM_TO TO(LN_KEYPAD)
#define FUN_OSL OSL(LN_FUNC)
#define SYS_OSL OSL(LN_SYSTEM)
#define SYS_TG TG(LN_SYSTEM)
// Shortcuts
#define S_CUT S(KC_DEL)
#define S_COPY C(KC_INS)
#define S_PASTE S(KC_INS)
#define S_UNDO C(KC_Z)
#define S_REDO C(KC_Y)
#define S_SAVE C(KC_S)
#define S_ALL C(KC_A)
#define S_BACK A(KC_LEFT)
#define S_FWD A(KC_RIGHT)
#define C_BSPC C(KC_BSPC)
#define SCREEN S(C(KC_PSCR))
// One Shot Mods keycodes,
#define KC_MLSF OSM(MOD_LSFT)
#define KC_MRSF OSM(MOD_RSFT)
#define OS_LGUI OSM(MOD_LGUI)
#define OS_RGUI OSM(MOD_RGUI)
#define OS_LSFT OSM(MOD_LSFT)
#define OS_RSFT OSM(MOD_RSFT)
#define OS_LCTL OSM(MOD_LCTL)
#define OS_RCTL OSM(MOD_RCTL)
#define OS_LALT OSM(MOD_LALT)
#define OS_RALT OSM(MOD_RALT)
#define ALT_APP ALT_T(KC_APP)
#define MG_NKRO MAGIC_TOGGLE_NKRO
#define UC_IRNY UC(0x2E2E)
#define UC_CLUE UC(0x203D)
//// TAP DANCE
typedef struct {
bool is_press_action;
int state;
} tdtap;
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4,
DOUBLE_SINGLE_TAP = 5, //send two single taps
TRIPLE_TAP = 6,
TRIPLE_HOLD = 7
};
//Tap Dance Declarations
enum {
TD_ESC_CAPS = 0,
TD_TAB_BKTAB = 1,
TD_MDIA_SYMB = 2,
TD_HOME_END = 3,
TD_XMONAD_ESC = 4,
TD_DEF_LAYER_SW = 5,
TD_DEF_OS_LAYER_SW = 6,
TD_MOUSE_BTNS = 7,
TD_DVORAK_BEPO = 8,
TD_UP_HOME = 9,
TD_DOWN_END = 10,
TD_RIGHT_TAB = 11,
TD_LEFT_BACKTAB = 12
};
// Tap dance
#define TAB_BKTAB TD(TD_TAB_BKTAB) // Tab or backtab tapdance.
#define MDIA_SYMB_KP_LAYERS TD(TD_MDIA_SYMB) // MDIA, symb, keypad, layouts layer tapdance toggle.
#define DEF_LAYER_SW TD(TD_DEF_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
#define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
#define HOME_END TD(TD_HOME_END) // home or end tapdance.
#define XMONAD_ESC TD(TD_XMONAD_ESC) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
#define DVORAK_ET_BEPO TD(TD_DVORAK_BEPO) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
#define TDMOUSE_BTNS TD(TD_MOUSE_BTNS) // hmmm. 1-5
#define RIGHT_TAB TD(TD_RIGHT_TAB) // Bad idea these 4. Maybe with good timing...
#define LEFT_BACKTAB TD(TD_LEFT_BACKTAB)
#define UP_HOME TD(TD_UP_HOME)
#define DOWN_END TD(TD_DOWN_END) // No! Down Down Not End....
// HOME ROW LAYER TOGGLE (LT) and Shift.
// both sides of the home row have "shift, ___, media , symb, ___" and "___, symb, media, ___, shift".
// so pinky fingers are shift when held and the index and second fingers are symbol and
// media layers when held.
// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators).
// The KC_CCCV key takes care of the last two...
#define MK_CUT LSFT(KC_DEL) // shift + delete
#define MK_COPY LCTL(KC_INS) // ctrl + insert
#define MK_PASTE LSFT(KC_INS) // shift + insert
#define EOT LCTL(KC_D)
#define NAK LCTL(KC_U)
#define XPASTE LCTL(LSFT(KC_V))
#define UNDO LCTL(KC_Z)
#define XCOPY LCTL(LSFT(KC_C))
#undef ___ //kint defines it as KC_NO
#define ___ KC_TRNS
#define XXX KC_NO
#define ____ _TRNS
// Blocking keys
#define _X_ XXX
#define ___X___ XXX
#define ___X2___ XXX, XXX
#define ___X3___ ___X2___, XXX
#define ___X4___ ___X3___, XXX
#define ___X5___ ___X4___, XXX
#define ___X6___ ___X5___, XXX
#define ___X12___ ___X6___, ___X6___
#define ___X15___ ___X5___, ___X5___, ___X5___
// Transparent keys
#define ___2___ ___, ___
#define ___3___ ___2___, ___
#define ___4___ ___3___, ___
#define ___5___ ___4___, ___
#define ___6___ ___5___, ___
#define ___10___ ___6___, ___4___
#define ___12___ ___6___, ___6___
#define ___14___ ___5___, ___4___, ___5___
#define ___15___ ___5___, ___5___, ___5___
#define ___16___ ___15___, ___
#define ____2_ ____, ____
#define ____3_ ____2_, ____
#define ____4_ ____3_, ____
#define ____5_ ____4_, ____
#define ____6_ ____5_, ____
#define ____10_ ____6_, ____4_
#define ____12_ ____6_, ____6_
#define ____14_ ____5_, ____4_, ____5_
#define ____15_ ____5_, ____5_, ____5_
#define ____16_ ____15_, ____
int on_qwerty(void);
#ifdef TAP_DANCES_ENABLE
int cur_dance (qk_tap_dance_state_t *state);
//for the x tap dance. Put it here so it can be used in any keymap
void x_finished (qk_tap_dance_state_t *state, void *user_data);
void x_reset (qk_tap_dance_state_t *state, void *user_data);
#endif

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#pragma once
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Keymap helpers
void process_combo_event(uint16_t combo_index, bool pressed);
// define reference layers per layer.
#define REF_LAYER(LAYER, REF_LAYER) \
case LAYER: return REF_LAYER;
#define K_ENUM(name, key, ...) name,
#define K_DATA(name, key, ...) const uint16_t PROGMEM cmb_##name[] = {__VA_ARGS__, COMBO_END};
#define K_COMB(name, key, ...) [name] = COMBO(cmb_##name, key),
#define A_ENUM(name, string, ...) name,
#define A_DATA(name, string, ...) const uint16_t PROGMEM cmb_##name[] = {__VA_ARGS__, COMBO_END};
#define A_COMB(name, string, ...) [name] = COMBO_ACTION(cmb_##name),
#define A_ACTI(name, string, ...) \
case name: \
if (pressed) SEND_STRING(string); \
break;
#define A_TOGG(name, layer, ...) \
case name: \
if (pressed) layer_invert(layer); \
break;
#define BLANK(...)
// Generate data needed for combos/actions
// Create Enum
#define COMBO_REF_LAYER BLANK
#undef COMB
#undef SUBS
#undef TOGG
#define COMB K_ENUM
#define SUBS A_ENUM
#define TOGG A_ENUM
enum combos {
#include "combos.def"
COMBO_LENGTH
};
// Export length to combo module
uint16_t COMBO_LEN = COMBO_LENGTH;
// Bake combos into mem
#undef COMB
#undef SUBS
#undef TOGG
#define COMB K_DATA
#define SUBS A_DATA
#define TOGG A_DATA
#include "combos.def"
#undef COMB
#undef SUBS
#undef TOGG
// Fill combo array
#define COMB K_COMB
#define SUBS A_COMB
#define TOGG A_COMB
combo_t key_combos[] = {
#include "combos.def"
};
#undef COMB
#undef SUBS
#undef TOGG
// Fill QMK hook
#define COMB BLANK
#define SUBS A_ACTI
#define TOGG A_TOGG
void process_combo_event(uint16_t combo_index, bool pressed) {
#if defined( CONSOLE_ENABLE) && defined(CONSOLE_KEY_LOGGER_ENABLE)
if (pressed) {
combo_t *combo = &key_combos[combo_index];
uint8_t idx = 0;
uint16_t combo_keycode;
while ((combo_keycode = pgm_read_word(&combo->keys[idx])) != COMBO_END) {
uprintf("0x%04X,NA,NA,%u,%u,0x%02X,0x%02X,0\n",
combo_keycode,
/* <missing row information> */
/* <missing column information> */
get_highest_layer(layer_state),
pressed,
get_mods(),
get_oneshot_mods()
);
idx++;
}
}
#endif
switch (combo_index) {
#include "combos.def"
}
// Allow user overrides per keymap
#if __has_include("inject.h")
# include "inject.h"
#endif
}
#undef COMB
#undef SUBS
#undef TOGG
#define COMB BLANK
#define SUBS BLANK
#define TOGG BLANK
#undef COMBO_REF_LAYER
#define COMBO_REF_LAYER REF_LAYER
uint16_t combo_ref_from_layer(uint16_t layer){
switch (biton32(layer_state)){
#include "combos.def"
#ifdef COMBO_REF_DEFAULT
default: return COMBO_REF_DEFAULT;
#else
default: return layer;
#endif
}
}

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/*
Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com>, @possumvibes
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Derived from mod_lock by @possumvibes.
#include "mod_lock.h"
#undef MODL
#define MODL(KEYCODE, MODKC) \
{false, MODKC, KEYCODE},
#define A_KEY(KEYCODE) case KEYCODE:
#define BLANK(...)
#undef IGNORE_KC
#define IGNORE_KC BLANK
mod_lock_state_t modlock_states[] = {
#ifdef MOD_LOCK_ENABLE
#include "mod_lock.def"
#endif
};
uint8_t NUM_MODLOCK_STATES = sizeof(modlock_states) / sizeof(mod_lock_state_t);
void process_mod_lock(uint16_t keycode, keyrecord_t *record) {
#ifdef MOD_LOCK_ENABLE
mod_lock_state_t *curr_state = NULL;
for (int i = 0; i < NUM_MODLOCK_STATES; ++i) {
curr_state = &modlock_states[i];
if (keycode == curr_state->trigger) {
if (record->event.pressed) {
if (curr_state->locking) {
unregister_code(curr_state->mod);
} else {
register_code(curr_state->mod);
}
curr_state->locking = !curr_state->locking;
}
} else {
// check for cancel condition on keydown and keyup
if (curr_state->locking && is_mod_lock_cancel_key(keycode)) {
unregister_code(curr_state->mod);
curr_state->locking = false;
}
}
}
#endif
}
#undef MODL
#undef IGNORE_KC
#define MODL BLANK
#define IGNORE_KC A_KEY
bool is_mod_lock_cancel_key(uint16_t keycode) {
// Mod locks are exclusively used on the nav layer.
// any key besides nav keys should cancel the lock.
switch (keycode) {
#ifdef MOD_LOCK_ENABLE
#include "mod_lock.def"
#endif
return false;
default:
return true;
}
}

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#pragma once
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include USERSPACE_H
typedef struct {
bool locking;
uint16_t mod;
uint16_t trigger;
} mod_lock_state_t;
extern mod_lock_state_t mod_lock_states[];
extern uint8_t NUM_MODLOCK_STATES;
// Custom mod-locking functionality that registers the mod and
// keeps it registered until the trigger key is tapped again
// or until a specified cancel key is tapped.
void process_mod_lock(uint16_t keycode, keyrecord_t *record);
bool is_mod_lock_cancel_key(uint16_t keycode);
#undef IGNORE_KC
#define IGNORE_KC(KC) \
case KC:

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/*
Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include USERSPACE_H
inline void not_dead(uint16_t kc1, keyrecord_t *record) {
if (record->event.pressed) {
tap_code16(kc1);
tap_code16(KC_SPACE);
}
}
#define NOT_DEAD(KCKEY, KC01) \
case KCKEY: \
not_dead(KC01, record); \
break; \
void process_not_dead(uint16_t keycode, keyrecord_t *record) {
switch(keycode){
#include "not_dead.def"
}
}

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/*
Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com>, @possumvibes
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Derived from nshot_mod by @possumvibes.
// Derived from one shot_mod by @Callum.
#include "nshot_mod.h"
#include USERSPACE_H
#undef NSHOT
#define NSHOT(KEYCODE, MOD, COUNT) \
{KEYCODE, MOD, COUNT, os_up_unqueued, 0},
#undef ONESHOT
#define ONESHOT(KEYCODE, MOD) NSHOT(KEYCODE, MOD, 1)
#define A_KEY(KEYCODE) case KEYCODE:
#define BLANK(...)
#define CANCEL_KEY BLANK
#define IGNORE_KEY BLANK
nshot_state_t nshot_states[] = {
#include "nshot.def"
};
uint8_t NUM_NSHOT_STATES = sizeof(nshot_states) / sizeof(nshot_state_t);
bool process_nshot_state(uint16_t keycode, keyrecord_t *record) {
nshot_state_t *curr_state = NULL;
switch(keycode){
case CLEAR: {
clear_oneshot_mods();
clear_mods();
return false;
}
case PANIC: {
clear_oneshot_mods();
clear_mods();
if (get_oneshot_layer() != 0) {
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
}
layer_move(0);
return false;
}
}
for (int i = 0; i < NUM_NSHOT_STATES; ++i) {
curr_state = &nshot_states[i];
if (keycode == curr_state->trigger) {
if (record->event.pressed) {
// Trigger keydown
if (curr_state->state == os_up_unqueued) {
register_code(curr_state->mod);
}
curr_state->state = os_down_unused;
curr_state->count = 0;
} else {
// Trigger keyup
switch (curr_state->state) {
case os_down_unused:
// If we didn't use the mod while trigger was held, queue it.
curr_state->state = os_up_queued;
break;
case os_down_used:
// If we did use the mod while trigger was held, unregister it.
curr_state->state = os_up_unqueued;
unregister_code(curr_state->mod);
break;
default:
break;
}
}
} else {
if (record->event.pressed) {
if (is_nshot_cancel_key(keycode) && curr_state->state != os_up_unqueued) {
// Cancel oneshot on designated cancel keydown.
curr_state->state = os_up_unqueued;
curr_state->count = 0;
unregister_code(curr_state->mod);
}
} else {
if (!is_nshot_ignored_key(keycode)) {
// On non-ignored keyup, consider the oneshot used.
switch (curr_state->state) {
case os_down_unused:
// The mod key is being held as a normal mod.
curr_state->state = os_down_used;
break;
case os_up_queued:
// The mod key is being used as an n-shot.
// Increment the keys-used count.
curr_state->count = curr_state->count + 1;
// If the n-shot max has been reached, complete the n-shot.
if (curr_state->count == curr_state->max_count) {
curr_state->state = os_up_unqueued;
curr_state->count = 0;
unregister_code(curr_state->mod);
}
break;
default:
break;
}
}
}
}
}
return true;
}
// turn off the nshot/oneshot macros
#undef ONESHOT
#undef NSHOT
#define ONESHOT BLANK
#define NSHOT BLANK
#undef CANCEL_KEY
#undef IGNORE_KEY
#define IGNORE_KEY BLANK
#define CANCEL_KEY A_KEY
bool is_nshot_cancel_key(uint16_t keycode) {
switch (keycode) {
#include "nshot.def"
return true;
default:
return false;
}
}
#undef CANCEL_KEY
#undef IGNORE_KEY
#define CANCEL_KEY BLANK
#define IGNORE_KEY A_KEY
bool is_nshot_ignored_key(uint16_t keycode) {
switch (keycode) {
#include "nshot.def"
return true;
default:
return false;
}
}

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#pragma once
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Represents the four states an n-shot key can be in (from users/callum)
typedef enum {
os_up_unqueued,
os_up_queued,
os_down_unused,
os_down_used,
} oneshot_state;
typedef struct {
uint16_t trigger;
uint16_t mod;
uint8_t max_count;
oneshot_state state;
uint8_t count;
} nshot_state_t;
extern nshot_state_t nshot_states[];
extern uint8_t NUM_NSHOT_STATES;
// Keys that should cancel the n-shot mod if tapped
bool is_nshot_cancel_key(uint16_t keycode);
// Keys that should not count towards n-shot usage (e.g., layer toggles)
bool is_nshot_ignored_key(uint16_t keycode);

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#include QMK_KEYBOARD_H
#include USERSPACE_H
#include "oneshot.h"
#ifdef ONESHOT_MOD_ENABLE
/* -------------------------------------------- */
// Add to process_record_user.
/* int8_t keycode_consumed = 0; */
/* #ifdef ONESHOT_ENABLE */
/* keycode_consumed += update_oneshot_modifiers(keycode, record, keycode_consumed); */
/* #endif */
/* -------------------------------------------- */
#define ONESHOT(KEYCODE, MOD) case KEYCODE: return MOD;
#define A_KEY(KEYCODE) case KEYCODE:
#define BLANK(...)
#define CANCEL_KEY BLANK
#define IGNORE_KEY BLANK
// the basic states a oneshot modifier can be in
typedef enum {
ONESHOT_STATE_OFF = 0,
ONESHOT_STATE_PRESSED = 1,
ONESHOT_STATE_QUEUED = 2,
ONESHOT_STATE_CAPSWORD = 3,
ONESHOT_STATE_LOCK = 4,
ONESHOT_STATE_END_PRESSED = 5,
} oneshot_state;
oneshot_state modifiers_state_transitions_normal[5] = {ONESHOT_STATE_PRESSED, ONESHOT_STATE_QUEUED, ONESHOT_STATE_LOCK, ONESHOT_STATE_END_PRESSED, ONESHOT_STATE_END_PRESSED};
static oneshot_state modifiers_with_state[ONESHOT_MOD_COUNT] = {
ONESHOT_STATE_OFF, ONESHOT_STATE_OFF, ONESHOT_STATE_OFF, ONESHOT_STATE_OFF, ONESHOT_STATE_OFF, ONESHOT_STATE_OFF, ONESHOT_STATE_OFF, ONESHOT_STATE_OFF,
};
// oneshot mods always get registered immediately to the operating system, but we also
// need to keep track if the mod(s) got combined with a normal key (applied)
static bool unapplied_mods_present = false;
// keycode of the last pressed 'normal' key which haven't been released yet
static uint16_t repeating_normal_key = 0;
// utility functions (implemented at the bottom of this file)
static void set_modifier_state(oneshot_mod osmod, oneshot_state new_state);
static int8_t set_modifier_state_all(oneshot_state new_state);
static void set_modifier_state_all_from_to(oneshot_state oneshot_state_from, oneshot_state oneshot_state_to);
static bool all_modifiers_are_off(void);
int8_t turnoff_oneshot_modifiers() {
return set_modifier_state_all(ONESHOT_STATE_OFF);
}
// see comment in corresponding headerfile
int8_t update_oneshot_modifiers(uint16_t keycode, keyrecord_t *record, int8_t keycode_consumed) {
// cancel keys
if (is_oneshot_modifier_cancel_key(keycode) && record->event.pressed) {
if (keycode_consumed == 0) {
unapplied_mods_present = false;
keycode_consumed += set_modifier_state_all(ONESHOT_STATE_OFF);
} else {
keycode_consumed = 0;
}
return keycode_consumed;
}
// ignored keys
if (is_oneshot_modifier_ignored_key(keycode)) {
return keycode_consumed;
}
oneshot_mod osmod = get_modifier_for_trigger_key(keycode);
// trigger keys
if (osmod != ONESHOT_NONE) {
oneshot_state state = modifiers_with_state[osmod];
if (record->event.pressed) {
if (state == ONESHOT_STATE_OFF) {
unapplied_mods_present = (repeating_normal_key == 0);
}
oneshot_state tostate = modifiers_state_transitions_normal[state];
set_modifier_state(osmod, tostate);
} else {
if (state == ONESHOT_STATE_PRESSED) {
if (!unapplied_mods_present) {
set_modifier_state(osmod, ONESHOT_STATE_OFF);
} else {
set_modifier_state(osmod, ONESHOT_STATE_QUEUED);
}
} else if (state == ONESHOT_STATE_END_PRESSED) {
set_modifier_state(osmod, ONESHOT_STATE_OFF);
}
}
}
// normal keys
else {
if (record->event.pressed) {
if (!all_modifiers_are_off()) {
if (unapplied_mods_present) {
unapplied_mods_present = false;
} else {
unregister_code(repeating_normal_key);
set_modifier_state_all_from_to(ONESHOT_STATE_QUEUED, ONESHOT_STATE_OFF);
}
}
repeating_normal_key = keycode;
} else {
if (!all_modifiers_are_off()) {
unregister_code(keycode);
set_modifier_state_all_from_to(ONESHOT_STATE_QUEUED, ONESHOT_STATE_OFF);
}
repeating_normal_key = 0;
}
}
return 0;
}
// implementation of utility functions
// registers/unregisters a mod to the operating system on state change if necessary
void update_modifier(oneshot_mod osmod, oneshot_state previous_state, oneshot_state current_state) {
if (previous_state == ONESHOT_STATE_OFF) {
register_code(KC_LCTRL + osmod);
} else {
if (current_state == ONESHOT_STATE_OFF) {
unregister_code(KC_LCTRL + osmod);
}
}
}
void set_modifier_state(oneshot_mod osmod, oneshot_state new_state) {
oneshot_state previous_state = modifiers_with_state[osmod];
if (previous_state != new_state) {
modifiers_with_state[osmod] = new_state;
update_modifier(osmod, previous_state, new_state);
}
}
int8_t set_modifier_state_all(oneshot_state new_state) {
int8_t c = 0;
for (int8_t i = 0; i < ONESHOT_MOD_COUNT; i++) {
oneshot_state previous_state = modifiers_with_state[i];
if (previous_state != new_state) {
modifiers_with_state[i] = new_state;
update_modifier(i, previous_state, new_state);
c += 1;
}
}
return c;
}
void set_modifier_state_all_from_to(oneshot_state oneshot_state_from, oneshot_state oneshot_state_to) {
for (int8_t i = 0; i < ONESHOT_MOD_COUNT; i++) {
if (modifiers_with_state[i] == oneshot_state_from) {
modifiers_with_state[i] = oneshot_state_to;
update_modifier(i, oneshot_state_from, oneshot_state_to);
}
}
}
bool all_modifiers_are_off() {
for (int8_t i = 0; i < ONESHOT_MOD_COUNT; i++) {
if (modifiers_with_state[i] != ONESHOT_STATE_OFF) {
return false;
}
}
return true;
}
oneshot_mod get_modifier_for_trigger_key(uint16_t keycode)
{
switch (keycode)
{
#include "oneshot.def"
return true;
default:
return ONESHOT_NONE;
}
}
// turn off the oneshot macros
#undef ONESHOT
#define ONESHOT BLANK
#define NSHOT BLANK
#undef CANCEL_KEY
#undef IGNORE_KEY
#define CANCEL_KEY A_KEY
#define IGNORE_KEY BLANK
bool is_oneshot_modifier_cancel_key(uint16_t keycode) {
switch (keycode) {
#include "oneshot.def"
return true;
default:
return false;
}
}
#undef CANCEL_KEY
#undef IGNORE_KEY
#define CANCEL_KEY BLANK
#define IGNORE_KEY A_KEY
bool is_oneshot_modifier_ignored_key(uint16_t keycode) {
switch (keycode) {
#include "oneshot.def"
return true;
default:
return false;
}
}
#endif

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#define ENABLE_ONESHOT
#ifdef ENABLE_ONESHOT
#pragma once
typedef enum {
ONESHOT_LCTL = 0,
ONESHOT_LSFT = 1,
ONESHOT_LALT = 2,
ONESHOT_LGUI = 3,
ONESHOT_RCTL = 4,
ONESHOT_RSFT = 5,
ONESHOT_RALT = 6,
ONESHOT_RGUI = 7,
ONESHOT_NONE = 8,
ONESHOT_MOD_COUNT = 8,
} oneshot_mod;
// This function should be called inside proces_record_user and does everything needed to get one shot modifiers working.
// Returns true if the keycode needs further handling, false otherwise.
int8_t update_oneshot_modifiers(uint16_t keycode, keyrecord_t *record, int8_t keycode_consumed);
int8_t turnoff_oneshot_modifiers(void);
// TO BE IMPLEMENTED BY THE USER
// This function should return one of the oneshot_mod enumerations (see keymap.c implementation)
oneshot_mod get_modifier_for_trigger_key(uint16_t keycode);
// TO BE IMPLEMENTED BY THE USER
// This function should return true for keycodes that must be ignored in the oneshot modifier behaviour.
// You probably want to ignore layer keys. Trigger keys don't need to be specified here.
bool is_oneshot_modifier_ignored_key(uint16_t keycode);
// TO BE IMPLEMENTED BY THE USER
// This function should return true for keycodes that should reset all oneshot modifiers.
bool is_oneshot_modifier_cancel_key(uint16_t keycode);
#endif

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#pragma once
/*
Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include USERSPACE_H
// Stuff we need for locale and layer switching
// there can be more but we need to know where they start and end.
// remember there's limitations on layers.
// Our locales. so it's easy to switch between them.
bool process_locales(uint16_t keycode, keyrecord_t *record);
#define PROCESS_LOCALES \
if (!process_locales(keycode, record)) { return false; }

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#pragma once
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Custom one-or-more-shot implementation that does not rely on timers
// and persists across layer changes. Based on the users/callum implementation
// at https://github.com/callum-oakley/qmk_firmware/tree/master/users/callum
bool process_nshot_state(uint16_t keycode, keyrecord_t *record);

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#pragma once
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
///* -------- Process Record -------- */
void process_smart_lock(uint16_t keycode, keyrecord_t *record);

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@ -0,0 +1,37 @@
/*
Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com>, @possumvibes
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// written by @dnaq.
#if defined( global_quick_tap) && defined(CONSOLE_KEY_LOGGER_ENABLE)
bool process_global_quick_tap(uint16_t keycode, keyrecord_t *record) {
static uint16_t global_quick_tap_timer = 0;
if (keycode < QK_MOD_TAP || keycode > QK_MOD_TAP_MAX) {
global_quick_tap_timer = timer_read();
return true;
}
if (timer_elapsed(global_quick_tap_timer) > TAPPING_TERM) {
return true;
}
if (record->event.pressed) {
keycode = keycode & 0xFF;
global_quick_tap_timer = timer_read();
tap_code(keycode);
return false;
}
return true;
}
#endif

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@ -0,0 +1,40 @@
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include USERSPACE_H
#include "version.h"
#define SEND_STR(KEYC, STRING) \
case KEYC: \
if (record->event.pressed) { \
SEND_STRING(STRING); \
} \
break;
#define SEND_STR_DELAY(KEYC, STRING) \
case KEYC: \
if (record->event.pressed) { \
SEND_STRING_DELAY(STRING, TAP_CODE_DELAY); \
} \
break;
void process_send_strs(uint16_t keycode, keyrecord_t *record){
#ifdef SEND_STRING_ENABLE
switch (keycode) {
#include "send_string.def"
}
#endif
}

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@ -0,0 +1,117 @@
/*
Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Derived from smart_layers by @Possumvibes
// Derived from one shot_mod by @Callum.
#include "smart_lock.h"
#include USERSPACE_H
/* print("string"): Print a simple string. */
/* uprintf("%s string", var) */
bool ignore_key(uint16_t keycode,
const uint16_t *cond_keys){
// look for non-cancel condition.
// look for keys to ignore, if we match, we do nothing.
for (; pgm_read_word(cond_keys) != COND_KEYS_END ; ++cond_keys){
if (pgm_read_word(cond_keys) == keycode){
return true;
}
}
return false;
}
void deactivate_sml_layer(smart_lock_t *sml){
layer_off(sml->thing);
sml->active = false;
}
void deactivate_sml_mod(smart_lock_t *sml){
unregister_mods(sml->thing);
sml->active = false;
}
void deactivate_sml(smart_lock_t *sml){
switch(sml->type){
case sml_layer:
deactivate_sml_layer(sml);
case sml_mod:
deactivate_sml_mod(sml);
}
}
void sml_activate_layer(smart_lock_t *sml){
sml->active = true;
layer_on(sml->thing);
}
void sml_maybe_activate_mod(smart_lock_t *sml ){
if (sml->active) {
unregister_mods(sml->thing);
} else {
register_mods(sml->thing);
}
sml->active = !sml->active;
}
void sml_activate(smart_lock_t *sml){
switch(sml->type){
case sml_layer:
sml_activate_layer(sml);
break;
case sml_mod:
sml_maybe_activate_mod(sml);
break;
}
}
void update_smart_lock(uint16_t keycode) {
#ifdef SMART_LOCK_ENABLE
bool deactivate = false;
smart_lock_t *sml;
for (int i = 0; i < SML_LEN; ++i){
sml = &smart_locks[i];
// if it's a match,
// maybe activate/deactivate it if we got it's keycode.
if (sml->keycode == keycode){
sml_activate(sml);
return;
}
// deactivate what we need to.
if(sml->active){
deactivate = !ignore_key(keycode, &sml->keys[0]);
if (deactivate){
deactivate_sml(sml);
}
}
}
#endif
return;
}
void process_smart_lock(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
update_smart_lock(keycode);
}
}

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@ -0,0 +1,103 @@
#pragma once
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include USERSPACE_H
#ifdef SMART_LOCK_ENABLE
typedef enum {
sml_layer,
sml_mod
} smart_lock_type;
typedef struct {
bool active;
const uint16_t *keys;
uint16_t keycode;
uint16_t thing;
smart_lock_type type;
} smart_lock_t;
// smart layer, smart mods
#undef SMLL
#undef SMLM
#define SMLL(key, layer, ...)
#define SMLM(key, mod, ...) // to replace mod_lock..
#define COND_KEYS_END 0
#define CONCATENATE_SA(a, ...) a ## __VA_ARGS__
#define CONCATENATE_S(a, ...) a ## __VA_ARGS__
#define CAT_S(a, ...) CONCATENATE_S(a, __VA_ARGS__)
#define MK_SKEY(KC) CONCATENATE_S(sml_, KC)
#define MK_ARRAY(KC) \
const uint16_t PROGMEM CONCATENATE_SA(sml_, KC)[]
// to create an enum and find how many...
#define S_ENUM(kc, layer, ...) CAT_S(sml__, kc),
// create a const array of the condkeys for each SML
#define S_DATA(kc, thing, ...) MK_ARRAY(kc) = {__VA_ARGS__, COND_KEYS_END};
// create a list of smart_lock structs. Two names, one for mod one for layer to be concise.
#define S_SMART_LOCK(kc, layer, ...) {false, MK_SKEY(kc), kc, layer, sml_layer},
#define M_SMART_LOCK(kc, mod, ...) {false, MK_SKEY(kc), kc, mod, sml_mod},
#define SML(sk, sa, st, stype) \
{ .keys = &(sk)[0], .keycode = (sa), .thing = (st), .smart_lock_type = stype}
#define K_SMLM(key, mod...) [MK_SKEY(key)] = SML(MK_SKEY(key), key, mod, sml_mod),
#define K_SMLL(key, layer...) [MK_SKEY(key)] = SML(MK_SKEY(key), key, layer, sml_layer),
// Set everything up
// - Create enum of names, (sml_keycode). Used as indexes in the arrays.
// avoids using the keycodes which would create a sparse/large array.
// - Create array of conditional locks..
// - Create array of the conditional keys for the locks, by name.
// Create Enum
#undef SMLL
#undef SMLM
#define SMLL S_ENUM
#define SMLM S_ENUM
// find how many
enum smart_locks {
#include "smart_lock.def"
SML_LENGTH
};
uint16_t SML_LEN = SML_LENGTH;
// Bake locks into mem, name, ignore/cancel keys
#undef SMLL
#undef SMLM
#undef TOGG
#define SMLL S_DATA
#define SMLM S_DATA
#include "smart_lock.def"
#undef SMLL
#undef SMLM
// Fill array of locks by name, kc, layer/mod.
#define SMLL S_SMART_LOCK
#define SMLM M_SMART_LOCK
smart_lock_t smart_locks[] = {
#include "smart_lock.def"
};
#undef SMLL
#undef SMLM
#endif

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@ -0,0 +1,58 @@
/*
Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com, @possumvibes,@Callum.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Derived from swapper by @Possumvibes and @Callum
#include "swapper.h"
swapper_state_t swapper_states[] = {
#ifdef SWAPPER_ENABLE
#include "swapper.def"
#endif
};
uint8_t NUM_SWAPPER_STATES = sizeof(swapper_states) / sizeof(swapper_state_t);
// Based on https://github.com/callum-oakley/qmk_firmware/tree/master/users/callum
void process_swappers(uint16_t keycode, keyrecord_t *record) {
#ifdef SWAPPER_ENABLE
swapper_state_t *curr_state = NULL;
for (int i = 0; i < NUM_SWAPPER_STATES; ++i) {
curr_state = &swapper_states[i];
if (keycode == curr_state->forward_trigger) {
if (record->event.pressed) {
if (!curr_state->active) {
curr_state->active = true;
register_code16(curr_state->mod);
}
register_code16(curr_state->forward);
} else {
unregister_code16(curr_state->forward);
// Don't unregister curr_state->mod until some other key is hit or released.
}
} else if (curr_state->active && keycode == curr_state->reverse_trigger) {
if (record->event.pressed) {
register_code16(curr_state->reverse);
} else {
unregister_code16(curr_state->reverse);
}
} else if (curr_state->active) {
unregister_code16(curr_state->mod);
curr_state->active = false;
}
}
#endif
}

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@ -0,0 +1,37 @@
#pragma once
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include USERSPACE_H
typedef struct {
bool active;
uint16_t mod;
uint16_t forward;
uint16_t reverse;
uint16_t forward_trigger;
uint16_t reverse_trigger;
} swapper_state_t;
extern swapper_state_t swapper_states[];
extern uint8_t NUM_SWAPPER_STATES;
#undef SWAPPER_KEY
#define SWAPPER_KEY(KC, REVERSE_IT_KC, FWD_KC, REV_KC, MOD) \
{false, MOD, FWD_KC, REV_KC, KC, REVERSE_IT_KC},
void process_swappers(uint16_t keycode, keyrecord_t *record);

View File

@ -47,8 +47,16 @@ void tap_dance_mouse_btns (qk_tap_dance_state_t *state, void *user_data) {
// counting on all the qwerty layers to be less than dvorak_on_bepo
int on_qwerty(){
uint8_t deflayer = (get_highest_layer(default_layer_state));
return (deflayer < _DVORAK_BP);
uint8_t deflayer = (biton32(default_layer_state));
switch(deflayer){
case _DVORAK_BP:
case _BEAKL_BP:
case _BEPO:
return (false);
default:
break;
}
return (true);
}
static void switch_default_layer(uint8_t layer) {
@ -58,7 +66,7 @@ static void switch_default_layer(uint8_t layer) {
// so the keyboard remembers which layer it's in after power disconnect.
/*
layer_state_t default_layer_state_set_kb(layer_state_t state) {
uint32_t default_layer_state_set_kb(uint32_t state) {
eeconfig_update_default_layer(state);
return state;
}

View File

@ -16,4 +16,4 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ericgebhart.h"
#include USERSPACE_H

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@ -0,0 +1,165 @@
/*
Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* This is variations on custom tap hold functionality. It makes it easy */
/* to maintain tap_hold keys and combinations. These combinations go into */
/* the file "tap_hold.def". Here are two examples. */
/* */
/* This example is tap or tap for TAP_HOLD_TERM, It defines a key */
/* KC_CCCV, which sends Control-c on tap, and Control-v on hold. */
/* */
/* TP_TPL(KC_CCCV, LCTL(KC_C), LCTL(KC_V)) */
/* */
/* This is an example of Open - Open and Close. */
/* It defines a key, KC_OCPRN which when tapped gives an '(' and */
/* when held gives '()' followed by a backarrow. */
/* Which places the cursor between them.*/
/* */
/* OPEN_OCL(KC_OCPRN, KC_LPRN, KC_RPRN) */
/* */
/* To use this, add it to your src in rules.mk, and include */
/* tap_hold.h in your code above process_record_user. */
/* */
/* Add a call like this to use it. */
/* process_tap_hold_user(keycode, record); */
/* */
/* Note: You must add any custom keycodes to your keycodes enum */
/* otherwise they will not exist. */
#include USERSPACE_H
#include "stdint.h"
#include "tap_hold.h"
void update_smart_lock(uint16_t keycode);
void tap_taplong(uint16_t kc1, uint16_t kc2, keyrecord_t *record) {
if (record->event.pressed) {
tap_taplong_timer = timer_read();
} else {
if (timer_elapsed(tap_taplong_timer) > TAP_HOLD_TERM) {
tap_code16(kc2);
} else {
tap_code16(kc1);
}
}
}
void tap_sml(uint16_t kc1, uint16_t kc2, keyrecord_t *record) {
if (record->event.pressed) {
tap_taplong_timer = timer_read();
} else {
if (timer_elapsed(tap_taplong_timer) > TAP_HOLD_TERM) {
update_smart_lock(kc2);
} else {
tap_code16(kc1);
}
}
}
/* for (){}[]""''<>``. tap for open. Hold for open and close, ending inbetween. */
/* Assumes a one character length. */
void open_openclose(uint16_t kc1, uint16_t kc2, keyrecord_t *record) {
if (record->event.pressed) {
tap_taplong_timer = timer_read();
}else{
if (timer_elapsed(tap_taplong_timer) > TAP_HOLD_TERM) {
tap_code16(kc1);
tap_code16(kc2);
tap_code16(KC_LEFT);
} else {
// is shifted
uint16_t mod_state = get_mods();
if ((mod_state & MOD_MASK_SHIFT) ||
(get_oneshot_mods() & MOD_MASK_SHIFT)){
del_mods(MOD_MASK_SHIFT);
del_oneshot_mods(MOD_MASK_SHIFT);
tap_code16(kc1);
tap_code16(kc1);
tap_code16(kc1);
set_mods(mod_state);
}else{
tap_code16(kc1);
}
}
}
}
// open and open close for dead keys.
void open_openclose_not_dead(uint16_t kc1, uint16_t kc2, keyrecord_t *record) {
if (record->event.pressed) {
tap_taplong_timer = timer_read();
}else{
if (timer_elapsed(tap_taplong_timer) > TAP_HOLD_TERM) {
tap_code16(kc1);
tap_code16(KC_SPACE);
tap_code16(kc2);
tap_code16(KC_SPACE);
tap_code16(KC_LEFT);
} else {
// is shifted - give a triple
uint16_t mod_state = get_mods();
if ((mod_state & MOD_MASK_SHIFT) ||
(get_oneshot_mods() & MOD_MASK_SHIFT)){
del_mods(MOD_MASK_SHIFT);
del_oneshot_mods(MOD_MASK_SHIFT);
tap_code16(kc1);
tap_code16(KC_SPACE);
tap_code16(kc1);
tap_code16(KC_SPACE);
tap_code16(kc1);
tap_code16(KC_SPACE);
set_mods(mod_state);
}else{
tap_code16(kc1);
tap_code16(KC_SPACE);
}
}
}
}
// macros for use in tap_hold.defs.
#define TP_TPL(KCKEY, KC01, KC02) \
case KCKEY: \
tap_taplong(KC01, KC02, record); \
break;
#define TP_SML(KCKEY, KC01, KC02) \
case KCKEY: \
tap_sml(KC01, KC02, record); \
break;
#define OPEN_OCL(KCKEY, KC01, KC02) \
case KCKEY: \
open_openclose(KC01, KC02, record); \
break;
#define OPEN_OCL_ND(KCKEY, KC01, KC02) \
case KCKEY: \
open_openclose_not_dead(KC01, KC02, record); \
break;
void process_tap_hold_user(uint16_t keycode, keyrecord_t *record) {
switch(keycode){
#include "tap_hold.def"
}
}

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@ -0,0 +1,20 @@
#pragma once
/*
Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
void process_tap_hold_user(uint16_t keycode, keyrecord_t* record);
uint16_t tap_taplong_timer;

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@ -1,4 +1,3 @@
#pragma once
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
@ -15,22 +14,21 @@
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include USERSPACE_H
#include "process_unicode_common.h"
// for the creation of dvorak keys on an Bepo keyboard at the OS layer.
// so we can create an array of reasonable size
// for our translation keys. We have to create a
// good range of numbers
#define GR(x) (x-SAFE_RANGE)
#undef UC_STR
#define UC_STR(KEYC, STRING) \
case KEYC: \
if (record->event.pressed) { \
send_unicode_string(STRING); \
} \
break;
// void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
uint8_t gr(uint16_t);
void send_keycode(uint16_t);
#define MOD_NONE 0x00
// indexs for the keycode translation table.
#define UNSHIFTED_KEY(key) key_translations[gr(key)][0][0]
#define UNSHIFTED_MODS(key) key_translations[gr(key)][0][1]
#define SHIFTED_KEY(key) key_translations[gr(key)][1][0]
#define SHIFTED_MODS(key) key_translations[gr(key)][1][1]
void process_unicode_strs(uint16_t keycode, keyrecord_t *record){
#if defined(UNICODE_ENABLE) && defined(SEND_UNICODE_ENABLE)
switch (keycode) {
#include "unicode.def"
}
#endif
}

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@ -0,0 +1,24 @@
#pragma once
/*
Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Custom one-or-more-shot implementation that does not rely on timers
// and persists across layer changes. Based on the users/callum implementation
// at https://github.com/callum-oakley/qmk_firmware/tree/master/users/callum
// make it easy to put unicode keys into process_record
void process_unicode_strs(uint16_t keycode, keyrecord_t *record);

View File

@ -1 +0,0 @@
teensy-loader-cli -mmcu=atmega32u4 -w $1

View File

@ -0,0 +1,115 @@
#pragma once
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Kyria
#ifdef KEYBOARD_splitkb_kyria
#define BASE Base_2x6_8_5
#define BASEt6 Base_2x6_8_5t6
#define TRANS Transient_2x6_8_5
#define BASE_COLS_IN_OUT 5_6 // 5, 5_6, 6
#endif
// Corne
#ifdef KEYBOARD_crkbd
#define BASE Base_3x6_3
#define BASEt6 Base_3x6_3t6
#define TRANS Transient_3x6_3
#define BASE_COLS_IN_OUT 5_6 // 5, 5_6, 6
#endif
// Ergodox ez.
#ifdef KEYBOARD_ergodox_ez
#define BASE Base_dox
#define BASEt6 Base_doxt6
#define TRANS Transient_dox
#define BASE_COLS_IN_OUT 5_6 // 5, 5_6, 6
// tell the keymap we want to specify number rows.
// 4x10 input instead 3x10.
#define BASE_NUMBER_ROW // turn on 4 row base templates.
#endif
// XD75
#ifdef KEYBOARD_xiudi_xd75
#define BASE Base_5x15
#define BASEt6 Base_5x15t6
#define TRANS Transient_5x15
#define BASE_COLS_IN_OUT 5_6 // 5, 5_6, 6
// tell the keymap we want to specify number rows.
// 4x10 input instead 3x10.
#define BASE_NUMBER_ROW // turn on 4 row base templates.
#endif
// Viterbi
#ifdef KEYBOARD_keebio_viterbi
#define BASE Base_5x14
#define BASEt6 Base_5x14t6
#define TRANS Transient_5x14
#define BASE_COLS_IN_OUT 5_6 // 5, 5_6, 6
// tell the keymap we want to specify number rows.
// 4x10 input instead 3x10.
#define BASE_NUMBER_ROW // turn on 4 row base templates.
#endif
// Rebound
#ifdef KEYBOARD_montsinger_rebound
#define BASE Base_rebound
#define BASEt6 Base_reboundt6
#define TRANS Rebound_transient
#define BASE_COLS_IN_OUT 5_6 // 5, 5_6, 6
#endif
// Kinesis
#if defined(KEYBOARD_kinesis_alvicstep) \
|| defined(KEYBOARD_kinesis_stapelberg) \
|| defined(KEYBOARD_kinesis_kint2pp) \
|| defined(KEYBOARD_kinesis_nguyenvietyen) \
|| defined(KEYBOARD_kinesis_kint36) \
|| defined(KEYBOARD_kinesis_kint41) \
|| defined(KEYBOARD_kinesis_kintlc)
#undef LAYOUT_PVARG
#define LAYOUT_PVARG(...) LAYOUT_pretty(__VA_ARGS__)
// Base layers 4x10, so numbers are enabled, and a 3x10 for the keymap.
// Transient function layers are all 3x10.
#define BASE Base_4x6_4_6
#define BASEt6 Base_4x6_4_6t6
#define TRANS Transient_4x6_4_6
#define BASE_COLS_IN_OUT 5_6 // 5, 5_6, 6
// tell the keymap we want to specify number rows.
// 4x10 input instead 3x10.
#define BASE_NUMBER_ROW // turn on 4 row base templates.
#endif
// My Morpho Dactyl
#ifdef KEYBOARD_gebhart_morpho
#undef LAYOUT_PVARG
#define LAYOUT_PVARG(...) LAYOUT_split_4x6_5_8(__VA_ARGS__)
#define BASE Base_4x6_5_8
#define BASEt6 Base_4x6_5_8t6
#define TRANS Transient_4x6_5_8
#define BASE_COLS_IN_OUT 5_6 // 5, 5_6, 6
// tell the keymap we want to specify number rows.
// 4x10 input instead 3x10.
#define BASE_NUMBER_ROW // turn on 4 row base templates.
#endif

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#pragma once
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "base_layers.h"
#include "mod_layer.h"
#include "edge_keys.h"
#include "thumbs.h"
#include QMK_KEYBOARD_H
/******************************************************************/
/* This is where I put my Keyboard layouts. */
/* The mod layer can be modified in mod_layer.h */
/* can be applied here. The physical shape of the keyboard is */
/* also accounted for here. This makes it very simple to add a */
/* new keyboard and reuse all of my layouts and layers */
/* */
/* With all of that in hand, we then create a LAYOUT wrapper */
/* macro that takes a list of keys, to create a keyboard matrix */
/* that fits the keyboard. Simple. */
/* */
/* The thumb keys, the bottom rows, etc. */
/* */
/* An attempt has been made to adapt the kinesis and ergodox */
/* Thumb keys to the rectangular shapes of the xd75, viterbi, */
/* and rebound. */
/******************************************************************/
/******************************************************************/
/* * The XD75 is a 5x15 Ortholinear matrix which means it has 3 */
/* keys inbetween the usual left and right hand keys */
/* * The Viterbi is a split 5x14 Ortholinear with 2 middle keys. */
/* * The Ergodox is a split 5x14 Ortholinear with 2 middle keys, */
/* thumbkeys. It is missing middle keys on (home) row 3. */
/* * The Corne is a split 3x12 with 6 thumb keys. It has no */
/* extra middle keys */
/* * The Kinesis is 4x6 + 4 and 6 thumb keys. */
/* * My Dactyl is 4x6 + 5 and 8 thumb keys. */
/******************************************************************/
/******************************************************************/
/* In all cases these keyboards are defined in a matrix which is */
/* a set of rows. Maybe like so, or not. */
/* */
/* -------------------------|------------------------ */
/* | Left0 | Numbers L | mid|dle0 | numbers R | Right0 | */
/* | Left1 | keys0-5 | mid|dle1 | Keys6-10 | Right1 | */
/* | Left2 | keys11-15 | mid|dle2 | Keys16-20 | Right2 | */
/* | Left3 | keys20-25 | mid|dle3 | Keys25-30 | Right3 | */
/* | Row5L | Row5R | */
/* | ThumbsL | ThumbsR | */
/* -------------------------|------------------------ */
/* Generally speaking, the keys on the right and left don't change. */
/* Neither does the bottom row or the thumbs. Frequently the numbers */
/* row is identical across layers. Mostly, we want our Base layers to */
/* be predctable. */
// Since our quirky block definitions are basically a list of comma separated
// arguments, we need a wrapper in order for these definitions to be
// expanded before being used as arguments to the LAYOUT_xxx macro.
#if (!defined(LAYOUT) && defined(KEYMAP))
#define LAYOUT KEYMAP
#endif
// every keyboard has it's Layout. We start there and make a var args
// out of it.
#define LVARG_ergodox(...) LAYOUT_ergodox(__VA_ARGS__)
#define LVARG_edox(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
#define LAYOUT_VARG(...) LAYOUT(__VA_ARGS__)
#define LAYOUT_PVARG(...) LAYOUT_pretty(__VA_ARGS__)
#define LVARG_4x12(...) LAYOUT_ortho_4x12(__VA_ARGS__)
#define LVARG_5x12(...) LAYOUT_ortho_5x12(__VA_ARGS__)
#define LVARG_5x14(...) LAYOUT_ortho_5x14(__VA_ARGS__)
#define LVARG_5x15(...) LAYOUT_ortho_5x15(__VA_ARGS__)
/*
| Left | Numbers L | middle | numbers R | Right |
| Left | keys0-5 | middle | Keys6-10 | Right |
| Left | keys11-15 | middle | Keys16-20 | Right |
| Left | keys20-25 | middle | Keys25-30 | Right |
|Row5L Row5R |
|ThumbsL ThumbsR |
*/
/* Assuming that left, midddle, right, row5, and thumbs stay the same, */
/* numbers, no numbers, numbers never change, whatever. */
/* we can have a layout macro that takes a nice rectangle of keys. */
/*Some keyboards need number rows, some don't. there is a setting for that */
/* the keymap will give number rows if BASE_NUMBER_ROW is defined.*/
/* in that case, the layout should take 4 rows of 10. */
/* If all the layouts you might ever want would have the same top row,*/
/* Then it could be defined like that here, and it could take 3x10.*/
/* All layouts are relatively simple to make. */
/* The ROW macros add a universal mod layer so that mods can be defined once */
/* and used everywhere. No matter the keymap or layer. this allows actual maps */
/* like dvorak, qwerty, colemak, beakl, etc., to be defined simply. */
/* Additional, usage examples can be found in keyboards.*/
/* crkbd/keymaps/ericgebhart */
/* kinesis/keymaps/ericgebhart */
/* ergodox_ez/keymaps/ericgebhart */
/* keebio/viterbi/keymaps/ericgebhart */
/* xiudi/xd75/keymaps/ericgebhart */
/* montsinger/rebound/rev4/keymaps/ericgebhart */
/********************************************************************/
/* xiudi/xd75 - Ortholinear 5x15 */
/********************************************************************/
/// These first two base layout templates take sets of 5 keys, left and right.
// Using 4 sets allows for changing the number row if you have one.
// if you never change the number row, then use 3 sets of left and right.
// and define the number row here.
#define Base_5x15( \
K01, K02, K03, K04, K05, \
K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, \
K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, \
K26, K27, K28, K29, K2A, \
K31, K32, K33, K34, K35, \
K36, K37, K38, K39, K3A) \
LVARG_5x15( \
MOD_ROW(ROW0L)(K01, K02, K03, K04, K05), \
MAP_CHUNK(___3_MIDDLE_T), \
MOD_ROW(ROW0R)(K06, K07, K08, K09, K0A), \
\
MOD_ROW(ROW1L)(K11, K12, K13, K14, K15), \
MAP_CHUNK(___3_MIDDLE_1), \
MOD_ROW(ROW1R)(K16, K17, K18, K19, K1A), \
\
MOD_ROW(ROW2L)(K21, K22, K23, K24, K25), \
MAP_CHUNK(___3_MIDDLE_2), \
MOD_ROW(ROW2R)(K26, K27, K28, K29, K2A), \
\
MOD_ROW(ROW3L)(K31, K32, K33, K34, K35), \
MAP_CHUNK(___3_MIDDLE_3), \
MOD_ROW(ROW3R)(K36, K37, K38, K39, K3A), \
MAP_CHUNK(___15_BOTTOM) \
)
#define Base_5x15t6( \
K01, K02, K03, K04, K05, K06, \
K07, K08, K09, K0A, K0B, K0C, \
K11, K12, K13, K14, K15, K16, \
K17, K18, K19, K1A, K1B, K1C, \
K21, K22, K23, K24, K25, K26, \
K27, K28, K29, K2A, K2B, K2C, \
K31, K32, K33, K34, K35, K36, \
K37, K38, K39, K3A, K3B, K3C) \
LVARG_5x15( \
MOD_ROW(ROW0L)(K01, K02, K03, K04, K05, K06), \
MAP_CHUNK(___3_MIDDLE_T), \
MOD_ROW(ROW0R)(K07, K08, K09, K0A, K0B, K0C), \
MOD_ROW(ROW1L)(K11, K12, K13, K14, K15, K16), \
MAP_CHUNK(___3_MIDDLE_1), \
MOD_ROW(ROW1R)(K17, K18, K19, K1A, K1B, K1C), \
MOD_ROW(ROW2L)(K21, K22, K23, K24, K25, K26), \
MAP_CHUNK(___3_MIDDLE_2), \
MOD_ROW(ROW2R)(K27, K28, K29, K2A, K2B, K2C), \
MOD_ROW(ROW3L)(K31, K32, K33, K34, K35, K36), \
MAP_CHUNK(___3_MIDDLE_3), \
MOD_ROW(ROW3R)(K37, K38, K39, K3A, K3B, K3C), \
MAP_CHUNK(___15_BOTTOM) \
)
// 4 rows of 12. 3 columns transparent in the middle.
#define Transient_5x15( \
K01, K02, K03, K04, K05, \
K07, K08, K09, K0A, K0B, \
K11, K12, K13, K14, K15, \
K17, K18, K19, K1A, K1B, \
K21, K22, K23, K24, K25, \
K27, K28, K29, K2A, K2B \
) \
LVARG_5x15( \
___15___, \
___, K01, K02, K03, K04, K05, \
___3___, \
K07, K08, K09, K0A, K0B, ___, \
___, K11, K12, K13, K14, K15, \
___3___, \
K17, K18, K19, K1A, K1B, ___, \
___, K21, K22, K23, K24, K25, \
___3___, \
K27, K28, K29, K2A, K2B, ___, \
MAP_CHUNK(___15_BOTTOM) \
) \
/********************************************************************/
/********************************************************************/
/* viterbi - Ortholinear 5x14 */
/********************************************************************/
#define Base_5x14( \
K01, K02, K03, K04, K05, \
K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, \
K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, \
K26, K27, K28, K29, K2A, \
K31, K32, K33, K34, K35, \
K36, K37, K38, K39, K3A) \
LVARG_5x14( \
MOD_ROW(ROW0L)(K01, K02, K03, K04, K05), \
MAP_CHUNK(___2_MIDDLE_T), \
MOD_ROW(ROW0R)(K06, K07, K08, K09, K0A), \
\
MOD_ROW(ROW1L)(K11, K12, K13, K14, K15), \
MAP_CHUNK(___2_MIDDLE_1), \
MOD_ROW(ROW1R)(K16, K17, K18, K19, K1A), \
\
MOD_ROW(ROW2L)(K21, K22, K23, K24, K25), \
MAP_CHUNK(___2_MIDDLE_2), \
MOD_ROW(ROW2R)(K26, K27, K28, K29, K2A), \
\
MOD_ROW(ROW3L)(K31, K32, K33, K34, K35), \
MAP_CHUNK(___2_MIDDLE_3), \
MOD_ROW(ROW3R)(K36, K37, K38, K39, K3A), \
MAP_CHUNK(___14_BOTTOM) \
)
#define Base_5x14t6( \
K01, K02, K03, K04, K05, K06, \
K07, K08, K09, K0A, K0B, K0C, \
K11, K12, K13, K14, K15, K16, \
K17, K18, K19, K1A, K1B, K1C, \
K21, K22, K23, K24, K25, K26, \
K27, K28, K29, K2A, K2B, K2C, \
K31, K32, K33, K34, K35, K36, \
K37, K38, K39, K3A, K3B, K3C) \
LVARG_5x15( \
MOD_ROW(ROW0L)(K01, K02, K03, K04, K05, K06), \
MAP_CHUNK(___2_MIDDLE_T), \
MOD_ROW(ROW0R)(K07, K08, K09, K0A, K0B, K0C), \
MOD_ROW(ROW1L)(K11, K12, K13, K14, K15, K16), \
MAP_CHUNK(___2_MIDDLE_1), \
MOD_ROW(ROW1R)(K17, K18, K19, K1A, K1B, K1C), \
MOD_ROW(ROW2L)(K21, K22, K23, K24, K25, K26), \
MAP_CHUNK(___2_MIDDLE_2), \
MOD_ROW(ROW2R)(K27, K28, K29, K2A, K2B, K2C), \
MOD_ROW(ROW3L)(K31, K32, K33, K34, K35, K36), \
MAP_CHUNK(___2_MIDDLE_3), \
MOD_ROW(ROW3R)(K37, K38, K39, K3A, K3B, K3C), \
MAP_CHUNK(___14_BOTTOM) \
)
// 4 rows of 12. 2 columns transparent in the middle.
#define Transient_5x14( \
K01, K02, K03, K04, K05, \
K07, K08, K09, K0A, K0B, \
K11, K12, K13, K14, K15, \
K17, K18, K19, K1A, K1B, \
K21, K22, K23, K24, K25, \
K27, K28, K29, K2A, K2B \
) \
LVARG_5x14( \
___14___, \
___, K01, K02, K03, K04, K05, \
___2___, \
K07, K08, K09, K0A, K0B, ___, \
\
___, K11, K12, K13, K14, K15, \
___2___, \
K17, K18, K19, K1A, K1B, ___, \
\
___, K21, K22, K23, K24, K25, \
___2___, \
K27, K28, K29, K2A, K2B, ___, \
MAP_CHUNK(___14_BOTTOM) \
) \
/********************************************************************/
/* Ortholinear 4x12 */
/********************************************************************/
#define LAYOUT_4x12_base( \
K01, K02, K03, K04, K05, \
K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, \
K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, \
K26, K27, K28, K29, K2A \
) \
LVARG_4x12( \
MOD_CORE_3x5(K01, K02, K03, K04, K05, \
K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, \
K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, \
K26, K27, K28, K29, K2A), \
___12_BOTTOM___ \
)
// Just for bepo because it's a 3x6 matrix on each side.
// So 3 pairs of 6 keys, left and right.
// takes 3 makes 4 rows of 12.
#define LAYOUT_4x12_transient( \
K01, K02, K03, K04, K05, K06, \
K07, K08, K09, K0A, K0B, K0C, \
K11, K12, K13, K14, K15, K16, \
K17, K18, K19, K1A, K1B, K1C, \
K21, K22, K23, K24, K25, K26, \
K27, K28, K29, K2A, K2B, K2C \
) \
LVARG_4x12( \
K01, K02, K03, K04, K05, K06, \
K07, K08, K09, K0A, K0B, K0C, \
K11, K12, K13, K14, K15, K16, \
K17, K18, K19, K1A, K1B, K1C, \
K21, K22, K23, K24, K25, K26, \
K27, K28, K29, K2A, K2B, K2C, \
___12_BOTTOM___ \
) \
/********************************************************************/
/* CRKBD Corne or any other 3x5/6 with 3 thumbs on each side. */
/* The Corne has 3x6 matrix on both sides with 6 thumbs total */
/* This Macro takes 2x3x5 and gives it pinkies, and thumbs. */
/* Arg chunks are in the middle with the passthrough modifiers as */
/* needed. Sama Sama apres cette fois. */
/********************************************************************/
#define Base_3x6_3( \
K01, K02, K03, K04, K05, \
K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, \
K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, \
K26, K27, K28, K29, K2A) \
LAYOUT_VARG( \
MOD_CORE_3x5(K01, K02, K03, K04, K05, \
K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, \
K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, \
K26, K27, K28, K29, K2A), \
___6_ERGO_THUMBS___ \
)
#define Base_3x6_3t6( \
K01, K02, K03, K04, K05, K06, \
K07, K08, K09, K0A, K0B, K0C, \
K11, K12, K13, K14, K15, K16, \
K17, K18, K19, K1A, K1B, K1C, \
K21, K22, K23, K24, K25, K26, \
K27, K28, K29, K2A, K2B, K2C) \
LAYOUT_VARG( \
MOD_CORE_3x6( \
K01, K02, K03, K04, K05, K06, \
K07, K08, K09, K0A, K0B, K0C, \
K11, K12, K13, K14, K15, K16, \
K17, K18, K19, K1A, K1B, K1C, \
K21, K22, K23, K24, K25, K26, \
K27, K28, K29, K2A, K2B, K2C), \
___6_ERGO_THUMBS___ \
)
// All we really need is to add the see through thumbs to the end.
#define Transient_3x6_3( \
K01, K02, K03, K04, K05, \
K07, K08, K09, K0A, K0B, \
K11, K12, K13, K14, K15, \
K17, K18, K19, K1A, K1B, \
K21, K22, K23, K24, K25, \
K27, K28, K29, K2A, K2B \
) \
LAYOUT_VARG( \
___, K01, K02, K03, K04, K05, \
K07, K08, K09, K0A, K0B, ___, \
___, K11, K12, K13, K14, K15, \
K17, K18, K19, K1A, K1B, ___, \
___, K21, K22, K23, K24, K25, \
K27, K28, K29, K2A, K2B, ___, \
___6_ERGO_THUMBS___ \
)
//___6_ERGO_THUMBS___
/********************************************************************/
/* Kinesis*/
/********************************************************************/
// A 4x6 on each side, with a 4 column fifth row, and 6 thumbs on
// each side. - 4x6_4_6.
// Then a giant row up top, 9 keys on each side, for function keys.
#define Base_4x6_4_6( \
K01, K02, K03, K04, K05, \
K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, \
K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, \
K26, K27, K28, K29, K2A, \
K31, K32, K33, K34, K35, \
K36, K37, K38, K39, K3A \
) \
LAYOUT_PVARG( \
___KINTFUNC_L___, ___KINTFUNC_R___, \
MOD_CORE_4x5(K01, K02, K03, K04, K05, \
K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, \
K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, \
K26, K27, K28, K29, K2A, \
K31, K32, K33, K34, K35, \
K36, K37, K38, K39, K3A), \
MAP_CHUNK(___4_BOTTOM_LEFT), \
MAP_CHUNK(___4_BOTTOM_RIGHT), \
MAP_CHUNK(___12_DOX_ALL_THUMBS) \
)
#define Base_4x6_4_6t6( \
K01, K02, K03, K04, K05, K06, \
K07, K08, K09, K0A, K0B, K0C, \
K11, K12, K13, K14, K15, K16, \
K17, K18, K19, K1A, K1B, K1C, \
K21, K22, K23, K24, K25, K26, \
K27, K28, K29, K2A, K2B, K2C, \
K31, K32, K33, K34, K35, K36, \
K37, K38, K39, K3A, K3B, K3C) \
LAYOUT_PVARG( \
MOD_CORE_4x6( \
K01, K02, K03, K04, K05, K06, \
K07, K08, K09, K0A, K0B, K0C, \
K11, K12, K13, K14, K15, K16, \
K17, K18, K19, K1A, K1B, K1C, \
K21, K22, K23, K24, K25, K26, \
K27, K28, K29, K2A, K2B, K2C, \
K31, K32, K33, K34, K35, K36, \
K37, K38, K39, K3A, K3B, K3C), \
MAP_CHUNK(___4_BOTTOM_LEFT), \
MAP_CHUNK(___4_BOTTOM_RIGHT), \
MAP_CHUNK(___12_DOX_ALL_THUMBS) \
)
#define Transient_4x6_4_6( \
K01, K02, K03, K04, K05, \
K07, K08, K09, K0A, K0B, \
K11, K12, K13, K14, K15, \
K17, K18, K19, K1A, K1B, \
K21, K22, K23, K24, K25, \
K27, K28, K29, K2A, K2B \
) \
LAYOUT_PVARG( \
___12___, ___6___, \
___12___, \
___, K01, K02, K03, K04, K05, \
K07, K08, K09, K0A, K0B, ___, \
___, K11, K12, K13, K14, K15, \
K17, K18, K19, K1A, K1B, ___, \
___, K21, K22, K23, K24, K25, \
K27, K28, K29, K2A, K2B, ___, \
___4___, ___4___, \
MAP_CHUNK(___12_DOX_ALL_THUMBS) \
)
/* ___KINTFUNC_L___, ___KINTFUNC_R___, \ */
/* This keyboard is a split, 4x6 + a row of 5 and a thumb cluster of 8. */
/* So We need Base_4x6_5_8 As a layout template to add mods, and fill */
/* out the perimeter keys of the keyboard. Perimeter keys being the */
/* number row, outside pinky keys, the 5th row, and thumbs. */
/********************************************************************/
/* Dactyl with 8 thumb keys*/
/********************************************************************/
// Basically an ergodox ez without the 3 pairs of middle keys.
// electrically 7 columns in the 5th row. 6 in the rest.
// Left, right, bottom, and thumbs all stay the same.
#define Base_4x6_5_8( \
K01, K02, K03, K04, K05, \
K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, \
K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, \
K26, K27, K28, K29, K2A, \
K31, K32, K33, K34, K35, \
K36, K37, K38, K39, K3A \
) \
LAYOUT_PVARG( \
MOD_CORE_4x5(K01, K02, K03, K04, K05, \
K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, \
K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, \
K26, K27, K28, K29, K2A, \
K31, K32, K33, K34, K35, \
K36, K37, K38, K39, K3A \
), \
MAP_CHUNK(___5_BOTTOM_LEFT), MAP_CHUNK(___5_BOTTOM_RIGHT), \
MAP_CHUNK(___16_ALL_THUMBSa) \
)
#define Base_4x6_5_8t6( \
K01, K02, K03, K04, K05, K06, \
K07, K08, K09, K0A, K0B, K0C, \
K11, K12, K13, K14, K15, K16, \
K17, K18, K19, K1A, K1B, K1C, \
K21, K22, K23, K24, K25, K26, \
K27, K28, K29, K2A, K2B, K2C, \
K31, K32, K33, K34, K35, K36, \
K37, K38, K39, K3A, K3B, K3C) \
LAYOUT_PVARG( \
MOD_CORE_4x6( \
K01, K02, K03, K04, K05, K06, \
K07, K08, K09, K0A, K0B, K0C, \
K11, K12, K13, K14, K15, K16, \
K17, K18, K19, K1A, K1B, K1C, \
K21, K22, K23, K24, K25, K26, \
K27, K28, K29, K2A, K2B, K2C, \
K31, K32, K33, K34, K35, K36, \
K37, K38, K39, K3A, K3B, K3C), \
MAP_CHUNK(___5_BOTTOM_LEFT), MAP_CHUNK(___5_BOTTOM_RIGHT), \
MAP_CHUNK(___16_ALL_THUMBSa) \
)
// so far no need for mods on the transient layers.
// switching to 3x5 transients. 10 column defines.
// I like 3x10 maps even on big keyboards.
# define Transient_4x6_5_8( \
K01, K02, K03, K04, K05, \
K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, \
K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, \
K26, K27, K28, K29, K2A \
) \
LAYOUT_PVARG( \
___6___, ___6___, \
___, K01, K02, K03, K04, K05, \
K06, K07, K08, K09, K0A, ___, \
___, K11, K12, K13, K14, K15, \
K16, K17, K18, K19, K1A, ___, \
___, K21, K22, K23, K24, K25, \
K26, K27, K28, K29, K2A, ___, \
___5___, ___5___, \
MAP_CHUNK(___16_ALL_THUMBSa) \
)
/********************************************************************/
/* Ergodox EZ */
/********************************************************************/
// This one is is set up to pass in the number row.
// Beakl and bepo both change the number row.
// Left, middle, right, bottom, and thumbs all stay the same.
#define Base_dox( \
K01, K02, K03, K04, K05, \
K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, \
K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, \
K26, K27, K28, K29, K2A, \
K31, K32, K33, K34, K35, \
K36, K37, K38, K39, K3A \
) \
LVARG_edox( \
MOD_ROW(ROW0L)(K01, K02, K03, K04, K05), \
MAP_CHUNK(___2_MIDDLE_1), \
MOD_ROW(ROW0R)(K06, K07, K08, K09, K0A), \
\
MOD_ROW(ROW1L)(K11, K12, K13, K14, K15), \
MAP_CHUNK(___2_MIDDLE_2), \
MOD_ROW(ROW1R)(K16, K17, K18, K19, K1A), \
\
MOD_ROW(ROW2L)(K21, K22, K23, K24, K25), \
MOD_ROW(ROW2R)(K26, K27, K28, K29, K2A), \
\
MOD_ROW(ROW3L)(K31, K32, K33, K34, K35), \
MAP_CHUNK(___2_MIDDLE_3), \
MOD_ROW(ROW3R)(K36, K37, K38, K39, K3A), \
MAP_CHUNK(___5_BOTTOM_LEFT), MAP_CHUNK(___5_BOTTOM_RIGHT), \
MAP_CHUNK(___12_DOX_ALL_THUMBS) \
)
#define Base_doxt6( \
K01, K02, K03, K04, K05, K06, \
K07, K08, K09, K0A, K0B, K0C, \
K11, K12, K13, K14, K15, K16, \
K17, K18, K19, K1A, K1B, K1C, \
K21, K22, K23, K24, K25, K26, \
K27, K28, K29, K2A, K2B, K2C, \
K31, K32, K33, K34, K35, K36, \
K37, K38, K39, K3A, K3B, K3C) \
LVARG_edox(MOD_ROW(ROW0L)(K01, K02, K03, K04, K05, K06), \
MAP_CHUNK(___2_MIDDLE_1), \
MOD_ROW(ROW0R)(K07, K08, K09, K0A, K0B, K0C), \
MOD_ROW(ROW1L)(K11, K12, K13, K14, K15, K16), \
MAP_CHUNK(___2_MIDDLE_2), \
MOD_ROW(ROW1R)(K17, K18, K19, K1A, K1B, K1C), \
MOD_ROW(ROW2L)(K21, K22, K23, K24, K25, K26), \
MOD_ROW(ROW2R)(K27, K28, K29, K2A, K2B, K2C), \
MOD_ROW(ROW3L)(K31, K32, K33, K34, K35, K36), \
MAP_CHUNK(___2_MIDDLE_3), \
MOD_ROW(ROW3R)(K37, K38, K39, K3A, K3B, K3C), \
MAP_CHUNK(___5_BOTTOM_LEFT), \
MAP_CHUNK(___5_BOTTOM_RIGHT), \
MAP_CHUNK(___12_DOX_ALL_THUMBS))
#define Transient_dox( \
K01, K02, K03, K04, K05, \
K07, K08, K09, K0A, K0B, \
K11, K12, K13, K14, K15, \
K17, K18, K19, K1A, K1B, \
K21, K22, K23, K24, K25, \
K27, K28, K29, K2A, K2B) \
LVARG_edox( \
___14___, \
___, K01, K02, K03, K04, K05, \
___2___, \
K07, K08, K09, K0A, K0B, ___, \
___, K11, K12, K13, K14, K15, \
K17, K18, K19, K1A, K1B, ___, \
___, K21, K22, K23, K24, K25, \
___2___, \
K27, K28, K29, K2A, K2B, ___, \
___5___, ___5___, \
MAP_CHUNK(___12_DOX_ALL_THUMBS) \
)
/********************************************************************/
/* Rebound 4 rows, 1x12, 3x13 */
/********************************************************************/
#define LVARG_rebound(...) LAYOUT_all(__VA_ARGS__)
#define Base_rebound( \
K01, K02, K03, K04, K05, \
K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, \
K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, \
K26, K27, K28, K29, K2A \
) \
LVARG_rebound( \
MOD_ROW(ROW1L)(K01, K02, K03, K04, K05), \
MOD_ROW(ROW1R)(K06, K07, K08, K09, K0A), \
\
MOD_ROW(ROW2L)(K11, K12, K13, K14, K15), \
KC_CCCV, \
MOD_ROW(ROW2R)(K16, K17, K18, K19, K1A), \
\
MOD_ROW(ROW3L)(K21, K22, K23, K24, K25), \
MO_ADJUST, \
MOD_ROW(ROW3R)(K26, K27, K28, K29, K2A), \
MAP_CHUNK(___13_BOTTOM) \
)
#define Base_reboundt6( \
K01, K02, K03, K04, K05, K06, \
K07, K08, K09, K0A, K0B, K0C, \
K11, K12, K13, K14, K15, K16, \
K17, K18, K19, K1A, K1B, K1C, \
K21, K22, K23, K24, K25, K26, \
K27, K28, K29, K2A, K2B, K2C \
) \
LVARG_rebound( \
MOD_ROW(ROW1L)(K01, K02, K03, K04, K05, K06), \
MOD_ROW(ROW1R)(K07, K08, K09, K0A, K0B, K0C), \
MOD_ROW(ROW2L)(K11, K12, K13, K14, K15, K16), \
KC_CCCV, \
MOD_ROW(ROW2R)(K17, K18, K19, K1A, K1B, K1C), \
MOD_ROW(ROW3L)(K21, K22, K23, K24, K25, K26), \
MO_ADJUST, \
MOD_ROW(ROW3R)(K27, K28, K29, K2A, K2B, K2C), \
MAP_CHUNK(___13_BOTTOM) \
)
#define Rebound_transient( \
K01, K02, K03, K04, K05, \
K07, K08, K09, K0A, K0B, \
K11, K12, K13, K14, K15, \
K17, K18, K19, K1A, K1B, \
K21, K22, K23, K24, K25, \
K27, K28, K29, K2A, K2B \
) \
LVARG_rebound( \
___, K01, K02, K03, K04, K05, \
K07, K08, K09, K0A, K0B, ___, \
___, K11, K12, K13, K14, K15, \
___, \
K17, K18, K19, K1A, K1B, ___, \
___, K21, K22, K23, K24, K25, \
___, \
K27, K28, K29, K2A, K2B, ___, \
MAP_CHUNK(___13_BOTTOM) \
)
/********************************************************************/
/* Kyria or any other 3x5/6 with 4 keys in the middle of the last */
/* Row. Followed by 5 thumb keys on each side. 7 thumb keys total. */
/********************************************************************/
#define Base_2x6_8_5( \
K01, K02, K03, K04, K05, \
K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, \
K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, \
K26, K27, K28, K29, K2A) \
LAYOUT_VARG( \
MOD_ROW(ROW1L)(K01, K02, K03, K04, K05), \
MOD_ROW(ROW1R)(K06, K07, K08, K09, K0A), \
\
MOD_ROW(ROW2L)(K11, K12, K13, K14, K15), \
MOD_ROW(ROW2R)(K16, K17, K18, K19, K1A), \
\
MOD_ROW(ROW3L)(K21, K22, K23, K24, K25), \
MAP_CHUNK(___4_THUMBS), \
MOD_ROW(ROW3R)(K26, K27, K28, K29, K2A), \
MAP_CHUNK(___10_ERGO_THUMBS) \
)
#define Base_2x6_8_5t6( \
K01, K02, K03, K04, K05, K06, \
K07, K08, K09, K0A, K0B, K0C, \
K11, K12, K13, K14, K15, K16, \
K17, K18, K19, K1A, K1B, K1C, \
K21, K22, K23, K24, K25, K26, \
K27, K28, K29, K2A, K2B, K2C) \
LAYOUT_VARG( \
MOD_ROW(ROW1L)(K01, K02, K03, K04, K05, K06), \
MOD_ROW(ROW1R)(K07, K08, K09, K0A, K0B, K0C), \
MOD_ROW(ROW2L)(K11, K12, K13, K14, K15, K16), \
MOD_ROW(ROW2R)(K17, K18, K19, K1A, K1B, K1C), \
MOD_ROW(ROW3L)(K21, K22, K23, K24, K25, K26), \
MAP_CHUNK(___4_THUMBS), \
MOD_ROW(ROW3R)(K27, K28, K29, K2A, K2B, K2C), \
MAP_CHUNK(___10_ERGO_THUMBS) \
)
// All we really need is to add the see through thumbs to the end.
#define Transient_2x6_8_5( \
K01, K02, K03, K04, K05, \
K07, K08, K09, K0A, K0B, \
K11, K12, K13, K14, K15, \
K17, K18, K19, K1A, K1B, \
K21, K22, K23, K24, K25, \
K27, K28, K29, K2A, K2B \
) \
LAYOUT_VARG( \
___, K01, K02, K03, K04, K05, \
K07, K08, K09, K0A, K0B, ___, \
___, K11, K12, K13, K14, K15, \
K17, K18, K19, K1A, K1B, ___, \
___, K21, K22, K23, K24, K25, \
___4___, \
K27, K28, K29, K2A, K2B, ___, \
MAP_CHUNK(___10_ERGO_THUMBS) \
)

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/*
Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* This is my keymap. Enable the layers you want in config.h. */
#include QMK_KEYBOARD_H
#include "ericgebhart.h"
#include "layouts.h"
#include "keyboards.h"
// set up the wrapper macros.
#define BASE_LAYER(NAME, ...) [NAME] = BASE(__VA_ARGS__)
#define BASE_LAYERt6(NAME, ...) [NAME] = BASEt6(__VA_ARGS__)
#define T_LAYER(LNAME, ...) [LNAME] = TRANS(__VA_ARGS__)
// One that takes 5 and one that takes 6 for bepo and other big maps
// that need 3x12 instead of 3x10.
#ifdef BASE_NUMBER_ROW
#define B_LAYER(LNAME, NUMS, LAYOUT) BASE_LAYER(LNAME, NUMS, LAYOUT)
#define B_LAYERt6(LNAME, NUMS, LAYOUT) BASE_LAYERt6(LNAME, NUMS, LAYOUT)
#else
// if there is no number row, don't give it one.
#define B_LAYER(LNAME, NUMS, LAYOUT) BASE_LAYER(LNAME, LAYOUT)
#define B_LAYERt6(LNAME, NUMS, LAYOUT) BASE_LAYERt6(LNAME, LAYOUT)
#endif
// Find alt local key definitions.
// DV for dvorak/qwerty maps on bepo.
// BK, BKW for beakl maps on en-qwerty and bepo.
// BKW is automatic in map_beakl.h
#define ALT_TARGET_IS NONE // NONE, DV=dvorak, BK=Beakl, BK2, BKW=Beaklwi.
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Default lang, Base layers
#include "map_dvorak.h"
#include "map_maks.h"
#include "map_qwerty.h"
#include "map_beakl.h"
#include "map_alt.h"
#include "map_gap.h"
#include "map_carpalx.h"
#include "map_hd.h"
#include "map_bepo.h"
// create a set of layers for a second locale.
#ifdef SECOND_LOCALE
#undef LANG_IS
#define LANG_IS SECOND_LOCALE
// changes alt target for us, because both en-qwerty and fr-bepo
// need a beakl alt target.
#include "map_beakl.h"
// Qwerty based layers. Need a DV alt target to get the right shifted keys.
#undef ALT_TARGET_IS
#define ALT_TARGET_IS DV // NONE, DV = dvorak, BK=Beakl, BKW=Beaklwi.
#include "map_dvorak.h"
#include "map_maks.h"
#include "map_qwerty.h"
#include "map_alt.h"
#include "map_gap.h"
#include "map_carpalx.h"
#include "map_hd.h"
#undef ALT_TARGET_IS
#define ALT_TARGET_IS NONE // NONE, DV = dvorak, BK=Beakl, BKW=Beaklwi.
#include "map_bepo.h"
#undef LANG_IS
#define LANG_IS DEFAULT_LANG
#endif // bepo
// SYMBOL LAYER
#include "map_symbols.h"
#ifdef SECOND_LOCALE
#undef LANG_IS
#define LANG_IS SECOND_LOCALE
#include "map_symbols.h"
#undef LANG_IS
#define LANG_IS DEFAULT_LANG
#endif
// KEYPAD LAYER
#include "map_keypads.h"
#ifdef SECOND_LOCALE
#undef LANG_IS
#define LANG_IS SECOND_LOCALE
#include "map_keypads.h"
#undef LANG_IS
#define LANG_IS DEFAULT_LANG
#endif
// TOPROWS LAYER
#include "map_toprows.h"
#include "map_accented.h"
#ifdef SECOND_LOCALE
#undef LANG_IS
#define LANG_IS SECOND_LOCALE
#include "map_toprows.h"
#include "map_accented.h"
#undef LANG_IS
#define LANG_IS EN
#endif
// functional non language based layers.
#include "map_funcs.h"
};

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/*
Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Accented character and dead key layers.
#ifdef ACCENTS_LAYER_ENABLE
T_LAYER(LANG_N(_ACCENTS), ___ACCENTS___),
#endif
#ifdef MORTE_LAYER_ENABLE
T_LAYER(LANG_N(_MORTE), ___MORTE___),
#endif
#ifdef ACCENTS_MORTE_LAYER_ENABLE
T_LAYER(LANG_N(_ACCENTS_MORTE), ___ACCENTS_MORTE___),
#endif

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/*
Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef MALTRON_LAYER_ENABLE
#undef THUMBS_ARE
#define THUMBS_ARE MALTRON_LTR_THUMBS_ARE
#undef THUMB_LETTER
#define THUMB_LETTER LANG_KC(_E)
B_LAYER(LANG_N(_MALTRON), ___10_NUMBERS___, ___MALTRON___),
#undef THUMBS_ARE
#define THUMBS_ARE DEFAULT_THUMBS
#undef THUMB_LETTER
#endif
#ifdef RSTHD_LAYER_ENABLE
#undef THUMBS_ARE
#define THUMBS_ARE RSTHD_LTR_THUMBS_ARE
#undef THUMB_LETTER
#define THUMB_LETTER LANG_KC(_E)
B_LAYER(LANG_N(_RSTHD), ___10_NUMBERS___, ___RSTHD___),
#undef THUMBS_ARE
#define THUMBS_ARE DEFAULT_THUMBS
#undef THUMB_LETTER
#endif
#ifdef EUCALYN_LAYER_ENABLE
B_LAYER(LANG_N(_EUCALYN), ___10_NUMBERS___, ___EUCALYN___),
#endif
#ifdef HANDS_UP_LAYER_ENABLE
B_LAYER(LANG_N(_HANDS_UP), ___10_NUMBERS___, ___HANDS_UP___),
#endif
#ifdef WHITE_LAYER_ENABLE
B_LAYER(LANG_N(_WHITE), ___10_NUMBERS___, ___WHITE___),
#endif
#ifdef ISRT_LAYER_ENABLE
B_LAYER(LANG_N(_ISRT), ___10_NUMBERS___, ___ISRT___),
#endif
#ifdef SOUL_LAYER_ENABLE
B_LAYER(LANG_N(_SOUL), ___10_NUMBERS___, ___SOUL___),
#endif
#ifdef NIRO_LAYER_ENABLE
B_LAYER(LANG_N(_NIRO), ___10_NUMBERS___, ___NIRO___),
#endif
#ifdef ASSET_LAYER_ENABLE
B_LAYER(LANG_N(_ASSET), ___10_NUMBERS___, ___ASSET___),
#endif
#ifdef WHORF_LAYER_ENABLE
B_LAYER(LANG_N(_WHORF), ___10_NUMBERS___, ___WHORF___),
#endif
#ifdef WHORF6_LAYER_ENABLE
B_LAYER(LANG_N(_WHORF6), ___10_NUMBERS___, ___WHORF6___),
#endif

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/*
Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// choose your beakl,
#undef ALT_TARGET_IS
#define ALT_TARGET_IS BK // NONE, DV = dvorak, BK=Beakl, BKW=Beaklwi.
#ifdef BEAKL15_LAYER_ENABLE
B_LAYER(LANG_N(_BEAKL15), ___10_NUMBERS_BEAKL15___, ___BEAKL15___),
#endif
#ifdef BEAKL19_LAYER_ENABLE
B_LAYER(LANG_N(_BEAKL19), ___10_NUMBERS_BEAKL19___, ___BEAKL19___),
#endif
#ifdef BEAKL27_LAYER_ENABLE
#undef ALT_TARGET_IS
#define ALT_TARGET_IS BK2 // NONE, DV = dvorak, BK=Beakl, BKW=Beaklwi.
B_LAYER(LANG_N(_BEAKL27), ___10_NUMBERS_BEAKL19___, ___BEAKL27___),
#endif
#ifdef BEAKLWI_LAYER_ENABLE
#undef ALT_TARGET_IS
#define ALT_TARGET_IS BKW // NONE, DV = dvorak, BK=Beakl, BKW=Beaklwi.
#undef THUMBS_ARE // change the default thumbs to WI.
#define THUMBS_ARE WIa
B_LAYER(LANG_N(_BEAKLWI), ___10_NUMBERS_BEAKL19___, ___BEAKLWI___),
#undef THUMBS_ARE
#define THUMBS_ARE DEFAULT_THUMBS
#endif
#undef ALT_TARGET_IS
#define ALT_TARGET_IS NONE // NONE, DV = dvorak, BK=Beakl, BKW=Beaklwi.

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/*
Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// beginning of 3x12 base layers.
#undef BASE_COLS_IN_OUT
#define BASE_COLS_IN_OUT 6 // 5, 5_6, 6
#ifdef BEPO_LAYER_ENABLE
B_LAYERt6(LANG_N(_BEPO), ___12_SYMBOLS_BEPO___, ___BEPO_3x12___),
#endif
#ifdef OPTIMOT_LAYER_ENABLE
B_LAYERt6(LANG_N(_OPTIMOT), ___12_SYMBOLS_BEPO___, ___OPTIMOT_3x12___),
#endif
#ifdef OPTIMOT_COMPACT_LAYER_ENABLE
B_LAYER(LANG_N(_OPTIMOT), ___10_SYMBOLS_BEPO___, ___OPTIMOT_3x10___),
#endif
#ifdef BEAKL19bis_LAYER_ENABLE
B_LAYERt6(LANG_N(_BEAKL19bis), ___12_SYMBOLS_BEPO___, ___BEAKL19bis_3x12___),
#endif
// end of 3x12 base layers.
#undef BASE_COLS_IN_OUT
#define BASE_COLS_IN_OUT 5_6 // 5, 5_6, 6

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@ -0,0 +1,25 @@
/*
Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef CARPALX_QFMLWY_LAYER_ENABLE
B_LAYER(LANG_N(_CARPALX_QFMLWY), ___10_NUMBERS___, ___CARPALX_QFMLWY___),
#endif
#ifdef CARPALX_QGMLWB_LAYER_ENABLE
B_LAYER(LANG_N(_CARPALX_QGMLWB), ___10_NUMBERS___, ___CARPALX_QGMLWB___),
#endif
#ifdef CARPALX_QGMLWY_LAYER_ENABLE
B_LAYER(LANG_N(_CARPALX_QGMLWY), ___10_NUMBERS___, ___CARPALX_QGMLWY___),
#endif

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@ -0,0 +1,31 @@
/*
Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef DVORAK_LAYER_ENABLE
B_LAYER(LANG_N(_DVORAK), ___10_NUMBERS___, ___DVORAK___),
#endif
#ifdef DVORAK_RLC_IU_LAYER_ENABLE
B_LAYER(LANG_N(_DVORAK_RLC_IU), ___10_NUMBERS___, ___DVORAK_RLC_IU___),
#endif
#ifdef BOO_LAYER_ENABLE
B_LAYER(LANG_N(_BOO), ___10_NUMBERS___, ___BOO___),
#endif
#ifdef CAPEWELL_DVORAK_LAYER_ENABLE
B_LAYER(LANG_N(_CAPEWELL_DVORAK), ___10_NUMBERS___, ___CAPEWELL_DVORAK___),
#endif
#ifdef AHEI_LAYER_ENABLE
B_LAYER(LANG_N(_AHEI), ___10_NUMBERS___, ___AHEI___),
#endif

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