mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-11-28 06:00:12 +00:00
6d0dc910d9
* Break up files to make more readable * Add comments to ortho 4x12 layout rules.mk * Small tweaks * Update GitLab CI scripts * Make ortho boards smaller
101 lines
2.7 KiB
C
101 lines
2.7 KiB
C
/*
|
|
Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
#include "quantum.h"
|
|
#include "version.h"
|
|
#include "eeprom.h"
|
|
#include "wrappers.h"
|
|
#include "process_records.h"
|
|
#ifdef TAP_DANCE_ENABLE
|
|
#include "tap_dances.h"
|
|
#endif // TAP_DANCE_ENABLE
|
|
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
|
|
#include "rgb_stuff.h"
|
|
#endif
|
|
|
|
|
|
/* Define layer names */
|
|
enum userspace_layers {
|
|
_QWERTY = 0,
|
|
_NUMLOCK = 0,
|
|
_COLEMAK,
|
|
_DVORAK,
|
|
_WORKMAN,
|
|
_MODS,
|
|
_GAMEPAD,
|
|
_DIABLO,
|
|
_MACROS,
|
|
_MEDIA,
|
|
_LOWER,
|
|
_RAISE,
|
|
_ADJUST,
|
|
};
|
|
|
|
/*
|
|
define modifiers here, since MOD_* doesn't seem to work for these
|
|
*/
|
|
#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
|
|
#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
|
|
#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
|
|
#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
|
|
|
|
|
|
|
|
bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
|
|
bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
|
|
bool send_game_macro(const char *str, keyrecord_t *record, bool override);
|
|
void matrix_init_keymap(void);
|
|
void shutdown_keymap(void);
|
|
void suspend_power_down_keymap(void);
|
|
void suspend_wakeup_init_keymap(void);
|
|
void matrix_scan_keymap(void);
|
|
uint32_t layer_state_set_keymap (uint32_t state);
|
|
uint32_t default_layer_state_set_keymap (uint32_t state);
|
|
void led_set_keymap(uint8_t usb_led);
|
|
void eeconfig_init_keymap(void);
|
|
|
|
typedef union {
|
|
uint32_t raw;
|
|
struct {
|
|
bool rgb_layer_change :1;
|
|
bool is_overwatch :1;
|
|
bool nuke_switch :1;
|
|
uint8_t unicode_mod :4;
|
|
};
|
|
} userspace_config_t;
|
|
|
|
extern userspace_config_t userspace_config;
|
|
|
|
|
|
/*
|
|
Custom Keycodes for Diablo 3 layer
|
|
But since TD() doesn't work when tap dance is disabled
|
|
We use custom codes here, so we can substitute the right stuff
|
|
*/
|
|
#ifdef TAP_DANCE_ENABLE
|
|
#define KC_D3_1 TD(TD_D3_1)
|
|
#define KC_D3_2 TD(TD_D3_2)
|
|
#define KC_D3_3 TD(TD_D3_3)
|
|
#define KC_D3_4 TD(TD_D3_4)
|
|
#else // TAP_DANCE_ENABLE
|
|
#define KC_D3_1 KC_1
|
|
#define KC_D3_2 KC_2
|
|
#define KC_D3_3 KC_3
|
|
#define KC_D3_4 KC_4
|
|
#endif // TAP_DANCE_ENABLE
|