mirror of
https://github.com/qmk/qmk_firmware.git
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7e8c0a368b
* Added keymap for Rorschach * Rorschach update * Minor updates to Kinesis files * Minor fixes * Minor fixes for Rorschach
612 lines
30 KiB
C
612 lines
30 KiB
C
#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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enum kinesis_layers {
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_COLEMAK, // Colemak (default layer)
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_QWERTY, // Qwerty
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_COLEMAKGM, // Colemak gaming/vanilla (limited dual-role keys with layer access)
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_QWERTYGM, // QWERTY gaming/vanilla (limited dual-role keys with layer access)
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_NUMBERS, // Numbers & Symbols
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_NUMBERS2, // Numbers & Symbols 2 (identical as _NUMBERS; basically used for tri-layer access to _ADJUST)
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_FUNCTION, // Function
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_FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows)
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_NUMPAD, // Numpad
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_ADJUST, // Adjust layer (accessed via tri-layer feature)
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_ADJUST2 // Second Adjust layer (accessed outside of tri-layer feature)
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};
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enum kinesis_keycodes {
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COLEMAK = SAFE_RANGE,
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QWERTY,
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COLEMAKGM,
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QWERTYGM,
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NUMPAD = TG(_NUMPAD),
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ADJUST = MO(_ADJUST2),
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SPCFN = LT(_FUNCTION, KC_SPC),
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BSPCFN = LT(_FUNCTION2, KC_BSPC),
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ENTNS = LT(_NUMBERS, KC_ENT),
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DELNS = LT(_NUMBERS2, KC_DEL),
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CTLESC = CTL_T(KC_ESC),
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ALTAPP = ALT_T(KC_APP),
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NKROTG = MAGIC_TOGGLE_NKRO
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};
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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//Tap Dance Declarations
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enum {
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ADJ = 0,
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LBCB,
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RBCB,
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EQPL,
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PLEQ,
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MNUN,
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SLAS,
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GVTL,
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PPLEQ,
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PMNUN,
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PSLPAS
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};
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void dance_LAYER_finished(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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layer_on(_ADJUST2);
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set_oneshot_layer(_ADJUST2, ONESHOT_START);
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}
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}
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void dance_LAYER_reset(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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layer_off(_ADJUST2);
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clear_oneshot_layer_state(ONESHOT_PRESSED);
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}
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer
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[LBCB] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR), // Left bracket on a single-tap, left brace on a double-tap
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[RBCB] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR), // Right bracket on a single-tap, right brace on a double-tap
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[EQPL] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS), // Plus sign on a single-tap, equal sign on a double-tap
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[PLEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PLUS, KC_EQL), // Equal sign on a single-tap, plus sign on a double-tap
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[MNUN] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_UNDS), // Minus sign on a single-tap, underscore on a double-tap
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[SLAS] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_ASTR), // Slash in a single-tap, asterisk in a double-tap
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[GVTL] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, KC_TILD), // Grave on a single-tap, tilde on a double-tap
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[PPLEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PPLS, KC_EQL), // Numpad plus sign on a single-tap, equal sign on a double-tap
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[PMNUN] = ACTION_TAP_DANCE_DOUBLE(KC_PMNS, KC_UNDS), // Numpad minus sign on a single-tap, underscore on a double-tap
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[PSLPAS] = ACTION_TAP_DANCE_DOUBLE(KC_PSLS, KC_PAST) // Numpad slash on a single-tap, numpad asterisk on a double-tap
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Fundtion Row Keys
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/ (Identical across layers, unless otherwise noted; Numpad is a toggle; Adjust is mometary)
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* ,-----------------------------------------------------------------------------------------------------------.
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* | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
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* `-----------------------------------------------------------------------------------------------------------'
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*/
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/* Colemak
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* (Defauit layer; keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
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* ,-------------------------------------------. ,-------------------------------------------.
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* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
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* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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* | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
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* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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* |Esc/Ctrl| A | R | S | T | D | | H | N | E | I | O | ' |
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* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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* |SC Shift| Z | X | C | V | B | | K | M | , | . | / |SC Shift|
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* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
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* | Ins | ` | [ | ] | | Left | Down | Up | Right|
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* `---------------------------' `---------------------------'
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* ,---------------. ,---------------.
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* |Esc/Ctl| Hyper | | RAlt | RCtl |
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* ,-------|-------|-------| |-------+-------+-------.
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* | Space | Enter |App/Alt| | RGUI | Delete| Bspc |
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* | / | / |-------| |-------| / | / |
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* | Fn | Number| Bspc | | Enter |Number2| Fn2 |
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* `-----------------------' `-----------------------'
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*/
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[_COLEMAK] = LAYOUT(
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// Left Hand
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
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KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
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KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G,
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CTLESC, KC_A, KC_R, KC_S, KC_T, KC_D,
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KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B,
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KC_INS, KC_GRV, KC_LBRC, KC_RBRC,
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//Left Thumb
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CTLESC, ALL_T(KC_NO),
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ALTAPP,
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SPCFN, ENTNS, KC_BSPC,
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//Right Hand
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KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
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KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
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KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
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KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
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KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
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//Right Thumb
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KC_RALT, KC_RCTL,
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KC_RGUI,
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KC_ENT, DELNS, BSPCFN
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),
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/* QWERTY
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* (Keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
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* ,-------------------------------------------. ,-------------------------------------------.
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* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
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* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
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* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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* |Esc/Ctrl| A | S | D | F | G | | H | J | K | L | ; | ' |
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* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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* |SC Shift| Z | X | C | V | B | | N | M | , | . | / |SC Shift|
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* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
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* | Ins | ` | [ | ] | | Left | Down | Up | Right|
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* `---------------------------' `---------------------------'
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* ,---------------. ,---------------.
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* |Esc/Ctl| Hyper | | RAlt | RCtl |
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* ,-------|-------|-------| |-------+-------+-------.
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* | Space | Enter |App/Alt| | RGUI | Delete| Bspc |
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* | / | / |-------| |-------| / | / |
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* | Fn | Number| Bspc | | Enter |Number2| Fn2 |
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* `-----------------------' `-----------------------'
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*/
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[_QWERTY] = LAYOUT(
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// Left Hand
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
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KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
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CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G,
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KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B,
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KC_INS, KC_GRV, KC_LBRC, KC_RBRC,
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//Left Thumb
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CTLESC, ALL_T(KC_NO),
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ALTAPP,
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SPCFN, ENTNS, KC_BSPC,
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//Right Hand
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KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
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KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
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KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
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KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
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//Right Thumb
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KC_RALT, KC_RCTL,
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KC_RGUI,
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KC_ENT, DELNS, BSPCFN
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),
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/* Number/symbol layer
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* (Multiple characters: single-tap for first, double-tap for second)
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* ,-------------------------------------------. ,-------------------------------------------.
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* | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
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* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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* | | 6 | 7 | 8 | 9 | 0 | | ^ | & | * | ( | ) | |
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* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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* | | 1 | 2 | 3 | 4 | 5 | | ! | @ | # | $ | % | |
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* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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* | | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | |
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* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
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* | ( | ) | [ { | ] } | | | | | |
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* `---------------------------' `---------------------------'
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* ,---------------. ,---------------.
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* | | | | | |
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* ,-------|-------|-------| |-------+-------+-------.
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* | | | | | | | |
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* | | |-------| |-------| | |
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* | | | | | | | |
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* `-----------------------' `-----------------------'
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*/
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[_NUMBERS] = LAYOUT(
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// Left Hand
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_______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
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_______, KC_6, KC_7, KC_8, KC_9, KC_0,
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_______, KC_1, KC_2, KC_3, KC_4, KC_5,
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_______, _______, KC_DOT, TD(SLAS), TD(MNUN), TD(PLEQ),
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KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB),
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// Left Thumb
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_______, _______,
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_______,
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_______, _______, _______,
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// Right Hand
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_______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
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KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
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TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
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_______, _______, _______, _______,
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// Right Thumb
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_______, _______,
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_______,
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_______, _______, _______
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),
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[_NUMBERS2] = LAYOUT(
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// Left Hand
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_______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
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_______, KC_6, KC_7, KC_8, KC_9, KC_0,
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_______, KC_1, KC_2, KC_3, KC_4, KC_5,
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_______, _______, KC_DOT, TD(SLAS), TD(MNUN), TD(PLEQ),
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KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB),
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// Left Thumb
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_______, _______,
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_______,
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_______, _______, _______,
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// Right Hand
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_______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
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KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
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TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
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_______, _______, _______, _______,
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// Right Thumb
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_______, _______,
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_______,
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_______, _______, _______
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),
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/* Function layer
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* ,-------------------------------------------. ,-------------------------------------------.
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* | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
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* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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* | | | | Up | | | | | | Up |Ctrl+Y| | |
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* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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* | |Ctrl+A| Left | Down | Right|C+A+Tb| | PgUp | Right| Down | Left | Home | |
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* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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* | |Ctrl+Z|Ctrl+X|Ctrl+C|Ctrl+V| Bspc | | PgDn | Mute | Vol- | Vol+ | End | |
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* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
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* | | | | | | Prev | Play | Next | Stop |
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* `---------------------------' `---------------------------'
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* ,---------------. ,---------------.
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* | | | | | |
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* ,-------|-------|-------| |-------+-------+-------.
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* | | | | | | | |
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* | | |-------| |-------| | |
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* | | | | | | | |
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* `-----------------------' `-----------------------'
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*/
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[_FUNCTION] = LAYOUT(
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// Left Hand
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_______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
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_______, _______, _______, KC_UP, _______, _______,
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_______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB),
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_______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC,
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_______, _______, _______, _______,
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// Left Thumb
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_______, _______,
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_______,
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_______, _______, _______,
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// Right Hand
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_______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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_______, _______, KC_UP, LCTL(KC_Y), _______, _______,
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KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______,
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KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
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KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
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// Right Thumb
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_______, _______,
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_______,
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_______, _______, _______
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),
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[_FUNCTION2] = LAYOUT(
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// Left Hand
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_______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
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_______, _______, _______, KC_UP, _______, _______,
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_______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB),
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_______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC,
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_______, _______, _______, _______,
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// Left Thumb
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_______, _______,
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_______,
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_______, _______, _______,
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// Right Hand
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_______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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_______, _______, KC_UP, LCTL(KC_Y), _______, _______,
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KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______,
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KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
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KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
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// Right Thumb
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_______, _______,
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_______,
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_______, _______, _______
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),
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/* Numpad layer
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* (Left side duplicates layout from the Numbers layer, just with numpad output; right side layout close to PC numpad layout)
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* ,-------------------------------------------. ,-------------------------------------------.
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* | | NumLk| | | | | | Tab | NumLk| KP / | KP * | KP - | |
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* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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* | | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | | KP 7 | KP 8 | KP 9 | KP + | |
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* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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* | | KP 1 | KP 2 | KP 3 | KP 4 | KP 5 | | | KP 4 | KP 5 | KP 6 | = | |
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* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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* | | | KP . |KP/KP*| KP- _| KP+ =| | | KP 1 | KP 2 | KP 3 |KP Ent| |
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* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
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* | ( | ) | [ { | ] } | | KP 0 | , | KP . |KP Ent|
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* `---------------------------' `---------------------------'
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* ,---------------. ,---------------.
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* | | | | | |
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* ,-------|-------|-------| |-------+-------+-------.
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* | | | | | | | |
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* | | |-------| |-------| | |
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* | | | | | KP Ent| | |
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* `-----------------------' `-----------------------'
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*/
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[_NUMPAD] = LAYOUT(
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// Left Hand
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_______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_NLCK, _______, _______, _______, _______,
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_______, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0,
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_______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5,
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_______, _______, KC_PDOT, TD(PSLPAS), TD(PMNUN), TD(PPLEQ),
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KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB),
|
|
// Left Thumb
|
|
_______, _______,
|
|
_______,
|
|
_______, _______, _______,
|
|
// Right Hand
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
KC_TAB, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______,
|
|
_______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______,
|
|
_______, KC_P4, KC_P5, KC_P6, KC_EQL, _______,
|
|
_______, KC_P1, KC_P2, KC_P3, KC_PENT, _______,
|
|
KC_P0, KC_COMM, KC_PDOT, KC_PENT,
|
|
// Right Thumb
|
|
_______, _______,
|
|
_______,
|
|
_______, _______, _______
|
|
),
|
|
|
|
/* Colemak gaming/vanilla
|
|
* (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
|
|
* ,-------------------------------------------. ,-------------------------------------------.
|
|
* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|
|
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
|
|
* | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
|
|
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
|
|
* | Ctrl | A | R | S | T | D | | H | N | E | I | O | ' |
|
|
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
|
|
* | Shift | Z | X | C | V | B | | K | M | , | . | / | Shift |
|
|
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
|
|
* | Ins | ` | [ | ] | | Left | Down | Up | Right|
|
|
* `---------------------------' `---------------------------'
|
|
* ,---------------. ,---------------.
|
|
* |Esc/Ctl|TD(ADJ)| | RAlt | RCtl |
|
|
* ,-------|-------|-------| |-------+-------+-------.
|
|
* | | | LAlt | | RGUI | | |
|
|
* | Space | Enter |-------| |-------| Delete| Bspc |
|
|
* | | |Bspc/FN| | Ent/NS| | |
|
|
* `-----------------------' `-----------------------'
|
|
*/
|
|
[_COLEMAKGM] = LAYOUT(
|
|
// Left Hand
|
|
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
|
|
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
|
|
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G,
|
|
KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D,
|
|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
|
|
KC_INS, KC_GRV, KC_LBRC, KC_RBRC,
|
|
//Left Thumb
|
|
CTLESC, TD(ADJ),
|
|
KC_LALT,
|
|
KC_SPC, KC_ENT, BSPCFN,
|
|
//Right Hand
|
|
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
|
|
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
|
|
KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
|
|
KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
|
|
KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
|
|
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
|
|
//Right Thumb
|
|
KC_RALT, KC_RCTL,
|
|
KC_RGUI,
|
|
ENTNS, KC_DEL, KC_BSPC
|
|
),
|
|
|
|
/* QWERTY gaming/vanilla
|
|
* (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
|
|
* ,-------------------------------------------. ,-------------------------------------------.
|
|
* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|
|
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
|
|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
|
|
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
|
|
* | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' |
|
|
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
|
|
* | Shift | Z | X | C | V | B | | N | M | , | . | / | Shift |
|
|
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
|
|
* | Ins | ` | [ | ] | | Left | Down | Up | Right|
|
|
* `---------------------------' `---------------------------'
|
|
* ,---------------. ,---------------.
|
|
* |Esc/Ctl|TD(ADJ)| | RAlt | RCtl |
|
|
* ,-------|-------|-------| |-------+-------+-------.
|
|
* | | | LAlt | | RGUI | | |
|
|
* | Space | Enter |-------| |-------| Delete| Bspc |
|
|
* | | |Bspc/FN| | Ent/NS| | |
|
|
* `-----------------------' `-----------------------'
|
|
*/
|
|
[_QWERTYGM] = LAYOUT(
|
|
// Left Hand
|
|
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
|
|
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
|
|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
|
|
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G,
|
|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
|
|
KC_INS, KC_GRV, KC_LBRC, KC_RBRC,
|
|
//Left Thumb
|
|
CTLESC, TD(ADJ),
|
|
KC_LALT,
|
|
KC_SPC, KC_ENT, BSPCFN,
|
|
//Right Hand
|
|
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
|
|
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
|
|
KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
|
|
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
|
|
KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
|
|
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
|
|
//Right Thumb
|
|
KC_RALT, KC_RCTL,
|
|
KC_RGUI,
|
|
ENTNS, KC_DEL, KC_BSPC
|
|
),
|
|
|
|
/* Adjust layer
|
|
* (Enter/Number + Delete/Number2 under non-gaming/vanilla layers; Numpad is a toggle)
|
|
* ,-------------------------------------------. ,-------------------------------------------.
|
|
* | |Colmak|Qwerty| |ClmkGM| QWGM | |Numpad| | | | | RESET |
|
|
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
|
|
* | | | | | | | | | | | | | |
|
|
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
|
|
* | | | | | | | | |NKROTG| | | | |
|
|
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
|
|
* | | | | | | | | | | | | | |
|
|
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
|
|
* | | | | | | | | | |
|
|
* `---------------------------' `---------------------------'
|
|
* ,---------------. ,---------------.
|
|
* | | | | | |
|
|
* ,-------|-------|-------| |-------+-------+-------.
|
|
* | | | | | | | |
|
|
* | | |-------| |-------| | |
|
|
* | | | | | | | |
|
|
* `-----------------------' `-----------------------'
|
|
*/
|
|
[_ADJUST] = LAYOUT(
|
|
// Left Hand
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
_______, COLEMAK, QWERTY, _______, COLEMAKGM, QWERTYGM,
|
|
_______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, _______,
|
|
// Left Thumb
|
|
_______, _______,
|
|
_______,
|
|
_______, _______, _______,
|
|
// Right Hand
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
NUMPAD, _______, _______, _______, _______, RESET,
|
|
_______, _______, _______, _______, _______, _______,
|
|
_______, NKROTG, _______, _______, _______, _______,
|
|
_______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, _______,
|
|
// Right Thumb
|
|
_______, _______,
|
|
_______,
|
|
_______, _______, _______
|
|
),
|
|
|
|
[_ADJUST2] = LAYOUT(
|
|
// Left Hand
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
_______, COLEMAK, QWERTY, _______, COLEMAKGM, QWERTYGM,
|
|
_______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, _______,
|
|
// Left Thumb
|
|
_______, _______,
|
|
_______,
|
|
_______, _______, _______,
|
|
// Right Hand
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
NUMPAD, _______, _______, _______, _______, RESET,
|
|
_______, _______, _______, _______, _______, _______,
|
|
_______, NKROTG, _______, _______, _______, _______,
|
|
_______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, _______,
|
|
// Right Thumb
|
|
_______, _______,
|
|
_______,
|
|
_______, _______, _______
|
|
)
|
|
|
|
};
|
|
|
|
uint32_t layer_state_set_user(uint32_t state) {
|
|
return update_tri_layer_state(state, _NUMBERS, _NUMBERS2, _ADJUST);
|
|
}
|
|
|
|
void persistent_default_layer_set(uint16_t default_layer) {
|
|
eeconfig_update_default_layer(default_layer);
|
|
default_layer_set(default_layer);
|
|
}
|
|
|
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
switch (keycode) {
|
|
case COLEMAK:
|
|
if (record->event.pressed) {
|
|
default_layer_set(1UL << _COLEMAK);
|
|
// persistent_default_layer_set(1UL << _COLEMAK);
|
|
layer_off ( _QWERTY);
|
|
layer_off ( _NUMBERS);
|
|
layer_off ( _NUMBERS2);
|
|
layer_off ( _FUNCTION);
|
|
layer_off ( _FUNCTION2);
|
|
layer_off ( _NUMPAD);
|
|
layer_off ( _COLEMAKGM);
|
|
layer_off ( _QWERTYGM);
|
|
layer_off ( _ADJUST);
|
|
layer_off ( _ADJUST2);
|
|
}
|
|
return false;
|
|
break;
|
|
case QWERTY:
|
|
if (record->event.pressed) {
|
|
default_layer_set(1UL << _QWERTY);
|
|
// persistent_default_layer_set(1UL << _QWERTY);
|
|
layer_off ( _COLEMAK);
|
|
layer_off ( _NUMBERS);
|
|
layer_off ( _NUMBERS2);
|
|
layer_off ( _FUNCTION);
|
|
layer_off ( _FUNCTION2);
|
|
layer_off ( _NUMPAD);
|
|
layer_off ( _COLEMAKGM);
|
|
layer_off ( _QWERTYGM);
|
|
layer_off ( _ADJUST);
|
|
layer_off ( _ADJUST2);
|
|
}
|
|
return false;
|
|
break;
|
|
case COLEMAKGM:
|
|
if (record->event.pressed) {
|
|
default_layer_set(1UL << _COLEMAKGM);
|
|
layer_off ( _QWERTY);
|
|
layer_off ( _COLEMAK);
|
|
layer_off ( _NUMBERS);
|
|
layer_off ( _NUMBERS2);
|
|
layer_off ( _FUNCTION);
|
|
layer_off ( _FUNCTION2);
|
|
layer_off ( _NUMPAD);
|
|
layer_off ( _QWERTYGM);
|
|
layer_off ( _ADJUST);
|
|
layer_off ( _ADJUST2);
|
|
}
|
|
return false;
|
|
break;
|
|
case QWERTYGM:
|
|
if (record->event.pressed) {
|
|
default_layer_set(1UL << _QWERTYGM);
|
|
layer_off ( _QWERTY);
|
|
layer_off ( _COLEMAK);
|
|
layer_off ( _NUMBERS);
|
|
layer_off ( _NUMBERS2);
|
|
layer_off ( _FUNCTION);
|
|
layer_off ( _FUNCTION2);
|
|
layer_off ( _NUMPAD);
|
|
layer_off ( _COLEMAKGM);
|
|
layer_off ( _ADJUST);
|
|
layer_off ( _ADJUST2);
|
|
}
|
|
return false;
|
|
break;
|
|
}
|
|
return true;
|
|
} |