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* Makes the OLED driver used by the helix:five_rows keymap switchable. * use TOP/drivers/oled/oled_driver.c `make HELIX=stdole helix:five_rows` * use helix/local_drivers/ssd1306.c `make HELIX=oled helix:five_rows` * Separated the OLED related code from keymap.c and moved it to oled_display.c. * scan rate without OLED * make HELIX=verbose,dispoff,scan helix/rev2:five_rows use Helix original code text data bss dec hex filename 18880 58 235 19173 4ae5 .build/helix_rev2_five_rows.elf matrix scan frequency: 1590 * make HELIX=verbose,dispoff,scan,sc helix/rev2:five_rows use split_common code text data bss dec hex filename 18554 40 231 18825 4989 .build/helix_rev2_five_rows.elf matrix scan frequency: 1202 * scan rate with helix/local_drivers/ssd1306.c * make HELIX=verbose,dispoff,scan,oled helix/rev2:five_rows use Helix original code text data bss dec hex filename 24048 196 342 24586 600a .build/helix_rev2_five_rows.elf matrix scan frequency: 739 * make HELIX=verbose,dispoff,scan,sc,oled helix/rev2:five_rows use split_common code text data bss dec hex filename 23750 176 338 24264 5ec8 .build/helix_rev2_five_rows.elf matrix scan frequency: 642 * scan rate with drivers/oled/oled_driver.c * make HELIX=verbose,dispoff,scan,stdole helix/rev2:five_rows use Helix original code text data bss dec hex filename 24590 210 798 25598 63fe .build/helix_rev2_five_rows.elf matrix scan frequency: 293 * make HELIX=verbose,dispoff,scan,sc,stdole helix/rev2:five_rows use split_common code text data bss dec hex filename 24290 190 794 25274 62ba .build/helix_rev2_five_rows.elf matrix scan frequency: 277 * clean up helix/rev2/keymaps/five_rows/keymap.c * update five_rows/oled_display.c * update helix/rev2/keymaps/five_rows/keymap.c: remove LAYOUT_kc() * Ported the keymap from helix/rev2:five_rows to helix/rev3_5rows:five_rows. * update five_rows/oled_display.c * add License comment
27 lines
643 B
C
27 lines
643 B
C
#pragma once
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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_QWERTY = 0,
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_COLEMAK,
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_DVORAK,
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_EUCALYN,
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_KEYPAD,
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_AUX,
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_KAUX,
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_LOWER,
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_RAISE,
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_PADFUNC,
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_ADJUST,
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};
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#if defined(SSD1306OLED)
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extern void init_helix_oled(void);
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# define INIT_HELIX_OLED() init_helix_oled();
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#else
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# define INIT_HELIX_OLED()
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#endif
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