mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-11-28 14:10:13 +00:00
805f5cb72b
This commits add the SH_OS keycode, which works similarly to one shot layers: * while pressed, the keyboard is swapped * if no keys were pressed while it was pressed, the next key press is swapped SH_OS also supports chaining with one shot layers: OSL(x) + SH_OS + key interprets the key press on the oneshot layer. The ONESHOT_TIMEOUT setting used by one shot keys and layers is also used by oneshot swap hands. In the above chaining scenario the timeout of the oneshot layer is reset when swap hands is activated. Resolves #2682
311 lines
11 KiB
C
311 lines
11 KiB
C
/*
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Copyright 2013 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ACTION_CODE_H
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#define ACTION_CODE_H
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/** \brief Action codes
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*
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* 16bit code: action_kind(4bit) + action_parameter(12bit)
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*
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* Key Actions(00xx)
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* -----------------
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* ACT_MODS(000r):
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* 000r|0000|0000 0000 No action code
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* 000r|0000|0000 0001 Transparent code
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* 000r|0000| keycode Key
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* 000r|mods|0000 0000 Modifiers
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* 000r|mods| keycode Modifiers+Key(Modified key)
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* r: Left/Right flag(Left:0, Right:1)
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*
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* ACT_MODS_TAP(001r):
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* 001r|mods|0000 0000 Modifiers with OneShot
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* 001r|mods|0000 0001 Modifiers with tap toggle
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* 001r|mods|0000 00xx (reserved)
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* 001r|mods| keycode Modifiers with Tap Key(Dual role)
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*
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* Other Keys(01xx)
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* ----------------
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* ACT_USAGE(0100): TODO: Not needed?
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* 0100|00| usage(10) System control(0x80) - General Desktop page(0x01)
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* 0100|01| usage(10) Consumer control(0x01) - Consumer page(0x0C)
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* 0100|10| usage(10) (reserved)
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* 0100|11| usage(10) (reserved)
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*
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* ACT_MOUSEKEY(0101): TODO: Merge these two actions to conserve space?
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* 0101|xxxx| keycode Mouse key
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*
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* ACT_SWAP_HANDS(0110):
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* 0110|xxxx| keycode Swap hands (keycode on tap, or options)
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*
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* 0111|xxxx xxxx xxxx (reserved)
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*
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* Layer Actions(10xx)
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* -------------------
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* ACT_LAYER(1000):
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* 1000|oo00|pppE BBBB Default Layer Bitwise operation
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* oo: operation(00:AND, 01:OR, 10:XOR, 11:SET)
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* ppp: 4-bit chunk part(0-7)
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* EBBBB: bits and extra bit
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* 1000|ooee|pppE BBBB Layer Bitwise Operation
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* oo: operation(00:AND, 01:OR, 10:XOR, 11:SET)
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* ppp: 4-bit chunk part(0-7)
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* EBBBB: bits and extra bit
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* ee: on event(01:press, 10:release, 11:both)
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*
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* ACT_LAYER_MODS(1001):
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* 1001|LLLL| mods Layer with modifiers held
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*
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* ACT_LAYER_TAP(101x):
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* 101E|LLLL| keycode On/Off with tap key (0x00-DF)[TAP]
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* 101E|LLLL|1110 mods On/Off with modifiers (0xE0-EF)[NOT TAP]
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* 101E|LLLL|1111 0000 Invert with tap toggle (0xF0) [TAP]
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* 101E|LLLL|1111 0001 On/Off (0xF1) [NOT TAP]
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* 101E|LLLL|1111 0010 Off/On (0xF2) [NOT TAP]
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* 101E|LLLL|1111 0011 Set/Clear (0xF3) [NOT TAP]
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* 101E|LLLL|1111 0100 One Shot Layer (0xF4) [TAP]
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* 101E|LLLL|1111 xxxx Reserved (0xF5-FF)
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* ELLLL: layer 0-31(E: extra bit for layer 16-31)
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*
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* Extensions(11xx)
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* ----------------
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* ACT_MACRO(1100):
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* 1100|opt | id(8) Macro play?
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* 1100|1111| id(8) Macro record?
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*
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* 1101|xxxx xxxx xxxx (reserved)
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* 1110|xxxx xxxx xxxx (reserved)
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*
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* ACT_FUNCTION(1111):
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* 1111| address(12) Function?
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* 1111|opt | id(8) Function?
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*/
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enum action_kind_id {
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/* Key Actions */
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ACT_MODS = 0b0000,
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ACT_LMODS = 0b0000,
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ACT_RMODS = 0b0001,
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ACT_MODS_TAP = 0b0010,
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ACT_LMODS_TAP = 0b0010,
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ACT_RMODS_TAP = 0b0011,
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/* Other Keys */
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ACT_USAGE = 0b0100,
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ACT_MOUSEKEY = 0b0101,
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/* One-hand Support */
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ACT_SWAP_HANDS = 0b0110,
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/* Layer Actions */
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ACT_LAYER = 0b1000,
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ACT_LAYER_MODS = 0b1001,
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ACT_LAYER_TAP = 0b1010, /* Layer 0-15 */
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ACT_LAYER_TAP_EXT = 0b1011, /* Layer 16-31 */
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/* Extensions */
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ACT_MACRO = 0b1100,
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ACT_FUNCTION = 0b1111
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};
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/** \brief Action Code Struct
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*
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* NOTE:
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* In avr-gcc bit field seems to be assigned from LSB(bit0) to MSB(bit15).
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* AVR looks like a little endian in avr-gcc.
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* Not portable across compiler/endianness?
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*
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* Byte order and bit order of 0x1234:
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* Big endian: Little endian:
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* -------------------- --------------------
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* FEDC BA98 7654 3210 0123 4567 89AB CDEF
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* 0001 0010 0011 0100 0010 1100 0100 1000
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* 0x12 0x34 0x34 0x12
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*/
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typedef union {
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uint16_t code;
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struct action_kind {
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uint16_t param : 12;
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uint8_t id : 4;
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} kind;
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struct action_key {
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uint8_t code : 8;
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uint8_t mods : 4;
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uint8_t kind : 4;
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} key;
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struct action_layer_bitop {
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uint8_t bits : 4;
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uint8_t xbit : 1;
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uint8_t part : 3;
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uint8_t on : 2;
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uint8_t op : 2;
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uint8_t kind : 4;
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} layer_bitop;
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struct action_layer_mods {
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uint8_t mods : 8;
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uint8_t layer : 4;
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uint8_t kind : 4;
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} layer_mods;
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struct action_layer_tap {
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uint8_t code : 8;
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uint8_t val : 5;
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uint8_t kind : 3;
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} layer_tap;
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struct action_usage {
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uint16_t code : 10;
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uint8_t page : 2;
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uint8_t kind : 4;
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} usage;
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struct action_function {
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uint8_t id : 8;
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uint8_t opt : 4;
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uint8_t kind : 4;
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} func;
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struct action_swap {
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uint8_t code : 8;
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uint8_t opt : 4;
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uint8_t kind : 4;
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} swap;
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} action_t;
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/* action utility */
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#define ACTION_NO 0
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#define ACTION_TRANSPARENT 1
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#define ACTION(kind, param) ((kind) << 12 | (param))
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/** \brief Key Actions
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*
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* Mod bits: 43210
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* bit 0 ||||+- Control
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* bit 1 |||+-- Shift
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* bit 2 ||+--- Alt
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* bit 3 |+---- Gui
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* bit 4 +----- LR flag(Left:0, Right:1)
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*/
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enum mods_bit {
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MOD_LCTL = 0x01,
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MOD_LSFT = 0x02,
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MOD_LALT = 0x04,
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MOD_LGUI = 0x08,
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MOD_RCTL = 0x11,
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MOD_RSFT = 0x12,
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MOD_RALT = 0x14,
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MOD_RGUI = 0x18,
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};
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enum mods_codes {
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MODS_ONESHOT = 0x00,
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MODS_TAP_TOGGLE = 0x01,
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};
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#define ACTION_KEY(key) ACTION(ACT_MODS, (key))
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#define ACTION_MODS(mods) ACTION(ACT_MODS, ((mods)&0x1f) << 8 | 0)
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#define ACTION_MODS_KEY(mods, key) ACTION(ACT_MODS, ((mods)&0x1f) << 8 | (key))
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#define ACTION_MODS_TAP_KEY(mods, key) ACTION(ACT_MODS_TAP, ((mods)&0x1f) << 8 | (key))
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#define ACTION_MODS_ONESHOT(mods) ACTION(ACT_MODS_TAP, ((mods)&0x1f) << 8 | MODS_ONESHOT)
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#define ACTION_MODS_TAP_TOGGLE(mods) ACTION(ACT_MODS_TAP, ((mods)&0x1f) << 8 | MODS_TAP_TOGGLE)
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/** \brief Other Keys
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*/
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enum usage_pages { PAGE_SYSTEM, PAGE_CONSUMER };
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#define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, PAGE_SYSTEM << 10 | (id))
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#define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, PAGE_CONSUMER << 10 | (id))
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#define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key)
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/** \brief Layer Actions
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*/
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enum layer_param_on {
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ON_PRESS = 1,
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ON_RELEASE = 2,
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ON_BOTH = 3,
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};
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/** \brief Layer Actions
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*/
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enum layer_param_bit_op {
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OP_BIT_AND = 0,
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OP_BIT_OR = 1,
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OP_BIT_XOR = 2,
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OP_BIT_SET = 3,
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};
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/** \brief Layer Actions
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*/
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enum layer_param_tap_op {
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OP_TAP_TOGGLE = 0xF0,
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OP_ON_OFF,
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OP_OFF_ON,
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OP_SET_CLEAR,
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OP_ONESHOT,
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};
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#define ACTION_LAYER_BITOP(op, part, bits, on) ACTION(ACT_LAYER, (op) << 10 | (on) << 8 | (part) << 5 | ((bits)&0x1f))
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#define ACTION_LAYER_TAP(layer, key) ACTION(ACT_LAYER_TAP, (layer) << 8 | (key))
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/* Default Layer */
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#define ACTION_DEFAULT_LAYER_SET(layer) ACTION_DEFAULT_LAYER_BIT_SET((layer) / 4, 1 << ((layer) % 4))
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/* Layer Operation */
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#define ACTION_LAYER_CLEAR(on) ACTION_LAYER_BIT_AND(0, 0, (on))
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#define ACTION_LAYER_MOMENTARY(layer) ACTION_LAYER_ON_OFF(layer)
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#define ACTION_LAYER_TOGGLE(layer) ACTION_LAYER_INVERT(layer, ON_RELEASE)
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#define ACTION_LAYER_INVERT(layer, on) ACTION_LAYER_BIT_XOR((layer) / 4, 1 << ((layer) % 4), (on))
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#define ACTION_LAYER_ON(layer, on) ACTION_LAYER_BIT_OR((layer) / 4, 1 << ((layer) % 4), (on))
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#define ACTION_LAYER_OFF(layer, on) ACTION_LAYER_BIT_AND((layer) / 4, ~(1 << ((layer) % 4)), (on))
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#define ACTION_LAYER_SET(layer, on) ACTION_LAYER_BIT_SET((layer) / 4, 1 << ((layer) % 4), (on))
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#define ACTION_LAYER_ON_OFF(layer) ACTION_LAYER_TAP((layer), OP_ON_OFF)
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#define ACTION_LAYER_OFF_ON(layer) ACTION_LAYER_TAP((layer), OP_OFF_ON)
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#define ACTION_LAYER_SET_CLEAR(layer) ACTION_LAYER_TAP((layer), OP_SET_CLEAR)
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#define ACTION_LAYER_ONESHOT(layer) ACTION_LAYER_TAP((layer), OP_ONESHOT)
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#define ACTION_LAYER_MODS(layer, mods) ACTION(ACT_LAYER_MODS, (layer) << 8 | (mods))
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/* With Tapping */
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#define ACTION_LAYER_TAP_KEY(layer, key) ACTION_LAYER_TAP((layer), (key))
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#define ACTION_LAYER_TAP_TOGGLE(layer) ACTION_LAYER_TAP((layer), OP_TAP_TOGGLE)
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/* Bitwise Operation */
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#define ACTION_LAYER_BIT_AND(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), (on))
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#define ACTION_LAYER_BIT_OR(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), (on))
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#define ACTION_LAYER_BIT_XOR(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), (on))
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#define ACTION_LAYER_BIT_SET(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), (on))
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/* Default Layer Bitwise Operation */
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#define ACTION_DEFAULT_LAYER_BIT_AND(part, bits) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), 0)
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#define ACTION_DEFAULT_LAYER_BIT_OR(part, bits) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), 0)
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#define ACTION_DEFAULT_LAYER_BIT_XOR(part, bits) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), 0)
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#define ACTION_DEFAULT_LAYER_BIT_SET(part, bits) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), 0)
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/* Macro */
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#define ACTION_MACRO(id) ACTION(ACT_MACRO, (id))
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#define ACTION_MACRO_TAP(id) ACTION(ACT_MACRO, FUNC_TAP << 8 | (id))
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#define ACTION_MACRO_OPT(id, opt) ACTION(ACT_MACRO, (opt) << 8 | (id))
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/* Function */
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enum function_opts {
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FUNC_TAP = 0x8, /* indciates function is tappable */
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};
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#define ACTION_FUNCTION(id) ACTION(ACT_FUNCTION, (id))
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#define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP << 8 | (id))
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#define ACTION_FUNCTION_OPT(id, opt) ACTION(ACT_FUNCTION, (opt) << 8 | (id))
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/* OneHand Support */
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enum swap_hands_param_tap_op {
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OP_SH_TOGGLE = 0xF0,
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OP_SH_TAP_TOGGLE,
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OP_SH_ON_OFF,
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OP_SH_OFF_ON,
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OP_SH_OFF,
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OP_SH_ON,
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OP_SH_ONESHOT,
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};
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#define ACTION_SWAP_HANDS() ACTION_SWAP_HANDS_ON_OFF()
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#define ACTION_SWAP_HANDS_TOGGLE() ACTION(ACT_SWAP_HANDS, OP_SH_TOGGLE)
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#define ACTION_SWAP_HANDS_TAP_TOGGLE() ACTION(ACT_SWAP_HANDS, OP_SH_TAP_TOGGLE)
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#define ACTION_SWAP_HANDS_ONESHOT() ACTION(ACT_SWAP_HANDS, OP_SH_ONESHOT)
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#define ACTION_SWAP_HANDS_TAP_KEY(key) ACTION(ACT_SWAP_HANDS, key)
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#define ACTION_SWAP_HANDS_ON_OFF() ACTION(ACT_SWAP_HANDS, OP_SH_ON_OFF)
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#define ACTION_SWAP_HANDS_OFF_ON() ACTION(ACT_SWAP_HANDS, OP_SH_OFF_ON)
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#define ACTION_SWAP_HANDS_ON() ACTION(ACT_SWAP_HANDS, OP_SH_ON)
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#define ACTION_SWAP_HANDS_OFF() ACTION(ACT_SWAP_HANDS, OP_SH_OFF)
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#endif /* ACTION_CODE_H */
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