qmk_firmware/keyboards/eve/meteor
Ryan ce842f912e
Remove `DEBUG_LEVEL` from V-USB rules.mk (#9117)
2020-05-17 21:37:04 +01:00
..
keymaps/default [Keyboard] New Keyboard: EVE Meteor (#6565) 2019-08-24 09:44:04 -07:00
config.h Remove custom backlight code for PS2AVRGB boards (#7775) 2020-01-18 23:00:32 -08:00
info.json [Keyboard] New Keyboard: EVE Meteor (#6565) 2019-08-24 09:44:04 -07:00
meteor.c Fix LED configuration for PS2AVRGB boards (#7989) 2020-01-23 19:24:10 -08:00
meteor.h [Keyboard] New Keyboard: EVE Meteor (#6565) 2019-08-24 09:44:04 -07:00
readme.md [Keyboard] Update ATmega32A readme files to match template (#7462) 2019-11-23 20:42:20 -08:00
rules.mk Remove `DEBUG_LEVEL` from V-USB rules.mk (#9117) 2020-05-17 21:37:04 +01:00

readme.md

EVE Meteor

60% PCB with Function Row

  • Keyboard Maintainer: MechMerlin
  • Hardware Supported: EVE Meteor
  • Hardware Availability: zFrontier

Make example for this keyboard (after setting up your build environment):

make eve/meteor:default

Flashing example for this keyboard (after setting up the bootloadHID flashing environment)

make eve/meteor:default:flash

Reset Key: Short the two holes labeled FW_JP underneath the PCB, beside the Tab key while plugging in the keyboard.

Do not confuse this with the LED holes of the switch in the Tab position. FW_JP is not reachable from the top as the plate blocks access to it.

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.