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85b3b98570
* Move SPLIT_HAND_PIN setup to split_pre_init * doppelganger should use old behaviour * Add comment for future Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Joel Challis <git@zvecr.com>
46 lines
1.5 KiB
C
46 lines
1.5 KiB
C
/* Copyright 2019 Yiancar-Designs
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "doppelganger.h"
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void keyboard_pre_init_kb(void) {
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setPinOutput(C6);
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setPinOutput(B0);
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}
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bool led_update_kb(led_t led_state) {
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bool res = led_update_user(led_state);
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if (res) {
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// writePin sets the pin high for 1 and low for 0.
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// In this example the pins are inverted, setting
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// it low/0 turns it on, and high/1 turns the LED off.
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// This behavior depends on whether the LED is between the pin
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// and VCC or the pin and GND.
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writePin(C6, !led_state.caps_lock);
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}
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return res;
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}
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__attribute__((weak)) layer_state_t layer_state_set_user(layer_state_t state) {
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writePin(B0, !(state & (1UL << 1)));
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return state;
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}
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// Override core logic as we reuse SPLIT_HAND_PIN within matrix pins
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bool is_keyboard_left(void) {
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setPinInput(SPLIT_HAND_PIN);
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return readPin(SPLIT_HAND_PIN);
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}
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