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157 lines
5.3 KiB
C
157 lines
5.3 KiB
C
#include QMK_KEYBOARD_H
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#include "tetris_text.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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#define _CL 2
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enum custom_keycodes {
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TETRIS_START = SAFE_RANGE
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: Base Layer (Default Layer)
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*/
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[_BL] = LAYOUT(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
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KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP,
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KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
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/* Keymap _FL: Function Layer
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*/
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[_FL] = LAYOUT(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP,
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_______, _______, _______,_______,_______,F(1) ,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______,
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_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______,
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_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP,
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_______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END),
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/* Keymap _CL: Control layer
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*/
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[_CL] = LAYOUT(
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_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI,
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_______, _______, _______,_______,QK_BOOT, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD,
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_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______,
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MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI,
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_______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
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};
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static uint8_t tetris_key_presses = 0;
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static uint16_t tetris_timer = 0;
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static uint8_t tetris_running = 0;
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static int tetris_keypress = 0;
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/*
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* Set up tetris
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*/
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (record->event.pressed) {
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tetris_key_presses++;
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}
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if (tetris_running && record->event.pressed) {
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tetris_keypress = 0;
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switch (keycode) {
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case KC_UP: tetris_keypress = 1; break;
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case KC_LEFT: tetris_keypress = 2; break;
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case KC_DOWN: tetris_keypress = 3; break;
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case KC_RIGHT: tetris_keypress = 4; break;
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// Make ESC stop tetris (on keyboards other than clueboard)
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// case KC_ESC: tetris_running = 0; return false;
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}
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if (tetris_keypress != 0) {
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return false;
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}
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}
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switch (keycode) {
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case KC_GESC:
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// clueboard specific hook to make escape quite tetris
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if (tetris_running) {
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tetris_running = 0;
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return false;
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}
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break;
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case TETRIS_START:
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if (record->event.pressed) {
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tetris_running = 1;
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tetris_timer = 0;
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tetris_keypress = 0;
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// set randomness using total number of key presses
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tetris_start(tetris_key_presses);
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}
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return false;
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}
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return true;
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}
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// Runs constantly in the background, in a loop.
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void matrix_scan_user(void) {
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if (tetris_running) {
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tetris_timer++;
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if (tetris_timer > 1000) {
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// every 1000 times this is run is about 100 ms.
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if (!tetris_tick(100)) {
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// game over
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tetris_running = 0;
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}
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tetris_timer = 0;
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}
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}
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}
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void tetris_send_up(void) {
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tap_code(KC_UP);
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}
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void tetris_send_left(void) {
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tap_code(KC_LEFT);
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}
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void tetris_send_down(void) {
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tap_code(KC_DOWN);
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}
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void tetris_send_right(void) {
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tap_code(KC_RGHT);
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}
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void tetris_send_backspace(void) {
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tap_code(KC_BSPC);
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}
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void tetris_send_delete(void) {
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tap_code(KC_DEL);
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}
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void tetris_send_string(const char *s) {
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for (int i = 0; s[i] != 0; i++) {
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if (s[i] >= 'a' && s[i] <= 'z') {
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tap_code(KC_A + (s[i] - 'a'));
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} else if (s[i] >= 'A' && s[i] <= 'Z') {
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tap_code16(S(KC_A + (s[i] - 'A')));
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} else if (s[i] >= '1' && s[i] <= '9') {
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tap_code(KC_1 + (s[i] - '1'));
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} else {
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switch (s[i]) {
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case ' ': tap_code(KC_SPACE); break;
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case '.': tap_code(KC_DOT); break;
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case '0': tap_code(KC_0); break;
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}
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}
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}
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}
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void tetris_send_newline(void) {
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tap_code(KC_ENT);
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}
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int tetris_get_keypress(void) {
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int out = tetris_keypress;
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tetris_keypress = 0;
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return out;
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}
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