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* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches |
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keymaps | ||
config.h | ||
info.json | ||
readme.md | ||
rules.mk |
Ready100
The following is the QMK Firmware for the Ready100 64-key PCB, a universal tray mount 60% hotswap PCB with per key RGB LED's.
The PCB will feature:
- Kailh Hotswap sockets
- QMK & VIA compatibility
- Per-Key RGB LED's
- Keyboard Maintainer: FJLabs
- Hardware Supported: Ready100
Make example for this keyboard (after setting up your build environment):
make fjlabs/ready100:default
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide. You can enter the bootloader by pressing the reset button on the back of the PCB.