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41c50bb653
* Change keyboard level include guards to `pragma once` And clean up a lot of layout macros * Oops * Remove dangling endif
60 lines
2.8 KiB
C
60 lines
2.8 KiB
C
/* Copyright 2018 Ryan "Izzy" Bales
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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#define XXX KC_NO
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/* This a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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/* YD68 ANSI layout
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* ,----------------------------------------------------------------.
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* | 00 |01| 02| 03| 04| 05| 06| 07| 08| 09| 0a| 0b| 0c| 0e | 48 |
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* |----------------------------------------------------------------|
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* | 10 | 11| 12| 13| 14| 15| 16| 17| 18| 19| 1a| 1b| 1c| 1d | 1e |
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* |----------------------------------------------------------------|
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* | 20 | 21| 22| 23| 24| 25| 26| 27| 28| 29| 2a| 2b| 2d | 2e |
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* |----------------------------------------------------------------|
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* | 30 | 32| 33| 34| 35| 36| 37| 38| 39| 3a| 3b| 3c | 3d| 3e |
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* |----------------------------------------------------------------|
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* | 40 | 41 | 42 | 46 | 49| 4a| 4b| 4c| 4d| 4e |
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* `----------------------------------------------------------------'
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*/
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// The first section contains all of the arguments
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// The second converts the arguments into a two-dimensional array
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#define LAYOUT_ansi( \
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k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0E, k48, \
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k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E, \
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k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2D, k2E, \
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k30, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3D, k3E, \
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k40, k41, k42, k46, k49, k4A, k4B, k4C, k4D, k4E \
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) { \
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{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, XXX, k0E }, \
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{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E }, \
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{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, XXX, k2D, k2E }, \
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{ k30, XXX, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3D, k3E }, \
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{ k40, k41, k42, XXX, XXX, XXX, k46, XXX, k48, k49, k4A, k4B, k4C, k4D, k4E } \
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}
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