mirror of
https://github.com/qmk/qmk_firmware.git
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236 lines
8.5 KiB
C
236 lines
8.5 KiB
C
#include "planck.h"
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#ifdef BACKLIGHT_ENABLE
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#include "backlight.h"
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#endif
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#include "config.h"
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#include "quantum.h"
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#include "version.h"
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/* Each layer is given a name to aid in readability, which is then
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used in the keymap matrix below. The underscores do not denote
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anything - you can have a layer called STUFF or any other name.
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Layer names don't all need to be of the same length, obviously, and
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you could also skip them entirely and just use numbers, though that
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means needing to manage the numbers.
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It is preferable to keep the symbols short so that a line worth of
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key mappings fits compactly onto a line of code. */
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/* This was originally based on planck/keymaps/default/default.c, and
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then cbbrowne has revised things */
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/* Things I did not like about the default mapping
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- I found control too hard to get to. I use it more than Tab, so
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switched it there.
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- Having dash on [lower-j] is a bit nonintuitive, but may be OK
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- I'll bet I should switch ESC/TAB
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- I'm suspicious that I want to shift M(0) from [4][1] to [4][2],
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and shift ESC off the first column so KC_LCTL and KC_LALT can
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be on the first column.
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- I needed to swap ' and ENTER
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- All of the above are done :-)
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- Dropped out support for Dvorak and friends. They aren't
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improvements to me
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*/
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/* Some interesting things implemented
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- There is a macro that writes out "cbbrowne" to show that I could
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- There is a (somewhat cruddy) linear congruential random number
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generator.
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- I would like to be seeding it with clock info to make it look
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more random
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- There are two macros that use the random number generators
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- one, M_RANDDIGIT, generates a random digit based on state
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of the random number generator
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- the other, M_RANDLETTER, generates a random letter based on state
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of the random number generator
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- in both, note the use of register_code()/unregister_code()
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to indicate the desired key
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- I do indeed want a sweet number pad!
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*/
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/* Other things to do...
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- Need to think about what zsh and readline actions I use lots
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- Ought to ensure that Control-Alt-Delete is convenient enough
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- How about Alt-F1 thru Alt-F8?
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- What's the keystroke to get from X to console these days?
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- A layer for doing console switching would not be a bad idea
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- I haven't got page-up/page-down, let's have that...
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*/
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enum layers {
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_QWERTY = 0, /* Qwerty mapping */
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_LOWER, /* Lower layer, where top line has symbols !@#$%^&*() */
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_RAISE, /* Raised layer, where top line has digits 1234567890 */
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_KEYPAD, /* Key pad */
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_ADJUST, /* Special Adjust layer coming via tri-placement */
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};
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enum macro_id {
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M_LED = 0,
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M_USERNAME,
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M_RANDDIGIT,
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M_RANDLETTER,
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M_VERSION,
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MACRO_UPPER,
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MACRO_LOWER,
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};
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#define M_LOWER M(MACRO_LOWER)
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#define M_UPPER M(MACRO_UPPER)
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#define ROT_LED M(M_LED) /* Rotate LED */
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#define QWERTY DF(_QWERTY) /* Switch to QWERTY layout */
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#define KEYPAD DF(_KEYPAD) /* Switch to keypad */
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#define USERNAME M(M_USERNAME) /* shortcut for username */
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#define RANDDIG M(M_RANDDIGIT)
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#define RANDALP M(M_RANDLETTER)
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#define CTLENTER MT(MOD_RCTL, KC_ENT)
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#define SHIFTQUOTE MT(MOD_RSFT, KC_QUOT)
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#define ALTRIGHT MT(MOD_LALT, KC_RGHT)
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#define MVERSION M(M_VERSION)
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#define ALTSLASH LALT(KC_SLSH)
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/* Note that Planck has dimensions 4 rows x 12 columns */
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = { /* Qwerty */
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{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
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{KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, CTLENTER},
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTQUOTE },
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{KC_TAB, KC_LALT, ROT_LED, KC_LGUI, M_LOWER, KC_SPC, KC_SPC, M_UPPER, KC_LEFT, KC_DOWN, KC_UP, ALTRIGHT}
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/* Note that KC_SPC is recorded TWICE, so that either matrix position can activate it */
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},
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[_RAISE] = { /* RAISE */
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{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
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{_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
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{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, QWERTY, KEYPAD, KEYPAD, ALTSLASH,_______},
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{_______, _______, _______, _______, _______, _______, _______, _______, KC_PGDN, KC_VOLD, KC_VOLU, KC_PGUP}
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},
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[_LOWER] = { /* LOWER */
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{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
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{_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
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{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, QWERTY, KEYPAD, KEYPAD, ALTSLASH, _______},
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{_______, KEYPAD, _______, _______, _______, _______, _______, _______, KC_PGDN, KC_VOLD, KC_VOLU, KC_PGUP}
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},
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[_KEYPAD] = { /* Key Pad */
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{KC_ESC, USERNAME, MVERSION, KC_F10, KC_F11, KC_F12, KC_PGUP, KC_KP_ENTER, KC_7, KC_8, KC_9, KC_BSPC},
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{KC_LCTL, RANDDIG, KC_F5, KC_F6, KC_F7, KC_F8, KC_PGDN, KC_KP_MINUS, KC_4, KC_5, KC_6, KC_PIPE},
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{KC_LSFT, RANDALP, KC_F1, KC_F2, KC_F3, KC_F4, KC_DEL, KC_KP_PLUS, KC_1, KC_2, KC_3, KC_ENTER},
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{KC_TAB, KC_LALT, ROT_LED, KC_LGUI, M_LOWER, KC_SPC, KC_SPC, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
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},
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[_ADJUST] = { /* Adjustments - gonna shift the wild tools in here */
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{ROT_LED,USERNAME,MVERSION, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
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{_______, RANDDIG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
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{_______, RANDALP, _______, _______, _______, RESET, RESET, _______, _______, _______, _______, _______ },
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }
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}
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};
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/* What is fn_actions actually used for??? */
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const uint16_t PROGMEM fn_actions[] = {
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};
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/* This bit of logic seeds a wee linear congruential random number generator */
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/* lots of prime numbers everywhere... */
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static uint16_t random_value = 157;
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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uint8_t clockbyte=0;
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clockbyte = TCNT1 % 256;
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uint8_t rval;
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// MACRODOWN only works in this function
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switch(id) {
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case M_LED:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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#ifdef BACKLIGHT_ENABLE
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backlight_step();
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#endif
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} else {
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unregister_code(KC_RSFT);
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}
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break;
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case M_USERNAME:
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if (record->event.pressed) {
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SEND_STRING("cbbrowne");
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}
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break;
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case M_VERSION:
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if (record->event.pressed) {
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SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP "@" QMK_VERSION "@" QMK_BUILDDATE);
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}
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break;
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case M_RANDDIGIT:
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/* Generate, based on random number generator, a keystroke for
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a numeric digit chosen at random */
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random_value = ((random_value + randadd) * randmul) % randmod;
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if (record->event.pressed) {
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/* Here, we mix the LCRNG with low bits from one of the system
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clocks via XOR in the theory that this may be more random
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than either separately */
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rval = (random_value ^ clockbyte) % 10;
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/* Note that KC_1 thru KC_0 are a contiguous range */
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register_code (KC_1 + rval);
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unregister_code (KC_1 + rval);
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}
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break;
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case M_RANDLETTER:
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/* Generate, based on random number generator, a keystroke for
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a letter chosen at random */
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/* Here, we mix the LCRNG with low bits from one of the system
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clocks via XOR in the theory that this may be more random
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than either separately */
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random_value = ((random_value + randadd) * randmul) % randmod;
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if (record->event.pressed) {
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rval = (random_value ^ clockbyte) % 26;
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register_code (KC_A + rval);
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unregister_code (KC_A + rval);
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}
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break;
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case MACRO_UPPER:
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if (record->event.pressed)
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{
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layer_on(_RAISE);
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#ifdef BACKLIGHT_ENABLE
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breathing_speed_set(2);
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breathing_pulse();
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#endif
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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else
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{
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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break;
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case MACRO_LOWER:
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if (record->event.pressed)
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{
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layer_on(_LOWER);
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#ifdef BACKLIGHT_ENABLE
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breathing_speed_set(2);
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breathing_pulse();
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#endif
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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else
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{
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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break;
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}
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return MACRO_NONE;
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};
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