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2d5c16dfd4
Update all my keymaps to work with 40 keys. Refactor code using Userspace.
105 lines
2.7 KiB
C
105 lines
2.7 KiB
C
#ifdef SSD1306OLED
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#include QMK_KEYBOARD_H
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#include "ssd1306.h"
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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extern uint8_t is_master;
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// When add source files to SRC in rules.mk, you can use functions.
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const char *read_logo(void);
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const char *read_keylog(void);
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const char *read_keylogs(void);
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void set_keylog(uint16_t keycode, keyrecord_t *record);
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void matrix_scan_user(void) { iota_gfx_task(); }
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typedef struct {
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uint8_t state;
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char name[8];
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} LAYER_DISPLAY_NAME;
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#define LAYER_DISPLAY_MAX 5
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const LAYER_DISPLAY_NAME layer_display_name[LAYER_DISPLAY_MAX] = {
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{0, "Base"},
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{2, "Code"},
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{4, "Fn"},
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{6, "Fn+Code"},
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{__UINT8_MAX__, "?"},
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};
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static uint8_t layer_name_idx;
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static char layer_status_buf[24] = "Layer: Base\n";
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#ifdef RGBLIGHT_ENABLE
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// Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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void update_keymap_status(void) {
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snprintf(layer_status_buf, sizeof(layer_status_buf) - 1, "Layer:%s RGB: %d\n",
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layer_display_name[layer_name_idx].name, rgblight_config.mode);
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}
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#else
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void update_keymap_status(void) {
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snprintf(layer_status_buf, sizeof(layer_status_buf) - 1, "Layer:%s\n",
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layer_display_name[layer_name_idx].name);
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}
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#endif
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void matrix_init_user(void) {
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iota_gfx_init(!has_usb()); // turns on the display
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update_keymap_status();
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}
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// declared in users/rs/rs.c
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void rgb_mod_changed_keymap(void) {
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update_keymap_status();
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}
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// declared in users/rs/rs.c
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void keylog_set_keymap(uint16_t keycode, keyrecord_t *record) {
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set_keylog(keycode, record);
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}
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uint32_t layer_state_set_user(uint32_t state) {
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for (layer_name_idx = 0; layer_name_idx < LAYER_DISPLAY_MAX; ++layer_name_idx) {
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if (state == 0 && layer_display_name[layer_name_idx].state == default_layer_state) {
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break;
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} else if (state != 0 && layer_display_name[layer_name_idx].state == state) {
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break;
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}
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}
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update_keymap_status();
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return state;
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}
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static inline void render_keymap_status(struct CharacterMatrix *matrix) {
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matrix_write(matrix, layer_status_buf);
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}
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void matrix_render_user(struct CharacterMatrix *matrix) {
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if (is_master) {
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render_keymap_status(matrix);
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matrix_write_ln(matrix, read_keylog());
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matrix_write_ln(matrix, read_keylogs());
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} else {
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matrix_write(matrix, read_logo());
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}
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}
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void matrix_update(struct CharacterMatrix *dest, const struct CharacterMatrix *source) {
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if (memcmp(dest->display, source->display, sizeof(dest->display))) {
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memcpy(dest->display, source->display, sizeof(dest->display));
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dest->dirty = true;
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}
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}
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void iota_gfx_task_user(void) {
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struct CharacterMatrix matrix;
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matrix_clear(&matrix);
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matrix_render_user(&matrix);
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matrix_update(&display, &matrix);
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}
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#endif
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