qmk_firmware/quantum/quantum.c
Ryan 6fa11bf219
Separate RGBLight/RGB Matrix keycode handling (#23679)
* Separate RGBLight/RGB Matrix keycode handling

* Remove `_DISABLE_KEYCODES` handling

* Update RGB Matrix keycode docs

* Update underglow keycodes for previously migrated boards

* Update keycodes for boards with custom handling

* Fix typos

* Fix bad merge
2024-10-12 18:43:50 +02:00

653 lines
19 KiB
C

/* Copyright 2016-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
#ifdef BACKLIGHT_ENABLE
# include "process_backlight.h"
#endif
#ifdef BLUETOOTH_ENABLE
# include "process_connection.h"
#endif
#ifdef GRAVE_ESC_ENABLE
# include "process_grave_esc.h"
#endif
#ifdef HAPTIC_ENABLE
# include "process_haptic.h"
#endif
#ifdef JOYSTICK_ENABLE
# include "process_joystick.h"
#endif
#ifdef LEADER_ENABLE
# include "process_leader.h"
#endif
#ifdef LED_MATRIX_ENABLE
# include "process_led_matrix.h"
#endif
#ifdef MAGIC_ENABLE
# include "process_magic.h"
#endif
#ifdef MIDI_ENABLE
# include "process_midi.h"
#endif
#ifdef PROGRAMMABLE_BUTTON_ENABLE
# include "process_programmable_button.h"
#endif
#if defined(RGB_MATRIX_ENABLE)
# include "process_rgb_matrix.h"
#endif
#if defined(RGBLIGHT_ENABLE)
# include "process_underglow.h"
#endif
#ifdef SECURE_ENABLE
# include "process_secure.h"
#endif
#ifdef TRI_LAYER_ENABLE
# include "process_tri_layer.h"
#endif
#ifdef UNICODE_COMMON_ENABLE
# include "process_unicode_common.h"
#endif
#ifdef AUDIO_ENABLE
# ifndef GOODBYE_SONG
# define GOODBYE_SONG SONG(GOODBYE_SOUND)
# endif
float goodbye_song[][2] = GOODBYE_SONG;
# ifdef DEFAULT_LAYER_SONGS
float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
# endif
#endif
uint8_t extract_mod_bits(uint16_t code) {
switch (code) {
case QK_MODS ... QK_MODS_MAX:
break;
default:
return 0;
}
uint8_t mods_to_send = 0;
if (code & QK_RMODS_MIN) { // Right mod flag is set
if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_RIGHT_CTRL);
if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_RIGHT_SHIFT);
if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_RIGHT_ALT);
if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_RIGHT_GUI);
} else {
if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_LEFT_CTRL);
if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_LEFT_SHIFT);
if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_LEFT_ALT);
if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_LEFT_GUI);
}
return mods_to_send;
}
void do_code16(uint16_t code, void (*f)(uint8_t)) {
f(extract_mod_bits(code));
}
__attribute__((weak)) void register_code16(uint16_t code) {
if (IS_MODIFIER_KEYCODE(code) || code == KC_NO) {
do_code16(code, register_mods);
} else {
do_code16(code, register_weak_mods);
}
register_code(code);
}
__attribute__((weak)) void unregister_code16(uint16_t code) {
unregister_code(code);
if (IS_MODIFIER_KEYCODE(code) || code == KC_NO) {
do_code16(code, unregister_mods);
} else {
do_code16(code, unregister_weak_mods);
}
}
/** \brief Tap a keycode with a delay.
*
* \param code The modded keycode to tap.
* \param delay The amount of time in milliseconds to leave the keycode registered, before unregistering it.
*/
__attribute__((weak)) void tap_code16_delay(uint16_t code, uint16_t delay) {
register_code16(code);
for (uint16_t i = delay; i > 0; i--) {
wait_ms(1);
}
unregister_code16(code);
}
/** \brief Tap a keycode with the default delay.
*
* \param code The modded keycode to tap. If `code` is `KC_CAPS_LOCK`, the delay will be `TAP_HOLD_CAPS_DELAY`, otherwise `TAP_CODE_DELAY`, if defined.
*/
__attribute__((weak)) void tap_code16(uint16_t code) {
tap_code16_delay(code, code == KC_CAPS_LOCK ? TAP_HOLD_CAPS_DELAY : TAP_CODE_DELAY);
}
__attribute__((weak)) bool pre_process_record_kb(uint16_t keycode, keyrecord_t *record) {
return pre_process_record_user(keycode, record);
}
__attribute__((weak)) bool pre_process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
__attribute__((weak)) bool process_action_kb(keyrecord_t *record) {
return true;
}
__attribute__((weak)) bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
return process_record_user(keycode, record);
}
__attribute__((weak)) bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
__attribute__((weak)) void post_process_record_kb(uint16_t keycode, keyrecord_t *record) {
post_process_record_user(keycode, record);
}
__attribute__((weak)) void post_process_record_user(uint16_t keycode, keyrecord_t *record) {}
void shutdown_quantum(bool jump_to_bootloader) {
clear_keyboard();
#if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
process_midi_all_notes_off();
#endif
#ifdef AUDIO_ENABLE
# ifndef NO_MUSIC_MODE
music_all_notes_off();
# endif
uint16_t timer_start = timer_read();
PLAY_SONG(goodbye_song);
shutdown_kb(jump_to_bootloader);
while (timer_elapsed(timer_start) < 250)
wait_ms(1);
stop_all_notes();
#else
shutdown_kb(jump_to_bootloader);
wait_ms(250);
#endif
#ifdef HAPTIC_ENABLE
haptic_shutdown();
#endif
}
void reset_keyboard(void) {
shutdown_quantum(true);
bootloader_jump();
}
void soft_reset_keyboard(void) {
shutdown_quantum(false);
mcu_reset();
}
/* Convert record into usable keycode via the contained event. */
uint16_t get_record_keycode(keyrecord_t *record, bool update_layer_cache) {
#if defined(COMBO_ENABLE) || defined(REPEAT_KEY_ENABLE)
if (record->keycode) {
return record->keycode;
}
#endif
return get_event_keycode(record->event, update_layer_cache);
}
/* Convert event into usable keycode. Checks the layer cache to ensure that it
* retains the correct keycode after a layer change, if the key is still pressed.
* "update_layer_cache" is to ensure that it only updates the layer cache when
* appropriate, otherwise, it will update it and cause layer tap (and other keys)
* from triggering properly.
*/
uint16_t get_event_keycode(keyevent_t event, bool update_layer_cache) {
#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
/* TODO: Use store_or_get_action() or a similar function. */
if (!disable_action_cache) {
uint8_t layer;
if (event.pressed && update_layer_cache) {
layer = layer_switch_get_layer(event.key);
update_source_layers_cache(event.key, layer);
} else {
layer = read_source_layers_cache(event.key);
}
return keymap_key_to_keycode(layer, event.key);
} else
#endif
return keymap_key_to_keycode(layer_switch_get_layer(event.key), event.key);
}
/* Get keycode, and then process pre tapping functionality */
bool pre_process_record_quantum(keyrecord_t *record) {
return pre_process_record_kb(get_record_keycode(record, true), record) &&
#ifdef COMBO_ENABLE
process_combo(get_record_keycode(record, true), record) &&
#endif
true;
}
/* Get keycode, and then call keyboard function */
void post_process_record_quantum(keyrecord_t *record) {
uint16_t keycode = get_record_keycode(record, false);
post_process_record_kb(keycode, record);
}
/* Core keycode function, hands off handling to other functions,
then processes internal quantum keycodes, and then processes
ACTIONs. */
bool process_record_quantum(keyrecord_t *record) {
uint16_t keycode = get_record_keycode(record, true);
// This is how you use actions here
// if (keycode == QK_LEADER) {
// action_t action;
// action.code = ACTION_DEFAULT_LAYER_SET(0);
// process_action(record, action);
// return false;
// }
#if defined(SECURE_ENABLE)
if (!preprocess_secure(keycode, record)) {
return false;
}
#endif
#ifdef TAP_DANCE_ENABLE
if (preprocess_tap_dance(keycode, record)) {
// The tap dance might have updated the layer state, therefore the
// result of the keycode lookup might change.
keycode = get_record_keycode(record, true);
}
#endif
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
preprocess_rgblight();
}
#endif
#ifdef WPM_ENABLE
if (record->event.pressed) {
update_wpm(keycode);
}
#endif
if (!(
#if defined(KEY_LOCK_ENABLE)
// Must run first to be able to mask key_up events.
process_key_lock(&keycode, record) &&
#endif
#if defined(DYNAMIC_MACRO_ENABLE) && !defined(DYNAMIC_MACRO_USER_CALL)
// Must run asap to ensure all keypresses are recorded.
process_dynamic_macro(keycode, record) &&
#endif
#ifdef REPEAT_KEY_ENABLE
process_last_key(keycode, record) && process_repeat_key(keycode, record) &&
#endif
#if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY)
process_clicky(keycode, record) &&
#endif
#ifdef HAPTIC_ENABLE
process_haptic(keycode, record) &&
#endif
#if defined(VIA_ENABLE)
process_record_via(keycode, record) &&
#endif
#if defined(POINTING_DEVICE_ENABLE) && defined(POINTING_DEVICE_AUTO_MOUSE_ENABLE)
process_auto_mouse(keycode, record) &&
#endif
process_record_kb(keycode, record) &&
#if defined(SECURE_ENABLE)
process_secure(keycode, record) &&
#endif
#if defined(SEQUENCER_ENABLE)
process_sequencer(keycode, record) &&
#endif
#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
process_midi(keycode, record) &&
#endif
#ifdef AUDIO_ENABLE
process_audio(keycode, record) &&
#endif
#if defined(BACKLIGHT_ENABLE)
process_backlight(keycode, record) &&
#endif
#if defined(LED_MATRIX_ENABLE)
process_led_matrix(keycode, record) &&
#endif
#ifdef STENO_ENABLE
process_steno(keycode, record) &&
#endif
#if (defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
process_music(keycode, record) &&
#endif
#ifdef CAPS_WORD_ENABLE
process_caps_word(keycode, record) &&
#endif
#ifdef KEY_OVERRIDE_ENABLE
process_key_override(keycode, record) &&
#endif
#ifdef TAP_DANCE_ENABLE
process_tap_dance(keycode, record) &&
#endif
#if defined(UNICODE_COMMON_ENABLE)
process_unicode_common(keycode, record) &&
#endif
#ifdef LEADER_ENABLE
process_leader(keycode, record) &&
#endif
#ifdef AUTO_SHIFT_ENABLE
process_auto_shift(keycode, record) &&
#endif
#ifdef DYNAMIC_TAPPING_TERM_ENABLE
process_dynamic_tapping_term(keycode, record) &&
#endif
#ifdef SPACE_CADET_ENABLE
process_space_cadet(keycode, record) &&
#endif
#ifdef MAGIC_ENABLE
process_magic(keycode, record) &&
#endif
#ifdef GRAVE_ESC_ENABLE
process_grave_esc(keycode, record) &&
#endif
#if defined(RGBLIGHT_ENABLE)
process_underglow(keycode, record) &&
#endif
#if defined(RGB_MATRIX_ENABLE)
process_rgb_matrix(keycode, record) &&
#endif
#ifdef JOYSTICK_ENABLE
process_joystick(keycode, record) &&
#endif
#ifdef PROGRAMMABLE_BUTTON_ENABLE
process_programmable_button(keycode, record) &&
#endif
#ifdef AUTOCORRECT_ENABLE
process_autocorrect(keycode, record) &&
#endif
#ifdef TRI_LAYER_ENABLE
process_tri_layer(keycode, record) &&
#endif
#ifdef BLUETOOTH_ENABLE
process_connection(keycode, record) &&
#endif
true)) {
return false;
}
if (record->event.pressed) {
switch (keycode) {
#ifndef NO_RESET
case QK_BOOTLOADER:
reset_keyboard();
return false;
case QK_REBOOT:
soft_reset_keyboard();
return false;
#endif
#ifndef NO_DEBUG
case QK_DEBUG_TOGGLE:
debug_enable ^= 1;
if (debug_enable) {
print("DEBUG: enabled.\n");
} else {
print("DEBUG: disabled.\n");
}
#endif
return false;
case QK_CLEAR_EEPROM:
#ifdef NO_RESET
eeconfig_init();
#else
eeconfig_disable();
soft_reset_keyboard();
#endif
return false;
#ifdef VELOCIKEY_ENABLE
case QK_VELOCIKEY_TOGGLE:
velocikey_toggle();
return false;
#endif
#ifndef NO_ACTION_ONESHOT
case QK_ONE_SHOT_TOGGLE:
oneshot_toggle();
break;
case QK_ONE_SHOT_ON:
oneshot_enable();
break;
case QK_ONE_SHOT_OFF:
oneshot_disable();
break;
#endif
#ifdef ENABLE_COMPILE_KEYCODE
case QK_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
{
# ifdef NO_ACTION_ONESHOT
const uint8_t temp_mod = mod_config(get_mods());
# else
const uint8_t temp_mod = mod_config(get_mods() | get_oneshot_mods());
clear_oneshot_mods();
# endif
clear_mods();
SEND_STRING_DELAY("qmk", TAP_CODE_DELAY);
if (temp_mod & MOD_MASK_SHIFT) { // if shift is held, flash rather than compile
SEND_STRING_DELAY(" flash ", TAP_CODE_DELAY);
} else {
SEND_STRING_DELAY(" compile ", TAP_CODE_DELAY);
}
# if defined(CONVERTER_ENABLED)
SEND_STRING_DELAY("-kb " QMK_KEYBOARD " -km " QMK_KEYMAP " -e CONVERT_TO=" CONVERTER_TARGET SS_TAP(X_ENTER), TAP_CODE_DELAY);
# else
SEND_STRING_DELAY("-kb " QMK_KEYBOARD " -km " QMK_KEYMAP SS_TAP(X_ENTER), TAP_CODE_DELAY);
# endif
if (temp_mod & MOD_MASK_SHIFT && temp_mod & MOD_MASK_CTRL) {
reset_keyboard();
}
}
#endif
}
}
return process_action_kb(record);
}
void set_single_default_layer(uint8_t default_layer) {
#if defined(AUDIO_ENABLE) && defined(DEFAULT_LAYER_SONGS)
PLAY_SONG(default_layer_songs[default_layer]);
#endif
default_layer_set((layer_state_t)1 << default_layer);
}
void set_single_persistent_default_layer(uint8_t default_layer) {
eeconfig_update_default_layer((layer_state_t)1 << default_layer);
set_single_default_layer(default_layer);
}
//------------------------------------------------------------------------------
// Override these functions in your keymap file to play different tunes on
// different events such as startup and bootloader jump
__attribute__((weak)) bool shutdown_user(bool jump_to_bootloader) {
return true;
}
__attribute__((weak)) bool shutdown_kb(bool jump_to_bootloader) {
if (!shutdown_user(jump_to_bootloader)) {
return false;
}
return true;
}
void suspend_power_down_quantum(void) {
suspend_power_down_kb();
#ifndef NO_SUSPEND_POWER_DOWN
// Turn off backlight
# ifdef BACKLIGHT_ENABLE
backlight_level_noeeprom(0);
# endif
# ifdef LED_MATRIX_ENABLE
led_matrix_task();
# endif
# ifdef RGB_MATRIX_ENABLE
rgb_matrix_task();
# endif
// Turn off LED indicators
led_suspend();
// Turn off audio
# ifdef AUDIO_ENABLE
stop_all_notes();
# endif
// Turn off underglow
# if defined(RGBLIGHT_SLEEP) && defined(RGBLIGHT_ENABLE)
rgblight_suspend();
# endif
# if defined(LED_MATRIX_ENABLE)
led_matrix_set_suspend_state(true);
# endif
# if defined(RGB_MATRIX_ENABLE)
rgb_matrix_set_suspend_state(true);
# endif
# ifdef OLED_ENABLE
oled_off();
# endif
# ifdef ST7565_ENABLE
st7565_off();
# endif
# if defined(POINTING_DEVICE_ENABLE)
// run to ensure scanning occurs while suspended
pointing_device_task();
# endif
#endif
}
__attribute__((weak)) void suspend_wakeup_init_quantum(void) {
// Turn on backlight
#ifdef BACKLIGHT_ENABLE
backlight_init();
#endif
// Restore LED indicators
led_wakeup();
// Wake up underglow
#if defined(RGBLIGHT_SLEEP) && defined(RGBLIGHT_ENABLE)
rgblight_wakeup();
#endif
#if defined(LED_MATRIX_ENABLE)
led_matrix_set_suspend_state(false);
#endif
#if defined(RGB_MATRIX_ENABLE)
rgb_matrix_set_suspend_state(false);
#endif
suspend_wakeup_init_kb();
}
/** \brief converts unsigned integers into char arrays
*
* Takes an unsigned integer and converts that value into an equivalent char array
* A padding character may be specified, ' ' for leading spaces, '0' for leading zeros.
*/
const char *get_numeric_str(char *buf, size_t buf_len, uint32_t curr_num, char curr_pad) {
buf[buf_len - 1] = '\0';
for (size_t i = 0; i < buf_len - 1; ++i) {
char c = '0' + curr_num % 10;
buf[buf_len - 2 - i] = (c == '0' && i == 0) ? '0' : (curr_num > 0 ? c : curr_pad);
curr_num /= 10;
}
return buf;
}
/** \brief converts uint8_t into char array
*
* Takes an uint8_t, and uses an internal static buffer to render that value into a char array
* A padding character may be specified, ' ' for leading spaces, '0' for leading zeros.
*
* NOTE: Subsequent invocations will reuse the same static buffer and overwrite the previous
* contents. Use the result immediately, instead of caching it.
*/
const char *get_u8_str(uint8_t curr_num, char curr_pad) {
static char buf[4] = {0};
static uint8_t last_num = 0xFF;
static char last_pad = '\0';
if (last_num == curr_num && last_pad == curr_pad) {
return buf;
}
last_num = curr_num;
last_pad = curr_pad;
return get_numeric_str(buf, sizeof(buf), curr_num, curr_pad);
}
/** \brief converts uint16_t into char array
*
* Takes an uint16_t, and uses an internal static buffer to render that value into a char array
* A padding character may be specified, ' ' for leading spaces, '0' for leading zeros.
*
* NOTE: Subsequent invocations will reuse the same static buffer and overwrite the previous
* contents. Use the result immediately, instead of caching it.
*/
const char *get_u16_str(uint16_t curr_num, char curr_pad) {
static char buf[6] = {0};
static uint16_t last_num = 0xFF;
static char last_pad = '\0';
if (last_num == curr_num && last_pad == curr_pad) {
return buf;
}
last_num = curr_num;
last_pad = curr_pad;
return get_numeric_str(buf, sizeof(buf), curr_num, curr_pad);
}
#if defined(SECURE_ENABLE)
void secure_hook_quantum(secure_status_t secure_status) {
// If keys are being held when this is triggered, they may not be released properly
// this can result in stuck keys, mods and layers. To prevent that, manually
// clear these, when it is triggered.
if (secure_status == SECURE_PENDING) {
clear_keyboard();
layer_clear();
}
}
#endif