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45 lines
2.3 KiB
C
45 lines
2.3 KiB
C
#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _LOWER 1
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#define _RAISE 2
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#define _TB 3
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT( /* Qwerty */
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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LT(_TB, KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, MT(MOD_RSFT, KC_ENT),
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KC_LCTL, KC_LGUI, KC_LALT, LT(_RAISE, KC_SPC), LT(_LOWER, KC_SPC), KC_RALT, KC_APP, KC_RCTL
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),
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[_RAISE] = LAYOUT(
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
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_______, _______, _______, KC_PAUS, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_PIPE,
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_ENT,
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_______, _______, _______, _______, _______, KC_MNXT, KC_MUTE, KC_MPLY
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),
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[_LOWER] = LAYOUT(
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
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_______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_BSLS,
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_______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_PGUP, KC_ENT,
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_______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
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),
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[_TB] = LAYOUT( /* Tab */
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KC_ESC, KC_CALC, KC_WHOM, KC_MAIL, KC_MYCM, _______, _______, _______, _______, _______, KC_PSCR, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_UP, KC_ENT,
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BL_STEP, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT
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)
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};
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