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84ea77ead6
* remove BOOTMAGIC_ENABLE=lite setting * change keyboard BOOTMAGIC_ENABLE rules Edits keyboard-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`. * change keyboard BOOTMAGIC_ENABLE inline comments Edits keyboard-level BOOTMAGIC_ENABLE inline comments to "Enable Bootmagic Lite". * change keymap BOOTMAGIC_ENABLE rules Edits keymap-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`. * change keymap BOOTMAGIC_ENABLE inline comments Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite". * change layout/user BOOTMAGIC_ENABLE rules/comments Edits instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`. Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite". * update non-rules.mk BOOTMAGIC_ENABLE references in keyboards/ * remove docs references to Full Bootmagic * convert data-driven Bootmagic Lite instances * remove Bootmagic Lite bodge from data-driven generation * Merge remote-tracking branch 'upstream/develop' into rm/bootmagic-full_q4a * update docs/ja/config_options.md per mtei * update docs/faq_misc.md per mtei Remove remaining Full Bootmagic reference. |
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.. | ||
keymaps | ||
config.h | ||
for_science.c | ||
for_science.h | ||
info.json | ||
readme.md | ||
rules.mk |
For Science
A split ergo 4x5 keyboard with 3 thumb keys where each half is smaller than the 100x100mm cheap PCB production size. Designed to be easy to build, it only supports serial communication over a TRRS cable and no LED support. The PCB is reversible, meaning that you use the same PCB for both the left and right halves and thus need two PCBs to create a full keyboard.
Make example for this keyboard (after setting up your build environment):
make for_science:default
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.