mirror of
https://github.com/qmk/qmk_firmware.git
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7a08b9d374
* Update other keyboards for rgb matrix changes * Remove customized bootmagic code * Fix corne layout compilation error * Fix compiler errors with all keymaps * Add Simple Visualizer for ergodox infinity * Fix compile issue with Corne * Fix keymap stuff * Add alias for mouse layer * Add Halmak Keyboard layout * Updates for Kyria * Add support for oled interval * Change RGB stuff [CHANGE] Fix coexistence issues * Fix rgb_stuff * Add custom ploopyco mouse keymap * Decrease default dwell time * Updates based on last breaking changes update * Disable command on dactyl * Update ergodox to use proper commands for rgb matrix indicators * Update all rgb matrix indicator functions * Update rules for dactyl-manuform * Reduce wait time for mouse layer off event * Add more info to logger * Add wrappers for get_tapping term * Move version.h include into only file that actually needs it * Update rgb sleep stuff * Update key print function * Change DM keymap settings * Change pin for DM Manuform * Add Proton C stuff for Corne keymap * more arm corne tinkering * Even more arm stuff for corne * Cleanup corne stuff * redirect default keymap to drashna because I am a very bad man * change corne rgb priority * Update tractyl manuform to not conflict * Add more secret stuff * more dactyl tweaks * Add more options to split transport * Changes of oled support * Change split settings * Improve keylogger formatting more * tweak oled stuff * Oled and such tweaks * Reduce brightness due to leds * Decrease brightness more * Only run layer code if master
78 lines
2.7 KiB
C
78 lines
2.7 KiB
C
/*
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Copyright 2017 Fred Sundvik
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "./simple_visualizer.h"
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#include "util.h"
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#include "drashna.h"
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#include "rgblight_list.h"
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#define LCD_COLOR_wrapper(...) LCD_COLOR(__VA_ARGS__)
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// This function should be implemented by the keymap visualizer
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// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
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// that the simple_visualizer assumes that you are updating
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// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
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// stopped. This can be done by either double buffering it or by using constant strings
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static void get_visualizer_layer_and_color(visualizer_state_t* state) {
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switch(get_highest_layer(state->status.layer|default_layer_state)) {
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case _LOWER:
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state->layer_text = "Lower";
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state->target_lcd_color = LCD_COLOR_wrapper(HSV_GREEN);
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break;
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case _RAISE:
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state->layer_text = "Raise";
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state->target_lcd_color = LCD_COLOR_wrapper(HSV_YELLOW);
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break;
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case _ADJUST:
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state->layer_text = "Adjust";
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state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
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break;
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case _MACROS:
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state->layer_text = "Macros";
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state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
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break;
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case _MEDIA:
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state->layer_text = "Media";
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state->target_lcd_color = LCD_COLOR_wrapper(HSV_CHARTREUSE);
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break;
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case _GAMEPAD:
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state->layer_text = "Game";
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state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
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break;
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case _QWERTY:
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state->layer_text = "QWERTY";
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state->target_lcd_color = LCD_COLOR_wrapper(HSV_CYAN);
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break;
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case _WORKMAN:
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state->layer_text = "Workman";
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state->target_lcd_color = LCD_COLOR_wrapper(HSV_GOLDENROD);
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break;
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case _DVORAK:
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state->layer_text = "Dvorak";
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state->target_lcd_color = LCD_COLOR_wrapper(HSV_SPRINGGREEN);
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break;
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case _COLEMAK:
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state->layer_text = "Colemak";
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state->target_lcd_color = LCD_COLOR_wrapper(HSV_MAGENTA);
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break; break;
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default:
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state->layer_text = "NONE";
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state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
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break;
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}
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}
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