mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-11-27 21:50:12 +00:00
4931510ad3
* add breathing to bananasplit * backlight breathing overhaul * fix the backlight_tick thing. * fix for vision_division backlight * fix a few keymaps and probably break breathing for some weirdly set-up boards. * remove BL_x keycodes because they made unreasonable assumptions * some fixes for BL keycodes * integer cie lightness scaling * use cie lightness for non-breathing backlight and make breathing able to reach true max brightness
448 lines
14 KiB
C
448 lines
14 KiB
C
#ifndef ZACH_COMMON_FUNCTIONS
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#define ZACH_COMMON_FUNCTIONS
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#include "eeconfig.h"
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#include "action_layer.h"
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#include "keymap_colemak.h"
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extern keymap_config_t keymap_config;
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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#define C(n) RCTL(n)
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#define CADKEY RCTL(RALT(KC_DEL))
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void tap(uint16_t keycode){
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register_code(keycode);
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unregister_code(keycode);
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};
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void persistent_default_layer_set(uint16_t default_layer){
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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};
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// Automatic number generation of important keywords
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enum my_keycodes{
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// Layer numbers
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_COLEMAK = 0,
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_SWCOLE,
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_RAISE,
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_LOWER,
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_ADJUST,
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_UNICODES,
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// These use process_record_user()
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COLEMAK = SAFE_RANGE,
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SWCOLE,
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LOWER,
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RAISE,
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SHFT_CAP,
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CTRLB,
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CPYPST,
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FACE,
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UNIWIN,
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UNILIN,
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DISFACE,
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TFLIP,
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TPUT,
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SHRUG,
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RANDIG,
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// Tap_Dance nums
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RAI = 0,
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LOW,
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SUP
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};
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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float tone_startup[][2] = SONG(STARTUP_SOUND);
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float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float tone_swcole[][2] = SONG(QWERTY_SOUND);
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float tone_capslock_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
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float tone_capslock_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
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float tone_ctrl_mod[][2] = SONG(COIN_SOUND);
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float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
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float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
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float uniwin[][2] = SONG(UNICODE_WINDOWS);
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float unilin[][2] = SONG(UNICODE_LINUX);
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#endif
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#ifdef TAP_DANCE_ENABLE
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#define TAPPING_TERM 200
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void dance_raise_press(qk_tap_dance_state_t *state, void *user_data){// Called on each tap
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switch(state->count){ // Only turn the layer on once
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case 1:
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layer_off(_UNICODES);
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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break;
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}
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};
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void dance_raise_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on release
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switch(state->count){
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case 1: // Normal action. Turn off layers
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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layer_off(_UNICODES);
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break;
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}
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};
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/////////////////////////////////////////////////////////////////////
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void dance_lower_press(qk_tap_dance_state_t *state, void *user_data){// Called on tap
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switch(state->count){
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case 1: // Turn on lower
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layer_off(_UNICODES);
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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break;
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}
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};
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void dance_lower_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on release
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switch(state->count){
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case 1: // Normal action. Turn off layers
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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layer_off(_UNICODES);
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break;
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case 2: // Turn on _UNICODES layer
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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layer_on(_UNICODES);
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_ctrl_mod);
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#endif
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break;
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}
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};
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/////////////////////////////////////////////////////////////////////
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void dance_super_press(qk_tap_dance_state_t *state, void *user_data){ // Called on down
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if(state->count == 1){
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register_code(KC_LGUI);
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}
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}
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void dance_super_done(qk_tap_dance_state_t *state, void *user_data){ // Called on timeout
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switch(state->count){
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case 2:
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register_code(KC_LGUI);
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tap(KC_L);
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unregister_code(KC_LGUI);
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break;
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}
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}
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void dance_super_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on up
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unregister_code(KC_LGUI);
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[RAI] = ACTION_TAP_DANCE_FN_ADVANCED(dance_raise_press, NULL, dance_raise_lift),
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[LOW] = ACTION_TAP_DANCE_FN_ADVANCED(dance_lower_press, NULL, dance_lower_lift),
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[SUP] = ACTION_TAP_DANCE_FN_ADVANCED(dance_super_press, dance_super_done, dance_super_lift)
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};
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#endif
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//#ifdef UNICODE_ENABLE
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// Unicode shortcuts
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#define IBANG X(0x203D)
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#define RAROW X(0x2192)
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#define LAROW X(0x2190)
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#define DEGREE X(0x00B0)
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#define OMEGA X(0x03A9)
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#define WOMEGA X(0x03C9)
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#define MICRO X(0x00B5)
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#define PLUMIN X(0x00B1)
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#define SUPA2 X(0x00B2)
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#define ROMAN1 X(0x2160)
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#define ROMAN2 X(0x2161)
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#define ROMAN3 X(0x2162)
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#define ROMAN4 X(0x2163)
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#define ROMAN5 X(0x2164)
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#define ROMAN6 X(0x2165)
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#define ROMAN7 X(0x2166)
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#define roman1 X(0x2170)
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#define roman2 X(0x2171)
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#define roman3 X(0x2172)
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#define roman4 X(0x2173)
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#define roman5 X(0x2174)
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#define roman6 X(0x2175)
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#define roman7 X(0x2176)
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#ifdef UNICODEMAP_ENABLE // For Unicode characters larger than 0x8000. Send with X(<unicode>)
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enum Ext_Unicode{
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PENGUIN = 0,
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BOAR,
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MONKEY,
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DRAGON,
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CHICK,
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TUMBLER
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};
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const uint32_t PROGMEM unicode_map[] = {
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[PENGUIN] = 0x1F427,
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[BOAR] = 0x1F417,
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[MONKEY] = 0x1F412,
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[DRAGON] = 0x1F409,
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[CHICK] = 0x1F425,
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[TUMBLER] = 0x1F943
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};
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#define PENGY X(PENGUIN)
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#define BOARY X(BOAR)
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#define MNKY X(MONKEY)
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#define DRGN X(DRAGON)
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#define DUCK X(CHICK)
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#define TMBL X(TUMBLER)
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#endif
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//#endif
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static uint16_t key_timer;
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static uint8_t caps_status = 0;
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case COLEMAK:
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if(record->event.pressed){
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persistent_default_layer_set(1UL<<_COLEMAK);
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_colemak);
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#endif
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}
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return false;
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break;
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case SWCOLE:
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if(record->event.pressed){
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persistent_default_layer_set(1UL<<_SWCOLE);
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_swcole);
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#endif
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}
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return false;
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break;
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case RAISE:
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if(record->event.pressed){
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case LOWER:
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if(record->event.pressed){
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case SHFT_CAP:
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if(record->event.pressed){
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key_timer = timer_read(); // if the key is being pressed, we start the timer.
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register_code(KC_LSHIFT);
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} else { // this means the key was just released (tap or "held down")
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if(timer_elapsed(key_timer) < 152){ // Time in ms, the threshold we pick for counting something as a tap.
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tap(KC_CAPS);
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if(caps_status == 0){
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caps_status = 1;
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_capslock_on);
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#endif
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} else {
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caps_status = 0;
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_capslock_off);
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#endif
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}
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}
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unregister_code(KC_LSHIFT);
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}
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return false;
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break;
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case CTRLB: // Control-B on tap (bold)
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if(record->event.pressed){
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key_timer = timer_read(); // if the key is being pressed, we start the timer.
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register_code(KC_LCTL);
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} else { // this means the key was just released (tap or "held down")
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if (timer_elapsed(key_timer) < 152) { // Time in ms, the threshold we pick for counting something as a tap.
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tap(KC_B);
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_ctrl_mod);
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#endif
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#ifdef BACKLIGHT_BREATHING
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breathing_period_set(2);
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breathing_pulse();
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#endif
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}
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unregister_code(KC_LCTL);
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}
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return false;
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break;
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case CPYPST: // One key copy/paste
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if(record->event.pressed){
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key_timer = timer_read();
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} else {
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if (timer_elapsed(key_timer) > 152) { // Hold, copy
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register_code(KC_LCTL);
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tap(KC_C);
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unregister_code(KC_LCTL);
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_copy);
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#endif
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} else { // Tap, paste
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register_code(KC_LCTL);
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tap(KC_V);
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unregister_code(KC_LCTL);
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_paste);
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#endif
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}
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}
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return false;
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break;
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#ifdef UNICODE_ENABLE
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case UNIWIN:
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if(record->event.pressed){
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set_unicode_input_mode(UC_WIN);
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#ifdef AUDIO_ENABLE
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PLAY_SONG(uniwin);
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#endif
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}
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return false;
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break;
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case UNILIN:
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if(record->event.pressed){
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set_unicode_input_mode(UC_LNX);
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#ifdef AUDIO_ENABLE
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PLAY_SONG(unilin);
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#endif
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}
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return false;
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break;
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case DISFACE: // ಠ_ಠ
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if(record->event.pressed){
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process_unicode((0x0CA0|QK_UNICODE), record); // Eye
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register_code(KC_RSFT);
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tap(KC_MINS);
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unregister_code(KC_RSFT);
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process_unicode((0x0CA0|QK_UNICODE), record); // Eye
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}
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return false;
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break;
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case TFLIP: // (╯°□°)╯ ︵ ┻━┻
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if(record->event.pressed){
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register_code(KC_RSFT);
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tap(KC_9);
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unregister_code(KC_RSFT);
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process_unicode((0x256F|QK_UNICODE), record); // Arm
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process_unicode((0x00B0|QK_UNICODE), record); // Eye
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process_unicode((0x25A1|QK_UNICODE), record); // Mouth
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process_unicode((0x00B0|QK_UNICODE), record); // Eye
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register_code(KC_RSFT);
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tap(KC_0);
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unregister_code(KC_RSFT);
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process_unicode((0x256F|QK_UNICODE), record); // Arm
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tap(KC_SPC);
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process_unicode((0x0361|QK_UNICODE), record); // Flippy
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tap(KC_SPC);
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process_unicode((0x253B|QK_UNICODE), record); // Table
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process_unicode((0x2501|QK_UNICODE), record); // Table
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process_unicode((0x253B|QK_UNICODE), record); // Table
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}
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return false;
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break;
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case TPUT: // ┬──┬ ノ( ゜-゜ノ)
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if(record->event.pressed){
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process_unicode((0x252C|QK_UNICODE), record); // Table
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process_unicode((0x2500|QK_UNICODE), record); // Table
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process_unicode((0x2500|QK_UNICODE), record); // Table
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process_unicode((0x252C|QK_UNICODE), record); // Table
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tap(KC_SPC);
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process_unicode((0x30CE|QK_UNICODE), record); // Arm
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register_code(KC_RSFT);
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tap(KC_9);
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unregister_code(KC_RSFT);
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tap(KC_SPC);
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process_unicode((0x309C|QK_UNICODE), record); // Eye
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tap(KC_MINS);
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process_unicode((0x309C|QK_UNICODE), record); // Eye
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process_unicode((0x30CE|QK_UNICODE), record); // Arm
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register_code(KC_RSFT);
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tap(KC_0);
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unregister_code(KC_RSFT);
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}
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return false;
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break;
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case SHRUG: // ¯\_(ツ)_/¯
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if(record->event.pressed){
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process_unicode((0x00AF|QK_UNICODE), record); // Hand
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tap(KC_BSLS); // Arm
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register_code(KC_RSFT);
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tap(KC_UNDS); // Arm
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tap(KC_LPRN); // Head
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unregister_code(KC_RSFT);
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process_unicode((0x30C4|QK_UNICODE), record); // Face
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register_code(KC_RSFT);
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tap(KC_RPRN); // Head
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tap(KC_UNDS); // Arm
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unregister_code(KC_RSFT);
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tap(KC_SLSH); // Arm
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process_unicode((0x00AF|QK_UNICODE), record); // Hand
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}
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return false;
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break;
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#endif
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case FACE: // (o_O)
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if(record->event.pressed){
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register_code(KC_RSFT);
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tap(KC_LPRN);
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unregister_code(KC_RSFT);
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tap(KC_O);
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register_code(KC_RSFT);
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tap(KC_UNDS);
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tap(KC_O);
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tap(KC_RPRN);
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unregister_code(KC_RSFT);
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}
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return false;
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break;
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case RANDIG:
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if (record->event.pressed) {
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tap_random_base64();
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}
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return false;
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break;
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}
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return true;
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};
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void matrix_init_user(void){ // Run once at startup
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#ifdef AUDIO_ENABLE
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_delay_ms(50); // gets rid of tick
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PLAY_SONG(tone_startup);
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#endif
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}
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#ifdef AUDIO_ENABLE
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void play_goodbye_tone(void){
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PLAY_SONG(tone_goodbye);
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_delay_ms(150);
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}
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void shutdown_user(){
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PLAY_SONG(tone_goodbye);
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_delay_ms(150);
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stop_all_notes();
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}
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void music_on_user(void){ // Run when the music layer is turned on
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PLAY_SONG(tone_startup);
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}
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void music_off_user(void){ // Run when music is turned off
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PLAY_SONG(tone_goodbye);
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}
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#endif
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#endif
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