mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-21 09:03:23 +00:00
674fcc474c
* Add Plover layer, remove unused layers * Add rgb indicator for success/failed sequences * Add RGB effects * Add RGB * Add effects for start and end of a leader sequence * Add PLOVER layer * Add RGB * Add RBG * Minor clean up * Minor clean up * Minor clean up * Minor clean up * Rename rgb_light to rgblight_user and fix all references to it * Remove unnecessary guards Remove unnecessary matrix_scan in rgb post_init function * remove trailing newline
213 lines
14 KiB
C
213 lines
14 KiB
C
#pragma once
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#include "kuchosauronad0.h"
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/*
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Since our quirky block definitions are basically a list of comma separated
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arguments, we need a wrapper in order for these definitions to be
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expanded before being used as arguments to the LAYOUT_xxx macro.
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*/
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#if (!defined(LAYOUT) && defined(KEYMAP))
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# define LAYOUT KEYMAP
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#endif
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#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
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#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
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#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
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#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
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#define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
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#define LAYOUT_ortho_5x12_wrapper(...) LAYOUT_ortho_5x12(__VA_ARGS__)
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#define LAYOUT_collide39_base_wrapper(...) LAYOUT_collide39_base(__VA_ARGS__)
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/*
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Blocks for each of the four major keyboard layouts
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Organized so we can quickly adapt and modify all of them
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at once, rather than for each keyboard, one at a time.
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And this allows for much cleaner blocks in the keymaps.
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For instance Tap/Hold for Control on all of the layouts
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NOTE: These are all the same length. If you do a search/replace
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then you need to add/remove underscores to keep the
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lengths consistent.
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*/
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#define ___________________BLANK___________________ _______, _______, _______, _______, _______
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#ifdef TAP_DANCE_ENABLE
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# define _________________QWERTY_L1_________________ KC_Q, KC_DW, KC_EOL, KC_R, KC_TMX
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# define _________________QWERTY_L2_________________ KC_BOL, KC_S, KC_D, KC_NW, KC_G
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# define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_PW
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#else
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# define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
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# define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
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# define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
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#endif
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#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
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#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
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#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
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#define _________________PLOVER_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
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#define _________________PLOVER_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
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#define _________________PLOVER_L3_________________ KC_NO, KC_NO, KC_C, KC_V, KC_NO
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#define _________________PLOVER_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
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#define _________________PLOVER_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
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#define _________________PLOVER_R3_________________ KC_NO, KC_NO, KC_N, KC_M, KC_NO
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#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
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#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
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#define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B
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#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
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#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
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#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH
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#define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
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#define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
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#define ______________COLEMAK_MOD_DH_L3____________ KC_Z, KC_X, KC_C, KC_D, KC_V
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#define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
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#define ______________COLEMAK_MOD_DH_R2____________ KC_M, KC_N, KC_E, KC_I, KC_O
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#define ______________COLEMAK_MOD_DH_R3____________ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
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#define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
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#define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
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#define _________________DVORAK_L3_________________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
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#define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
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#define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
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#define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, KC_Z
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#define ________________DVORAK_AU_L1_______________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
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#define ________________DVORAK_AU_L2_______________ KC_O, KC_A, KC_E, KC_I, KC_U
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#define ________________DVORAK_AU_L3_______________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
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#define ________________DVORAK_AU_R1_______________ KC_F, KC_G, KC_C, KC_R, KC_L
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#define ________________DVORAK_AU_R2_______________ KC_D, KC_H, KC_T, KC_N, KC_S
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#define ________________DVORAK_AU_R3_______________ KC_B, KC_M, KC_W, KC_V, KC_Z
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#define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B
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#define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G
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#define _________________WORKMAN_L3________________ KC_Z, KC_X, KC_M, KC_C, KC_V
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#define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
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#define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I
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#define _________________WORKMAN_R3________________ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH
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#define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
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#define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
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#define _________________NORMAN_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
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#define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN
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#define _________________NORMAN_R2_________________ KC_Y, KC_N, KC_I, KC_O, KC_U
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#define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH
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#define _________________MALTRON_L1________________ KC_Q, KC_P, KC_Y, KC_C, KC_B
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#define _________________MALTRON_L2________________ KC_A, KC_N, KC_I, KC_S, KC_F
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#define _________________MALTRON_L3________________ KC_SCLN, KC_SLSH, KC_J, KC_G, KC_COMM
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#define _________________MALTRON_R1________________ KC_V, KC_M, KC_U, KC_Z, KC_L
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#define _________________MALTRON_R2________________ KC_D, KC_T, KC_D, KC_O, KC_R
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#define _________________MALTRON_R3________________ KC_DOT, KC_W, KC_K, KC_MINS, KC_X
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#define _________________EUCALYN_L1________________ KC_SLSH, KC_COMM, KC_DOT, KC_F, KC_Q
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#define _________________EUCALYN_L2________________ KC_A, KC_O, KC_E, KC_I, KC_U
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#define _________________EUCALYN_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_W
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#define _________________EUCALYN_R1________________ KC_M, KC_R, KC_D, KC_Y, KC_P
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#define _________________EUCALYN_R2________________ KC_G, KC_T, KC_K, KC_S, KC_N
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#define _________________EUCALYN_R3________________ KC_B, KC_H, KC_J, KC_L, KC_SCLN
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#define _____________CARPLAX_QFMLWY_L1_____________ KC_Q, KC_F, KC_M, KC_L, KC_W
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#define _____________CARPLAX_QFMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
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#define _____________CARPLAX_QFMLWY_L3_____________ KC_Z, KC_V, KC_G, KC_C, KC_X
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#define _____________CARPLAX_QFMLWY_R1_____________ KC_Y, KC_U, KC_O, KC_B, KC_J
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#define _____________CARPLAX_QFMLWY_R2_____________ KC_I, KC_A, KC_E, KC_H, KC_SCLN
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#define _____________CARPLAX_QFMLWY_R3_____________ KC_P, KC_K, KC_COMM, KC_DOT, KC_SLSH
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#define _____________CARPLAX_QGMLWB_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W
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#define _____________CARPLAX_QGMLWB_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
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#define _____________CARPLAX_QGMLWB_L3_____________ KC_Z, KC_X, KC_C, KC_F, KC_J
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#define _____________CARPLAX_QGMLWB_R1_____________ KC_B, KC_Y, KC_U, KC_V, KC_SCLN
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#define _____________CARPLAX_QGMLWB_R2_____________ KC_I, KC_A, KC_E, KC_O, KC_H
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#define _____________CARPLAX_QGMLWB_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH
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#define _____________CARPLAX_QGMLWY_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W
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#define _____________CARPLAX_QGMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
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#define _____________CARPLAX_QGMLWY_L3_____________ KC_Z, KC_X, KC_C, KC_V, KC_J
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#define _____________CARPLAX_QGMLWY_R1_____________ KC_Y, KC_F, KC_U, KC_B, KC_SCLN
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#define _____________CARPLAX_QGMLWY_R2_____________ KC_I, KC_A, KC_E, KC_O, KC_H
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#define _____________CARPLAX_QGMLWY_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH
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#ifdef UNICODE_ENABLE
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# define _______________UNICODE_L1__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
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# define _______________UNICODE_L2__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
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# define _______________UNICODE_L3__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
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# define _______________UNICODE_R1__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
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# define _______________UNICODE_R2__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
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# define _______________UNICODE_R3__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
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#endif
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#ifdef UNICODEMAP_ENABLE
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# define _______________UNICODE_L1__________________ X(SMRK), X(THINK), X(CLOWN), X(HUNDR), X(BANG)
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# define _______________UNICODE_L2__________________ X(GRIN), X(MONKEY), X(OKOK), X(EGGPL), X(LIT)
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# define _______________UNICODE_L3__________________ X(WEARY), X(UNAMU), X(EFFU), X(MONOCL), X(IRONY)
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# define _______________UNICODE_R1__________________ X(DRUG0), X(THUP), X(INUP), X(DIZZY), X(COOL)
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# define _______________UNICODE_R2__________________ X(FIST0), X(FIST2), X(FIST3), X(FIST1), X(OKOK)
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# define _______________UNICODE_R3__________________ X(MNDBLWN), X(THDN), X(SPOCK), X(HOLE), X(DASH)
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#endif
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#define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
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#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0
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#define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
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#define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
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#define _________________MEDIA_RIGHT_______________ KC_MUTE, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP
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#define _________________MEDIA_LEFT________________ KC_VOLD, KC_VOLD, KC_MUTE, KC_VOLU, KC_VOLU
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#define _________________LOWER_L1__________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
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#define _________________LOWER_L2__________________ ___________________BLANK___________________
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#define _________________LOWER_L3__________________ _______, _______, _______, OS_UNI, TM_X
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#define _________________LOWER_R1__________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
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#define _________________LOWER_R2__________________ _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR
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#define _________________LOWER_R3__________________ _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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#define _________________RAISE_L1__________________ ________________NUMBER_LEFT________________
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#define _________________RAISE_L2__________________ ___________________BLANK___________________
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#define _________________RAISE_L3__________________ ___________________BLANK___________________
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#define _________________RAISE_R1__________________ ________________NUMBER_RIGHT_______________
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#define _________________RAISE_R2__________________ _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC
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#define _________________RAISE_R3__________________ _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
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#define _________________ADJUST_L1_________________ QWERTY, COLEMAK, DVORAK, WORKMAN, PLOVER
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#define _________________ADJUST_L2_________________ _________________FUNC_LEFT_________________
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#define _________________ADJUST_L3_________________ _________________MEDIA_LEFT________________
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#define _________________ADJUST_R1_________________ SEC1, SEC2, SEC3, SEC4, SEC5
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#define _________________ADJUST_R2_________________ _________________FUNC_RIGHT________________
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#define _________________ADJUST_R3_________________ _________________MEDIA_RIGHT_______________
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#define _________________RGB_UP____________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
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#define _________________RGB_CENTER________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM
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#define _________________RGB_DOWN__________________ RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_RGB_T
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#define _________________RGB_R1____________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
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#define _________________RGB_R2____________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM
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#define _________________RGB_R3____________________ RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_RGB_T
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#define __________________GAMEPAD_L1_______________ _______, KC_Q, KC_W, KC_E, _______
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#define __________________GAMEPAD_L2_______________ _______, KC_A, KC_S, KC_D, _______
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#define __________________GAMEPAD_L3_______________ KC_1, KC_2, KC_3, KC_4, KC_5
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#define __________________GAMEPAD_R1_______________ _______, KC_U, KC_UP, KC_O, _______
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#define __________________GAMEPAD_R2_______________ _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______
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#define __________________GAMEPAD_R3_______________ KC_6, KC_7, KC_8, KC_9, KC_0
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/* vi: ft=c:tw=80:sw=2:ts=2:sts=2:et */
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