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e6b9980bd4
* Remove keymap_config extern from default keymaps * Revert unicode Apparently VSCode does not like unicode, I didn't actually edit these lines, so it must have been automatic... :( Co-Authored-By: fauxpark <fauxpark@gmail.com>
169 lines
6.5 KiB
C
169 lines
6.5 KiB
C
#include QMK_KEYBOARD_H
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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#ifdef SSD1306OLED
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#include "ssd1306.h"
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#endif
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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LOWER,
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RAISE
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};
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enum macro_keycodes {
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KC_SAMPLEMACRO,
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};
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#define KC_ KC_TRNS
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#define KC_RST RESET
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#define KC_L_SPC LT(_LOWER, KC_SPC) // lower
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#define KC_R_ENT LT(_RAISE, KC_ENT) // raise
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#define KC_G_JA LGUI_T(KC_LANG1) // cmd or win
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#define KC_G_EN LGUI_T(KC_LANG2) // cmd or win
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#define KC_C_BS LCTL_T(KC_BSPC) // ctrl
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#define KC_A_DEL ALT_T(KC_DEL) // alt
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT( \
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//,--------+--------+---------+--------+---------+--------. ,--------+---------+--------+---------+--------+--------.
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KC_ESC , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_MINS,
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//|--------+--------+---------+--------+---------+--------| |--------+---------+--------+---------+--------+--------|
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KC_TAB , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT,
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//|--------+--------+---------+--------+---------+--------| |--------+---------+--------+---------+--------+--------|
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KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT,
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//`--------+--------+---------+--------+---------+--------/ \--------+---------+--------+---------+--------+--------'
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KC_A_DEL, KC_G_EN, KC_L_SPC, KC_C_BS, KC_C_BS, KC_R_ENT, KC_G_JA, KC_A_DEL
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// `----------+--------+---------+--------' `--------+---------+--------+---------'
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),
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// \ ^ ! & | @ = + * % -
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// ( # $ " ' ~ ← ↓ ↑ → ` )
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// { [ ] }
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[_RAISE] = LAYOUT( \
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//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
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_______, KC_BSLS, KC_CIRC, KC_EXLM, KC_AMPR, KC_PIPE, KC_AT , KC_EQL , KC_PLUS, KC_ASTR, KC_PERC, KC_MINS,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_LPRN, KC_HASH, KC_DLR , KC_DQT , KC_QUOT, KC_TILD, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, KC_GRV , KC_RPRN,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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_______, _______, _______, _______, KC_LCBR, KC_LBRC, KC_RBRC, KC_RCBR, _______, _______, _______, _______,
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//`--------+--------+--------+--------+--------+--------/ \--------+--------+--------+--------+--------+--------'
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_______, _______, _______, _______, _______, _______, _______, RESET
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// `--------+--------+--------+--------' `--------+--------+--------+--------'
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),
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[_LOWER] = LAYOUT( \
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//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
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KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , _______, KC_EQL , KC_PLUS, KC_ASTR, KC_PERC, KC_MINS,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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_______, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , _______,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 , _______, _______, KC_COMM, KC_DOT , KC_SLSH, _______,
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//`--------+--------+--------+--------+--------+--------/ \--------+--------+--------+--------+--------+--------'
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RESET , _______, _______, _______, _______, _______, _______, _______
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// `--------+--------+--------+--------' `--------+--------+--------+--------'
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),
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};
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void matrix_init_user(void) {
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//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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iota_gfx_init(!has_usb()); // turns on the display
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#endif
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}
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//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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// When add source files to SRC in rules.mk, you can use functions.
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const char *read_layer_state(void);
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const char *read_logo(void);
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void set_keylog(uint16_t keycode, keyrecord_t *record);
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const char *read_keylog(void);
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const char *read_keylogs(void);
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// const char *read_mode_icon(bool swap);
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// const char *read_host_led_state(void);
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// void set_timelog(void);
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// const char *read_timelog(void);
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void matrix_scan_user(void) {
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iota_gfx_task();
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}
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void matrix_render_user(struct CharacterMatrix *matrix) {
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if (is_master) {
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// If you want to change the display of OLED, you need to change here
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matrix_write_ln(matrix, read_layer_state());
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matrix_write_ln(matrix, read_keylog());
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matrix_write_ln(matrix, read_keylogs());
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//matrix_write_ln(matrix, read_mode_icon(keymap_config.swap_lalt_lgui));
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//matrix_write_ln(matrix, read_host_led_state());
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//matrix_write_ln(matrix, read_timelog());
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} else {
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matrix_write(matrix, read_logo());
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}
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}
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void matrix_update(struct CharacterMatrix *dest, const struct CharacterMatrix *source) {
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if (memcmp(dest->display, source->display, sizeof(dest->display))) {
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memcpy(dest->display, source->display, sizeof(dest->display));
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dest->dirty = true;
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}
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}
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void iota_gfx_task_user(void) {
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struct CharacterMatrix matrix;
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matrix_clear(&matrix);
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matrix_render_user(&matrix);
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matrix_update(&display, &matrix);
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}
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#endif//SSD1306OLED
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (record->event.pressed) {
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#ifdef SSD1306OLED
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set_keylog(keycode, record);
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#endif
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// set_timelog();
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}
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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} else {
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layer_off(_LOWER);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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} else {
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layer_off(_RAISE);
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}
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return false;
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break;
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}
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return true;
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}
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