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05b7383703
* Migrate Levinson to use split_common code * Update keymap
215 lines
12 KiB
C
215 lines
12 KiB
C
#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _COLEMAK 1
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#define _DVORAK 2
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#define _LOWER 3
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#define _RAISE 4
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#define _FKEYS 5
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#define _ADJUST 16
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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COLEMAK,
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DVORAK,
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LOWER,
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RAISE,
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ADJUST,
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PLAY_ALLSTAR,
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};
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#define KC_ KC_TRNS
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#define _______ KC_TRNS
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#define KC_CAPW LGUI(LSFT(KC_3)) // Capture whole screen
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#define KC_CPYW LGUI(LSFT(LCTL(KC_3))) // Copy whole screen
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#define KC_CAPP LGUI(LSFT(KC_4)) // Capture portion of screen
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#define KC_CPYP LGUI(LSFT(LCTL(KC_4))) // Copy portion of screen
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#define KC_ESCC MT(MOD_LCTL, KC_ESC)
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#define KC_LOWR LOWER
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#define KC_RASE RAISE
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#define KC_GRVF LT(_FKEYS, KC_GRV)
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#define KC_ENTS MT(MOD_LSFT, KC_ENT)
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#define KC_BL_S BL_STEP
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#define KC_BL_T BL_TOGG
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#define KC_ALLS PLAY_ALLSTAR
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_kc_ortho_4x12(
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//┌────┬────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┬────┐
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TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
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//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
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ESCC, A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
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//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
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LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH,ENTS,
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//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
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GRVF,LCTL,LALT,LGUI,LOWR,SPC , BSPC,RASE,LEFT,DOWN, UP ,RGHT
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//└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
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),
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[_COLEMAK] = LAYOUT_kc_ortho_4x12(
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//┌────┬────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┬────┐
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TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,MINS,
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//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
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ESCC, A , R , S , T , D , H , N , E , I , O ,QUOT,
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//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
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LSFT, Z , X , C , V , B , K , M ,COMM,DOT ,SLSH,ENTS,
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//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
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GRVF,LCTL,LALT,LGUI,LOWR,SPC , BSPC,RASE,LEFT,DOWN, UP ,RGHT
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//└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
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),
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[_DVORAK] = LAYOUT_kc_ortho_4x12(
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//┌────┬────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┬────┐
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TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,MINS,
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//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
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ESCC, A , O , E , U , I , D , H , T , N , S ,SLSH,
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//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
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LSFT,SCLN, Q , J , K , X , B , M , W , V , Z ,ENTS,
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//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
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GRVF,LCTL,LALT,LGUI,LOWR,SPC , BSPC,RASE,LEFT,DOWN, UP ,RGHT
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//└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
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),
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[_LOWER] = LAYOUT_kc_ortho_4x12(
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//┌────┬────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┬────┐
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ALLS, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , ,
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//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
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DEL ,CAPP,LEFT,RGHT, UP ,LBRC, RBRC, P4 , P5 , P6 ,PLUS,PIPE,
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//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
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,CPYP, , ,DOWN,LCBR, RCBR, P1 , P2 , P3 ,MINS, ,
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//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
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BL_S,BL_T, , , ,DEL , DEL , , P0 ,PDOT, ,
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//└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
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),
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[_RAISE] = LAYOUT_kc_ortho_4x12(
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//┌────┬────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┬────┐
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,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN, ,
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//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
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DEL ,MPRV,MNXT,VOLU,PGUP,UNDS, EQL ,HOME, , , ,BSLS,
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//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
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MUTE,MSTP,MPLY,VOLD,PGDN,MINS, PLUS,END , , , , ,
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//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
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, , , , , , , , , , ,
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//└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
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),
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[_FKEYS] = LAYOUT_kc_ortho_4x12(
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//┌────┬────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┬────┐
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F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
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//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
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, , , , , , , , , , , ,
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//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
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, , , , , , , , , , , ,
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//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
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, , , , , , , , , , ,
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//└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
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),
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------------------------------------------------.
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* | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn| | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_ADJUST] = LAYOUT_ortho_4x12( \
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_______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \
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_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
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)
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};
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#ifdef AUDIO_ENABLE
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_dvorak[][2] = SONG(DVORAK_SOUND);
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float all_star_song[][2] = SONG(ALL_STAR);
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#endif
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_qwerty);
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#endif
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persistent_default_layer_set(1UL<<_QWERTY);
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}
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return false;
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break;
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case COLEMAK:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_colemak);
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#endif
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persistent_default_layer_set(1UL<<_COLEMAK);
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}
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return false;
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break;
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case DVORAK:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_dvorak);
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#endif
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persistent_default_layer_set(1UL<<_DVORAK);
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}
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case ADJUST:
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if (record->event.pressed) {
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layer_on(_ADJUST);
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} else {
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layer_off(_ADJUST);
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}
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return false;
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break;
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case PLAY_ALLSTAR:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(all_star_song);
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SEND_STRING("Hey now, you're an all-star, get your game on, go play. Hey now, you're a rock star, get the show on, get paid. All that glitters is gold. Only shooting stars break the mold.");
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#endif
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}
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return false;
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break;
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}
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return true;
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}
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