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33a5dc4fcf
* sync with upstream; initial iris design * sync with upstream * update to iris keymap * merge upstream * iris keymap refined * Iris readme update * messed up upstream merge somehow, hopefully fixed * removed extra closing bracket * Apply suggestions from code review Co-Authored-By: Joel Challis <git@zvecr.com> * change layers from define to enum per suggestions Co-authored-by: Mysti Woodard <mystiwoodard@gmail.com> Co-authored-by: Joel Challis <git@zvecr.com> |
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.. | ||
config.h | ||
keymap.c | ||
readme.md | ||
rules.mk |
Iris Layout by Khitsule
Layers
Layer | Legend |
---|---|
Base | Centre (black) |
Game | Centre (black) - see below |
Lower | Bottom (purple) |
Raise | Top (pink) |
Features
- Raise/lower layers focus first on one-handed use
- Numpad on right hand with raise layer
- Game layer to be used as a gamepad
- Accessed by gui key in raise layer, return with the raise key
- Same as base layer except numbers 1-5 replaced with F1-F5; dual function removed from thumb keys (dedicated lower and space)
- Numbers to F1-F5 is designed to be used with a mouse such as the Naga that has numbers
- Lower layer gives one-handed access to arrows and F6-F10 as well
- Navigation on left hand with lower layer
- D refers to desktop left/right on Win 10 (win+ctrl+left/right)
- Use of hold/tap dual function keys
- Ctrl/Space
- Shift/Backspace
- Lower/Tab
- Dedicated ctrl and shift to allow for navigation shortcuts with ctrl+shift+nav