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* basic layout v1.0 * changed KC_TRNS to _______ * most symbols are on double tap, except quote, that was cancer * better formatting and set toggle for game layer * added colors to layers to make knowing your current layer easy * have an empty macro working * enabled unicode * moved stuff to my folder and removed edits from communal files * cleanup * removed the game layer. Never used it * made changes requested by drashna and vomindoraan * got rid of some unnecessary code * got very basic unicode on mac working * added ctrl_esc * more changes as requested by noroadsleft * more leader additions, removed macros because leader stuff replaces that functionality * removed an old macro I forgot to remove earlier * final deletion at noroadsleft request * changed a line to explicitly specify a purple color. |
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keymaps | ||
config.h | ||
info.json | ||
README.md | ||
rules.mk | ||
v2.c | ||
v2.h |
Mechmini 2.0
A 40% compact ortholinear/staggered keyboard.
Version 2 (Mechmini 2.0) was shipped powered by QMK More info on MECHKEYS.
Keyboard Maintainer: TurboMech
Hardware Supported: Mechmini 2.0 keyboard
Hardware Availability: MECHKEYS Mechmini 2.0
Make example for this keyboard (after setting up your build environment), this will make the Mechmini 2.0 default keymap (split space):
make mechmini/v2:default
See build environment setup then the make instructions for more information.
Mechmini Notes
There are 2 versions of the Mechmini keyboard. Please read the readme for the version you have for make instructions.