qmk_firmware/keyboards/sdrakbs/sdrakb00/keymaps/default/keymap.c
Diego Andres Rabaioli f4e6af2dbe
Adding SdraKb00 keyboard (#24552)
Co-authored-by: jack <jack@pngu.org>
Co-authored-by: Duncan Sutherland <dunk2k_2000@hotmail.com>
2024-11-06 00:46:17 -07:00

75 lines
2.2 KiB
C

// Copyright 2023 QMK
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
/* Keymap for 3x4 Macropad
*
* Layer 0 (Base Layer) - Numpad layout with mute button and layer toggle:
* ,----------------------,
* | 7 | 8 | 9 | MUTE |
* |-------+-------+-------+--------|
* | 4 | 5 | 6 | Layer1 |
* |-------+-------+-------+--------|
* | 1 | 2 | 3 | 0 |
* `-----------------------^--------'
*
* Layer 1 (Function Layer) - Accessed by holding MO(1):
* ,----------------------,
* | BKSP | / | - | ---- |
* |-------+-------+-------+--------|
* | = | * | + | ---- |
* |-------+-------+-------+--------|
* | ENTER | ---- | ---- | . |
* `-----------------------^--------'
*
* The base layer (0) provides standard numpad functionality with:
* - Numbers 0-9 in traditional numpad layout
* - Mute button in top right
* - Layer 1 momentary toggle (MO1) in middle right
*
* The function layer (1) adds:
* - Basic mathematical operators (+, -, *, /)
* - Backspace, Enter, and decimal point
* - Equal sign for calculations
* - Empty slots marked as ---- (KC_NO)
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_ortho_3x4(
KC_KP_7, KC_KP_8, KC_KP_9, KC_MUTE,
KC_KP_4, KC_KP_5, KC_KP_6, MO(1),
KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_0
),
[1] = LAYOUT_ortho_3x4(
KC_BACKSPACE, KC_KP_SLASH, KC_KP_MINUS, _______,
KC_EQUAL, KC_KP_ASTERISK, KC_KP_PLUS, _______,
KC_ENTER, _______, _______, KC_KP_DOT
)
};
/*
* Handle layer state changes by updating RGB matrix colors
*
* Sets RGB matrix colors based on active layer:
* - Layer 0: Light green (#88FB7A)
* - Layer 1: Red
* - Other layers: Red (fallback)
*/
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case 0:
rgb_matrix_sethsv(85, 255, 251); // #88FB7A for layer 0
break;
case 1:
rgb_matrix_sethsv(0, 255, 255); // Red for layer 1
break;
default:
rgb_matrix_sethsv(0, 255, 255); // Red for any other layer
break;
}
return state;
}