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https://github.com/qmk/qmk_firmware.git
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7ce5402417
* Minor Tweak * Refactor spacebar defines. * Add TMO50 layout * Rename Atreus keymap. * Refactor Atreus for readability. * Eliminate tapdance quote and tweak maltroff. * Factor out tapdance. * Add some fancy combos and keys. * Remove combos for now because they cause pain. * WIP visualizer * Alternate method for reset * WIP2 visualizer * Layer text tweak. * Add made-up layout Nortron as a combination of Norman and Maltron. * Add backspace. * Add Talljoe keymap to Prime E. * Fix double-colon so it doesn't press enter if shift is released early. * Use new make command. * Bring some modern standards into code and add licenses. * Remove QMK_KEYBOARD_CONFIG_H and fixup QMK_KEYBOARD_H. * Move from `biton32` to `get_highest_layer`. * Remove PREVENT_STUCK_MODIFIERS * Update keyboards/thevankeyboards/minivan/keymaps/talljoe-minivan/config.h
71 lines
2.5 KiB
C
71 lines
2.5 KiB
C
/* Copyright 2020 Joseph Wasson
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "tapdance.h"
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int cur_dance (qk_tap_dance_state_t *state) {
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if (state->count == 1) {
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//If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
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if (state->interrupted) {
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// if (!state->pressed) return SINGLE_TAP;
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//need "permissive hold" here.
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// else return SINGLE_HOLD;
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//If the interrupting key is released before the tap-dance key, then it is a single HOLD
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//However, if the tap-dance key is released first, then it is a single TAP
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//But how to get access to the state of the interrupting key????
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return SINGLE_TAP;
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}
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else {
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if (!state->pressed) return SINGLE_TAP;
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else return SINGLE_HOLD;
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}
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}
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//If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
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//with single tap.
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else if (state->count == 2) {
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if (state->interrupted) return DOUBLE_SINGLE_TAP;
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else if (state->pressed) return DOUBLE_HOLD;
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else return DOUBLE_TAP;
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}
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else if ((state->count == 3) && ((state->interrupted) || (!state->pressed))) return TRIPLE_TAP;
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else if (state->count == 3) return TRIPLE_HOLD;
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else return SPECIAL;
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}
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int hold_cur_dance (qk_tap_dance_state_t *state) {
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if (state->count == 1) {
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if (state->interrupted) {
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if (!state->pressed) return SINGLE_TAP;
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else return SINGLE_HOLD;
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}
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else {
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if (!state->pressed) return SINGLE_TAP;
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else return SINGLE_HOLD;
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}
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}
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//If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
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//with single tap.
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else if (state->count == 2) {
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if (state->pressed) return DOUBLE_HOLD;
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else return DOUBLE_TAP;
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}
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else if (state->count == 3) {
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if (!state->pressed) return TRIPLE_TAP;
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else return TRIPLE_HOLD;
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}
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else return SPECIAL;
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}
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