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* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches |
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.. | ||
keymaps/default | ||
rev1 | ||
config.h | ||
info.json | ||
readme.md | ||
rules.mk |
QWERTYYdox
A split ergo 4x7 keyboard with 3 thumb keys and 2 Y keys.
Status The QWERTYYdox is a personal project, however it is completely functional.
Keyboard Maintainer: /u/aydenvis
Hardware Supported: Pro Micro (ATmega32U4)
Hardware Availability: The whole thing is handwired with plates cut by /u/JOlimon
Make example for this keyboard (after setting up your build environment):
make qwertyydox/rev1:default
Example of flashing this keyboard:
make qwertyydox/rev1:default:avrdude
See build environment setup then the make instructions for more information.